Add part builder node, fix formspecs
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@ -33,8 +33,8 @@ function metal_caster.get_metal_caster_formspec_default()
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"image[6.68,0;1.4,2.8;melter_gui_barbg.png]"..
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"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
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"label[0.08,3.75;No Molten Metal]"..
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"list[context;bucket_in;4.75,0.2;2,2;]"..
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"list[context;bucket_out;4.75,1.4;2,2;]"..
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"list[context;bucket_in;4.75,0.2;1,1;]"..
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"list[context;bucket_out;4.75,1.4;1,1;]"..
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"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"button[6.68,2.48;1.33,1;dump;Dump]"..
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@ -79,8 +79,8 @@ function metal_caster.get_metal_caster_formspec(data)
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"image[6.68,"..(2.44 - metal_percent * 2.44)..";1.4,"..(metal_percent * 2.8)..";"..data.metal_texture.."]"..
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"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
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metal_formspec..
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"list[context;bucket_in;4.75,0.2;2,2;]"..
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"list[context;bucket_out;4.75,1.4;2,2;]"..
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"list[context;bucket_in;4.75,0.2;1,1;]"..
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"list[context;bucket_out;4.75,1.4;1,1;]"..
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"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"button[6.68,2.48;1.33,1;dump;Dump]"..
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@ -323,7 +323,7 @@ local function caster_node_timer(pos, elapsed)
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local cast = metal_caster.casts[castname]
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local result_name = find_castable(metal_type, castname)
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if result_name ~= nil then
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local result_cost = cast.cost
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local result_cost = cast.cost * metal_caster.spec.ingot
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local coolant_cost = result_cost / 4
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if metal_count >= result_cost and coolant_count >= coolant_cost then
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@ -418,10 +418,10 @@ function metal_caster.register_cast(name, data)
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local castname = mod..":"..name.."_cast"
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minetest.register_craftitem(castname, {
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description = data.description.." Cast",
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description = data.description.." Cast\n\nMaterial Cost: "..data.cost,
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inventory_image = "caster_"..name.."_cast.png",
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stack_max = 1,
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groups = {cast=1}
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groups = {tinker_cast=1}
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})
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if not metal_caster.casts[name] then
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@ -60,8 +60,8 @@ function metal_melter.get_metal_melter_formspec_default()
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"image[6.68,0;1.4,2.8;melter_gui_barbg.png]"..
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"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
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"label[0.08,3.75;No Molten Metal]"..
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"list[context;bucket_in;4.75,0.2;2,2;]"..
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"list[context;bucket_out;4.75,1.4;2,2;]"..
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"list[context;bucket_in;4.75,0.2;1,1;]"..
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"list[context;bucket_out;4.75,1.4;1,1;]"..
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"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"button[6.68,2.48;1.33,1;dump;Dump]"..
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@ -1,5 +1,19 @@
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local modifiers = {
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flint = {
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cracky = {times={[3]=1.20}, uses=5, maxlevel=1},
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crumbly = {times={[1]=2.90, [2]=1.50, [3]=0.30}, uses=5, maxlevel=1},
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snappy = {times={[2]=1.3, [3]=0.20}, uses=5, maxlevel=1},
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choppy = {times={[2]=2.70, [3]=1.20}, uses=5, maxlevel=1},
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damagegroups = {fleshy = 1},
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explody = nil,
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binding = {increase = 0.00, uses = 0},
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rod = {increase = 0.00, uses = 0},
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tags = {
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{name = "cheap", description = "Cheap"}
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}
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},
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wood = {
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cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
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crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
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@ -235,8 +249,9 @@ local modifiers = {
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tinkering.materials = {
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-- Materials
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wood = {name = "Wood", default = "group:wood", color = "#634623", base = "group", modifier = modifiers.wood},
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stone = {name = "Stone", default = "group:stone", color = "#8D8988", base = "group", modifier = modifiers.stone},
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flint = {name = "Flint", default = "default:flint", color = "#514E49", base = "item", modifier = modifiers.flint},
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wood = {name = "Wood", default = "wood", color = "#634623", base = "group", modifier = modifiers.wood},
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stone = {name = "Stone", default = "stone", color = "#8D8988", base = "group", modifier = modifiers.stone},
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obsidian = {name = "Obsidian", default = "default:obsidian", color = "#2C384E", base = "node", cast = true, modifier = modifiers.obsidian},
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-- Metals
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@ -244,7 +259,7 @@ tinkering.materials = {
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copper = {name = "Copper", default = "default:copper_ingot", color = "#E87945", base = "ingot", cast = true, modifier = modifiers.copper},
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tin = {name = "Tin", default = "default:tin_ingot", color = "#C1C1C1", base = "ingot", cast = true, modifier = modifiers.tin},
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gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
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mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", modifier = modifiers.mese},
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mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", cast = true, modifier = modifiers.mese},
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-- From technic
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lead = {name = "Lead", default = "technic:lead_ingot", color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead},
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246
tinkering/nodes/part_builder.lua
Normal file
246
tinkering/nodes/part_builder.lua
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@ -0,0 +1,246 @@
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part_builder = {}
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function part_builder.get_formspec()
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;pattern;1,1.5;1,1;]"..
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"list[context;input;2,1;1,2;]"..
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"list[context;output;6,1.5;1,1;]"..
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"image[4,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[context;pattern]"..
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"listring[context;input]"..
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"listring[context;output]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function get_template_group(groups)
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if not groups then return nil end
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for g,i in pairs(groups) do
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if g:find("tc_") == 1 then
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return g:gsub("^tc_", "")
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end
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end
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return nil
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end
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local function find_buildable(material_name, pattern_name)
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local types = metal_melter.melts[material_name]
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if not types then return nil end
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local typeres = types[pattern_name]
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if not typeres then return nil end
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if #typeres > 0 then
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return typeres[1]
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end
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return nil
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end
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local function find_material_match(type, stack)
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local match = nil
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for mat,iv in pairs(tinkering.materials) do
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if match then break end
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if not iv.cast then
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if iv.base == "group" and minetest.get_item_group(stack, iv.default) > 0 then
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match = mat
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elseif stack == iv.default then
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match = mat
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end
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end
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end
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return match
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end
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local function get_output(inv)
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local pattern = inv:get_stack("pattern", 1):get_name()
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local find_pattern = get_template_group(minetest.registered_items[pattern].groups)
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if not find_pattern then return nil end
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local list = inv:get_list("input")
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local material = nil
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local total_count = 0
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local output = nil
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for _,stack in pairs(list) do
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if not stack:is_empty() then
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local mat = find_material_match(find_pattern, stack:get_name())
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-- Both input slots need to be of the same material, unless one of them is empty
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if material and mat ~= material then
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material = nil
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break
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end
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material = mat
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total_count = total_count + stack:get_count()
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end
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end
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if not material then return nil end
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local cost = tinkering.patterns[find_pattern].cost
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if total_count < cost then return nil end
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local output_stack = find_buildable(material, find_pattern)
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return output_stack, cost
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end
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local function handle_take_output(pos, listname)
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local inv = minetest.get_meta(pos):get_inventory()
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local output, cost = get_output(inv)
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local left = cost
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local input = inv:get_list("input")
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for _,stack in pairs(input) do
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if not stack:is_empty() then
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local stack_cnt = stack:get_count()
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if stack_cnt > left then
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stack:set_count(stack_cnt - left)
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break
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else
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if stack_cnt == left then
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stack:clear()
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break
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else
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left = left - stack:get_count()
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stack:clear()
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end
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end
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end
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end
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inv:set_list("input", input)
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minetest.get_node_timer(pos):start(0.05)
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end
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local function on_timer(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local output = get_output(inv)
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if output then
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inv:set_list("output", {output})
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else
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inv:set_list("output", {})
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end
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return false
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end
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local function allow_metadata_inventory_put (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "output" then
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return 0
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end
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if listname == "pattern" then
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if minetest.get_item_group(stack:get_name(), "tinker_pattern") == 0 then
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return 0
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end
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", part_builder.get_formspec())
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-- Create inventory
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local inv = meta:get_inventory()
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inv:set_size('pattern', 1)
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inv:set_size('input', 2)
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inv:set_size('output', 1)
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end
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local function on_take(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "output" then
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handle_take_output(pos, "input")
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("input") and inv:is_empty("output") and inv:is_empty("pattern")
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end
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local function on_receive_fields(pos, formname, fields, sender)
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if sender and minetest.is_protected(pos, sender:get_player_name()) then
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return 0
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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minetest.register_node("tinkering:part_builder", {
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description = "Part Builder",
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tiles = {
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"tinkering_blank_pattern.png", "tinkering_bench_bottom.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = tinkering.bench,
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on_construct = on_construct,
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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can_dig = can_dig,
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on_timer = on_timer,
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on_construct = on_construct,
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on_receive_fields = on_receive_fields,
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on_metadata_inventory_move = function(pos)
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minetest.get_node_timer(pos):start(0.05)
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end,
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on_metadata_inventory_put = function(pos)
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minetest.get_node_timer(pos):start(0.05)
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end,
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on_metadata_inventory_take = on_take,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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groups = {choppy = 2, oddly_breakable_by_hand = 2}
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})
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@ -36,7 +36,6 @@ function tool_station.get_formspec()
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"list[current_player;main;0,5.5;8,3;8]"..
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tool_list..
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"listring[context;input]"..
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"listring[current_player;main]"..
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"listring[context;output]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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@ -45,8 +44,8 @@ end
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local function get_metalgroup(groups)
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if not groups then return nil end
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for g,i in pairs(groups) do
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if g:find("metal_") == 1 then
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return g:gsub("^metal_", "")
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if g:find("material_") == 1 then
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return g:gsub("^material_", "")
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end
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end
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return nil
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@ -13,3 +13,6 @@ tinkering.bench = {
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-- Tool Station
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dofile(tinkering.modpath.."/nodes/tool_station.lua")
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-- Part Builder
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dofile(tinkering.modpath.."/nodes/part_builder.lua")
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@ -1,16 +1,16 @@
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tinkering.pattern = {}
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tinkering.patterns = {}
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-- Register a new pattern
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function tinkering.register_pattern(name, data)
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local mod = data.mod_name or minetest.get_current_modname()
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local desc = data.description
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tinkering.pattern[name] = data
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tinkering.patterns[name] = data
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minetest.register_craftitem(mod..":"..name.."_pattern", {
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description = desc.." Pattern",
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description = desc.." Pattern\n\nMaterial Cost: "..data.cost,
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inventory_image = "tinkering_"..name.."_pattern.png",
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groups = {pattern=1}
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groups = {tinker_pattern=1, ["tc_"..name] = 1}
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})
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end
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@ -18,5 +18,5 @@ end
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minetest.register_craftitem("tinkering:blank_pattern", {
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description = "Blank Pattern",
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inventory_image = "tinkering_blank_pattern.png",
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groups = {pattern=1}
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groups = {tinker_pattern=1}
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})
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@ -62,12 +62,12 @@ tinkering.tools = {
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}
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tinkering.components = {
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pickaxe_head = {description = "%s Pickaxe Head", materials = 1, image = tinkering.tools.pick.textures.main},
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axe_head = {description = "%s Axe Head", materials = 1, image = tinkering.tools.axe.textures.main},
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sword_blade = {description = "%s Sword Blade", materials = 1, image = tinkering.tools.sword.textures.main},
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shovel_head = {description = "%s Shovel Head", materials = 1, image = tinkering.tools.shovel.textures.main},
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tool_rod = {description = "%s Tool Rod", materials = 1, image = "tinkering_tool_rod.png"},
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tool_binding = {description = "%s Tool Binding", materials = 1, image = "tinkering_tool_binding.png"}
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pickaxe_head = {description = "%s Pickaxe Head", material_cost = 2, image = tinkering.tools.pick.textures.main},
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axe_head = {description = "%s Axe Head", material_cost = 2, image = tinkering.tools.axe.textures.main},
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sword_blade = {description = "%s Sword Blade", material_cost = 2, image = tinkering.tools.sword.textures.main},
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shovel_head = {description = "%s Shovel Head", material_cost = 2, image = tinkering.tools.shovel.textures.main},
|
||||
tool_rod = {description = "%s Tool Rod", material_cost = 1, image = "tinkering_tool_rod.png"},
|
||||
tool_binding = {description = "%s Tool Binding", material_cost = 2, image = "tinkering_tool_binding.png"}
|
||||
}
|
||||
|
||||
-- Create component for material
|
||||
@ -78,7 +78,7 @@ local function create_material_component(data)
|
||||
|
||||
local groups = {tinker_component = 1}
|
||||
groups["tc_"..data.component] = 1
|
||||
groups["metal_"..data.metal] = 1
|
||||
groups["material_"..data.metal] = 1
|
||||
|
||||
minetest.register_craftitem(mod..":"..name, {
|
||||
description = desc,
|
||||
@ -103,13 +103,14 @@ function tinkering.register_component(name, data)
|
||||
description = comp_desc,
|
||||
mod_name = mod,
|
||||
result = name,
|
||||
cost = metal_caster.spec.cast,
|
||||
cost = data.material_cost,
|
||||
typenames = {name}
|
||||
})
|
||||
|
||||
-- Register pattern
|
||||
tinkering.register_pattern(name, {
|
||||
description = comp_desc,
|
||||
cost = data.material_cost,
|
||||
mod_name = mod
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user