pattern_table = {} function pattern_table.get_tool_type_list(ix, iy, mx) local formspec = "" local x = 0 local y = 0 for t, pattern in pairs(tinkering.patterns) do local mod = pattern.mod_name or "tinkering" formspec = formspec.. ("item_image_button[%d,%d;1,1;%s;%s;]"):format(x + ix, y + iy, mod..":"..t.."_pattern", t) x = x + 1 if x >= mx then y = y + 1 x = 0 end end return formspec end function pattern_table.get_formspec() local pattern_list = pattern_table.get_tool_type_list(8, 0, 5) return "size[13,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[0,0;Pattern Table]".. "list[context;input;2.5,1.25;1,1;]".. "list[context;output;4.5,1.25;1,1;]".. "image[3.5,1.25;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. pattern_list.. "listring[context;input]".. "listring[context;output]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end local function on_timer(pos, elapsed) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local output = get_output(inv) if output then inv:set_list("output", {output}) else inv:set_list("output", {}) end return false end local function allow_metadata_inventory_put (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "output" then return 0 end if listname == "input" and minetest.get_item_group(stack:get_name(), "tinker_pattern") == 0 then return 0 end return stack:get_count() end local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", pattern_table.get_formspec()) -- Create inventory local inv = meta:get_inventory() inv:set_size('input', 1) inv:set_size('output', 1) end local function on_take(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() end local function can_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("input") and inv:is_empty("output") end local function convert_blank(pos, btn) local inv = minetest.get_meta(pos):get_inventory() local pattern = tinkering.patterns[btn] if not pattern then return nil end local itemname = ItemStack(pattern.mod_name..":"..btn.."_pattern") local input = inv:get_stack("input", 1) if minetest.get_item_group(input:get_name(), "tinker_pattern") == 0 then return end if inv:room_for_item("output", itemname) then inv:add_item("output", itemname) input:set_count(input:get_count() - 1) inv:set_stack("input", 1, input) end end local function on_receive_fields(pos, formname, fields, sender) if sender and minetest.is_protected(pos, sender:get_player_name()) then return 0 end if not fields["quit"] then for field in pairs(fields) do convert_blank(pos, field) break end end minetest.get_node_timer(pos):start(0.02) end minetest.register_node("tinkering:pattern_table", { description = "Pattern Table", tiles = { "tinkering_pattern_bench.png", "tinkering_bench_bottom.png", "tinkering_bench_side.png", "tinkering_bench_side.png", "tinkering_bench_side.png", "tinkering_bench_side.png" }, drawtype = "nodebox", paramtype = "light", node_box = tinkering.bench, on_construct = on_construct, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), can_dig = can_dig, on_construct = on_construct, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_move = allow_metadata_inventory_move, groups = {choppy = 2, oddly_breakable_by_hand = 2} })