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Evert Prants 2023-09-16 22:16:14 +03:00
commit d028f55d67
Signed by: evert
GPG Key ID: 1688DA83D222D0B5
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node_modules/
dist/

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{
"semi": true,
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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
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if you want it, that you can change the software or use pieces of it
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To protect your rights, we need to make restrictions that forbid
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We protect your rights with two steps: (1) copyright the software, and
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
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is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
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a) You must cause the modified files to carry prominent notices
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b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
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when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
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the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
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In addition, mere aggregation of another work not based on the Program
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a) Accompany it with the complete corresponding machine-readable
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This section is intended to make thoroughly clear what is believed to
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certain countries either by patents or by copyrighted interfaces, the
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may add an explicit geographical distribution limitation excluding
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NO WARRANTY
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{description}
Copyright (C) {year} {fullname}
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
{signature of Ty Coon}, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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# Node WS1080/WH1080 weather station data puller
This class can be used to pull data from the mentioned weather stations indoor unit via USB.
Ported to node.js from https://github.com/shaneHowearth/Dream-Link-WH1080-Weather-Station (python). This is a port of a port!
## Try it out!
1. Plug in your weather station.
2. If on Linux, make sure you have setup the udev rules (documented in `src/ws1080.ts`).
3. `npm install`
4. `npx ts-node src/test`
If everything goes right, you should get JSON data in console.

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11
package.json Normal file
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{
"name": "ws1080usb",
"private": true,
"dependencies": {
"usb": "^2.10.0"
},
"devDependencies": {
"ts-node": "^10.9.1",
"typescript": "^5.2.2"
}
}

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export * from './ws1080';

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import WS1080 from './ws1080';
async function test() {
const station = WS1080.fromDevice();
const data = await station.read();
console.log(data);
station.close();
}
test().catch(console.error);

271
src/ws1080.ts Normal file
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import { getDeviceList, Device, Interface, InEndpoint } from 'usb';
const MAX_RAIN_JUMP = 10;
const WIND_DIRS = [
'N',
'NNE',
'NE',
'ENE',
'E',
'ESE',
'SE',
'SSE',
'S',
'SSW',
'SW',
'WSW',
'W',
'WNW',
'NW',
'NNW',
];
/**
* Model Dreamlink WH1080/WS1080
*
* This is a Node.js port of
* https://github.com/shaneHowearth/Dream-Link-WH1080-Weather-Station
*
* If running Ubuntu and getting permissions errors,
* follow the advice given here http://ubuntuforums.org/showthread.php?t=901891
*
* I found the GROUPS portion was REQUIRED on one machine, set it to an appropriate group for
* your system.
*
* `/etc/udev/rules.d/41-weather-device.rules`
*
* `SUBSYSTEM=="usb", ENV{DEVTYPE}=="usb_device",SYSFS{idVendor}=="1941" , SYSFS{idProduct}=="8021", MODE="0666", GROUPS="shane"`
*
* OTOH my second machine requires these rules:
* `SUBSYSTEM=="usb", ENV{DEVTYPE}=="usb_device",ATTR{idVendor}=="1941" , ATTR{idProduct}=="8021", MODE="0666", OWNER="shane"`
*
* Run `sudo udevadm control --reload-rules && sudo udevadm trigger` to reload the rules.
*
* Then remove your device from your machine and plug it back in again
*/
class WS1080 {
private previousRain = 0;
constructor(private device: Device, private dInterface: Interface) {}
/**
* Open USB device.
* @param vendor Vendor ID
* @param product Product ID
* @returns USB device and interface
*/
static fromDevice(vendor = 0x1941, product = 0x8021) {
const devices = getDeviceList();
const device = devices.find(
(dev) =>
dev.deviceDescriptor.idVendor === vendor &&
dev.deviceDescriptor.idProduct === product
);
if (!device) {
throw new Error('Device not found');
}
device.open();
const iface = device.interface(0);
// If we don't detach the kernel driver we get I/O errors
if (iface.isKernelDriverActive()) {
iface.detachKernelDriver();
}
iface.claim();
device.timeout = 500;
return new WS1080(device, iface);
}
/**
* Read a block of data from the specified device, starting at the given offset.
* @param device USB
* @param iface USB Interface
* @param offset Byte offset
* @returns Buffer
*/
static async readBlock(device: Device, iface: Interface, offset: number) {
const least_significant_bit = offset & 0xff;
const most_significant_bit = (offset >> 8) & 0xff;
// Construct a binary message
const buffer = Buffer.from([
0xa1,
most_significant_bit,
least_significant_bit,
32,
0xa1,
most_significant_bit,
least_significant_bit,
32,
]);
// Send the binary message to the device via control transfer
await new Promise<number | Buffer | undefined>((resolve, reject) =>
device.controlTransfer(0x21, 0x09, 0x200, 0, buffer, (err, buf) =>
err ? reject(err) : resolve(buf)
)
);
// Read the response from the IN endpoint
return new Promise<Buffer | undefined>((resolve, reject) => {
const endpoint = iface.endpoints.find(
(endpoint) => endpoint.address === 0x81
) as InEndpoint;
if (!endpoint) return reject('Correct IN endpoint was not found');
endpoint.transfer(32, (err, buf) => (err ? reject(err) : resolve(buf)));
});
}
/**
* Using the supplied temperature and humidity calculate the dew point
* From Wikipedia: The dew point is the temperature at which the water vapor
* in a sample of air at constant barometric pressure condenses into liquid
* water at the same rate at which it evaporates. At temperatures below
* the dew point, water will leave the air. The condensed water is called dew
* when it forms on a solid surface. The condensed water is called either fog
* or a cloud, depending on its altitude, when it forms in the air.
* @param temperature - Temperature
* @param humidity - Humidity
* @returns dew point
*/
static dewPoint(temperature: number, humidity: number) {
humidity /= 100.0;
const gamma =
(17.271 * temperature) / (237.7 + temperature) + Math.log(humidity);
return (237.7 * gamma) / (17.271 - gamma);
}
/**
* Return wind chill temp based on temperature & wind speed.
*
* Using the supplied temperature and wind speed calculate the wind chill
* factor.
*
* From Wikipedia: Wind-chill or windchill, (popularly wind chill factor) is
* the perceived decrease in air temperature felt by the body on exposed skin
* due to the flow of air.
*
* @param temperature Temperature
* @param wind Wind speed
* @returns Wind chill temperature
*/
static windChill(temperature: number, wind: number) {
const wind_kph = 3.6 * wind;
// Low wind speed, or high temperature, negates any perceived wind chill
if (wind_kph <= 4.8 || temperature > 10.0) return temperature;
const wct =
13.12 +
0.6215 * temperature -
11.37 * wind_kph ** 0.16 +
0.3965 * temperature * wind_kph ** 0.16;
// Return the lower of temperature or wind chill temperature
if (wct < temperature) return wct;
else return temperature;
}
/**
* Read weather data from WS1080
* @returns Weather data
*/
async read() {
const block = await WS1080.readBlock(this.device, this.dInterface, 0);
if (!block) throw new Error('No data returned for request.');
if (block[0] !== 0x55)
throw new Error('Invalid data returned for request.');
const offset = block.subarray(30, 32).readUint16LE();
const currentBlock = await WS1080.readBlock(
this.device,
this.dInterface,
offset
);
if (!currentBlock) throw new Error('No data returned for request.');
// Indoor information
const indoorHumidity = currentBlock[1];
let tlsb = currentBlock[2];
let tmsb = currentBlock[3] & 0x7f;
let tsign = currentBlock[3] >> 7;
let indoorTemperature = (tmsb * 256 + tlsb) * 0.1;
// Check if temperature is less than zero
if (tsign) indoorTemperature *= -1;
// Outdoor information
const outdoorHumidity = currentBlock[4];
tlsb = currentBlock[5];
tmsb = currentBlock[6] & 0x7f;
tsign = currentBlock[6] >> 7;
let outdoorTemperature = (tmsb * 256 + tlsb) * 0.1;
// Check if temperature is less than zero
if (tsign) outdoorTemperature *= -1;
// Bytes 8 and 9 when combined create an unsigned short int
// that we multiply by 0.1 to find the absolute pressure
const absPressure = currentBlock.subarray(7, 9).readUint16LE() * 0.1;
const wind = currentBlock[9];
const gust = currentBlock[10];
const windExtra = currentBlock[11];
const windDir = currentBlock[12];
const windDirection = WIND_DIRS[windDir];
// Bytes 14 and 15 when combined create an unsigned short int
// that we multiply by 0.3 to find the total rain
let totalRain = currentBlock.subarray(13, 15).readUint16LE() * 0.3;
// Calculate wind speeds
const windSpeed = (wind + ((windExtra & 0x0f) << 8)) * 0.38; // Was 0.1
const gustSpeed = (gust + ((windExtra & 0xf0) << 4)) * 0.38; // Was 0.1
const outdoorDewPoint = WS1080.dewPoint(
outdoorTemperature,
outdoorHumidity
);
const windChillTemp = WS1080.windChill(outdoorTemperature, windSpeed);
// Calculate rainfall rates
if (this.previousRain === 0) this.previousRain = totalRain;
let rainDiff = totalRain - this.previousRain;
if (rainDiff > MAX_RAIN_JUMP) {
// Filter rainfall spikes
rainDiff = 0;
totalRain = this.previousRain;
}
this.previousRain = totalRain;
// Return the data! Finally!
return {
indoorHumidity,
outdoorHumidity,
indoorTemperature,
outdoorTemperature,
outdoorDewPoint,
windChillTemp,
windSpeed,
gustSpeed,
windDirection,
rainDiff,
totalRain,
absPressure,
};
}
close() {
this.device.close();
}
}
export default WS1080;

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tsconfig.json Normal file
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{
"compilerOptions": {
/* Visit https://aka.ms/tsconfig to read more about this file */
/* Projects */
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
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// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
/* Language and Environment */
"target": "es2016", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
// "jsx": "preserve", /* Specify what JSX code is generated. */
// "experimentalDecorators": true, /* Enable experimental support for legacy experimental decorators. */
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
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// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
/* Modules */
"module": "commonjs", /* Specify what module code is generated. */
// "rootDir": "./", /* Specify the root folder within your source files. */
// "moduleResolution": "node10", /* Specify how TypeScript looks up a file from a given module specifier. */
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
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"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
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// "removeComments": true, /* Disable emitting comments. */
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