122 lines
3.0 KiB
Lua
122 lines
3.0 KiB
Lua
-- Register molten metals
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fluidity.molten_metals = {}
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local function firstToUpper(str)
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return (str:gsub("^%l", string.upper))
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end
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function fluidity.get_metal_for_fluid(fluid)
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for i,v in pairs(fluidity.molten_metals) do
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if v == fluid then
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return i
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end
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end
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end
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function fluidity.register_molten_metal(metal)
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local description = firstToUpper(metal)
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local mod_name = minetest.get_current_modname()
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fluidity.molten_metals[metal] = mod_name..":"..metal.."_source"
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minetest.register_node(mod_name..":"..metal.."_source", {
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description = "Molten "..description.." Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "fluidity_"..metal.."_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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},
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special_tiles = {
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{
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name = "fluidity_"..metal.."_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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backface_culling = false,
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},
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},
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paramtype = "light",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = mod_name..":"..metal.."_flowing",
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liquid_alternative_source = mod_name..":"..metal.."_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {molten_metal = 1, lava = 1, liquid = 2, igniter = 1},
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})
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minetest.register_node(mod_name..":"..metal.."_flowing", {
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description = "Flowing Molten "..description,
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drawtype = "flowingliquid",
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tiles = {"fluidity_"..metal..".png"},
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special_tiles = {
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{
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name = "fluidity_"..metal.."_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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{
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name = "fluidity_"..metal.."_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = mod_name..":"..metal.."_flowing",
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liquid_alternative_source = mod_name..":"..metal.."_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {molten_metal = 1, lava = 1, liquid = 2, igniter = 1,
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not_in_creative_inventory = 1},
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})
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bucket.register_liquid(
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mod_name..":"..metal.."_source",
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mod_name..":"..metal.."_flowing",
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mod_name..":bucket_"..metal,
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mod_name.."_bucket_"..metal..".png",
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"Molten "..description.." Bucket"
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)
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end
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