melterns/metal_melter/caster.lua

474 lines
14 KiB
Lua

-- Casts molten metals into a solid form
local have_ui = minetest.get_modpath("unified_inventory")
metal_caster = {}
metal_caster.max_coolant = 8000
metal_caster.max_metal = 16000
-- Use melter values
metal_caster.spec = metal_melter.spec
metal_caster.spec.cast = 288
metal_caster.casts = {
ingot_cast = {"Ingot Cast", "%s:%s_ingot", metal_caster.spec.ingot, {"ingot"}},
lump_cast = {"Lump Cast", "%s:%s_lump", metal_caster.spec.lump, {"lump"}},
gem_cast = {"Gem Cast", "%s:%s_crystal", metal_caster.spec.crystal, {"crystal", "gem"}}
}
local metal_cache = {}
function metal_caster.get_metal_caster_formspec_default()
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;cast;2.7,0.2;1,1;]"..
"image[2.7,1.35;1,1;gui_furnace_arrow_bg.png^[transformFY]"..
"list[context;output;2.7,2.5;1,1;]"..
"list[context;coolant;0.25,2.5;1,1;]"..
"image[0.08,0;1.4,2.8;melter_gui_barbg.png]"..
"image[0.08,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.4;Water: 0/"..metal_caster.max_coolant.." mB]"..
"image[6.68,0;1.4,2.8;melter_gui_barbg.png]"..
"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.75;No Molten Metal]"..
"list[context;bucket_in;4.75,0.2;2,2;]"..
"list[context;bucket_out;4.75,1.4;2,2;]"..
"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;coolant]"..
"listring[current_player;main]"..
"listring[context;cast]"..
"listring[current_player;main]"..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;bucket_in]"..
"listring[current_player;main]"..
"listring[context;bucket_out]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
function metal_caster.get_metal_caster_formspec(data)
local water_percent = data.water_level / metal_caster.max_coolant
local metal_percent = data.metal_level / metal_caster.max_metal
local metal_formspec = "label[0.08,3.75;No Molten Metal]"
if data.metal ~= "" then
metal_formspec = "label[0.08,3.75;"..data.metal..": "..data.metal_level.."/"..metal_caster.max_metal.." mB]"
end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;cast;2.7,0.2;1,1;]"..
"image[2.7,1.35;1,1;gui_furnace_arrow_bg.png^[transformFY]"..
"list[context;output;2.7,2.5;1,1;]"..
"list[context;coolant;0.25,2.5;1,1;]"..
"image[0.08,0;1.4,2.8;melter_gui_barbg.png]"..
"image[0.08,"..(2.44 - water_percent * 2.44)..";1.4,"..(water_percent * 2.8)..";default_water.png]"..
"image[0.08,0;1.4,2.8;melter_gui_gauge.png]"..
"label[0.08,3.4;Water: "..data.water_level.."/"..metal_caster.max_coolant.." mB]"..
"image[6.68,0;1.4,2.8;melter_gui_barbg.png]"..
"image[6.68,"..(2.44 - metal_percent * 2.44)..";1.4,"..(metal_percent * 2.8)..";"..data.metal_texture.."]"..
"image[6.68,0;1.4,2.8;melter_gui_gauge.png]"..
metal_formspec..
"list[context;bucket_in;4.75,0.2;2,2;]"..
"list[context;bucket_out;4.75,1.4;2,2;]"..
"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;coolant]"..
"listring[current_player;main]"..
"listring[context;cast]"..
"listring[current_player;main]"..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;bucket_in]"..
"listring[current_player;main]"..
"listring[context;bucket_out]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
-- Find the name of the mod that adds this particular metal into the game.
function metal_caster.get_modname_for_metal(metal_type)
if not metal_cache[metal_type] then
for i, v in pairs(minetest.registered_items) do
if i:find(metal_type) and (i:find("ingot") or i:find("block") or i:find("crystal")) and not metal_cache[metal_type] then
local modname, metalname = i:match("(%a+):(%a+)")
metal_cache[metalname] = modname
end
end
end
return metal_cache[metal_type]
end
-- Check to see if this cast is able to cast this metal type
local function can_cast(metal_name, cast_name)
local mod = metal_caster.get_modname_for_metal(metal_name)
local castt = metal_caster.casts[cast_name]
local item_name = castt[2]:format(mod, metal_name)
if minetest.registered_items[item_name] ~= nil then
return mod
else
return nil
end
end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("cast") and inv:is_empty("coolant") and inv:is_empty("bucket_in") and inv:is_empty("bucket_out") and
inv:is_empty("output")
end
local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "bucket_out" then
if stack:get_name() ~= "bucket:bucket_empty" then
return 0
end
return 1
end
if listname == "coolant" then
if stack:get_name() ~= "bucket:bucket_water" then
return 0
end
end
if listname == "output" then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
-- Increment a stack by one
local function increment_stack(stack, appendix)
if stack:is_empty() then
return appendix
end
if stack:get_name() ~= appendix:get_name() then
return stack
end
stack:set_count(stack:get_count() + 1)
return stack
end
-- Decrement a stack by one
local function decrement_stack(stack)
if stack:get_count() == 1 then
return nil
end
stack:set_count(stack:get_count() - 1)
return stack
end
-- Get the corresponding cast for an item
local function get_cast_for(item)
local typename, castname = item:match(":([%a_]+)_(%a+)$")
if not typename or not castname then
return nil
end
local cast = nil
for i, v in pairs(metal_caster.casts) do
for _,k in pairs(v[4]) do
if castname == k then
cast = i
end
end
end
if not cast then return nil end
return typename, cast
end
local function caster_node_timer(pos, elapsed)
local refresh = false
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- Current amount of water (coolant) in the block
local coolant_count = meta:get_int("water_level")
-- Current amount of metal in the block
local metal_count = meta:get_int("metal_level")
-- Current metal used
local metal = meta:get_string("metal")
local metal_type = ""
-- Insert water bucket into tank, return empty bucket
if inv:get_stack("coolant", 1):get_name() == "bucket:bucket_water" then
if coolant_count + 1000 <= metal_caster.max_coolant then
coolant_count = coolant_count + 1000
inv:set_list("coolant", {"bucket:bucket_empty"})
refresh = true
end
end
-- Handle input bucket, only allow a molten metal
local bucket_in = inv:get_stack("bucket_in", 1):get_name()
if bucket_in:find("bucket") and bucket_in ~= "bucket:bucket_empty" then
local bucket_fluid = fluidity.get_fluid_for_bucket(bucket_in)
local fluid_is_metal = fluidity.get_metal_for_fluid(bucket_fluid) ~= nil
local empty_bucket = false
if fluid_is_metal then
if metal ~= "" and metal == bucket_fluid then
if metal_count + 1000 <= metal_caster.max_metal then
metal_count = metal_count + 1000
empty_bucket = true
end
elseif metal == "" then
metal_count = 1000
metal = bucket_fluid
empty_bucket = true
end
end
if empty_bucket then
inv:set_list("bucket_in", {"bucket:bucket_empty"})
refresh = true
end
end
-- Handle bucket output, only allow empty buckets in this slot
local bucket_out = inv:get_stack("bucket_out", 1):get_name()
if bucket_out == "bucket:bucket_empty" and metal ~= "" then
local bucket = fluidity.get_bucket_for_fluid(metal)
if metal_count >= 1000 then
metal_count = metal_count - 1000
inv:set_list("bucket_out", {bucket})
refresh = true
if metal_count == 0 then
metal = ""
end
end
end
-- If we have a cast, check if we can cast right now.
if metal ~= "" then
metal_type = fluidity.get_metal_for_fluid(metal)
local castname = inv:get_stack("cast", 1):get_name()
castname = castname:gsub("metal_melter:", "")
if metal_caster.casts[castname] then
-- Cast metal using a cast
local cast = metal_caster.casts[castname]
local modname = can_cast(metal_type, castname)
if modname ~= nil then
local result_name = cast[2]:format(modname, metal_type)
local result_cost = cast[3]
local coolant_cost = result_cost / 4
if metal_count >= result_cost and coolant_count >= coolant_cost then
local stack = ItemStack(result_name)
local output_stack = inv:get_stack("output", 1)
if output_stack:item_fits(stack) then
inv:set_stack("output", 1, increment_stack(output_stack, stack))
metal_count = metal_count - result_cost
coolant_count = coolant_count - coolant_cost
refresh = true
end
end
end
elseif castname:find("_ingot") or castname:find("_crystal") or castname:find("_lump") and metal_type == "gold" then
-- Create a new cast
local result_cost = metal_caster.spec.cast
local coolant_cost = result_cost / 4
if metal_count >= result_cost and coolant_count >= coolant_cost then
local mtype, ctype = get_cast_for(castname)
if mtype then
local stack = ItemStack("metal_melter:"..ctype)
local output_stack = inv:get_stack("output", 1)
local cast_stack = inv:get_stack("cast", 1)
if output_stack:item_fits(stack) then
inv:set_stack("output", 1, increment_stack(output_stack, stack))
inv:set_stack("cast", 1, decrement_stack(cast_stack))
metal_count = metal_count - result_cost
coolant_count = coolant_count - coolant_cost
refresh = true
end
end
end
end
end
if refresh then
meta:set_int("water_level", coolant_count)
meta:set_int("metal_level", metal_count)
meta:set_string("metal", metal)
local metal_texture = "default_lava.png"
local metal_name = ""
local infotext = "Metal Caster\n"
infotext = infotext.."Water: "..coolant_count.."/"..metal_caster.max_coolant.." mB \n"
if metal ~= "" then
metal_texture = "fluidity_"..fluidity.get_metal_for_fluid(metal)..".png"
local metal_node = minetest.registered_nodes[metal]
metal_name = fluidity.fluid_name(metal_node.description)
infotext = infotext..metal_name..": "..metal_count.."/"..metal_caster.max_metal.." mB"
else
infotext = infotext.."No Molten Metal"
end
meta:set_string("infotext", infotext)
meta:set_string("formspec", metal_caster.get_metal_caster_formspec(
{water_level=coolant_count, metal_level=metal_count, metal_texture=metal_texture, metal=metal_name}))
end
return refresh
end
local function on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", metal_caster.get_metal_caster_formspec_default())
-- Create inventory
local inv = meta:get_inventory()
inv:set_size('cast', 1)
inv:set_size('output', 1)
inv:set_size('coolant', 1)
inv:set_size('bucket_in', 1)
inv:set_size('bucket_out', 1)
-- Fluid buffers
meta:set_int('water_level', 0)
meta:set_int('metal_level', 0)
-- Metal source block
meta:set_string('metal', '')
-- Default infotext
meta:set_string("infotext", "Metal Caster Inactive")
end
-- Register a new cast
function metal_caster.register_cast(name, data)
if not metal_caster.casts[name] then
metal_caster.casts[name] = data
end
minetest.register_craftitem("metal_melter:"..name, {
description = data[1],
inventory_image = "caster_"..name..".png",
stack_max = 1,
groups = {cast=1}
})
end
-- Register the caster
minetest.register_node("metal_melter:metal_caster", {
description = "Metal Caster",
tiles = {
"melter_side.png", "melter_side.png",
"melter_side.png", "melter_side.png",
"melter_side.png", "caster_front.png"
},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
can_dig = can_dig,
on_timer = caster_node_timer,
on_construct = on_construct,
on_metadata_inventory_move = function(pos)
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_put = function(pos)
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos)
minetest.get_node_timer(pos):start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "cast", drops)
default.get_inventory_drops(pos, "output", drops)
default.get_inventory_drops(pos, "coolant", drops)
default.get_inventory_drops(pos, "bucket_in", drops)
default.get_inventory_drops(pos, "bucket_out", drops)
drops[#drops+1] = "metal_melter:metal_caster"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
for i,v in pairs(metal_caster.casts) do
metal_caster.register_cast(i, v)
end
-- Support Unified Inventory, partially
if have_ui then
unified_inventory.register_craft_type("casting", {
description = "Casting",
width = 2,
height = 1,
})
unified_inventory.register_craft({
type = "casting",
output = "metal_melter:ingot_cast",
items = {"fluidity:bucket_gold", "default:steel_ingot"},
width = 0,
})
unified_inventory.register_craft({
type = "casting",
output = "metal_melter:lump_cast",
items = {"fluidity:bucket_gold", "default:iron_lump"},
width = 0,
})
unified_inventory.register_craft({
type = "casting",
output = "metal_melter:gem_cast",
items = {"fluidity:bucket_gold", "default:mese_crystal"},
width = 0,
})
end