Fix casting, change iron to steel
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@ -6,7 +6,7 @@ This repository is technically a modpack, in which all mods need to be enabled.
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### fluidity
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![](fluidity/screenshot.png)
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Fluidity adds molten metals to the game. Supports metals from [default](https://github.com/minetest/minetest_game), [technic](https://github.com/minetest-mods/technic) and [moreores](https://github.com/minetest-mods/technic).
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Fluidity adds molten metals to the game. Supports metals from [default](https://github.com/minetest/minetest_game), [technic](https://github.com/minetest-mods/technic) and [moreores](https://github.com/minetest-mods/moreores).
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### metal_melter
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![](metal_melter/screenshot.png)
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@ -203,7 +203,7 @@ end
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-- Get the corresponding cast for an item
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local function get_cast_for(item)
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local typename, castname = item:match(":([%a_]+)_(%a+)$")
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local typename, castname = item:match("(%a+)_([%a_]+)$")
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if not typename or not castname then
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return nil
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end
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@ -312,14 +312,15 @@ local function caster_node_timer(pos, elapsed)
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end
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end
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end
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elseif castname:find("_ingot") or castname:find("_crystal") or castname:find("_lump") and metal_type == "gold" then
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else
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-- Create a new cast
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local result_cost = metal_caster.spec.cast
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local coolant_cost = result_cost / 4
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if metal_count >= result_cost and coolant_count >= coolant_cost then
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local mtype, ctype = get_cast_for(castname)
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if mtype then
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local stack = ItemStack("metal_melter:"..ctype)
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local cmod = metal_caster.casts[ctype].mod or "metal_melter"
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local stack = ItemStack(cmod..":"..ctype)
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local output_stack = inv:get_stack("output", 1)
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local cast_stack = inv:get_stack("cast", 1)
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if output_stack:item_fits(stack) then
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@ -30,7 +30,7 @@ local modifiers = {
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{name = "stonebound", description = "Stonebound"}
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}
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},
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iron = {
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steel = {
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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@ -240,7 +240,7 @@ tinkering.materials = {
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obsidian = {name = "Obsidian", default = "default:obsidian", color = "#2C384E", base = "node", cast = true, modifier = modifiers.obsidian},
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-- Metals
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iron = {name = "Iron", default = "default:steel_ingot", color = "#FFF", base = "ingot", cast = true, modifier = modifiers.iron},
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steel = {name = "Steel", default = "default:steel_ingot", color = "#FFF", base = "ingot", cast = true, modifier = modifiers.steel},
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copper = {name = "Copper", default = "default:copper_ingot", color = "#E87945", base = "ingot", cast = true, modifier = modifiers.copper},
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tin = {name = "Tin", default = "default:tin_ingot", color = "#C1C1C1", base = "ingot", cast = true, modifier = modifiers.tin},
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gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
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@ -365,7 +365,8 @@ for i,v in pairs(components) do
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name = v.description:sub(4).." Cast",
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mod = "tinkering",
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result = "%s:%s_"..i,
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cost = metal_caster.spec.cast
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cost = metal_caster.spec.cast,
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typenames = {i}
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})
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end
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