68 lines
1.5 KiB
Lua
68 lines
1.5 KiB
Lua
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-- Example entity that builds
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mobs:register_mob("npcbuildqueue:building_npc", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = false,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "mobs_character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_npc.png"},
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{"mobs_npc2.png"}, -- female by nuttmeg20
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},
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child_texture = {
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{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
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},
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makes_footstep_sound = true,
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sounds = {},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:wood", chance = 1, min = 1, max = 3},
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{name = "default:apple", chance = 2, min = 1, max = 2},
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{name = "default:axe_stone", chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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view_range = 15,
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owner = "",
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fear_height = 3,
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219,
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},
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on_rightclick = function(self, clicker)
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if self.order == "build" then
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return
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end
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local pos = self.object:get_pos()
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nbq.build_schematic(self, nbq.modpath .. "/schematics/house.meta.conf",
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vector.add(pos, {x = 1, y = 0, z = 1}), "0", 0)
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end,
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do_custom = nbq.build_process,
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})
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mobs:register_egg("npcbuildqueue:building_npc", "Building NPC", "default_brick.png", 1)
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