function tinkering.color_filter(texture, color) return texture.."^[multiply:"..color end function tinkering.combine_textures(tex1, tex2, color1, color2, offset, dp) local main_tex = tex1 .."\\^[multiply\\:".. color1 local rod_tex = tex2 .."\\^[multiply\\:".. color2 return "[combine:16x16:"..offset.."="..main_tex..":0,0="..rod_tex end