Do not find strings in item names, use a table of items instead
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@ -6,8 +6,11 @@ fluidity.modpath = mpath
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-- Functions
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dofile(mpath.."/functions.lua")
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-- Register molten metals
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-- Molten metals
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dofile(mpath.."/molten.lua")
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-- Register tanks for each fluid
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-- Tanks
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dofile(mpath.."/tanks.lua")
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-- Register everything
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dofile(mpath.."/register.lua")
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@ -118,24 +118,3 @@ function fluidity.register_molten_metal(metal)
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"Molten "..description.." Bucket"
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)
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end
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-- Default metals
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fluidity.register_molten_metal("steel")
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fluidity.register_molten_metal("copper")
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fluidity.register_molten_metal("tin")
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fluidity.register_molten_metal("gold")
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fluidity.register_molten_metal("mese")
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fluidity.register_molten_metal("obsidian")
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-- Technic metals
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if minetest.get_modpath("technic") ~= nil then
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fluidity.register_molten_metal("lead")
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fluidity.register_molten_metal("chromium")
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fluidity.register_molten_metal("zinc")
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end
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-- moreores metals
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if minetest.get_modpath("moreores") ~= nil then
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fluidity.register_molten_metal("silver")
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fluidity.register_molten_metal("mithril")
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end
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17
fluidity/register.lua
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17
fluidity/register.lua
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@ -0,0 +1,17 @@
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-- Register molten metals
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-- Default metals
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local metals = {"steel", "copper", "tin", "gold", "mese", "obsidian", "lead", "chromium", "zinc", "silver", "mithril"}
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for _,v in pairs(metals) do
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fluidity.register_molten_metal(v)
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end
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-- Register tanks for all metals
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fluidity.register_fluid_tank({
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mod_name = "fluidity",
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tank_name = "fluid_tank",
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tank_description = "Fluid Tank",
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capacity = 64,
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tiles = {"default_glass.png", "default_glass_detail.png"}
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})
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@ -184,11 +184,3 @@ function fluidity.register_fluid_tank(data)
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end
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end
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end
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fluidity.register_fluid_tank({
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mod_name = "fluidity",
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tank_name = "fluid_tank",
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tank_description = "Fluid Tank",
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capacity = 64,
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tiles = {"default_glass.png", "default_glass_detail.png"}
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})
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@ -12,9 +12,9 @@ metal_caster.spec = metal_melter.spec
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metal_caster.spec.cast = 288
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metal_caster.casts = {
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ingot_cast = {name = "Ingot Cast", result = "%s:%s_ingot", cost = metal_caster.spec.ingot, typenames = {"ingot"}},
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lump_cast = {name = "Lump Cast", result = "%s:%s_lump", cost = metal_caster.spec.lump, typenames = {"lump"}},
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gem_cast = {name = "Gem Cast", result = "%s:%s_crystal", cost = metal_caster.spec.crystal, typenames = {"crystal", "gem"}}
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ingot_cast = {name = "Ingot Cast", result = "ingot", cost = metal_caster.spec.ingot, typenames = {"ingot"}},
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lump_cast = {name = "Lump Cast", result = "lump", cost = metal_caster.spec.lump, typenames = {"lump"}},
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gem_cast = {name = "Gem Cast", result = "crystal", cost = metal_caster.spec.crystal, typenames = {"crystal", "gem"}}
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}
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local metal_cache = {}
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@ -98,37 +98,36 @@ function metal_caster.get_metal_caster_formspec(data)
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default.get_hotbar_bg(0, 4.25)
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end
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-- Find the name of the mod that adds this particular metal into the game.
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function metal_caster.get_modname_for_metal(metal_type)
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if not metal_cache[metal_type] then
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for i, v in pairs(minetest.registered_items) do
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if i:find(metal_type) and (i:find("ingot") or i:find("block") or i:find("crystal")) and not metal_cache[metal_type] then
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local modname, metalname = i:match("(%a+):(%a+)")
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metal_cache[metalname] = modname
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end
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local function find_castable(metal_name, cast_name)
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local cast = metal_caster.casts[cast_name]
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if not cast then return nil end
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local types = metal_melter.melts[metal_name]
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if not types then return nil end
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local typeres = types[cast.result]
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if not typeres then return nil end
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if #typeres > 0 then
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return typeres[1]
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end
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return nil
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end
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function metal_caster.get_cast_for_name(name)
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for index, value in pairs(metal_caster.casts) do
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local mod = value.mod or "metal_melter"
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if name == mod..":"..index then
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return index
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end
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end
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return metal_cache[metal_type]
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return nil
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end
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-- Check to see if this cast is able to cast this metal type
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local function can_cast(metal_name, cast_name)
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local cast = metal_caster.casts[cast_name]
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if cast.mod then
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return cast.mod
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end
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local mod = metal_caster.get_modname_for_metal(metal_name)
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local item_name = cast.result:format(mod, metal_name)
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if minetest.registered_items[item_name] ~= nil then
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return mod
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else
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return nil
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end
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end
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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@ -203,21 +202,26 @@ end
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-- Get the corresponding cast for an item
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local function get_cast_for(item)
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local typename, castname = item:match("(%a+)_([%a_]+)$")
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if not typename or not castname then
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return nil
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end
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local cast = nil
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for i, v in pairs(metal_caster.casts) do
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for _,k in pairs(v.typenames) do
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if castname == k then
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cast = i
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local typename = nil
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for metal, types in pairs(metal_melter.melts) do
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if typename ~= nil then break end
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for t, items in pairs(types) do
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if items[item] then
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typename = t
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break
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end
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end
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end
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if not cast then return nil end
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for cname,v in pairs(metal_caster.casts) do
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if v.result == typename then
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cast = cname
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break
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end
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end
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return typename, cast
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end
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@ -290,14 +294,13 @@ local function caster_node_timer(pos, elapsed)
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if metal ~= "" then
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metal_type = fluidity.get_metal_for_fluid(metal)
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local castname = inv:get_stack("cast", 1):get_name()
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castname = castname:gsub("[a-zA-Z0-9_]+:", "")
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if metal_caster.casts[castname] then
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local caststack = inv:get_stack("cast", 1):get_name()
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local castname = metal_caster.get_cast_for_name(caststack)
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if castname ~= nil then
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-- Cast metal using a cast
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local cast = metal_caster.casts[castname]
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local modname = can_cast(metal_type, castname)
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if modname ~= nil then
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local result_name = cast.result:format(modname, metal_type)
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local result_name = find_castable(metal_type, castname)
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if result_name ~= nil then
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local result_cost = cast.cost
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local coolant_cost = result_cost / 4
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@ -317,7 +320,7 @@ local function caster_node_timer(pos, elapsed)
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local result_cost = metal_caster.spec.cast
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local coolant_cost = result_cost / 4
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if metal_count >= result_cost and coolant_count >= coolant_cost then
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local mtype, ctype = get_cast_for(castname)
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local mtype, ctype = get_cast_for(caststack)
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if mtype then
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local cmod = metal_caster.casts[ctype].mod or "metal_melter"
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local stack = ItemStack(cmod..":"..ctype)
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@ -1,6 +1,10 @@
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-- Melterns mod
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local modpath = minetest.get_modpath("metal_melter")
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metal_melter = {}
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-- Melting database
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dofile(modpath.."/meltable.lua")
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-- Crafting components
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dofile(modpath.."/components.lua")
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46
metal_melter/meltable.lua
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46
metal_melter/meltable.lua
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@ -0,0 +1,46 @@
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metal_melter.melts = {}
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-- fluidity.molten_metals - metals
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function metal_melter.register_melt(item, metal, type)
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if not fluidity.molten_metals[metal] then
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return nil
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end
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if not metal_melter.melts[metal] then
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metal_melter.melts[metal] = {}
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end
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if not metal_melter.melts[metal][type] then
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metal_melter.melts[metal][type] = {}
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end
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table.insert(metal_melter.melts[metal][type], item)
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end
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-- Autofind meltable
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local autofind = {"ingot", "lump", "crystal", "ore", "block"}
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local modfind = {"default", "technic", "moreores"}
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for metal,_ in pairs(fluidity.molten_metals) do
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for i,v in pairs(modfind) do
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for j,k in pairs(autofind) do
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local name = v..":"..metal.."_"..k
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if minetest.registered_items[name] then
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metal_melter.register_melt(name, metal, k)
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end
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end
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end
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end
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-- Manually register default blocks, for now
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metal_melter.register_melt("default:mese", "mese", "block")
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metal_melter.register_melt("default:obsidian", "obsidian", "block")
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metal_melter.register_melt("default:goldblock", "gold", "block")
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metal_melter.register_melt("default:steelblock", "steel", "block")
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metal_melter.register_melt("default:copperblock", "copper", "block")
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metal_melter.register_melt("default:tinblock", "tin", "block")
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-- Special snowflake
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metal_melter.register_melt("default:iron_lump", "steel", "lump")
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@ -1,7 +1,5 @@
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-- Melts metals using lava as a heat source
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metal_melter = {}
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metal_melter.max_fuel = 8000
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metal_melter.max_metal = 16000
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metal_melter.spec = {
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@ -12,38 +10,40 @@ metal_melter.spec = {
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ore = 288
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}
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local function in_table(t, n)
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local found = nil
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for _, v in pairs(t) do
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if v == n then
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found = v
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end
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end
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return found
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end
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function metal_melter.get_metal_from_stack(stack)
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local metal = nil
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local metal_type = nil
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-- Find a metal that is in the name
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for v,_ in pairs(fluidity.molten_metals) do
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if stack:find(v) then
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metal = v
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for mt, types in pairs(metal_melter.melts) do
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if metal then break end
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for tp,items in pairs(types) do
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if in_table(items, stack) then
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metal = mt
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metal_type = tp
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break
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end
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end
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end
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if not metal then
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return nil
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end
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-- Find type
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if stack:find("lump") then
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metal_type = "lump"
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elseif stack:find("ingot") then
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metal_type = "ingot"
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elseif stack:find("ore") then
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metal_type = "ore"
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elseif stack:find("crystal") then
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metal_type = "crystal"
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else
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-- Assume block
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metal_type = "block"
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end
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return metal, metal_type
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end
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function metal_melter.set_spec(specname, value)
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metal_melter.spec[specname] = value
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end
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function metal_melter.get_metal_melter_formspec_default()
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return "size[8,8.5]"..
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default.gui_bg..
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@ -344,11 +344,16 @@ local num_tools = 0
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for m, s in pairs(tinkering.materials) do
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for i, v in pairs(components) do
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if v.materials == 1 then
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local component = m.."_"..i
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tinkering.register_component({
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name = m.."_"..i,
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name = component,
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description = v.description:format(s.name),
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image = tinkering.color_filter(v.image, s.color)
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})
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-- Make all components meltable
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metal_melter.register_melt("tinkering:"..component, m, i)
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num_components = num_components + 1
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end
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end
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@ -361,10 +366,11 @@ end
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-- Add casts to metal_melter
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for i,v in pairs(components) do
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metal_melter.set_spec(i, metal_caster.spec.cast)
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metal_caster.register_cast(i.."_cast", {
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name = v.description:sub(4).." Cast",
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mod = "tinkering",
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result = "%s:%s_"..i,
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result = i,
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cost = metal_caster.spec.cast,
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typenames = {i}
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})
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