100 lines
3.7 KiB
C
100 lines
3.7 KiB
C
|
//============ Copyright (c) Valve Corporation, All rights reserved. ============
|
||
|
|
||
|
#ifndef ISTEAMREMOTEPLAY_H
|
||
|
#define ISTEAMREMOTEPLAY_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "steam_api_common.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: The form factor of a device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum ESteamDeviceFormFactor
|
||
|
{
|
||
|
k_ESteamDeviceFormFactorUnknown = 0,
|
||
|
k_ESteamDeviceFormFactorPhone = 1,
|
||
|
k_ESteamDeviceFormFactorTablet = 2,
|
||
|
k_ESteamDeviceFormFactorComputer = 3,
|
||
|
k_ESteamDeviceFormFactorTV = 4,
|
||
|
k_ESteamDeviceFormFactorVRHeadset = 5,
|
||
|
};
|
||
|
|
||
|
// Steam Remote Play session ID
|
||
|
typedef uint32 RemotePlaySessionID_t;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Functions to provide information about Steam Remote Play sessions
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class ISteamRemotePlay
|
||
|
{
|
||
|
public:
|
||
|
// Get the number of currently connected Steam Remote Play sessions
|
||
|
virtual uint32 GetSessionCount() = 0;
|
||
|
|
||
|
// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
|
||
|
virtual RemotePlaySessionID_t GetSessionID( int iSessionIndex ) = 0;
|
||
|
|
||
|
// Get the SteamID of the connected user
|
||
|
virtual CSteamID GetSessionSteamID( RemotePlaySessionID_t unSessionID ) = 0;
|
||
|
|
||
|
// Get the name of the session client device
|
||
|
// This returns NULL if the sessionID is not valid
|
||
|
virtual const char *GetSessionClientName( RemotePlaySessionID_t unSessionID ) = 0;
|
||
|
|
||
|
// Get the form factor of the session client device
|
||
|
virtual ESteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID ) = 0;
|
||
|
|
||
|
// Get the resolution, in pixels, of the session client device
|
||
|
// This is set to 0x0 if the resolution is not available
|
||
|
virtual bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
|
||
|
|
||
|
// Start Remote Play Together and optionally show the UI in the overlay
|
||
|
// This returns false if Remote Play Together can't be started or your game is not configured for Remote Play Together
|
||
|
virtual bool BStartRemotePlayTogether( bool bShowOverlay = true ) = 0;
|
||
|
|
||
|
// Invite a friend to Remote Play Together, or create a guest invite if steamIDFriend is empty
|
||
|
// This will automatically start Remote Play Together if it hasn't already been started
|
||
|
// This returns false if the invite can't be sent or your game is not configured for Remote Play Together
|
||
|
virtual bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend ) = 0;
|
||
|
};
|
||
|
|
||
|
#define STEAMREMOTEPLAY_INTERFACE_VERSION "STEAMREMOTEPLAY_INTERFACE_VERSION002"
|
||
|
|
||
|
// Global interface accessor
|
||
|
inline ISteamRemotePlay *SteamRemotePlay();
|
||
|
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamRemotePlay *, SteamRemotePlay, STEAMREMOTEPLAY_INTERFACE_VERSION );
|
||
|
|
||
|
// callbacks
|
||
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
|
#pragma pack( push, 4 )
|
||
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
|
#pragma pack( push, 8 )
|
||
|
#else
|
||
|
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
||
|
#endif
|
||
|
|
||
|
|
||
|
STEAM_CALLBACK_BEGIN( SteamRemotePlaySessionConnected_t, k_iSteamRemotePlayCallbacks + 1 )
|
||
|
STEAM_CALLBACK_MEMBER( 0, RemotePlaySessionID_t, m_unSessionID )
|
||
|
STEAM_CALLBACK_END( 0 )
|
||
|
|
||
|
|
||
|
STEAM_CALLBACK_BEGIN( SteamRemotePlaySessionDisconnected_t, k_iSteamRemotePlayCallbacks + 2 )
|
||
|
STEAM_CALLBACK_MEMBER( 0, RemotePlaySessionID_t, m_unSessionID )
|
||
|
STEAM_CALLBACK_END( 0 )
|
||
|
|
||
|
|
||
|
STEAM_CALLBACK_BEGIN( SteamRemotePlayTogetherGuestInvite_t, k_iSteamRemotePlayCallbacks + 3 )
|
||
|
STEAM_CALLBACK_MEMBER_ARRAY( 0, char, m_szConnectURL, 1024 )
|
||
|
STEAM_CALLBACK_END( 0 )
|
||
|
|
||
|
|
||
|
#pragma pack( pop )
|
||
|
|
||
|
|
||
|
#endif // #define ISTEAMREMOTEPLAY_H
|