-- Casts molten metals into a solid form metal_caster = {} metal_caster.max_coolant = 8000 metal_caster.max_metal = 16000 -- Use melter values metal_caster.spec = metal_melter.spec metal_caster.casts = { ingot = {description = "Ingot", result = "ingot", cost = 1, typenames = {"ingot"}}, lump = {description = "Lump", result = "lump", cost = 2, typenames = {"lump"}}, gem = {description = "Gem", result = "crystal", cost = 1, typenames = {"crystal", "gem"}} } local metal_cache = {} function metal_caster.get_metal_caster_formspec(water, metal) local metal_formspec = "tooltip[6.68,0;0.8,2.45;No Molten Metal]" if metal ~= nil then metal_formspec = "tooltip[6.68,0;0.8,2.45;"..fluid_lib.buffer_to_string(metal).."]" end return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;cast;2.7,0.2;1,1;]".. "image[2.7,1.35;1,1;gui_furnace_arrow_bg.png^[transformFY]".. "list[context;output;2.7,2.5;1,1;]".. "image[0.08,2.5;1,1;metal_melter_gui_bucket.png]".. "list[context;coolant;0.08,2.5;1,1;]".. metal_melter.fluid_bar(0.08, 0, water).. "tooltip[0.08,0;0.8,2.45;".. fluid_lib.buffer_to_string(water) .."]".. metal_melter.fluid_bar(6.68, 0, metal).. metal_formspec.. "image[4.7,0.2;1,1;metal_melter_gui_bucket.png]".. "image[4.7,1.4;1,1;metal_melter_gui_bucket.png]".. "list[context;bucket_in;4.7,0.2;1,1;]".. "list[context;bucket_out;4.7,1.4;1,1;]".. "image[5.7,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "image[5.7,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]".. "button[6.68,2.48;1.33,1;dump;Dump]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[context;coolant]".. "listring[current_player;main]".. "listring[context;cast]".. "listring[current_player;main]".. "listring[context;output]".. "listring[current_player;main]".. "listring[context;bucket_in]".. "listring[current_player;main]".. "listring[context;bucket_out]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end -- Check to see if this cast is able to cast this metal type local function can_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("cast") and inv:is_empty("coolant") and inv:is_empty("bucket_in") and inv:is_empty("bucket_out") and inv:is_empty("output") end local function get_bucket_for_fluid(src) local bucket = bucket.liquids[src] if not bucket then return nil end return bucket.itemname end local function allow_metadata_inventory_put (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "bucket_out" then if stack:get_name() ~= "bucket:bucket_empty" and not fluidity.florbs.get_is_florb(stack) then return 0 end return 1 end if listname == "coolant" then if stack:get_name() ~= "bucket:bucket_water" then return 0 end end if listname == "output" then return 0 end return stack:get_count() end local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end -- Increment a stack by one local function increment_stack(stack, appendix) if stack:is_empty() then return appendix end if stack:get_name() ~= appendix:get_name() then return stack end stack:set_count(stack:get_count() + 1) return stack end -- Decrement a stack by one local function decrement_stack(stack) if stack:get_count() == 1 then return nil end stack:set_count(stack:get_count() - 1) return stack end local function in_table(t, n) local found = nil for _, v in pairs(t) do if v == n then found = v end end return found end -- Get the corresponding cast for an item function metal_caster.get_cast_for(item) local cast = nil local typename = nil for metal, types in pairs(fluidity.melts) do if typename ~= nil then break end for t, items in pairs(types) do if in_table(items, item) then typename = t break end end end for cname,v in pairs(metal_caster.casts) do if v.result == typename then cast = cname break end end return typename, cast end function metal_caster.find_castable(metal_name, cast_name) local cast = metal_caster.casts[cast_name] if not cast then return nil end local types = fluidity.melts[metal_name] if not types then return nil end local typeres = types[cast.result] if not typeres then return nil end if #typeres > 0 then return typeres[1] end return nil end function metal_caster.get_cast_for_name(name) for index, value in pairs(metal_caster.casts) do local mod = value.mod_name or "metal_melter" if name == mod..":"..index.."_cast" then return index end end return nil end local function caster_node_timer(pos, elapsed) local refresh = false local meta = minetest.get_meta(pos) local inv = meta:get_inventory() -- Current amount of water (coolant) in the block local coolant = fluid_lib.get_buffer_data(pos, "water") -- Current amount of metal in the block local metal = fluid_lib.get_buffer_data(pos, "metal") -- Current metal used local metal_type = "" local dumping = meta:get_int("dump") if dumping == 1 then metal.amount = 0 metal.fluid = "" refresh = true meta:set_int("dump", 0) end -- Insert water bucket into tank, return empty bucket if inv:get_stack("coolant", 1):get_name() == "bucket:bucket_water" then if coolant.amount + 1000 <= metal_caster.max_coolant then coolant.amount = coolant.amount + 1000 inv:set_list("coolant", {"bucket:bucket_empty"}) refresh = true end end -- Handle input bucket, only allow a molten metal local bucket_in = inv:get_stack("bucket_in", 1) local bucket_name = bucket_in:get_name() if (bucket_name:find("bucket") and bucket_name ~= "bucket:bucket_empty") or (not fluidity.florbs.get_is_empty_florb(bucket_in) and fluidity.florbs.get_is_florb(bucket_in)) then local is_florb = fluidity.florbs.get_is_florb(bucket_in) if is_florb then local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_in) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) if fluid_metal and (fluid_name == metal.fluid or metal.fluid == "") then local take = 1000 if metal.amount + take > metal_melter.max_metal then take = metal_melter.max_metal - metal.amount end -- Attempt to take 1000 millibuckets from the florb local stack,res = fluidity.florbs.take_fluid(bucket_in, take) if res > 0 then take = take - res end metal.fluid = fluid_name metal.amount = metal.amount + take inv:set_list("bucket_in", {stack}) refresh = true end else local bucket_fluid = bucket.get_liquid_for_bucket(bucket_name) local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil local empty_bucket = false if fluid_is_metal then if metal.fluid ~= "" and metal.fluid == bucket_fluid then if metal.amount + 1000 <= metal_melter.max_metal then metal.amount = metal.amount + 1000 empty_bucket = true end elseif metal.fluid == "" then metal.amount = 1000 metal.fluid = bucket_fluid empty_bucket = true end end if empty_bucket then inv:set_list("bucket_in", {"bucket:bucket_empty"}) refresh = true end end end -- Handle bucket output, only allow empty buckets in this slot local bucket_out = inv:get_stack("bucket_out", 1) bucket_name = bucket_out:get_name() if (bucket_name == "bucket:bucket_empty" or fluidity.florbs.get_is_florb(bucket_out)) and metal and metal.fluid ~= "" and bucket_out:get_count() == 1 then local is_florb = fluidity.florbs.get_is_florb(bucket_out) if is_florb then local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_out) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) if not fluid_name or fluid_name == metal.fluid then local take = 1000 if metal.amount < take then take = metal.amount end -- Attempt to put 1000 millibuckets into the florb local stack,res = fluidity.florbs.add_fluid(bucket_out, metal.fluid, take) if res > 0 then take = take - res end metal.amount = metal.amount - take inv:set_list("bucket_out", {stack}) refresh = true if metal.amount == 0 then metal.fluid = "" end end else local bucket = get_bucket_for_fluid(metal.fluid) if bucket and metal.amount >= 1000 then metal.amount = metal.amount - 1000 inv:set_list("bucket_out", {bucket}) refresh = true if metal.amount == 0 then metal.fluid = "" end end end end -- If we have a cast, check if we can cast right now. if metal and metal.fluid ~= "" then metal_type = fluidity.get_metal_for_fluid(metal.fluid) local caststack = inv:get_stack("cast", 1):get_name() local castname = metal_caster.get_cast_for_name(caststack) if castname ~= nil then -- Cast metal using a cast local cast = metal_caster.casts[castname] local result_name = metal_caster.find_castable(metal_type, castname) if result_name ~= nil then local result_cost = cast.cost * metal_caster.spec.ingot local coolant_cost = result_cost / 4 if metal.amount >= result_cost and coolant.amount >= coolant_cost then local stack = ItemStack(result_name) local output_stack = inv:get_stack("output", 1) if output_stack:item_fits(stack) then inv:set_stack("output", 1, increment_stack(output_stack, stack)) metal.amount = metal.amount - result_cost coolant.amount = coolant.amount - coolant_cost if metal.amount == 0 then metal.fluid = "" end refresh = true end end end else -- Create a new cast local result_cost = metal_caster.spec.cast local coolant_cost = result_cost / 4 if metal.amount >= result_cost and coolant.amount >= coolant_cost then local mtype, ctype = metal_caster.get_cast_for(caststack) if mtype and ctype then local cmod = metal_caster.casts[ctype].mod_name or "metal_melter" local stack = ItemStack(cmod..":"..ctype.."_cast") local output_stack = inv:get_stack("output", 1) local cast_stack = inv:get_stack("cast", 1) if output_stack:item_fits(stack) then inv:set_stack("output", 1, increment_stack(output_stack, stack)) inv:set_stack("cast", 1, decrement_stack(cast_stack)) metal.amount = metal.amount - result_cost coolant.amount = coolant.amount - coolant_cost if metal.amount == 0 then metal.fluid = "" end refresh = true end end end end end meta:set_int("water_fluid_storage", coolant.amount) meta:set_int("metal_fluid_storage", metal.amount) meta:set_string("metal_fluid", metal.fluid) meta:set_string("water_fluid", "default:water_source") local infotext = "Metal Caster\n" infotext = infotext .. fluid_lib.buffer_to_string(coolant) .. "\n" if metal and metal.fluid ~= "" then infotext = infotext .. fluid_lib.buffer_to_string(metal) else infotext = infotext .. "No Molten Metal" end meta:set_string("infotext", infotext) meta:set_string("formspec", metal_caster.get_metal_caster_formspec(coolant, metal)) return refresh end local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", metal_caster.get_metal_caster_formspec()) -- Create inventory local inv = meta:get_inventory() inv:set_size('cast', 1) inv:set_size('output', 1) inv:set_size('coolant', 1) inv:set_size('bucket_in', 1) inv:set_size('bucket_out', 1) -- Water source block meta:set_string('water_fluid', 'default:water_source') -- Default infotext meta:set_string("infotext", "Metal Caster Inactive") end -- Register a new cast function metal_caster.register_cast(name, data) local mod = data.mod_name or minetest.get_current_modname() local castname = mod..":"..name.."_cast" minetest.register_craftitem(castname, { description = data.description.." Cast\n\nMaterial Cost: "..data.cost, inventory_image = "caster_"..name.."_cast.png", stack_max = 1, groups = {tinker_cast=1} }) if not metal_caster.casts[name] then data.mod_name = mod metal_caster.casts[name] = data end fluidity.register_melt(castname, "gold", "cast") end local function on_receive_fields(pos, formname, fields, sender) if sender and minetest.is_protected(pos, sender:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) if fields["dump"] then meta:set_int('dump', 1) minetest.get_node_timer(pos):start(1.0) end end -- Pipeworks integration local pipeworks = {} local tube_entry = "" if minetest.get_modpath("pipeworks") ~= nil then tube_entry = "^pipeworks_tube_connection_metallic.png" local function insert_object(pos, node, stack, direction, owner) local stack_name = stack:get_name() local inv = minetest.get_meta(pos):get_inventory() minetest.get_node_timer(pos):start(1.0) if stack_name == "bucket:bucket_empty" or fluidity.florbs.get_is_empty_florb(stack) then return inv:add_item("bucket_out", stack) elseif stack_name == "bucket:bucket_water" then return inv:add_item("coolant", stack) elseif stack_name:find(":bucket_") ~= nil or fluidity.florbs.get_is_florb(stack) then return inv:add_item("bucket_in", stack) end return ItemStack(nil) end pipeworks = { connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}, insert_object = insert_object, input_inventory = "output", } end -- Register the caster minetest.register_node("metal_melter:metal_caster", { description = "Metal Caster", tiles = { "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "caster_front.png" }, paramtype2 = "facedir", groups = { cracky=2, tubedevice = 1, tubedevice_receiver = 1, fluid_container = 1, }, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), can_dig = can_dig, on_timer = caster_node_timer, on_construct = on_construct, on_metadata_inventory_move = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_put = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_take = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_receive_fields = on_receive_fields, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "cast", drops) default.get_inventory_drops(pos, "output", drops) default.get_inventory_drops(pos, "coolant", drops) default.get_inventory_drops(pos, "bucket_in", drops) default.get_inventory_drops(pos, "bucket_out", drops) drops[#drops+1] = "metal_melter:metal_caster" minetest.remove_node(pos) return drops end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, fluid_buffers = { water = { capacity = metal_caster.max_coolant, accepts = {"default:water_source"}, drainable = false, }, metal = { capacity = metal_caster.max_metal, accepts = "group:molten_metal", } }, tube = pipeworks, }) fluid_lib.register_node("metal_melter:metal_caster") for i,v in pairs(metal_caster.casts) do metal_caster.register_cast(i, v) end