Compare commits
No commits in common. "0a06d7970d04bd3416f01bf004a546cbc753db57" and "c290a0e977125de54615f98be68f4b31fe9b3259" have entirely different histories.
0a06d7970d
...
c290a0e977
@ -2,13 +2,12 @@ import { resolve } from 'path';
|
||||
import { ModelStore, MsonEvaluate } from '.';
|
||||
import { fillStoreFromFilesystem, saveGeometry, saveModel } from './util/node';
|
||||
import { ThreeBuilder } from './three';
|
||||
import { DoubleSide, MeshLambertMaterial } from 'three';
|
||||
import { MeshLambertMaterial } from 'three';
|
||||
|
||||
async function init() {
|
||||
const store = new ModelStore();
|
||||
const evaluate = new MsonEvaluate(store);
|
||||
const mat = new MeshLambertMaterial();
|
||||
// mat.side = DoubleSide;
|
||||
const builder = new ThreeBuilder(mat);
|
||||
|
||||
await fillStoreFromFilesystem(store, resolve(process.cwd(), 'inputs'));
|
||||
|
@ -27,41 +27,40 @@ import {
|
||||
Vec3,
|
||||
} from '../mson';
|
||||
import { isArrayOfArrays } from '../util/array-of-array';
|
||||
import { UVMapper } from './uv-mapper';
|
||||
import { UVMapper } from './uv';
|
||||
|
||||
export class ThreeBuilder {
|
||||
/**
|
||||
* This is used to rotate the plane to face the right direction.
|
||||
*/
|
||||
static planeFaceNormals: Record<MsonFace, Vector3> = {
|
||||
static normals: Record<MsonFace, Vector3> = {
|
||||
up: new Vector3(0, 1, 0),
|
||||
down: new Vector3(0, -1, 0),
|
||||
east: new Vector3(-1, 0, 0),
|
||||
west: new Vector3(1, 0, 0),
|
||||
east: new Vector3(1, 0, 0),
|
||||
west: new Vector3(-1, 0, 0),
|
||||
south: new Vector3(0, 0, 1),
|
||||
north: new Vector3(0, 0, -1),
|
||||
};
|
||||
|
||||
/**
|
||||
* This is used to correctly calculate the translation offset for the plane
|
||||
* in each axis.
|
||||
*/
|
||||
static planeFaceOffsetConversions: Record<
|
||||
static pocConvert: Record<
|
||||
MsonFace,
|
||||
(pos: Vector3, size: Vector2) => Vector3
|
||||
> = {
|
||||
up: (pos: Vector3, size: Vector2): Vector3 =>
|
||||
new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2),
|
||||
down: (pos: Vector3, size: Vector2): Vector3 =>
|
||||
new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2),
|
||||
east: (pos: Vector3, size: Vector2): Vector3 =>
|
||||
new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2),
|
||||
west: (pos: Vector3, size: Vector2): Vector3 =>
|
||||
new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2),
|
||||
south: (pos: Vector3, size: Vector2): Vector3 =>
|
||||
new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z),
|
||||
north: (pos: Vector3, size: Vector2): Vector3 =>
|
||||
new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z),
|
||||
up: function (pos: Vector3, size: Vector2): Vector3 {
|
||||
return new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2);
|
||||
},
|
||||
down: function (pos: Vector3, size: Vector2): Vector3 {
|
||||
return new Vector3(pos.x + size.x / 2, pos.y, pos.z + size.y / 2);
|
||||
},
|
||||
east: function (pos: Vector3, size: Vector2): Vector3 {
|
||||
return new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2);
|
||||
},
|
||||
west: function (pos: Vector3, size: Vector2): Vector3 {
|
||||
return new Vector3(pos.x, pos.y - size.y / 2, pos.z + size.x / 2);
|
||||
},
|
||||
south: function (pos: Vector3, size: Vector2): Vector3 {
|
||||
return new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z);
|
||||
},
|
||||
north: function (pos: Vector3, size: Vector2): Vector3 {
|
||||
return new Vector3(pos.x + size.x / 2, pos.y - size.y / 2, pos.z);
|
||||
},
|
||||
};
|
||||
|
||||
constructor(private readonly material: Material) {}
|
||||
@ -106,7 +105,7 @@ export class ThreeBuilder {
|
||||
|
||||
// Compound objects
|
||||
if (!component.type || component.type === 'mson:compound') {
|
||||
// mhm, go on ahead, nothing to see here
|
||||
// mhm, go on ahead
|
||||
}
|
||||
|
||||
if (
|
||||
@ -202,9 +201,7 @@ export class ThreeBuilder {
|
||||
else dilate.set(component.dilate, component.dilate, component.dilate);
|
||||
}
|
||||
|
||||
const offset = new Vector3().fromArray(
|
||||
(component.from as Vec3) || [0, 0, 0],
|
||||
);
|
||||
const offset = new Vector3().fromArray(component.from as Vec3);
|
||||
const halfSize = size.clone().divideScalar(2);
|
||||
|
||||
offset.setY(offset.y * -1);
|
||||
@ -225,8 +222,7 @@ export class ThreeBuilder {
|
||||
adjustedTranslate.z,
|
||||
);
|
||||
|
||||
// TODO: FIXME: this crap is to hack .toJSON() into including the entire geometry
|
||||
// instead of just the properties used to initialize it.
|
||||
// FIXME: hack toJSON
|
||||
(geometry as any).type = 'BufferGeometry';
|
||||
delete (geometry as any).parameters;
|
||||
|
||||
@ -288,8 +284,7 @@ export class ThreeBuilder {
|
||||
geometry = geometry.toNonIndexed() as CylinderGeometry;
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
// TODO: FIXME: this crap is to hack .toJSON() into including the entire geometry
|
||||
// instead of just the properties used to initialize it.
|
||||
// FIXME: hack toJSON
|
||||
(geometry as any).type = 'BufferGeometry';
|
||||
delete (geometry as any).parameters;
|
||||
|
||||
@ -309,27 +304,24 @@ export class ThreeBuilder {
|
||||
mirror?: boolean | [boolean, boolean],
|
||||
) {
|
||||
const planeGeom = new PlaneGeometry(size.x, size.y);
|
||||
let axisNormal = ThreeBuilder.planeFaceNormals[face];
|
||||
let axisNormal = ThreeBuilder.normals[face];
|
||||
pos.setY(pos.y * -1);
|
||||
const adjustedTranslate = ThreeBuilder.planeFaceOffsetConversions[face](
|
||||
pos,
|
||||
size,
|
||||
);
|
||||
const adjustedTranslate = ThreeBuilder.pocConvert[face](pos, size);
|
||||
planeGeom.lookAt(axisNormal);
|
||||
planeGeom.translate(
|
||||
-adjustedTranslate.x,
|
||||
adjustedTranslate.x,
|
||||
adjustedTranslate.y,
|
||||
adjustedTranslate.z,
|
||||
);
|
||||
|
||||
// TODO: FIXME: this crap is to hack .toJSON() into including the entire geometry
|
||||
// instead of just the properties used to initialize it.
|
||||
// FIXME: hack toJSON
|
||||
(planeGeom as any).type = 'BufferGeometry';
|
||||
delete (planeGeom as any).parameters;
|
||||
|
||||
UVMapper.mapPlanarUvs(face, size, planeGeom, texture, mirror);
|
||||
|
||||
const mesh = new Mesh(planeGeom, this.material);
|
||||
// mesh.position.copy(pos);
|
||||
mesh.name = face;
|
||||
parent.add(mesh);
|
||||
}
|
||||
@ -430,7 +422,7 @@ export class ThreeBuilder {
|
||||
if (component?.rotate) {
|
||||
rotate.fromArray(
|
||||
(component.rotate as Vec3).map((entry, index) =>
|
||||
MathUtils.degToRad(index !== 2 ? entry * -1 : entry),
|
||||
MathUtils.degToRad(index !== 1 ? entry * -1 : entry),
|
||||
),
|
||||
);
|
||||
}
|
||||
@ -440,7 +432,6 @@ export class ThreeBuilder {
|
||||
if (component?.pivot) {
|
||||
pos.fromArray(component.pivot as Vec3);
|
||||
}
|
||||
pos.setX(pos.x * -1);
|
||||
pos.setY(pos.y * -1);
|
||||
wrapper.position.copy(pos);
|
||||
wrapper.updateMatrix();
|
||||
|
@ -49,7 +49,6 @@ export class UVMapper {
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert coordinates relative to the texture to UVs.
|
||||
* @param sizeU Size of quad U
|
||||
* @param sizeV Size of quad V
|
||||
* @param txU Texture width
|
||||
@ -105,11 +104,6 @@ export class UVMapper {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return instructions on which UV offsets to use when unwrapping a box.
|
||||
* @param size Object size
|
||||
* @returns Box unwrap instructions
|
||||
*/
|
||||
static unwrapBox(size: Vector3) {
|
||||
const widths = UVMapper.boxFaceOrder.map(
|
||||
(item) => size[UVMapper.boxWidthSide[item]],
|
||||
@ -118,16 +112,14 @@ export class UVMapper {
|
||||
(item) => size[UVMapper.boxHeightSide[item]],
|
||||
);
|
||||
const layout: any = {
|
||||
// top row
|
||||
up: { x: 'west', y: 0 },
|
||||
down: { x: 'up', y: 0 },
|
||||
// bottom row
|
||||
|
||||
west: { x: 0, y: 'up' },
|
||||
south: { x: 'west', y: 'up' },
|
||||
east: { x: 'south', y: 'down' },
|
||||
north: { x: 'east', y: 'down' },
|
||||
};
|
||||
|
||||
Object.keys(layout).forEach((key) => {
|
||||
const entry = layout[key];
|
||||
if (typeof entry.x === 'string') {
|
||||
@ -140,7 +132,6 @@ export class UVMapper {
|
||||
entry.y = prev.y + heights[UVMapper.boxFaceOrder.indexOf(entry.y)];
|
||||
}
|
||||
});
|
||||
|
||||
return layout;
|
||||
}
|
||||
|
||||
@ -244,16 +235,12 @@ export class UVMapper {
|
||||
: [mirror, mirror]
|
||||
: [false, false];
|
||||
|
||||
if (['up', 'down'].includes(face)) mirroring[0] = !mirroring[0];
|
||||
|
||||
for (let i = 0; i < index!.count; i += 3) {
|
||||
const triIndex = Math.ceil((i / 6) % 1);
|
||||
const sizeU = size[UVMapper.planeWidthSide[face]];
|
||||
const sizeV = size[UVMapper.planeHeightSide[face]];
|
||||
|
||||
let finalU = textureOffsetU;
|
||||
let finalV = textureOffsetV;
|
||||
|
||||
const faceCoords = UVMapper.uvOffsetConvert(
|
||||
sizeU,
|
||||
sizeV,
|
||||
@ -261,7 +248,7 @@ export class UVMapper {
|
||||
textureHeight,
|
||||
finalU,
|
||||
finalV,
|
||||
mirroring[0],
|
||||
!mirroring[0],
|
||||
mirroring[1],
|
||||
);
|
||||
|
Loading…
Reference in New Issue
Block a user