osb/source/frontend/StarVoice.hpp

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#ifndef STAR_VOICE_HPP
#define STAR_VOICE_HPP
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#include "StarJson.hpp"
#include "StarBiMap.hpp"
#include "StarException.hpp"
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#include "StarGameTypes.hpp"
#include "StarMaybe.hpp"
#include "StarApplicationController.hpp"
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struct OpusDecoder;
typedef std::unique_ptr<OpusDecoder, void(*)(OpusDecoder*)> OpusDecoderPtr;
struct OpusEncoder;
typedef std::unique_ptr<OpusEncoder, void(*)(OpusEncoder*)> OpusEncoderPtr;
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namespace Star {
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STAR_EXCEPTION(VoiceException, StarException);
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enum class VoiceInputMode : uint8_t { VoiceActivity, PushToTalk };
extern EnumMap<VoiceInputMode> const VoiceInputModeNames;
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enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
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STAR_CLASS(Voice);
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STAR_CLASS(ApplicationController);
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class Voice {
public:
// Individual speakers are represented by their connection ID.
typedef ConnectionId SpeakerId;
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struct Speaker {
SpeakerId speakerId = 0;
EntityId entityId = 0;
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Vec2F position = Vec2F();
String name = "Unnamed";
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OpusDecoderPtr decoderMono;
OpusDecoderPtr decoderStereo;
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atomic<bool> active = false;
atomic<float> currentLoudness = 0.0f;
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1.0f);
Speaker(SpeakerId speakerId);
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};
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typedef std::shared_ptr<Speaker> SpeakerPtr;
// Get pointer to the singleton Voice instance, if it exists. Otherwise,
// returns nullptr.
static Voice* singletonPtr();
// Gets reference to Voice singleton, throws VoiceException if root
// is not initialized.
static Voice& singleton();
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Voice(ApplicationControllerPtr appController);
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~Voice();
Voice(Voice const&) = delete;
Voice& operator=(Voice const&) = delete;
void load(Json const& config);
Json save() const;
// Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
SpeakerPtr speaker(SpeakerId speakerId);
// Called to mix voice audio with the game.
void mix(int16_t* buffer, size_t frames, unsigned channels);
typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
inline int encoderChannels() const {
return m_channelMode == VoiceChannelMode::Mono ? 1 : 2;
}
private:
static Voice* s_singleton;
static OpusDecoder* createDecoder(int channels);
static OpusEncoder* createEncoder(int channels);
void resetEncoder();
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void openDevice();
void closeDevice();
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SpeakerId m_speakerId = 0;
SpeakerPtr m_clientSpeaker;
HashMap<SpeakerId, SpeakerPtr> m_speakers;
HashSet<SpeakerPtr> m_activeSpeakers;
OpusEncoderPtr m_encoder;
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bool m_deviceOpen = false;
Maybe<String> m_deviceName;
VoiceInputMode m_inputMode;
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VoiceChannelMode m_channelMode;
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ApplicationControllerPtr m_applicationController;
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};
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}
#endif