planes are still not quite working
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c290a0e977
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@ -2,12 +2,13 @@ import { resolve } from 'path';
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import { ModelStore, MsonEvaluate } from '.';
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import { fillStoreFromFilesystem, saveGeometry, saveModel } from './util/node';
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import { ThreeBuilder } from './three';
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import { MeshLambertMaterial } from 'three';
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import { DoubleSide, MeshLambertMaterial } from 'three';
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async function init() {
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const store = new ModelStore();
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const evaluate = new MsonEvaluate(store);
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const mat = new MeshLambertMaterial();
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// mat.side = DoubleSide;
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const builder = new ThreeBuilder(mat);
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await fillStoreFromFilesystem(store, resolve(process.cwd(), 'inputs'));
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@ -27,10 +27,13 @@ import {
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Vec3,
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} from '../mson';
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import { isArrayOfArrays } from '../util/array-of-array';
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import { UVMapper } from './uv';
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import { UVMapper } from './uv-mapper';
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export class ThreeBuilder {
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static normals: Record<MsonFace, Vector3> = {
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/**
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* This is used to rotate the plane to face the right direction.
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*/
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static planeFaceNormals: Record<MsonFace, Vector3> = {
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up: new Vector3(0, 1, 0),
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down: new Vector3(0, -1, 0),
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east: new Vector3(1, 0, 0),
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@ -39,28 +42,26 @@ export class ThreeBuilder {
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north: new Vector3(0, 0, -1),
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};
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static pocConvert: Record<
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/**
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* This is used to correctly calculate the translation offset for the plane
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* in each axis.
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*/
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static planeFaceOffsetConversions: Record<
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MsonFace,
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(pos: Vector3, size: Vector2) => Vector3
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> = {
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up: function (pos: Vector3, size: Vector2): Vector3 {
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return new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2);
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},
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down: function (pos: Vector3, size: Vector2): Vector3 {
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return new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2);
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},
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east: function (pos: Vector3, size: Vector2): Vector3 {
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return new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2);
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},
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west: function (pos: Vector3, size: Vector2): Vector3 {
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return new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2);
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},
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south: function (pos: Vector3, size: Vector2): Vector3 {
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return new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z);
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},
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north: function (pos: Vector3, size: Vector2): Vector3 {
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return new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z);
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},
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up: (pos: Vector3, size: Vector2): Vector3 =>
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new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2),
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down: (pos: Vector3, size: Vector2): Vector3 =>
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new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2),
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east: (pos: Vector3, size: Vector2): Vector3 =>
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new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2),
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west: (pos: Vector3, size: Vector2): Vector3 =>
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new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2),
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south: (pos: Vector3, size: Vector2): Vector3 =>
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new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z),
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north: (pos: Vector3, size: Vector2): Vector3 =>
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new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z),
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};
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constructor(private readonly material: Material) {}
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@ -105,7 +106,7 @@ export class ThreeBuilder {
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// Compound objects
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if (!component.type || component.type === 'mson:compound') {
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// mhm, go on ahead
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// mhm, go on ahead, nothing to see here
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}
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if (
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@ -201,7 +202,9 @@ export class ThreeBuilder {
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else dilate.set(component.dilate, component.dilate, component.dilate);
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}
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const offset = new Vector3().fromArray(component.from as Vec3);
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const offset = new Vector3().fromArray(
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(component.from as Vec3) || [0, 0, 0],
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);
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const halfSize = size.clone().divideScalar(2);
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offset.setY(offset.y * -1);
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@ -222,7 +225,8 @@ export class ThreeBuilder {
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adjustedTranslate.z,
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);
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// FIXME: hack toJSON
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// TODO: FIXME: this crap is to hack .toJSON() into including the entire geometry
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// instead of just the properties used to initialize it.
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(geometry as any).type = 'BufferGeometry';
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delete (geometry as any).parameters;
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@ -284,7 +288,8 @@ export class ThreeBuilder {
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geometry = geometry.toNonIndexed() as CylinderGeometry;
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geometry.computeVertexNormals();
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// FIXME: hack toJSON
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// TODO: FIXME: this crap is to hack .toJSON() into including the entire geometry
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// instead of just the properties used to initialize it.
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(geometry as any).type = 'BufferGeometry';
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delete (geometry as any).parameters;
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@ -304,9 +309,12 @@ export class ThreeBuilder {
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mirror?: boolean | [boolean, boolean],
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) {
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const planeGeom = new PlaneGeometry(size.x, size.y);
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let axisNormal = ThreeBuilder.normals[face];
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let axisNormal = ThreeBuilder.planeFaceNormals[face];
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pos.setY(pos.y * -1);
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const adjustedTranslate = ThreeBuilder.pocConvert[face](pos, size);
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const adjustedTranslate = ThreeBuilder.planeFaceOffsetConversions[face](
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pos,
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size,
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);
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planeGeom.lookAt(axisNormal);
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planeGeom.translate(
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adjustedTranslate.x,
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@ -314,14 +322,14 @@ export class ThreeBuilder {
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adjustedTranslate.z,
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);
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// FIXME: hack toJSON
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// TODO: FIXME: this crap is to hack .toJSON() into including the entire geometry
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// instead of just the properties used to initialize it.
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(planeGeom as any).type = 'BufferGeometry';
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delete (planeGeom as any).parameters;
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UVMapper.mapPlanarUvs(face, size, planeGeom, texture, mirror);
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const mesh = new Mesh(planeGeom, this.material);
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// mesh.position.copy(pos);
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mesh.name = face;
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parent.add(mesh);
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}
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@ -49,6 +49,7 @@ export class UVMapper {
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};
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/**
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* Convert coordinates relative to the texture to UVs.
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* @param sizeU Size of quad U
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* @param sizeV Size of quad V
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* @param txU Texture width
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@ -104,6 +105,11 @@ export class UVMapper {
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);
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}
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/**
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* Return instructions on which UV offsets to use when unwrapping a box.
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* @param size Object size
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* @returns Box unwrap instructions
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*/
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static unwrapBox(size: Vector3) {
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const widths = UVMapper.boxFaceOrder.map(
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(item) => size[UVMapper.boxWidthSide[item]],
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@ -112,14 +118,16 @@ export class UVMapper {
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(item) => size[UVMapper.boxHeightSide[item]],
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);
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const layout: any = {
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// top row
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up: { x: 'west', y: 0 },
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down: { x: 'up', y: 0 },
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// bottom row
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west: { x: 0, y: 'up' },
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south: { x: 'west', y: 'up' },
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east: { x: 'south', y: 'down' },
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north: { x: 'east', y: 'down' },
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};
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Object.keys(layout).forEach((key) => {
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const entry = layout[key];
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if (typeof entry.x === 'string') {
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@ -132,6 +140,7 @@ export class UVMapper {
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entry.y = prev.y + heights[UVMapper.boxFaceOrder.indexOf(entry.y)];
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}
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});
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return layout;
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}
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@ -239,8 +248,10 @@ export class UVMapper {
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const triIndex = Math.ceil((i / 6) % 1);
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const sizeU = size[UVMapper.planeWidthSide[face]];
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const sizeV = size[UVMapper.planeHeightSide[face]];
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let finalU = textureOffsetU;
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let finalV = textureOffsetV;
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const faceCoords = UVMapper.uvOffsetConvert(
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sizeU,
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sizeV,
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@ -248,7 +259,7 @@ export class UVMapper {
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textureHeight,
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finalU,
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finalV,
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!mirroring[0],
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mirroring[0],
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mirroring[1],
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);
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