-- Melts metals using lava as a heat source. -- Max lava that can be held by the melter. metal_melter.max_fuel = 8000 -- Spec divided by this number is the lava usage. metal_melter.lava_usage = 9 -- Max metal that can be held by the melter. metal_melter.max_metal = 16000 -- How much metal is given for melting a typename (in millibuckets). metal_melter.spec = { ingot = 144, crystal = 144, block = 1296, lump = 288, cast = 288, ore = 288, } local function in_table(t, n) local found = nil for _, v in pairs(t) do if v == n then found = v end end return found end function metal_melter.get_metal_from_stack(stack) local metal = nil local metal_type = nil for mt, types in pairs(fluidity.melts) do if metal then break end for tp,items in pairs(types) do if in_table(items, stack) then metal = mt metal_type = tp break end end end return metal, metal_type end function metal_melter.get_metal_melter_formspec(lava, metal) local metal_formspec = "tooltip[6.68,0;0.8,2.45;No Molten Metal]" if metal ~= nil then metal_formspec = "tooltip[6.68,0;0.8,2.45;"..fluid_lib.buffer_to_string(metal).."]" end return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image[2.25,0.2;1,1;metal_melter_gui_lump.png]".. "list[context;input;2.25,0.2;1,1;]".. "image[2.25,1.4;1,1;metal_melter_gui_bucket.png]".. "list[context;heat;2.25,1.4;1,1;]".. "image[1.3,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]".. metal_melter.fluid_bar(0.08, 0, lava).. "tooltip[0.08,0;0.8,2.45;".. fluid_lib.buffer_to_string(lava) .."]".. metal_melter.fluid_bar(6.68, 0, metal).. metal_formspec.. "image[4.7,0.2;1,1;metal_melter_gui_bucket.png]".. "image[4.7,1.4;1,1;metal_melter_gui_bucket.png]".. "list[context;bucket_in;4.7,0.2;1,1;]".. "list[context;bucket_out;4.7,1.4;1,1;]".. "image[5.7,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "image[5.7,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]".. "button[6.68,2.48;1.33,1;dump;Dump]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[context;heat]".. "listring[current_player;main]".. "listring[context;input]".. "listring[current_player;main]".. "listring[context;bucket_in]".. "listring[current_player;main]".. "listring[context;bucket_out]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end local function get_bucket_for_fluid(src) local bucket = bucket.liquids[src] if not bucket then return nil end return bucket.itemname end local function allow_metadata_inventory_put (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "bucket_out" then if stack:get_name() ~= "bucket:bucket_empty" and not fluidity.florbs.get_is_florb(stack) then return 0 end return 1 end if listname == "heat" then if stack:get_name() ~= "bucket:bucket_lava" then return 0 end end return stack:get_count() end local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function take_from_stack(stack, count) -- Take count from stack, return nil if the item count reaches 0 local newcount = stack:get_count() - count if newcount <= 0 then return nil end stack:set_count(newcount) return stack end local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function melter_node_timer(pos, elapsed) local refresh = false local meta = minetest.get_meta(pos) local inv = meta:get_inventory() -- Current amount of lava in the block local lava = fluid_lib.get_buffer_data(pos, "lava") -- Current metal used local metal = fluid_lib.get_buffer_data(pos, "metal") local dumping = meta:get_int("dump") if dumping == 1 then metal.amount = 0 metal.fluid = "" refresh = true meta:set_int("dump", 0) end -- Insert lava bucket into tank, return empty bucket if inv:get_stack("heat", 1):get_name() == "bucket:bucket_lava" then if lava.amount + 1000 <= metal_melter.max_fuel then lava.amount = lava.amount + 1000 inv:set_list("heat", {"bucket:bucket_empty"}) refresh = true end end -- Handle input bucket, only allow a molten metal local bucket_in = inv:get_stack("bucket_in", 1) local bucket_name = bucket_in:get_name() if (bucket_name:find("bucket") and bucket_name ~= "bucket:bucket_empty") or (not fluidity.florbs.get_is_empty_florb(bucket_in) and fluidity.florbs.get_is_florb(bucket_in)) then local is_florb = fluidity.florbs.get_is_florb(bucket_in) if is_florb then local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_in) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) if fluid_metal and (fluid_name == metal.fluid or metal.fluid == "") then local take = 1000 if metal.amount + take > metal_melter.max_metal then take = metal_melter.max_metal - metal.amount end -- Attempt to take 1000 millibuckets from the florb local stack,res = fluidity.florbs.take_fluid(bucket_in, take) if res > 0 then take = take - res end metal.fluid = fluid_name metal.amount = metal.amount + take inv:set_list("bucket_in", {stack}) refresh = true end else local bucket_fluid = bucket.get_liquid_for_bucket(bucket_name) local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil local empty_bucket = false if fluid_is_metal then if metal.fluid ~= "" and metal.fluid == bucket_fluid then if metal.amount + 1000 <= metal_melter.max_metal then metal.amount = metal.amount + 1000 empty_bucket = true end elseif metal.fluid == "" then metal.amount = 1000 metal.fluid = bucket_fluid empty_bucket = true end end if empty_bucket then inv:set_list("bucket_in", {"bucket:bucket_empty"}) refresh = true end end end -- Handle bucket output, only allow empty buckets in this slot local bucket_out = inv:get_stack("bucket_out", 1) bucket_name = bucket_out:get_name() if (bucket_name == "bucket:bucket_empty" or fluidity.florbs.get_is_florb(bucket_out)) and metal.fluid ~= "" and bucket_out:get_count() == 1 then local is_florb = fluidity.florbs.get_is_florb(bucket_out) if is_florb then local contents, fluid_name, capacity = fluidity.florbs.get_florb_contents(bucket_out) local fluid_metal = fluidity.get_metal_for_fluid(fluid_name) if not fluid_name or fluid_name == metal.fluid then local take = 1000 if metal.amount < take then take = metal.amount end -- Attempt to put 1000 millibuckets into the florb local stack,res = fluidity.florbs.add_fluid(bucket_out, metal.fluid, take) if res > 0 then take = take - res end metal.amount = metal.amount - take inv:set_list("bucket_out", {stack}) refresh = true if metal.amount == 0 then metal.fluid = "" end end else local bucket = get_bucket_for_fluid(metal.fluid) if bucket and metal.amount >= 1000 then metal.amount = metal.amount - 1000 inv:set_list("bucket_out", {bucket}) refresh = true if metal.amount == 0 then metal.fluid = "" end end end end -- Handle metal input. Must be a: ingot, lump, block or ore. local input = inv:get_stack("input", 1):get_name() if input ~= "" then local mt, t = metal_melter.get_metal_from_stack(input) if mt then local metal_name = fluidity.molten_metals[mt] if metal_name and (metal.fluid == "" or metal.fluid == metal_name) then local cnt = metal_melter.spec[t] local heat_consume = math.floor(cnt / metal_melter.lava_usage) if metal.amount + cnt <= metal_melter.max_metal and lava.amount >= heat_consume then metal.fluid = metal_name metal.amount = metal.amount + cnt lava.amount = lava.amount - heat_consume inv:set_stack("input", 1, take_from_stack(inv:get_stack("input", 1), 1)) refresh = true end end end end -- Refresh metadata and formspec meta:set_int("lava_fluid_storage", lava.amount) meta:set_int("metal_fluid_storage", metal.amount) meta:set_string("metal_fluid", metal.fluid) meta:set_string("lava_fluid", "default:lava_source") local infotext = "Metal Melter\n" infotext = infotext .. fluid_lib.buffer_to_string(lava) .. "\n" if metal and metal.fluid ~= "" then infotext = fluid_lib.buffer_to_string(metal) else infotext = infotext .. "No Molten Metal" end if lava.amount > 144 then swap_node(pos, "metal_melter:metal_melter_filled") else swap_node(pos, "metal_melter:metal_melter") end meta:set_string("infotext", infotext) meta:set_string("formspec", metal_melter.get_metal_melter_formspec(lava, metal)) -- If true, calls for another clock cycle. return refresh end local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", metal_melter.get_metal_melter_formspec()) -- Create inventory local inv = meta:get_inventory() inv:set_size('input', 1) inv:set_size('heat', 1) inv:set_size('bucket_in', 1) inv:set_size('bucket_out', 1) -- Lava source block meta:set_string('lava_fluid', 'default:lava_source') -- Default infotext meta:set_string("infotext", "Metal Melter Inactive") end local function can_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("input") and inv:is_empty("heat") and inv:is_empty("bucket_in") and inv:is_empty("bucket_out") end local function on_receive_fields(pos, formname, fields, sender) if sender and minetest.is_protected(pos, sender:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) if fields["dump"] then meta:set_int('dump', 1) minetest.get_node_timer(pos):start(1.0) end end -- Pipeworks integration local pipeworks = {} local tube_entry = "" if minetest.get_modpath("pipeworks") ~= nil then tube_entry = "^pipeworks_tube_connection_metallic.png" local function insert_object(pos, node, stack, direction, owner) local stack_name = stack:get_name() local inv = minetest.get_meta(pos):get_inventory() minetest.get_node_timer(pos):start(1.0) if stack_name == "bucket:bucket_empty" or fluidity.florbs.get_is_empty_florb(stack) then return inv:add_item("bucket_out", stack) elseif stack_name == "bucket:bucket_lava" then return inv:add_item("heat", stack) elseif stack_name:find(":bucket_") ~= nil or fluidity.florbs.get_is_florb(stack) then return inv:add_item("bucket_in", stack) else return inv:add_item("input", stack) end end pipeworks = { connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}, insert_object = insert_object, input_inventory = "bucket_out", } end minetest.register_node("metal_melter:metal_melter", { description = "Metal Melter", tiles = { "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_front.png" }, paramtype2 = "facedir", groups = { cracky = 2, tubedevice = 1, tubedevice_receiver = 1, fluid_container = 1, }, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), can_dig = can_dig, on_timer = melter_node_timer, on_construct = on_construct, on_metadata_inventory_move = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_put = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "input", drops) default.get_inventory_drops(pos, "heat", drops) default.get_inventory_drops(pos, "bucket_in", drops) default.get_inventory_drops(pos, "bucket_out", drops) drops[#drops+1] = "metal_melter:metal_melter" minetest.remove_node(pos) return drops end, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, fluid_buffers = { lava = { capacity = metal_melter.max_fuel, accepts = {"default:lava_source"}, drainable = false, }, metal = { capacity = metal_melter.max_metal } }, tube = pipeworks, }) minetest.register_node("metal_melter:metal_melter_filled", { tiles = { "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_side.png"..tube_entry, "melter_front.png^melter_front_lava.png" }, paramtype2 = "facedir", groups = { cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1, fluid_container = 1, }, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), drop = "metal_melter:metal_melter", light_source = 8, can_dig = can_dig, on_timer = melter_node_timer, on_construct = on_construct, on_metadata_inventory_move = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_put = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, fluid_buffers = { lava = { capacity = metal_melter.max_fuel, accepts = {"default:lava_source"}, drainable = false, }, metal = { capacity = metal_melter.max_metal } }, tube = pipeworks, }) fluid_lib.register_node("metal_melter:metal_melter") fluid_lib.register_node("metal_melter:metal_melter_filled") -- Set a spec function metal_melter.register_melt_value(specname, value) metal_melter.spec[specname] = value end