309 lines
11 KiB
Lua
309 lines
11 KiB
Lua
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local modifiers = {
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flint = {
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cracky = {times={[3]=1.20}, uses=5, maxlevel=1},
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crumbly = {times={[1]=2.90, [2]=1.50, [3]=0.30}, uses=5, maxlevel=1},
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snappy = {times={[2]=1.3, [3]=0.20}, uses=5, maxlevel=1},
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choppy = {times={[2]=2.70, [3]=1.20}, uses=5, maxlevel=1},
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damagegroups = {fleshy = 1},
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explody = nil,
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binding = {increase = 0.00, uses = 0},
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rod = {increase = 0.00, uses = 0},
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tags = {
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{name = "cheap", description = "Cheap"}
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}
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},
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wood = {
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cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
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crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
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snappy = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
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choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
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damagegroups = {fleshy = 2},
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explody = nil,
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binding = {increase = 0.00, uses = 0},
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rod = {increase = 0.00, uses = 0},
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tags = {
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{name = "cheap", description = "Cheap"},
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{name = "wooden", description = "Wooden"}
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}
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},
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stone = {
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cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
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crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
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snappy = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
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choppy = {times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
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damagegroups = {fleshy = 4},
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explody = nil,
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binding = {increase = 0.05, uses = -1},
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rod = {increase = 0.05, uses = -1},
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tags = {
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{name = "economic", description = "Economic"},
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{name = "stonebound", description = "Stonebound"}
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}
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},
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steel = {
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
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choppy = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
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damagegroups = {fleshy = 6},
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explody = nil,
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binding = {increase = 0.05, uses = 3},
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rod = {increase = 0.10, uses = 5},
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tags = {
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{name = "economic", description = "Economic"},
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{name = "metal", description = "Metallic"}
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}
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},
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copper = {
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cracky = {times={[1]=3.80, [2]=1.50, [3]=0.70}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.30, [2]=0.80, [3]=0.30}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.30, [2]=1.10, [3]=0.20}, uses=30, maxlevel=2},
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choppy = {times={[1]=2.30, [2]=1.30, [3]=0.90}, uses=20, maxlevel=2},
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damagegroups = {fleshy = 5},
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explody = nil,
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binding = {increase = 0.05, uses = 3},
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rod = {increase = 0.06, uses = 5},
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tags = {
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{name = "cold", description = "Cold"}
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}
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},
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tin = {
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cracky = {times={[1]=3.70, [2]=1.40, [3]=0.60}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.20, [2]=0.70, [3]=0.20}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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choppy = {times={[1]=2.20, [2]=1.20, [3]=0.80}, uses=20, maxlevel=2},
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damagegroups = {fleshy = 5},
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explody = nil,
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binding = {increase = 0.02, uses = -2},
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rod = {increase = 0.06, uses = -3},
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tags = {
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{name = "cheap", description = "Cheap"}
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}
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},
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bronze = {
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
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snappy = {times={[1]=2.50, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
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choppy = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
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damagegroups = {fleshy = 6},
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explody = nil,
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binding = {increase = 0.09, uses = 2},
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rod = {increase = 0.01, uses = 10},
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tags = {}
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},
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mese = {
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cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
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crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
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snappy = {times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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choppy = {times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
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damagegroups = {fleshy = 7},
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explody = nil,
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binding = {increase = 0.10, uses = 10},
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rod = {increase = 0.15, uses = 10},
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tags = {
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{name = "gem", description = "Precious"},
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{name = "expensive", description = "Expensive"}
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}
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},
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gold = {
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cracky = {times={[1]=3.80, [2]=1.50, [3]=0.70}, uses=10, maxlevel=2},
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crumbly = {times={[1]=1.30, [2]=0.80, [3]=0.30}, uses=20, maxlevel=2},
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snappy = {times={[1]=2.30, [2]=1.10, [3]=0.20}, uses=20, maxlevel=2},
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choppy = {times={[1]=2.30, [2]=1.30, [3]=0.90}, uses=10, maxlevel=2},
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damagegroups = {fleshy = 6},
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explody = nil,
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binding = {increase = -0.07, uses = -10},
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rod = {increase = -0.01, uses = -5},
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tags = {
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{name = "shiny", description = "Shiny"},
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{name = "soft", description = "Soft"}
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}
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},
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obsidian = {
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cracky = {times={[1]=2.3, [2]=1.0, [3]=0.40}, uses=30, maxlevel=3},
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crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.20}, uses=30, maxlevel=3},
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snappy = {times={[1]=1.85, [2]=0.85, [3]=0.25}, uses=40, maxlevel=3},
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choppy = {times={[1]=2.00, [2]=0.85, [3]=0.40}, uses=30, maxlevel=3},
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damagegroups = {fleshy = 6},
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explody = nil,
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binding = {increase = 0.10, uses = 15},
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rod = {increase = 0.05, uses = 5},
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tags = {
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{name = "reinforced", description = "Reinforced"}
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}
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},
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lead = {
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-- TODO: tweak
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cracky = {times={[1]=3.70, [2]=1.30, [3]=0.60}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.20}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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choppy = {times={[1]=2.20, [2]=1.20, [3]=0.60}, uses=20, maxlevel=2},
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damagegroups = {fleshy = 7},
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explody = nil,
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binding = {increase = 0.15, uses = 1},
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rod = {increase = 0.05, uses = -5},
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tags = {
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{name = "toxic", description = "Toxic"}
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}
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},
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chromium = {
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-- TODO: tweak
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cracky = {times={[1]=3.70, [2]=1.30, [3]=0.60}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.20}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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choppy = {times={[1]=2.20, [2]=1.20, [3]=0.60}, uses=20, maxlevel=2},
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damagegroups = {fleshy = 5},
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explody = nil,
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binding = {increase = 0.15, uses = 1},
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rod = {increase = -0.05, uses = 2},
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tags = {
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{name = "shiny", description = "Shiny"}
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}
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},
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zinc = {
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-- TODO: tweak
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cracky = {times={[1]=3.70, [2]=1.30, [3]=0.60}, uses=20, maxlevel=2},
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crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.20}, uses=30, maxlevel=2},
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snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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choppy = {times={[1]=2.20, [2]=1.20, [3]=0.60}, uses=20, maxlevel=2},
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damagegroups = {fleshy = 5},
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explody = nil,
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binding = {increase = -0.05, uses = 1},
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rod = {increase = -0.05, uses = 2},
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tags = {
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{name = "metal", description = "Metallic"}
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}
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},
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silver = {
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cracky = {times = {[1] = 2.60, [2] = 1.00, [3] = 0.60}, uses = 100, maxlevel= 1},
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crumbly = {times = {[1] = 1.10, [2] = 0.40, [3] = 0.25}, uses = 100, maxlevel= 1},
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snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1},
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choppy = {times = {[1] = 2.50, [2] = 0.80, [3] = 0.50}, uses = 100, maxlevel= 1},
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damagegroups = {fleshy = 6},
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explody = nil,
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binding = {increase = -0.05, uses = 10},
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rod = {increase = -0.05, uses = 10},
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tags = {
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{name = "durable", description = "Durable"},
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{name = "shiny", description = "Shiny"}
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}
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},
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mithril = {
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cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel= 2},
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crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel= 2},
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snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel= 2},
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choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel= 2},
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damagegroups = {fleshy = 9},
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explody = nil,
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binding = {increase = 0.05, uses = 15},
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rod = {increase = -0.10, uses = 15, damage = {fleshy = 8}},
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tags = {
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{name = "durable", description = "Durable"},
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{name = "lethal", description = "Lethal"}
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}
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},
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-- Modifier items
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diamond = {
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uses = 20,
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increase = 0.25,
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count = 1,
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tags = {
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{name = "diamond", description = "Diamond"}
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}
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},
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-- Templates
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default_item = {
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cracky = {}, -- Pickaxe
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crumbly = {}, -- Shovel
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snappy = {}, -- Sword
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choppy = {}, -- Axe
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damagegroups = {fleshy = 0}, -- Sword damage
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explody = nil, -- Explody group
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-- Binding specifications
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binding = {
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increase = 0.00, -- Increase in `times`. Divided by group number.
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uses = 0, -- Base uses increase
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damage = {fleshy = 8} -- Sets the damagegroups to this value.
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},
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-- Rod specifications, same format as binding
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rod = {},
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-- Tags added to this tool
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tags = {}
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},
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default_modifier = {
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uses = 0, -- Base uses increase
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increase = 0.00, -- Times increase. Divided by group number.
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count = 1, -- How many times this modifier can be applied
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-- Tags added to this tool
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tags = {}
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}
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}
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tinkering.materials = {
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-- Materials
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flint = {name = "Flint", default = "default:flint", color = "#514E49", base = "item", modifier = modifiers.flint},
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wood = {name = "Wood", default = "wood", color = "#634623", base = "group", modifier = modifiers.wood},
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stone = {name = "Stone", default = "stone", color = "#8D8988", base = "group", modifier = modifiers.stone},
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obsidian = {name = "Obsidian", default = "default:obsidian", color = "#2C384E", base = "node", cast = true, modifier = modifiers.obsidian},
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-- Metals
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steel = {name = "Steel", default = "default:steel_ingot", color = "#FFF", base = "ingot", cast = true, modifier = modifiers.steel},
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copper = {name = "Copper", default = "default:copper_ingot", color = "#E87945", base = "ingot", cast = true, modifier = modifiers.copper},
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tin = {name = "Tin", default = "default:tin_ingot", color = "#C1C1C1", base = "ingot", cast = true, modifier = modifiers.tin},
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bronze = {name = "Bronze", default = "default:bronze_ingot", color = "#C14E19", base = "ingot", cast = true, modifier = modifiers.bronze},
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gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
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mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", cast = true, modifier = modifiers.mese},
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-- From moreores
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silver = {name = "Silver", default = "moreores:silver_ingot", color = "#D7E2E8", base = "ingot", cast = true, modifier = modifiers.silver},
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mithril = {name = "Mithril", default = "moreores:mithril_ingot", color = "#6868D7", base = "ingot", cast = true, modifier = modifiers.mithril}
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}
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tinkering.modifiers = {
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diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond}
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}
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-- Add mod-based materials
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minetest.register_on_mods_loaded(function ()
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if minetest.get_modpath("technic") then
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-- From technic
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tinkering.materials["lead"] = {name = "Lead", default = "technic:lead_ingot",
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color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
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tinkering.materials["chromium"] = {name = "Chromium", default = "technic:chromium_ingot",
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color = "#DFE8E8", base = "ingot", cast = true, modifier = modifiers.chromium}
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tinkering.materials["zinc"] = {name = "Zinc", default = "technic:zinc_ingot",
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color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
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end
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if minetest.get_modpath("elepower_dynamics") then
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-- From elepower
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tinkering.materials["lead"] = {name = "Lead", default = "elepower_dynamics:lead_ingot",
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color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
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tinkering.materials["zinc"] = {name = "Zinc", default = "elepower_dynamics:zinc_ingot",
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color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
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end
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end)
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