osb/assets/opensb/rendering/effects/interface.config

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{
"blitFrameBuffer" : "main",
"effectParameters" : {
"vertexRounding" : {
"type" : "bool",
"default" : false,
"uniform" : "vertexRounding"
}
},
"effectTextures" : {},
"effectShaders" : {
"vertex" : "interface.vert",
"fragment" : "interface.frag"
}
}