osb/assets/opensb/rendering/default.frag

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2023-06-29 19:55:41 +00:00
#version 110
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform sampler2D texture3;
varying vec2 fragmentTextureCoordinate;
varying float fragmentTextureIndex;
varying vec4 fragmentColor;
void main() {
vec4 texColor;
if (fragmentTextureIndex > 2.9) {
texColor = texture2D(texture3, fragmentTextureCoordinate);
} else if (fragmentTextureIndex > 1.9) {
texColor = texture2D(texture2, fragmentTextureCoordinate);
} else if (fragmentTextureIndex > 0.9) {
texColor = texture2D(texture1, fragmentTextureCoordinate);
} else {
texColor = texture2D(texture0, fragmentTextureCoordinate);
}
if (texColor.a <= 0.0)
discard;
gl_FragColor = texColor * fragmentColor;
}