Implement anvil mode for tool component replacement and repair
This commit is contained in:
parent
1a1bf721b6
commit
aba2598e32
@ -1,3 +1,6 @@
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-- Fluidity for Minetest 0.5.0+
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-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
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fluidity = rawget(_G, "fluidity") or {}
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local mpath = minetest.get_modpath("fluidity")
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@ -1,7 +1,5 @@
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-- Casts molten metals into a solid form
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local have_ui = minetest.get_modpath("unified_inventory")
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metal_caster = {}
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metal_caster.max_coolant = 8000
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@ -11,9 +9,9 @@ metal_caster.max_metal = 16000
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metal_caster.spec = metal_melter.spec
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metal_caster.casts = {
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ingot = {description = "Ingot", result = "ingot", cost = metal_caster.spec.ingot, typenames = {"ingot"}},
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lump = {description = "Lump", result = "lump", cost = metal_caster.spec.lump, typenames = {"lump"}},
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gem = {description = "Gem", result = "crystal", cost = metal_caster.spec.crystal, typenames = {"crystal", "gem"}}
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ingot = {description = "Ingot", result = "ingot", cost = 2, typenames = {"ingot"}},
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lump = {description = "Lump", result = "lump", cost = 2, typenames = {"lump"}},
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gem = {description = "Gem", result = "crystal", cost = 2, typenames = {"crystal", "gem"}}
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}
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local metal_cache = {}
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@ -491,33 +489,3 @@ minetest.register_node("metal_melter:metal_caster", {
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for i,v in pairs(metal_caster.casts) do
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metal_caster.register_cast(i, v)
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end
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-- Support Unified Inventory, partially
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if have_ui then
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unified_inventory.register_craft_type("casting", {
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description = "Casting",
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width = 2,
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height = 1,
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})
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unified_inventory.register_craft({
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type = "casting",
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output = "metal_melter:ingot_cast",
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items = {"fluidity:bucket_gold", "default:steel_ingot"},
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width = 0,
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})
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unified_inventory.register_craft({
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type = "casting",
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output = "metal_melter:lump_cast",
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items = {"fluidity:bucket_gold", "default:iron_lump"},
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width = 0,
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})
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unified_inventory.register_craft({
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type = "casting",
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output = "metal_melter:gem_cast",
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items = {"fluidity:bucket_gold", "default:mese_crystal"},
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width = 0,
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})
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end
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@ -1,4 +1,5 @@
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-- Melterns mod
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-- Metal Melter for Minetest 0.5.0+
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-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
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local modpath = minetest.get_modpath("metal_melter")
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metal_melter = {}
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@ -61,7 +61,6 @@ local function find_material_match(type, stack)
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return match
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end
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local function get_output(inv)
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local pattern = inv:get_stack("pattern", 1):get_name()
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local find_pattern = get_template_group(minetest.registered_items[pattern].groups)
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@ -59,21 +59,33 @@ function tool_station.get_types(list, tool_type)
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local result = {}
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local items_required = {}
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local components = {}
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for _,stack in pairs(list) do
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if not result then break end
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local stack_name = stack:get_name()
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for tt, ty in pairs(tool.components) do
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if not result then break end
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local in_grp = minetest.get_item_group(stack_name, "tc_"..ty) > 0
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if in_grp then
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local mtg = get_metalgroup(minetest.registered_items[stack_name].groups)
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if mtg ~= nil then
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result[tt] = mtg
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if not items_required[stack_name] then
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items_required[stack_name] = 0
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end
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if components[tt] == nil then
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local mtg = get_metalgroup(minetest.registered_items[stack_name].groups)
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if mtg ~= nil then
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result[tt] = mtg
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if not items_required[stack_name] then
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items_required[stack_name] = 0
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end
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items_required[stack_name] = items_required[stack_name] + 1
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items_required[stack_name] = items_required[stack_name] + 1
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components[tt] = true
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end
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else
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-- Don't allow multiple components of the same type to avoid confusion
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result = nil
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items_required = nil
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components = {}
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break
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end
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end
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end
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@ -82,14 +94,125 @@ function tool_station.get_types(list, tool_type)
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return result, items_required
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end
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function tool_station.get_tool(list)
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local tool_fnd = nil
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local tool_type = nil
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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if minetest.get_item_group(stack_name, "tinker_tool") > 0 then
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if tool_fnd == nil then
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for t in pairs(tinkering.tools) do
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if minetest.get_item_group(stack_name, "tinker_"..t) > 0 then
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tool_type = t
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break
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end
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end
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tool_fnd = stack
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else
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-- Don't allow multiple tools in the repair grid at the same time to avoid confusion
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tool_fnd = nil
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break
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end
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end
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end
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return tool_fnd, tool_type
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end
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local function decode_meta(s)
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local t = {}
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for k, v in string.gmatch(s, "(%w+)=(%w+)") do
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t[k] = v
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end
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return t
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end
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local function find_material(stack)
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-- Meltables
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for metal,list in pairs(metal_melter.melts) do
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for type,stacks in pairs(list) do
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for _,st in pairs(stacks) do
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if st == stack then
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return metal, type
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end
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end
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end
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end
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-- Grouped
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for mat,iv in pairs(tinkering.materials) do
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if iv.base == "group" and minetest.get_item_group(stack, iv.default) > 0 then
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return mat, "block"
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elseif stack == iv.default then
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return mat, "ingot"
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end
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end
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return nil
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end
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local function get_materials_in_list(list, skip)
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local result = {}
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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if stack_name ~= "" and stack_name ~= skip then
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local material, type = find_material(stack_name)
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if material then
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if result[material] then
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result[material].count = result[material].count + stack:get_count()
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else
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result[material] = {stack = stack_name, type = type, count = stack:get_count()}
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end
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end
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end
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end
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return result
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end
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local function match_materials(list1, materials)
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local matches = {}
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for name,type in pairs(materials) do
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if list1[type] then
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matches[type] = list1[type]
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end
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end
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-- Return nothing if there are materials not suitable
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for name in pairs(list1) do
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if not matches[name] then
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matches = {}
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break
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end
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end
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return matches
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end
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local function take_from_list(list, item, list2)
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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if stack_name == item then
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stack:clear()
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elseif list2[stack_name] then
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if list2[stack_name] > stack:get_count() then
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list2[stack_name] = list2[stack_name] - stack:get_count()
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stack:clear()
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else
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stack:set_count(stack:get_count() - list2[stack_name])
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list2[stack_name] = 0
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end
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end
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end
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return list
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end
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local function handle_take_output(pos, listname)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local tooltype = meta:get_string("tool_type")
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local list = inv:get_list(listname)
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if tooltype ~= "" then
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local list = inv:get_list(listname)
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local types, items = tool_station.get_types(list, tooltype)
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if not types then return end
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local res = {}
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@ -114,6 +237,71 @@ local function handle_take_output(pos, listname)
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end
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inv:set_list(listname, list)
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else
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local tool, tool_type_ = tool_station.get_tool(list)
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if tool then
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local comp_mats = tool:get_meta():get_string("materials")
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if comp_mats and comp_mats ~= "" then
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local materials = decode_meta(comp_mats)
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-- Material list found, now we can start doing repair work or replacing a component
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local mat_grid = get_materials_in_list(list, tool:get_name())
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-- Find components to remove
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local for_removal = {}
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local removed_types = {}
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local repair = true
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local tool_comps = tinkering.tools[tool_type_].components
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for mat, stat in pairs(mat_grid) do
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for name, comp in pairs(tool_comps) do
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if stat.type == comp and not removed_types[comp] then
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for_removal[stat.stack] = 1
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removed_types[comp] = true
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repair = false
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end
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end
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end
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if not repair then
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inv:set_list(listname, take_from_list(list, tool:get_name(), for_removal))
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end
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if tool:get_wear() ~= 0 and repair then
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local matches = match_materials(mat_grid, materials)
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local repair_cap = 0
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for mat, stat in pairs(matches) do
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repair_cap = repair_cap + math.min(stat.count, 3)
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end
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if repair_cap > 0 then
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local _take = 1
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for i = 1, repair_cap do
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local tool_wear = 65535 - tool:get_wear()
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local repair_cnt = (0.33 * 65535) * i
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local new_wear = 65535 - (tool_wear + repair_cnt)
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if new_wear > 0 then
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_take = _take + 1
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end
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end
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local to_take = {}
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local exch = _take
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for type, c in pairs(matches) do
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if not to_take[c.stack] then to_take[c.stack] = 0 end
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if c.count < exch then
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to_take[c.stack] = to_take[c.stack] + c.count
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exch = exch - 1
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else
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to_take[c.stack] = to_take[c.stack] + exch
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break
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end
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end
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inv:set_list(listname, take_from_list(list, tool:get_name(), to_take))
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end
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end
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end
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end
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end
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end
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@ -126,9 +314,9 @@ local function on_timer(pos, elapsed)
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-- Get selected tool type
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local tool_type = meta:get_string("tool_type")
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local list = inv:get_list("input")
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if tool_type ~= "" then
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local list = inv:get_list("input")
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local results = tool_station.get_types(list, tool_type)
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if results then
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-- Attempt to create the tool with the provided materials
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@ -137,6 +325,74 @@ local function on_timer(pos, elapsed)
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output = tool_res
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end
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end
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else
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local tool, tool_type_ = tool_station.get_tool(list)
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if tool then
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local comp_mats = tool:get_meta():get_string("materials")
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if comp_mats and comp_mats ~= "" then
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local materials = decode_meta(comp_mats)
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-- Material list found, now we can start doing repair work or replacing a component
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local mat_grid = get_materials_in_list(list, tool:get_name())
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-- Find components to replace
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local comp_repl = {}
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local repair = true
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local tool_comps = tinkering.tools[tool_type_].components
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for mat, stat in pairs(mat_grid) do
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if comp_repl == nil then break end
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for name, comp in pairs(tool_comps) do
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if stat.type == comp then
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if comp_repl[name] then
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-- Dont allow multiple of the same component to avoid confusion
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comp_repl = nil
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break
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else
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comp_repl[name] = mat
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end
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repair = false
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end
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end
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end
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if not repair and comp_repl then
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-- Add non-replacement materials back
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for i,v in pairs(materials) do
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if not comp_repl[i] then
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comp_repl[i] = v
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end
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end
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local tool_res = tinkering.create_tool(tool_type_, comp_repl, true, nil, {wear = tool:get_wear()})
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if tool_res then
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output = tool_res
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end
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end
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-- Attempt to repair tool with provided items
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if tool:get_wear() ~= 0 and repair then
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local matches = match_materials(mat_grid, materials)
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local repair_cap = 0
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for mat, stat in pairs(matches) do
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repair_cap = repair_cap + math.min(stat.count, 3)
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end
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if repair_cap > 0 then
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local tool_wear = 65535 - tool:get_wear()
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local repair_cnt = (0.33 * 65535) * repair_cap
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local new_wear = 65535 - (tool_wear + repair_cnt)
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if new_wear < 0 then
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new_wear = 0
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end
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local tool_res = tinkering.create_tool(tool_type_, materials, true, nil, {wear = new_wear})
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if tool_res then
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output = tool_res
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end
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end
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end
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end
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end
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end
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if output then
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@ -304,18 +304,18 @@ function tinkering.tool_definition(tool_type, materials)
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local tool_tree = {
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description = name,
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tool_capabilities = capabilities,
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groups = {tinker_tool = 1, ["metal_"..materials.main] = 1},
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groups = {tinker_tool = 1, ["mainly_"..materials.main] = 1, ["tinker_"..tool_type] = 1, not_in_creative_inventory = 1},
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inventory_image = tinkering.compose_tool_texture(tool_type, materials.main, materials.rod)
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}
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-- Store materials to use in metadata
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local tink_mats = ""
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local i = 1
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for _, m in pairs(materials) do
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for name, mat in pairs(materials) do
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if i == 1 then
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tink_mats = m
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tink_mats = name.."="..mat
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else
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tink_mats = tink_mats..","..m
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tink_mats = tink_mats..","..name.."="..mat
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end
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i = i + 1
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end
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@ -405,7 +405,7 @@ local num_tools = 0
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-- Create base tools
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for m, s in pairs(tinkering.materials) do
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for t,_ in pairs(tinkering.tools) do
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tinkering.create_tool(t, {main=m,binding="wood",rod="wood"}, false, nil, {groups={not_in_creative_inventory=1}})
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tinkering.create_tool(t, {main=m,binding="wood",rod="wood"}, false, nil)
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num_tools = num_tools + 1
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end
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end
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