split tool definition from register script
This commit is contained in:
parent
a98f214a1b
commit
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@ -18,6 +18,9 @@ dofile(modpath.."/materials.lua")
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-- Pattern Library
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dofile(modpath.."/pattern.lua")
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-- Tool Library
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dofile(modpath.."/tool.lua")
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-- Registration
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dofile(modpath.."/register.lua")
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@ -1,401 +1,3 @@
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tinkering.tools = {
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pick = {
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description = "Pickaxe",
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groups = {"cracky"},
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fleshy_decrement = 1,
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components = {
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main = "pickaxe_head",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_pickaxe_head.png",
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second = "tinkering_overlay_handle_pickaxe.png",
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offset = "1,-1"
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}
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},
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axe = {
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description = "Axe",
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groups = {"choppy"},
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fleshy_increment = 1,
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components = {
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main = "axe_head",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_axe_head.png",
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second = "tinkering_overlay_handle_axe.png",
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offset = "1,-3"
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}
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},
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sword = {
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description = "Sword",
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groups = {"snappy"},
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fleshy_decrement = 0,
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components = {
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main = "sword_blade",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_sword_blade.png",
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second = "tinkering_overlay_handle_sword.png",
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offset = "0,0"
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}
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},
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shovel = {
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description = "Shovel",
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groups = {"crumbly"},
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fleshy_decrement = 1,
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components = {
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main = "shovel_head",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_shovel_head.png",
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second = "tinkering_overlay_handle_shovel.png",
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offset = "3,-3"
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}
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},
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}
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tinkering.components = {
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pickaxe_head = {description = "%s Pickaxe Head", material_cost = 2, image = tinkering.tools.pick.textures.main},
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axe_head = {description = "%s Axe Head", material_cost = 2, image = tinkering.tools.axe.textures.main},
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sword_blade = {description = "%s Sword Blade", material_cost = 2, image = tinkering.tools.sword.textures.main},
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shovel_head = {description = "%s Shovel Head", material_cost = 2, image = tinkering.tools.shovel.textures.main},
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tool_rod = {description = "%s Tool Rod", material_cost = 1, image = "tinkering_tool_rod.png"},
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tool_binding = {description = "%s Tool Binding", material_cost = 2, image = "tinkering_tool_binding.png"}
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}
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-- Create component for material
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local function create_material_component(data)
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local desc = data.description
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local name = data.name
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local mod = data.mod_name
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local groups = {tinker_component = 1}
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groups["tc_"..data.component] = 1
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groups["material_"..data.metal] = 1
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minetest.register_craftitem(mod..":"..name, {
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description = desc,
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groups = groups,
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inventory_image = data.image
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})
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end
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-- Register a new tool component
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function tinkering.register_component(name, data)
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local mod = data.mod_name or minetest.get_current_modname()
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if not tinkering.components[name] then
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tinkering.components[name] = data
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end
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local comp_desc = data.description:sub(4)
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-- Register cast
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metal_melter.set_spec(name, metal_caster.spec.cast)
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metal_caster.register_cast(name, {
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description = comp_desc,
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mod_name = mod,
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result = name,
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cost = data.material_cost,
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typenames = {name}
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})
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-- Register pattern
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tinkering.register_pattern(name, {
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description = comp_desc,
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cost = data.material_cost,
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mod_name = mod
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})
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-- Register components for all materials
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for m, s in pairs(tinkering.materials) do
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local component = m.."_"..name
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create_material_component({
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name = component,
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component = name,
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metal = m,
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mod_name = mod,
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description = data.description:format(s.name),
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image = tinkering.color_filter(data.image, s.color)
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})
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-- Make all components meltable
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metal_melter.register_melt(mod..":"..component, m, name)
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end
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end
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-- Register a tool type
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--
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--data = {
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-- description = "Pickaxe", -- Name (description) of the tool
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-- groups = {"cracky"}, -- Group caps that apply
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-- mod = "tinkering", -- The mod you're registering this tool from
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-- fleshy_decrement = 1, -- Amount removed from base damage group "fleshy". Negative value adds.
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-- components = {
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-- main = "pickaxe_head", -- Name of the primary component
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-- binding = "tool_binding", -- Second component
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-- rod = "tool_rod" -- Mandatory rod component
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-- },
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-- textures = {
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-- main = "tinkering_pickaxe_head.png", -- Head (main) Texture
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-- second = "tinkering_overlay_handle_pickaxe.png", -- Overlay (typically a handle)
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-- offset = "1,-1" -- Head's offset on the texture
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-- }
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--}
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--
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function tinkering.register_tool_type(name, data)
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tinkering.tools[name] = data
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end
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-- Create groups based on materials
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local function apply_modifiers(materials, basegroup, dgroup)
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local tags = {}
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local groups = {}
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local incr = 0.00
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local uses = 0
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local dmg = {}
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-- Apply material modifiers
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for m, v in pairs(materials) do
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local material = tinkering.materials[v]
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local mod = material.modifier
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if m ~= "main" then
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if mod[m] then
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local mp = mod[m]
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if mp.increase then
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incr = incr + mp.increase
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end
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if mp.uses then
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uses = uses + mp.uses
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end
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if mp.damage then
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for g,mod in pairs(mp.damage) do
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if dmg[g] == nil or dmg[g] < mod then
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dmg[g] = mod
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end
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end
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end
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end
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end
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-- Apply tags
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if mod.tags then
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for _,t in pairs(mod.tags) do
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if tags[t.name] == nil then
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tags[t.name] = t.description
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end
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end
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end
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end
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-- Apply modified to base groups
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for grp, d in pairs(basegroup) do
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groups[grp] = d
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for id,val in pairs(d.times) do
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groups[grp].times[id] = val + (incr / id)
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end
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groups[grp].uses = d.uses + uses
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end
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-- Apply damage group modifications
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for g,l in pairs(dgroup) do
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if dmg[g] == nil or dmg[g] < l then
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dmg[g] = l
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end
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end
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return groups, dmg, tags
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end
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-- Generate a tool texture based on tool type, main material (head) and rod material (handle).
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function tinkering.compose_tool_texture(tooltype, main, rod)
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local mat_main = tinkering.materials[main]
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local mat_rod = tinkering.materials[rod]
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local tool_data = tinkering.tools[tooltype].textures
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return tinkering.combine_textures(tool_data.main, tool_data.second, mat_main.color, mat_rod.color, tool_data.offset)
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end
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local function quickcopy(t)
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local res = {}
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for i, v in pairs(t) do
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res[i] = v
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end
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return res
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end
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-- Generate tool capabilities based on tool type and materials
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function tinkering.get_tool_capabilities(tool_type, materials)
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if not materials["main"] or not materials["rod"] then
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return nil
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end
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-- Get main material
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local main = tinkering.materials[materials.main]
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if not main then return nil end
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-- Tool data
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local tool_data = tinkering.tools[tool_type]
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-- Name of the tool
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local name = tool_data.description or "Tool"
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-- Group copies
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local groups = {}
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local dgroups = {}
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-- Copy the damage groups
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for g,v in pairs(main.modifier.damagegroups) do
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-- Decrement/increment damage group if tool wants it
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if tool_data[g.."_decrement"] then
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dgroups[g] = v - tool_data[g.."_decrement"]
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elseif tool_data[g.."_increment"] then
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dgroups[g] = v + tool_data[g.."_increment"]
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else
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dgroups[g] = v
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end
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end
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-- Type specific groups and modifiers
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for _,v in pairs(tool_data.groups) do
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if main.modifier[v] then
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groups[v] = quickcopy(main.modifier[v])
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end
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end
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-- Apply all modifiers
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local fg, fd, tags = apply_modifiers(materials, groups, dgroups)
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local tool_caps = {
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full_punch_interval = 1.0,
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max_drop_level = 0,
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groupcaps = fg,
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damage_groups = fd,
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}
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-- Construct the name
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name = main.name.." "..name
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return tool_caps, name, tags
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end
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-- Return tool definition
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function tinkering.tool_definition(tool_type, materials)
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if not materials["main"] or not materials["rod"] then
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return nil
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end
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local capabilities, name, tags = tinkering.get_tool_capabilities(tool_type, materials)
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if not capabilities then return nil end
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local tool_tree = {
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description = name,
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tool_capabilities = capabilities,
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groups = {tinker_tool = 1, ["mainly_"..materials.main] = 1, ["tinker_"..tool_type] = 1, not_in_creative_inventory = 1},
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inventory_image = tinkering.compose_tool_texture(tool_type, materials.main, materials.rod)
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}
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-- Store materials to use in metadata
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local tink_mats = ""
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local i = 1
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for name, mat in pairs(materials) do
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if i == 1 then
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tink_mats = name.."="..mat
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else
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tink_mats = tink_mats..","..name.."="..mat
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end
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i = i + 1
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end
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return tool_tree, tink_mats, tags
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end
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-- Compare provided components to the required components of this tool
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local function compare_components_required(tool_spec, materials)
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local all_match = true
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for i, v in pairs(tool_spec) do
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if not materials[i] then
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all_match = false
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end
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end
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for i, v in pairs(materials) do
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if not tool_spec[i] then
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all_match = false
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end
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end
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return all_match
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end
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-- Create a new tool based on parameters specified.
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function tinkering.create_tool(tool_type, materials, want_tool, custom_name, overrides)
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-- TODO: Apply tags
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-- TODO: Add texture as metadata (https://github.com/minetest/minetest/issues/5686)
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-- Not a valid tool type
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if not tinkering.tools[tool_type] then return nil end
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local tool_data = tinkering.tools[tool_type]
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-- Check if the components are correct
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if not compare_components_required(tool_data.components, materials) then return nil end
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-- Get tool definition and other metadata
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local tool_def, mat_names, tags = tinkering.tool_definition(tool_type, materials)
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if not tool_def then return nil end
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local mod_name = tool_data.mod or "tinkering"
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-- Apply overrides
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if overrides then
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for i, v in pairs(overrides) do
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tool_def[i] = v
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end
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end
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-- Use custom name
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if custom_name ~= nil and custom_name ~= "" then
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tool_def.description = custom_name
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end
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-- Create internal name
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local internal_name = mod_name..":"..materials.main.."_"..tool_type
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-- Register base tool if it doesnt exist already
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if not minetest.registered_items[internal_name] then
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minetest.register_tool(internal_name, tool_def)
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end
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if not want_tool then return nil end
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-- Create a new tool instance and apply metadata
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local tool = ItemStack(internal_name)
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local meta = tool:get_meta()
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meta:set_string("description", tool_def.description)
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meta:set_string("texture_string", tool_def.inventory_image) -- NOT IMPLEMENTED YET!
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meta:set_tool_capabilities(tool_def.tool_capabilities)
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meta:set_string("materials", mat_names)
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if tool_def["wear"] then
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tool:set_wear(tool_def.wear)
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end
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return tool
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end
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-- Register components and base tools
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local start_load = os.clock()
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398
tinkering/tool.lua
Normal file
398
tinkering/tool.lua
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@ -0,0 +1,398 @@
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tinkering.tools = {
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pick = {
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description = "Pickaxe",
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groups = {"cracky"},
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fleshy_decrement = 1,
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components = {
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main = "pickaxe_head",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_pickaxe_head.png",
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second = "tinkering_overlay_handle_pickaxe.png",
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offset = "1,-1"
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}
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},
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axe = {
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description = "Axe",
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groups = {"choppy"},
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fleshy_increment = 1,
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components = {
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main = "axe_head",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_axe_head.png",
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second = "tinkering_overlay_handle_axe.png",
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offset = "1,-3"
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}
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},
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sword = {
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description = "Sword",
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groups = {"snappy"},
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fleshy_decrement = 0,
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components = {
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main = "sword_blade",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_sword_blade.png",
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second = "tinkering_overlay_handle_sword.png",
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offset = "0,0"
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}
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},
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shovel = {
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description = "Shovel",
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groups = {"crumbly"},
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fleshy_decrement = 1,
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components = {
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main = "shovel_head",
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binding = "tool_binding",
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rod = "tool_rod"
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},
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textures = {
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main = "tinkering_shovel_head.png",
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second = "tinkering_overlay_handle_shovel.png",
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offset = "3,-3"
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}
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},
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}
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tinkering.components = {
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pickaxe_head = {description = "%s Pickaxe Head", material_cost = 2, image = tinkering.tools.pick.textures.main},
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axe_head = {description = "%s Axe Head", material_cost = 2, image = tinkering.tools.axe.textures.main},
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sword_blade = {description = "%s Sword Blade", material_cost = 2, image = tinkering.tools.sword.textures.main},
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shovel_head = {description = "%s Shovel Head", material_cost = 2, image = tinkering.tools.shovel.textures.main},
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tool_rod = {description = "%s Tool Rod", material_cost = 1, image = "tinkering_tool_rod.png"},
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tool_binding = {description = "%s Tool Binding", material_cost = 2, image = "tinkering_tool_binding.png"}
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}
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-- Create component for material
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local function create_material_component(data)
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local desc = data.description
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local name = data.name
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local mod = data.mod_name
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local groups = {tinker_component = 1}
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groups["tc_"..data.component] = 1
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groups["material_"..data.metal] = 1
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minetest.register_craftitem(mod..":"..name, {
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description = desc,
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groups = groups,
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inventory_image = data.image
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})
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end
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-- Register a new tool component
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function tinkering.register_component(name, data)
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local mod = data.mod_name or minetest.get_current_modname()
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||||
|
||||
if not tinkering.components[name] then
|
||||
tinkering.components[name] = data
|
||||
end
|
||||
|
||||
local comp_desc = data.description:sub(4)
|
||||
|
||||
-- Register cast
|
||||
metal_melter.set_spec(name, metal_caster.spec.cast)
|
||||
metal_caster.register_cast(name, {
|
||||
description = comp_desc,
|
||||
mod_name = mod,
|
||||
result = name,
|
||||
cost = data.material_cost,
|
||||
typenames = {name}
|
||||
})
|
||||
|
||||
-- Register pattern
|
||||
tinkering.register_pattern(name, {
|
||||
description = comp_desc,
|
||||
cost = data.material_cost,
|
||||
mod_name = mod
|
||||
})
|
||||
|
||||
-- Register components for all materials
|
||||
for m, s in pairs(tinkering.materials) do
|
||||
local component = m.."_"..name
|
||||
|
||||
create_material_component({
|
||||
name = component,
|
||||
component = name,
|
||||
metal = m,
|
||||
mod_name = mod,
|
||||
description = data.description:format(s.name),
|
||||
image = tinkering.color_filter(data.image, s.color)
|
||||
})
|
||||
|
||||
-- Make all components meltable
|
||||
metal_melter.register_melt(mod..":"..component, m, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Register a tool type
|
||||
--
|
||||
--data = {
|
||||
-- description = "Pickaxe", -- Name (description) of the tool
|
||||
-- groups = {"cracky"}, -- Group caps that apply
|
||||
-- mod = "tinkering", -- The mod you're registering this tool from
|
||||
-- fleshy_decrement = 1, -- Amount removed from base damage group "fleshy". Negative value adds.
|
||||
-- components = {
|
||||
-- main = "pickaxe_head", -- Name of the primary component
|
||||
-- binding = "tool_binding", -- Second component
|
||||
-- rod = "tool_rod" -- Mandatory rod component
|
||||
-- },
|
||||
-- textures = {
|
||||
-- main = "tinkering_pickaxe_head.png", -- Head (main) Texture
|
||||
-- second = "tinkering_overlay_handle_pickaxe.png", -- Overlay (typically a handle)
|
||||
-- offset = "1,-1" -- Head's offset on the texture
|
||||
-- }
|
||||
--}
|
||||
--
|
||||
function tinkering.register_tool_type(name, data)
|
||||
tinkering.tools[name] = data
|
||||
end
|
||||
|
||||
-- Create groups based on materials
|
||||
local function apply_modifiers(materials, basegroup, dgroup)
|
||||
local tags = {}
|
||||
local groups = {}
|
||||
|
||||
local incr = 0.00
|
||||
local uses = 0
|
||||
local dmg = {}
|
||||
|
||||
-- Apply material modifiers
|
||||
for m, v in pairs(materials) do
|
||||
local material = tinkering.materials[v]
|
||||
local mod = material.modifier
|
||||
|
||||
if m ~= "main" then
|
||||
if mod[m] then
|
||||
local mp = mod[m]
|
||||
if mp.increase then
|
||||
incr = incr + mp.increase
|
||||
end
|
||||
|
||||
if mp.uses then
|
||||
uses = uses + mp.uses
|
||||
end
|
||||
|
||||
if mp.damage then
|
||||
for g,mod in pairs(mp.damage) do
|
||||
if dmg[g] == nil or dmg[g] < mod then
|
||||
dmg[g] = mod
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply tags
|
||||
if mod.tags then
|
||||
for _,t in pairs(mod.tags) do
|
||||
if tags[t.name] == nil then
|
||||
tags[t.name] = t.description
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply modified to base groups
|
||||
for grp, d in pairs(basegroup) do
|
||||
groups[grp] = d
|
||||
|
||||
for id,val in pairs(d.times) do
|
||||
groups[grp].times[id] = val + (incr / id)
|
||||
end
|
||||
|
||||
groups[grp].uses = d.uses + uses
|
||||
end
|
||||
|
||||
-- Apply damage group modifications
|
||||
for g,l in pairs(dgroup) do
|
||||
if dmg[g] == nil or dmg[g] < l then
|
||||
dmg[g] = l
|
||||
end
|
||||
end
|
||||
|
||||
return groups, dmg, tags
|
||||
end
|
||||
|
||||
-- Generate a tool texture based on tool type, main material (head) and rod material (handle).
|
||||
function tinkering.compose_tool_texture(tooltype, main, rod)
|
||||
local mat_main = tinkering.materials[main]
|
||||
local mat_rod = tinkering.materials[rod]
|
||||
local tool_data = tinkering.tools[tooltype].textures
|
||||
|
||||
return tinkering.combine_textures(tool_data.main, tool_data.second, mat_main.color, mat_rod.color, tool_data.offset)
|
||||
end
|
||||
|
||||
local function quickcopy(t)
|
||||
local res = {}
|
||||
for i, v in pairs(t) do
|
||||
res[i] = v
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Generate tool capabilities based on tool type and materials
|
||||
function tinkering.get_tool_capabilities(tool_type, materials)
|
||||
if not materials["main"] or not materials["rod"] then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Get main material
|
||||
local main = tinkering.materials[materials.main]
|
||||
if not main then return nil end
|
||||
|
||||
-- Tool data
|
||||
local tool_data = tinkering.tools[tool_type]
|
||||
|
||||
-- Name of the tool
|
||||
local name = tool_data.description or "Tool"
|
||||
|
||||
-- Group copies
|
||||
local groups = {}
|
||||
local dgroups = {}
|
||||
|
||||
-- Copy the damage groups
|
||||
for g,v in pairs(main.modifier.damagegroups) do
|
||||
-- Decrement/increment damage group if tool wants it
|
||||
if tool_data[g.."_decrement"] then
|
||||
dgroups[g] = v - tool_data[g.."_decrement"]
|
||||
elseif tool_data[g.."_increment"] then
|
||||
dgroups[g] = v + tool_data[g.."_increment"]
|
||||
else
|
||||
dgroups[g] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Type specific groups and modifiers
|
||||
for _,v in pairs(tool_data.groups) do
|
||||
if main.modifier[v] then
|
||||
groups[v] = quickcopy(main.modifier[v])
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply all modifiers
|
||||
local fg, fd, tags = apply_modifiers(materials, groups, dgroups)
|
||||
local tool_caps = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level = 0,
|
||||
groupcaps = fg,
|
||||
damage_groups = fd,
|
||||
}
|
||||
|
||||
-- Construct the name
|
||||
name = main.name.." "..name
|
||||
|
||||
return tool_caps, name, tags
|
||||
end
|
||||
|
||||
-- Return tool definition
|
||||
function tinkering.tool_definition(tool_type, materials)
|
||||
if not materials["main"] or not materials["rod"] then
|
||||
return nil
|
||||
end
|
||||
|
||||
local capabilities, name, tags = tinkering.get_tool_capabilities(tool_type, materials)
|
||||
if not capabilities then return nil end
|
||||
|
||||
local tool_tree = {
|
||||
description = name,
|
||||
tool_capabilities = capabilities,
|
||||
groups = {tinker_tool = 1, ["mainly_"..materials.main] = 1, ["tinker_"..tool_type] = 1, not_in_creative_inventory = 1},
|
||||
inventory_image = tinkering.compose_tool_texture(tool_type, materials.main, materials.rod)
|
||||
}
|
||||
|
||||
-- Store materials to use in metadata
|
||||
local tink_mats = ""
|
||||
local i = 1
|
||||
for name, mat in pairs(materials) do
|
||||
if i == 1 then
|
||||
tink_mats = name.."="..mat
|
||||
else
|
||||
tink_mats = tink_mats..","..name.."="..mat
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
return tool_tree, tink_mats, tags
|
||||
end
|
||||
|
||||
-- Compare provided components to the required components of this tool
|
||||
local function compare_components_required(tool_spec, materials)
|
||||
local all_match = true
|
||||
|
||||
for i, v in pairs(tool_spec) do
|
||||
if not materials[i] then
|
||||
all_match = false
|
||||
end
|
||||
end
|
||||
|
||||
for i, v in pairs(materials) do
|
||||
if not tool_spec[i] then
|
||||
all_match = false
|
||||
end
|
||||
end
|
||||
|
||||
return all_match
|
||||
end
|
||||
|
||||
-- Create a new tool based on parameters specified.
|
||||
function tinkering.create_tool(tool_type, materials, want_tool, custom_name, overrides)
|
||||
-- TODO: Apply tags
|
||||
-- TODO: Add texture as metadata (https://github.com/minetest/minetest/issues/5686)
|
||||
|
||||
-- Not a valid tool type
|
||||
if not tinkering.tools[tool_type] then return nil end
|
||||
local tool_data = tinkering.tools[tool_type]
|
||||
|
||||
-- Check if the components are correct
|
||||
if not compare_components_required(tool_data.components, materials) then return nil end
|
||||
|
||||
-- Get tool definition and other metadata
|
||||
local tool_def, mat_names, tags = tinkering.tool_definition(tool_type, materials)
|
||||
if not tool_def then return nil end
|
||||
|
||||
local mod_name = tool_data.mod or "tinkering"
|
||||
|
||||
-- Apply overrides
|
||||
if overrides then
|
||||
for i, v in pairs(overrides) do
|
||||
tool_def[i] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Use custom name
|
||||
if custom_name ~= nil and custom_name ~= "" then
|
||||
tool_def.description = custom_name
|
||||
end
|
||||
|
||||
-- Create internal name
|
||||
local internal_name = mod_name..":"..materials.main.."_"..tool_type
|
||||
|
||||
-- Register base tool if it doesnt exist already
|
||||
if not minetest.registered_items[internal_name] then
|
||||
minetest.register_tool(internal_name, tool_def)
|
||||
end
|
||||
|
||||
if not want_tool then return nil end
|
||||
|
||||
-- Create a new tool instance and apply metadata
|
||||
local tool = ItemStack(internal_name)
|
||||
local meta = tool:get_meta()
|
||||
meta:set_string("description", tool_def.description)
|
||||
meta:set_string("texture_string", tool_def.inventory_image) -- NOT IMPLEMENTED YET!
|
||||
meta:set_tool_capabilities(tool_def.tool_capabilities)
|
||||
meta:set_string("materials", mat_names)
|
||||
|
||||
if tool_def["wear"] then
|
||||
tool:set_wear(tool_def.wear)
|
||||
end
|
||||
|
||||
return tool
|
||||
end
|
Loading…
Reference in New Issue
Block a user