part_builder = {} function part_builder.get_formspec() return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[0,0;Part Builder]".. "list[context;pattern;1,1.5;1,1;]".. "list[context;input;2,1;1,2;]".. "list[context;output;6,1.5;1,1;]".. "image[4,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[context;pattern]".. "listring[context;input]".. "listring[context;output]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end local function get_template_group(groups) if not groups then return nil end for g,i in pairs(groups) do if g:find("tc_") == 1 then return g:gsub("^tc_", "") end end return nil end local function find_buildable(material_name, pattern_name) local types = metal_melter.melts[material_name] if not types then return nil end local typeres = types[pattern_name] if not typeres then return nil end if #typeres > 0 then return typeres[1] end return nil end local function find_material_match(type, stack) local match = nil for mat,iv in pairs(tinkering.materials) do if match then break end if not iv.cast then if iv.base == "group" and minetest.get_item_group(stack, iv.default) > 0 then match = mat elseif stack == iv.default then match = mat end end end return match end local function get_output(inv) local pattern = inv:get_stack("pattern", 1):get_name() local find_pattern = get_template_group(minetest.registered_items[pattern].groups) if not find_pattern then return nil end local list = inv:get_list("input") local material = nil local total_count = 0 local output = nil for _,stack in pairs(list) do if not stack:is_empty() then local mat = find_material_match(find_pattern, stack:get_name()) -- Both input slots need to be of the same material, unless one of them is empty if material and mat ~= material then material = nil break end material = mat total_count = total_count + stack:get_count() end end if not material then return nil end local cost = tinkering.patterns[find_pattern].cost if total_count < cost then return nil end local output_stack = find_buildable(material, find_pattern) return output_stack, cost end local function handle_take_output(pos, listname) local inv = minetest.get_meta(pos):get_inventory() local output, cost = get_output(inv) local left = cost local input = inv:get_list("input") for _,stack in pairs(input) do if not stack:is_empty() then local stack_cnt = stack:get_count() if stack_cnt > left then stack:set_count(stack_cnt - left) break else if stack_cnt == left then stack:clear() break else left = left - stack:get_count() stack:clear() end end end end inv:set_list("input", input) minetest.get_node_timer(pos):start(0.05) end local function on_timer(pos, elapsed) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local output = get_output(inv) if output then inv:set_list("output", {output}) else inv:set_list("output", {}) end return false end local function allow_metadata_inventory_put (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "output" then return 0 end if listname == "pattern" then if minetest.get_item_group(stack:get_name(), "tinker_pattern") == 0 then return 0 end end return stack:get_count() end local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take (pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", part_builder.get_formspec()) -- Create inventory local inv = meta:get_inventory() inv:set_size('pattern', 1) inv:set_size('input', 2) inv:set_size('output', 1) end local function on_take(pos, listname, index, stack, player) local inv = minetest.get_meta(pos):get_inventory() if listname == "output" then handle_take_output(pos, "input") end minetest.get_node_timer(pos):start(0.02) end local function can_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("input") and inv:is_empty("output") and inv:is_empty("pattern") end local function on_receive_fields(pos, formname, fields, sender) if sender and minetest.is_protected(pos, sender:get_player_name()) then return 0 end minetest.get_node_timer(pos):start(0.02) end minetest.register_node("tinkering:part_builder", { description = "Part Builder", tiles = { "tinkering_pattern_bench.png", "tinkering_bench_bottom.png", "tinkering_bench_side.png", "tinkering_bench_side.png", "tinkering_bench_side.png", "tinkering_bench_side.png" }, drawtype = "nodebox", paramtype = "light", node_box = tinkering.bench, on_construct = on_construct, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), can_dig = can_dig, on_timer = on_timer, on_construct = on_construct, on_receive_fields = on_receive_fields, on_metadata_inventory_move = function(pos) minetest.get_node_timer(pos):start(0.05) end, on_metadata_inventory_put = function(pos) minetest.get_node_timer(pos):start(0.05) end, on_metadata_inventory_take = on_take, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_move = allow_metadata_inventory_move, groups = {choppy = 2, oddly_breakable_by_hand = 2} })