New texture for heated tank
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@ -203,7 +203,7 @@ local function register_tankfluid(data)
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minetest.register_node(data.mod_name..":"..data.tank_name.."_"..internal, {
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minetest.register_node(data.mod_name..":"..data.tank_name.."_"..internal, {
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description = data.tank_description.." ("..fluid..")",
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description = data.tank_description.." ("..fluid..")",
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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paramtype2 = "glasslikeliquidlevel",
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drop = data.mod_name..":"..data.tank_name,
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drop = data.mod_name..":"..data.tank_name,
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@ -231,7 +231,7 @@ function fluidity.tanks.register_fluid_tank(data)
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minetest.register_node(modname..":"..tankname, {
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minetest.register_node(modname..":"..tankname, {
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description = tankdesc,
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description = tankdesc,
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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paramtype2 = "glasslikeliquidlevel",
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is_ground_content = false,
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is_ground_content = false,
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@ -71,7 +71,7 @@ fluidity.tanks.register_fluid_tank({
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tank_name = "heated_tank",
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tank_name = "heated_tank",
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tank_description = "Heated Tank",
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tank_description = "Heated Tank",
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capacity = 8000,
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capacity = 8000,
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tiles = {"default_glass.png", "default_glass_detail.png"},
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tiles = {"melter_heated_tank.png"},
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fluids = {"default:lava_source"}
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fluids = {"default:lava_source"}
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})
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})
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BIN
metal_melter/textures/melter_heated_tank.png
Normal file
BIN
metal_melter/textures/melter_heated_tank.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 480 B |
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