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//====== Copyright Valve Corporation, All rights reserved. ====================
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//
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// Purpose: Header for "flat" SteamAPI. Use this for binding to other languages.
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// This file is auto-generated, do not edit it.
//
//=============================================================================
# ifndef STEAMAPIFLAT_H
# define STEAMAPIFLAT_H
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# include "steam/steam_api.h"
# include "steam/isteamgameserver.h"
# include "steam/isteamgameserverstats.h"
typedef uint64 uint64_steamid ; // Used when passing or returning CSteamID
typedef uint64 uint64_gameid ; // Used when passing or return CGameID
// ISteamClient
S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe ( ISteamClient * self ) ;
S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe ( ISteamClient * self , HSteamPipe hSteamPipe ) ;
S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser ( ISteamClient * self , HSteamPipe hSteamPipe ) ;
S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser ( ISteamClient * self , HSteamPipe * phSteamPipe , EAccountType eAccountType ) ;
S_API void SteamAPI_ISteamClient_ReleaseUser ( ISteamClient * self , HSteamPipe hSteamPipe , HSteamUser hUser ) ;
S_API ISteamUser * SteamAPI_ISteamClient_GetISteamUser ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API void SteamAPI_ISteamClient_SetLocalIPBinding ( ISteamClient * self , const SteamIPAddress_t & unIP , uint16 usPort ) ;
S_API ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils ( ISteamClient * self , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamApps * SteamAPI_ISteamClient_GetISteamApps ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamGameSearch * SteamAPI_ISteamClient_GetISteamGameSearch ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount ( ISteamClient * self ) ;
S_API void SteamAPI_ISteamClient_SetWarningMessageHook ( ISteamClient * self , SteamAPIWarningMessageHook_t pFunction ) ;
S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed ( ISteamClient * self ) ;
S_API ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamController * SteamAPI_ISteamClient_GetISteamController ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamParentalSettings * SteamAPI_ISteamClient_GetISteamParentalSettings ( ISteamClient * self , HSteamUser hSteamuser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamInput * SteamAPI_ISteamClient_GetISteamInput ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamParties * SteamAPI_ISteamClient_GetISteamParties ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
S_API ISteamRemotePlay * SteamAPI_ISteamClient_GetISteamRemotePlay ( ISteamClient * self , HSteamUser hSteamUser , HSteamPipe hSteamPipe , const char * pchVersion ) ;
// ISteamUser
// A versioned accessor is exported by the library
S_API ISteamUser * SteamAPI_SteamUser_v023 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamUser(), but using this ensures that you are using a matching library.
inline ISteamUser * SteamAPI_SteamUser ( ) { return SteamAPI_SteamUser_v023 ( ) ; }
S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser ( ISteamUser * self ) ;
S_API bool SteamAPI_ISteamUser_BLoggedOn ( ISteamUser * self ) ;
S_API uint64_steamid SteamAPI_ISteamUser_GetSteamID ( ISteamUser * self ) ;
S_API int SteamAPI_ISteamUser_InitiateGameConnection_DEPRECATED ( ISteamUser * self , void * pAuthBlob , int cbMaxAuthBlob , uint64_steamid steamIDGameServer , uint32 unIPServer , uint16 usPortServer , bool bSecure ) ;
S_API void SteamAPI_ISteamUser_TerminateGameConnection_DEPRECATED ( ISteamUser * self , uint32 unIPServer , uint16 usPortServer ) ;
S_API void SteamAPI_ISteamUser_TrackAppUsageEvent ( ISteamUser * self , uint64_gameid gameID , int eAppUsageEvent , const char * pchExtraInfo ) ;
S_API bool SteamAPI_ISteamUser_GetUserDataFolder ( ISteamUser * self , char * pchBuffer , int cubBuffer ) ;
S_API void SteamAPI_ISteamUser_StartVoiceRecording ( ISteamUser * self ) ;
S_API void SteamAPI_ISteamUser_StopVoiceRecording ( ISteamUser * self ) ;
S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice ( ISteamUser * self , uint32 * pcbCompressed , uint32 * pcbUncompressed_Deprecated , uint32 nUncompressedVoiceDesiredSampleRate_Deprecated ) ;
S_API EVoiceResult SteamAPI_ISteamUser_GetVoice ( ISteamUser * self , bool bWantCompressed , void * pDestBuffer , uint32 cbDestBufferSize , uint32 * nBytesWritten , bool bWantUncompressed_Deprecated , void * pUncompressedDestBuffer_Deprecated , uint32 cbUncompressedDestBufferSize_Deprecated , uint32 * nUncompressBytesWritten_Deprecated , uint32 nUncompressedVoiceDesiredSampleRate_Deprecated ) ;
S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice ( ISteamUser * self , const void * pCompressed , uint32 cbCompressed , void * pDestBuffer , uint32 cbDestBufferSize , uint32 * nBytesWritten , uint32 nDesiredSampleRate ) ;
S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate ( ISteamUser * self ) ;
S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket ( ISteamUser * self , void * pTicket , int cbMaxTicket , uint32 * pcbTicket , const SteamNetworkingIdentity * pSteamNetworkingIdentity ) ;
S_API HAuthTicket SteamAPI_ISteamUser_GetAuthTicketForWebApi ( ISteamUser * self , const char * pchIdentity ) ;
S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession ( ISteamUser * self , const void * pAuthTicket , int cbAuthTicket , uint64_steamid steamID ) ;
S_API void SteamAPI_ISteamUser_EndAuthSession ( ISteamUser * self , uint64_steamid steamID ) ;
S_API void SteamAPI_ISteamUser_CancelAuthTicket ( ISteamUser * self , HAuthTicket hAuthTicket ) ;
S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp ( ISteamUser * self , uint64_steamid steamID , AppId_t appID ) ;
S_API bool SteamAPI_ISteamUser_BIsBehindNAT ( ISteamUser * self ) ;
S_API void SteamAPI_ISteamUser_AdvertiseGame ( ISteamUser * self , uint64_steamid steamIDGameServer , uint32 unIPServer , uint16 usPortServer ) ;
S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket ( ISteamUser * self , void * pDataToInclude , int cbDataToInclude ) ;
S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket ( ISteamUser * self , void * pTicket , int cbMaxTicket , uint32 * pcbTicket ) ;
S_API int SteamAPI_ISteamUser_GetGameBadgeLevel ( ISteamUser * self , int nSeries , bool bFoil ) ;
S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel ( ISteamUser * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL ( ISteamUser * self , const char * pchRedirectURL ) ;
S_API bool SteamAPI_ISteamUser_BIsPhoneVerified ( ISteamUser * self ) ;
S_API bool SteamAPI_ISteamUser_BIsTwoFactorEnabled ( ISteamUser * self ) ;
S_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying ( ISteamUser * self ) ;
S_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification ( ISteamUser * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUser_GetMarketEligibility ( ISteamUser * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUser_GetDurationControl ( ISteamUser * self ) ;
S_API bool SteamAPI_ISteamUser_BSetDurationControlOnlineState ( ISteamUser * self , EDurationControlOnlineState eNewState ) ;
// ISteamFriends
// A versioned accessor is exported by the library
S_API ISteamFriends * SteamAPI_SteamFriends_v017 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamFriends(), but using this ensures that you are using a matching library.
inline ISteamFriends * SteamAPI_SteamFriends ( ) { return SteamAPI_SteamFriends_v017 ( ) ; }
S_API const char * SteamAPI_ISteamFriends_GetPersonaName ( ISteamFriends * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName ( ISteamFriends * self , const char * pchPersonaName ) ;
S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState ( ISteamFriends * self ) ;
S_API int SteamAPI_ISteamFriends_GetFriendCount ( ISteamFriends * self , int iFriendFlags ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetFriendByIndex ( ISteamFriends * self , int iFriend , int iFriendFlags ) ;
S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed ( ISteamFriends * self , uint64_steamid steamIDFriend , FriendGameInfo_t * pFriendGameInfo ) ;
S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory ( ISteamFriends * self , uint64_steamid steamIDFriend , int iPersonaName ) ;
S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname ( ISteamFriends * self , uint64_steamid steamIDPlayer ) ;
S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount ( ISteamFriends * self ) ;
S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex ( ISteamFriends * self , int iFG ) ;
S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName ( ISteamFriends * self , FriendsGroupID_t friendsGroupID ) ;
S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount ( ISteamFriends * self , FriendsGroupID_t friendsGroupID ) ;
S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList ( ISteamFriends * self , FriendsGroupID_t friendsGroupID , CSteamID * pOutSteamIDMembers , int nMembersCount ) ;
S_API bool SteamAPI_ISteamFriends_HasFriend ( ISteamFriends * self , uint64_steamid steamIDFriend , int iFriendFlags ) ;
S_API int SteamAPI_ISteamFriends_GetClanCount ( ISteamFriends * self ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetClanByIndex ( ISteamFriends * self , int iClan ) ;
S_API const char * SteamAPI_ISteamFriends_GetClanName ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API const char * SteamAPI_ISteamFriends_GetClanTag ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts ( ISteamFriends * self , uint64_steamid steamIDClan , int * pnOnline , int * pnInGame , int * pnChatting ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts ( ISteamFriends * self , CSteamID * psteamIDClans , int cClansToRequest ) ;
S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource ( ISteamFriends * self , uint64_steamid steamIDSource ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetFriendFromSourceByIndex ( ISteamFriends * self , uint64_steamid steamIDSource , int iFriend ) ;
S_API bool SteamAPI_ISteamFriends_IsUserInSource ( ISteamFriends * self , uint64_steamid steamIDUser , uint64_steamid steamIDSource ) ;
S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking ( ISteamFriends * self , uint64_steamid steamIDUser , bool bSpeaking ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlay ( ISteamFriends * self , const char * pchDialog ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser ( ISteamFriends * self , const char * pchDialog , uint64_steamid steamID ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage ( ISteamFriends * self , const char * pchURL , EActivateGameOverlayToWebPageMode eMode ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore ( ISteamFriends * self , AppId_t nAppID , EOverlayToStoreFlag eFlag ) ;
S_API void SteamAPI_ISteamFriends_SetPlayedWith ( ISteamFriends * self , uint64_steamid steamIDUserPlayedWith ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog ( ISteamFriends * self , uint64_steamid steamIDLobby ) ;
S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API bool SteamAPI_ISteamFriends_RequestUserInformation ( ISteamFriends * self , uint64_steamid steamIDUser , bool bRequireNameOnly ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetClanOwner ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API int SteamAPI_ISteamFriends_GetClanOfficerCount ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetClanOfficerByIndex ( ISteamFriends * self , uint64_steamid steamIDClan , int iOfficer ) ;
S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions ( ISteamFriends * self ) ;
S_API bool SteamAPI_ISteamFriends_SetRichPresence ( ISteamFriends * self , const char * pchKey , const char * pchValue ) ;
S_API void SteamAPI_ISteamFriends_ClearRichPresence ( ISteamFriends * self ) ;
S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence ( ISteamFriends * self , uint64_steamid steamIDFriend , const char * pchKey ) ;
S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex ( ISteamFriends * self , uint64_steamid steamIDFriend , int iKey ) ;
S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API bool SteamAPI_ISteamFriends_InviteUserToGame ( ISteamFriends * self , uint64_steamid steamIDFriend , const char * pchConnectString ) ;
S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount ( ISteamFriends * self ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetCoplayFriend ( ISteamFriends * self , int iCoplayFriend ) ;
S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame ( ISteamFriends * self , uint64_steamid steamIDFriend ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API uint64_steamid SteamAPI_ISteamFriends_GetChatMemberByIndex ( ISteamFriends * self , uint64_steamid steamIDClan , int iUser ) ;
S_API bool SteamAPI_ISteamFriends_SendClanChatMessage ( ISteamFriends * self , uint64_steamid steamIDClanChat , const char * pchText ) ;
S_API int SteamAPI_ISteamFriends_GetClanChatMessage ( ISteamFriends * self , uint64_steamid steamIDClanChat , int iMessage , void * prgchText , int cchTextMax , EChatEntryType * peChatEntryType , CSteamID * psteamidChatter ) ;
S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin ( ISteamFriends * self , uint64_steamid steamIDClanChat , uint64_steamid steamIDUser ) ;
S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam ( ISteamFriends * self , uint64_steamid steamIDClanChat ) ;
S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam ( ISteamFriends * self , uint64_steamid steamIDClanChat ) ;
S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam ( ISteamFriends * self , uint64_steamid steamIDClanChat ) ;
S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages ( ISteamFriends * self , bool bInterceptEnabled ) ;
S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage ( ISteamFriends * self , uint64_steamid steamIDFriend , const char * pchMsgToSend ) ;
S_API int SteamAPI_ISteamFriends_GetFriendMessage ( ISteamFriends * self , uint64_steamid steamIDFriend , int iMessageID , void * pvData , int cubData , EChatEntryType * peChatEntryType ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount ( ISteamFriends * self , uint64_steamid steamID ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing ( ISteamFriends * self , uint64_steamid steamID ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList ( ISteamFriends * self , uint32 unStartIndex ) ;
S_API bool SteamAPI_ISteamFriends_IsClanPublic ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup ( ISteamFriends * self , uint64_steamid steamIDClan ) ;
S_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages ( ISteamFriends * self ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherInviteDialog ( ISteamFriends * self , uint64_steamid steamIDLobby ) ;
S_API bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser ( ISteamFriends * self , const char * pchProtocol ) ;
S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialogConnectString ( ISteamFriends * self , const char * pchConnectString ) ;
S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestEquippedProfileItems ( ISteamFriends * self , uint64_steamid steamID ) ;
S_API bool SteamAPI_ISteamFriends_BHasEquippedProfileItem ( ISteamFriends * self , uint64_steamid steamID , ECommunityProfileItemType itemType ) ;
S_API const char * SteamAPI_ISteamFriends_GetProfileItemPropertyString ( ISteamFriends * self , uint64_steamid steamID , ECommunityProfileItemType itemType , ECommunityProfileItemProperty prop ) ;
S_API uint32 SteamAPI_ISteamFriends_GetProfileItemPropertyUint ( ISteamFriends * self , uint64_steamid steamID , ECommunityProfileItemType itemType , ECommunityProfileItemProperty prop ) ;
// ISteamUtils
// A versioned accessor is exported by the library
S_API ISteamUtils * SteamAPI_SteamUtils_v010 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamUtils(), but using this ensures that you are using a matching library.
inline ISteamUtils * SteamAPI_SteamUtils ( ) { return SteamAPI_SteamUtils_v010 ( ) ; }
// A versioned accessor is exported by the library
S_API ISteamUtils * SteamAPI_SteamGameServerUtils_v010 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUtils(), but using this ensures that you are using a matching library.
inline ISteamUtils * SteamAPI_SteamGameServerUtils ( ) { return SteamAPI_SteamGameServerUtils_v010 ( ) ; }
S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive ( ISteamUtils * self ) ;
S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive ( ISteamUtils * self ) ;
S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse ( ISteamUtils * self ) ;
S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime ( ISteamUtils * self ) ;
S_API const char * SteamAPI_ISteamUtils_GetIPCountry ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_GetImageSize ( ISteamUtils * self , int iImage , uint32 * pnWidth , uint32 * pnHeight ) ;
S_API bool SteamAPI_ISteamUtils_GetImageRGBA ( ISteamUtils * self , int iImage , uint8 * pubDest , int nDestBufferSize ) ;
S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower ( ISteamUtils * self ) ;
S_API uint32 SteamAPI_ISteamUtils_GetAppID ( ISteamUtils * self ) ;
S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition ( ISteamUtils * self , ENotificationPosition eNotificationPosition ) ;
S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted ( ISteamUtils * self , SteamAPICall_t hSteamAPICall , bool * pbFailed ) ;
S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason ( ISteamUtils * self , SteamAPICall_t hSteamAPICall ) ;
S_API bool SteamAPI_ISteamUtils_GetAPICallResult ( ISteamUtils * self , SteamAPICall_t hSteamAPICall , void * pCallback , int cubCallback , int iCallbackExpected , bool * pbFailed ) ;
S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount ( ISteamUtils * self ) ;
S_API void SteamAPI_ISteamUtils_SetWarningMessageHook ( ISteamUtils * self , SteamAPIWarningMessageHook_t pFunction ) ;
S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent ( ISteamUtils * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature ( ISteamUtils * self , const char * szFileName ) ;
S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput ( ISteamUtils * self , EGamepadTextInputMode eInputMode , EGamepadTextInputLineMode eLineInputMode , const char * pchDescription , uint32 unCharMax , const char * pchExistingText ) ;
S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput ( ISteamUtils * self , char * pchText , uint32 cchText ) ;
S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR ( ISteamUtils * self ) ;
S_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset ( ISteamUtils * self , int nHorizontalInset , int nVerticalInset ) ;
S_API bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode ( ISteamUtils * self ) ;
S_API void SteamAPI_ISteamUtils_StartVRDashboard ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled ( ISteamUtils * self ) ;
S_API void SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled ( ISteamUtils * self , bool bEnabled ) ;
S_API bool SteamAPI_ISteamUtils_IsSteamChinaLauncher ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_InitFilterText ( ISteamUtils * self , uint32 unFilterOptions ) ;
S_API int SteamAPI_ISteamUtils_FilterText ( ISteamUtils * self , ETextFilteringContext eContext , uint64_steamid sourceSteamID , const char * pchInputMessage , char * pchOutFilteredText , uint32 nByteSizeOutFilteredText ) ;
S_API ESteamIPv6ConnectivityState SteamAPI_ISteamUtils_GetIPv6ConnectivityState ( ISteamUtils * self , ESteamIPv6ConnectivityProtocol eProtocol ) ;
S_API bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput ( ISteamUtils * self , EFloatingGamepadTextInputMode eKeyboardMode , int nTextFieldXPosition , int nTextFieldYPosition , int nTextFieldWidth , int nTextFieldHeight ) ;
S_API void SteamAPI_ISteamUtils_SetGameLauncherMode ( ISteamUtils * self , bool bLauncherMode ) ;
S_API bool SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput ( ISteamUtils * self ) ;
S_API bool SteamAPI_ISteamUtils_DismissGamepadTextInput ( ISteamUtils * self ) ;
// ISteamMatchmaking
// A versioned accessor is exported by the library
S_API ISteamMatchmaking * SteamAPI_SteamMatchmaking_v009 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmaking(), but using this ensures that you are using a matching library.
inline ISteamMatchmaking * SteamAPI_SteamMatchmaking ( ) { return SteamAPI_SteamMatchmaking_v009 ( ) ; }
S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount ( ISteamMatchmaking * self ) ;
S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame ( ISteamMatchmaking * self , int iGame , AppId_t * pnAppID , uint32 * pnIP , uint16 * pnConnPort , uint16 * pnQueryPort , uint32 * punFlags , uint32 * pRTime32LastPlayedOnServer ) ;
S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame ( ISteamMatchmaking * self , AppId_t nAppID , uint32 nIP , uint16 nConnPort , uint16 nQueryPort , uint32 unFlags , uint32 rTime32LastPlayedOnServer ) ;
S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame ( ISteamMatchmaking * self , AppId_t nAppID , uint32 nIP , uint16 nConnPort , uint16 nQueryPort , uint32 unFlags ) ;
S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList ( ISteamMatchmaking * self ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter ( ISteamMatchmaking * self , const char * pchKeyToMatch , const char * pchValueToMatch , ELobbyComparison eComparisonType ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter ( ISteamMatchmaking * self , const char * pchKeyToMatch , int nValueToMatch , ELobbyComparison eComparisonType ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter ( ISteamMatchmaking * self , const char * pchKeyToMatch , int nValueToBeCloseTo ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable ( ISteamMatchmaking * self , int nSlotsAvailable ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter ( ISteamMatchmaking * self , ELobbyDistanceFilter eLobbyDistanceFilter ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter ( ISteamMatchmaking * self , int cMaxResults ) ;
S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyByIndex ( ISteamMatchmaking * self , int iLobby ) ;
S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby ( ISteamMatchmaking * self , ELobbyType eLobbyType , int cMaxMembers ) ;
S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API void SteamAPI_ISteamMatchmaking_LeaveLobby ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , uint64_steamid steamIDInvitee ) ;
S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , int iMember ) ;
S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , const char * pchKey ) ;
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , const char * pchKey , const char * pchValue ) ;
S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , int iLobbyData , char * pchKey , int cchKeyBufferSize , char * pchValue , int cchValueBufferSize ) ;
S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , const char * pchKey ) ;
S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , uint64_steamid steamIDUser , const char * pchKey ) ;
S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , const char * pchKey , const char * pchValue ) ;
S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , const void * pvMsgBody , int cubMsgBody ) ;
S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , int iChatID , CSteamID * pSteamIDUser , void * pvData , int cubData , EChatEntryType * peChatEntryType ) ;
S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , uint32 unGameServerIP , uint16 unGameServerPort , uint64_steamid steamIDGameServer ) ;
S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , uint32 * punGameServerIP , uint16 * punGameServerPort , CSteamID * psteamIDGameServer ) ;
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , int cMaxMembers ) ;
S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , ELobbyType eLobbyType ) ;
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , bool bLobbyJoinable ) ;
S_API uint64_steamid SteamAPI_ISteamMatchmaking_GetLobbyOwner ( ISteamMatchmaking * self , uint64_steamid steamIDLobby ) ;
S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , uint64_steamid steamIDNewOwner ) ;
S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby ( ISteamMatchmaking * self , uint64_steamid steamIDLobby , uint64_steamid s teamIDLobbyDependent ) ;
// ISteamMatchmakingServerListResponse
S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded ( ISteamMatchmakingServerListResponse * self , HServerListRequest hRequest , int iServer ) ;
S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond ( ISteamMatchmakingServerListResponse * self , HServerListRequest hRequest , int iServer ) ;
S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete ( ISteamMatchmakingServerListResponse * self , HServerListRequest hRequest , EMatchMakingServerResponse response ) ;
// ISteamMatchmakingPingResponse
S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded ( ISteamMatchmakingPingResponse * self , gameserveritem_t & server ) ;
S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond ( ISteamMatchmakingPingResponse * self ) ;
// ISteamMatchmakingPlayersResponse
S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList ( ISteamMatchmakingPlayersResponse * self , const char * pchName , int nScore , float flTimePlayed ) ;
S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond ( ISteamMatchmakingPlayersResponse * self ) ;
S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete ( ISteamMatchmakingPlayersResponse * self ) ;
// ISteamMatchmakingRulesResponse
S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded ( ISteamMatchmakingRulesResponse * self , const char * pchRule , const char * pchValue ) ;
S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond ( ISteamMatchmakingRulesResponse * self ) ;
S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete ( ISteamMatchmakingRulesResponse * self ) ;
// ISteamMatchmakingServers
// A versioned accessor is exported by the library
S_API ISteamMatchmakingServers * SteamAPI_SteamMatchmakingServers_v002 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamMatchmakingServers(), but using this ensures that you are using a matching library.
inline ISteamMatchmakingServers * SteamAPI_SteamMatchmakingServers ( ) { return SteamAPI_SteamMatchmakingServers_v002 ( ) ; }
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList ( ISteamMatchmakingServers * self , AppId_t iApp , MatchMakingKeyValuePair_t * * ppchFilters , uint32 nFilters , ISteamMatchmakingServerListResponse * pRequestServersResponse ) ;
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList ( ISteamMatchmakingServers * self , AppId_t iApp , ISteamMatchmakingServerListResponse * pRequestServersResponse ) ;
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList ( ISteamMatchmakingServers * self , AppId_t iApp , MatchMakingKeyValuePair_t * * ppchFilters , uint32 nFilters , ISteamMatchmakingServerListResponse * pRequestServersResponse ) ;
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList ( ISteamMatchmakingServers * self , AppId_t iApp , MatchMakingKeyValuePair_t * * ppchFilters , uint32 nFilters , ISteamMatchmakingServerListResponse * pRequestServersResponse ) ;
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList ( ISteamMatchmakingServers * self , AppId_t iApp , MatchMakingKeyValuePair_t * * ppchFilters , uint32 nFilters , ISteamMatchmakingServerListResponse * pRequestServersResponse ) ;
S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList ( ISteamMatchmakingServers * self , AppId_t iApp , MatchMakingKeyValuePair_t * * ppchFilters , uint32 nFilters , ISteamMatchmakingServerListResponse * pRequestServersResponse ) ;
S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest ( ISteamMatchmakingServers * self , HServerListRequest hServerListRequest ) ;
S_API gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails ( ISteamMatchmakingServers * self , HServerListRequest hRequest , int iServer ) ;
S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery ( ISteamMatchmakingServers * self , HServerListRequest hRequest ) ;
S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery ( ISteamMatchmakingServers * self , HServerListRequest hRequest ) ;
S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing ( ISteamMatchmakingServers * self , HServerListRequest hRequest ) ;
S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount ( ISteamMatchmakingServers * self , HServerListRequest hRequest ) ;
S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer ( ISteamMatchmakingServers * self , HServerListRequest hRequest , int iServer ) ;
S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer ( ISteamMatchmakingServers * self , uint32 unIP , uint16 usPort , ISteamMatchmakingPingResponse * pRequestServersResponse ) ;
S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails ( ISteamMatchmakingServers * self , uint32 unIP , uint16 usPort , ISteamMatchmakingPlayersResponse * pRequestServersResponse ) ;
S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules ( ISteamMatchmakingServers * self , uint32 unIP , uint16 usPort , ISteamMatchmakingRulesResponse * pRequestServersResponse ) ;
S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery ( ISteamMatchmakingServers * self , HServerQuery hServerQuery ) ;
// ISteamGameSearch
// A versioned accessor is exported by the library
S_API ISteamGameSearch * SteamAPI_SteamGameSearch_v001 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameSearch(), but using this ensures that you are using a matching library.
inline ISteamGameSearch * SteamAPI_SteamGameSearch ( ) { return SteamAPI_SteamGameSearch_v001 ( ) ; }
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_AddGameSearchParams ( ISteamGameSearch * self , const char * pchKeyToFind , const char * pchValuesToFind ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SearchForGameWithLobby ( ISteamGameSearch * self , uint64_steamid steamIDLobby , int nPlayerMin , int nPlayerMax ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SearchForGameSolo ( ISteamGameSearch * self , int nPlayerMin , int nPlayerMax ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_AcceptGame ( ISteamGameSearch * self ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_DeclineGame ( ISteamGameSearch * self ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_RetrieveConnectionDetails ( ISteamGameSearch * self , uint64_steamid steamIDHost , char * pchConnectionDetails , int cubConnectionDetails ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_EndGameSearch ( ISteamGameSearch * self ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SetGameHostParams ( ISteamGameSearch * self , const char * pchKey , const char * pchValue ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SetConnectionDetails ( ISteamGameSearch * self , const char * pchConnectionDetails , int cubConnectionDetails ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_RequestPlayersForGame ( ISteamGameSearch * self , int nPlayerMin , int nPlayerMax , int nMaxTeamSize ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_HostConfirmGameStart ( ISteamGameSearch * self , uint64 ullUniqueGameID ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame ( ISteamGameSearch * self ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_SubmitPlayerResult ( ISteamGameSearch * self , uint64 ullUniqueGameID , uint64_steamid steamIDPlayer , EPlayerResult_t EPlayerResult ) ;
S_API EGameSearchErrorCode_t SteamAPI_ISteamGameSearch_EndGame ( ISteamGameSearch * self , uint64 ullUniqueGameID ) ;
// ISteamParties
// A versioned accessor is exported by the library
S_API ISteamParties * SteamAPI_SteamParties_v002 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamParties(), but using this ensures that you are using a matching library.
inline ISteamParties * SteamAPI_SteamParties ( ) { return SteamAPI_SteamParties_v002 ( ) ; }
S_API uint32 SteamAPI_ISteamParties_GetNumActiveBeacons ( ISteamParties * self ) ;
S_API PartyBeaconID_t SteamAPI_ISteamParties_GetBeaconByIndex ( ISteamParties * self , uint32 unIndex ) ;
S_API bool SteamAPI_ISteamParties_GetBeaconDetails ( ISteamParties * self , PartyBeaconID_t ulBeaconID , CSteamID * pSteamIDBeaconOwner , SteamPartyBeaconLocation_t * pLocation , char * pchMetadata , int cchMetadata ) ;
S_API SteamAPICall_t SteamAPI_ISteamParties_JoinParty ( ISteamParties * self , PartyBeaconID_t ulBeaconID ) ;
S_API bool SteamAPI_ISteamParties_GetNumAvailableBeaconLocations ( ISteamParties * self , uint32 * puNumLocations ) ;
S_API bool SteamAPI_ISteamParties_GetAvailableBeaconLocations ( ISteamParties * self , SteamPartyBeaconLocation_t * pLocationList , uint32 uMaxNumLocations ) ;
S_API SteamAPICall_t SteamAPI_ISteamParties_CreateBeacon ( ISteamParties * self , uint32 unOpenSlots , SteamPartyBeaconLocation_t * pBeaconLocation , const char * pchConnectString , const char * pchMetadata ) ;
S_API void SteamAPI_ISteamParties_OnReservationCompleted ( ISteamParties * self , PartyBeaconID_t ulBeacon , uint64_steamid steamIDUser ) ;
S_API void SteamAPI_ISteamParties_CancelReservation ( ISteamParties * self , PartyBeaconID_t ulBeacon , uint64_steamid steamIDUser ) ;
S_API SteamAPICall_t SteamAPI_ISteamParties_ChangeNumOpenSlots ( ISteamParties * self , PartyBeaconID_t ulBeacon , uint32 unOpenSlots ) ;
S_API bool SteamAPI_ISteamParties_DestroyBeacon ( ISteamParties * self , PartyBeaconID_t ulBeacon ) ;
S_API bool SteamAPI_ISteamParties_GetBeaconLocationData ( ISteamParties * self , SteamPartyBeaconLocation_t BeaconLocation , ESteamPartyBeaconLocationData eData , char * pchDataStringOut , int cchDataStringOut ) ;
// ISteamRemoteStorage
// A versioned accessor is exported by the library
S_API ISteamRemoteStorage * SteamAPI_SteamRemoteStorage_v016 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemoteStorage(), but using this ensures that you are using a matching library.
inline ISteamRemoteStorage * SteamAPI_SteamRemoteStorage ( ) { return SteamAPI_SteamRemoteStorage_v016 ( ) ; }
S_API bool SteamAPI_ISteamRemoteStorage_FileWrite ( ISteamRemoteStorage * self , const char * pchFile , const void * pvData , int32 cubData ) ;
S_API int32 SteamAPI_ISteamRemoteStorage_FileRead ( ISteamRemoteStorage * self , const char * pchFile , void * pvData , int32 cubDataToRead ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync ( ISteamRemoteStorage * self , const char * pchFile , const void * pvData , uint32 cubData ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync ( ISteamRemoteStorage * self , const char * pchFile , uint32 nOffset , uint32 cubToRead ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete ( ISteamRemoteStorage * self , SteamAPICall_t hReadCall , void * pvBuffer , uint32 cubToRead ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileForget ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileDelete ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms ( ISteamRemoteStorage * self , const char * pchFile , ERemoteStoragePlatform eRemoteStoragePlatform ) ;
S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk ( ISteamRemoteStorage * self , UGCFileWriteStreamHandle_t writeHandle , const void * pvData , int32 cubData ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose ( ISteamRemoteStorage * self , UGCFileWriteStreamHandle_t writeHandle ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel ( ISteamRemoteStorage * self , UGCFileWriteStreamHandle_t writeHandle ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FileExists ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms ( ISteamRemoteStorage * self , const char * pchFile ) ;
S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount ( ISteamRemoteStorage * self ) ;
S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize ( ISteamRemoteStorage * self , int iFile , int32 * pnFileSizeInBytes ) ;
S_API bool SteamAPI_ISteamRemoteStorage_GetQuota ( ISteamRemoteStorage * self , uint64 * pnTotalBytes , uint64 * puAvailableBytes ) ;
S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount ( ISteamRemoteStorage * self ) ;
S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp ( ISteamRemoteStorage * self ) ;
S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp ( ISteamRemoteStorage * self , bool bEnabled ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload ( ISteamRemoteStorage * self , UGCHandle_t hContent , uint32 unPriority ) ;
S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress ( ISteamRemoteStorage * self , UGCHandle_t hContent , int32 * pnBytesDownloaded , int32 * pnBytesExpected ) ;
S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails ( ISteamRemoteStorage * self , UGCHandle_t hContent , AppId_t * pnAppID , char * * ppchName , int32 * pnFileSizeInBytes , CSteamID * pSteamIDOwner ) ;
S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead ( ISteamRemoteStorage * self , UGCHandle_t hContent , void * pvData , int32 cubDataToRead , uint32 cOffset , EUGCReadAction eAction ) ;
S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount ( ISteamRemoteStorage * self ) ;
S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle ( ISteamRemoteStorage * self , int32 iCachedContent ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile ( ISteamRemoteStorage * self , const char * pchFile , const char * pchPreviewFile , AppId_t nConsumerAppId , const char * pchTitle , const char * pchDescription , ERemoteStoragePublishedFileVisibility eVisibility , SteamParamStringArray_t * pTags , EWorkshopFileType eWorkshopFileType ) ;
S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , const char * pchFile ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , const char * pchPreviewFile ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , const char * pchTitle ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , const char * pchDescription ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , ERemoteStoragePublishedFileVisibility eVisibility ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , SteamParamStringArray_t * pTags ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId , uint32 unMaxSecondsOld ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles ( ISteamRemoteStorage * self , uint32 unStartIndex ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles ( ISteamRemoteStorage * self , uint32 unStartIndex ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId ) ;
S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription ( ISteamRemoteStorage * self , PublishedFileUpdateHandle_t updateHandle , const char * pchChangeDescription ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId , bool bVoteUp ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles ( ISteamRemoteStorage * self , uint64_steamid steamId , uint32 unStartIndex , SteamParamStringArray_t * pRequiredTags , SteamParamStringArray_t * pExcludedTags ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo ( ISteamRemoteStorage * self , EWorkshopVideoProvider eVideoProvider , const char * pchVideoAccount , const char * pchVideoIdentifier , const char * pchPreviewFile , AppId_t nConsumerAppId , const char * pchTitle , const char * pchDescription , ERemoteStoragePublishedFileVisibility eVisibility , SteamParamStringArray_t * pTags ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction ( ISteamRemoteStorage * self , PublishedFileId_t unPublishedFileId , EWorkshopFileAction eAction ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction ( ISteamRemoteStorage * self , EWorkshopFileAction eAction , uint32 unStartIndex ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles ( ISteamRemoteStorage * self , EWorkshopEnumerationType eEnumerationType , uint32 unStartIndex , uint32 unCount , uint32 unDays , SteamParamStringArray_t * pTags , SteamParamStringArray_t * pUserTags ) ;
S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation ( ISteamRemoteStorage * self , UGCHandle_t hContent , const char * pchLocation , uint32 unPriority ) ;
S_API int32 SteamAPI_ISteamRemoteStorage_GetLocalFileChangeCount ( ISteamRemoteStorage * self ) ;
S_API const char * SteamAPI_ISteamRemoteStorage_GetLocalFileChange ( ISteamRemoteStorage * self , int iFile , ERemoteStorageLocalFileChange * pEChangeType , ERemoteStorageFilePathType * pEFilePathType ) ;
S_API bool SteamAPI_ISteamRemoteStorage_BeginFileWriteBatch ( ISteamRemoteStorage * self ) ;
S_API bool SteamAPI_ISteamRemoteStorage_EndFileWriteBatch ( ISteamRemoteStorage * self ) ;
// ISteamUserStats
// A versioned accessor is exported by the library
S_API ISteamUserStats * SteamAPI_SteamUserStats_v012 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamUserStats(), but using this ensures that you are using a matching library.
inline ISteamUserStats * SteamAPI_SteamUserStats ( ) { return SteamAPI_SteamUserStats_v012 ( ) ; }
S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats ( ISteamUserStats * self ) ;
S_API bool SteamAPI_ISteamUserStats_GetStatInt32 ( ISteamUserStats * self , const char * pchName , int32 * pData ) ;
S_API bool SteamAPI_ISteamUserStats_GetStatFloat ( ISteamUserStats * self , const char * pchName , float * pData ) ;
S_API bool SteamAPI_ISteamUserStats_SetStatInt32 ( ISteamUserStats * self , const char * pchName , int32 nData ) ;
S_API bool SteamAPI_ISteamUserStats_SetStatFloat ( ISteamUserStats * self , const char * pchName , float fData ) ;
S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat ( ISteamUserStats * self , const char * pchName , float flCountThisSession , double dSessionLength ) ;
S_API bool SteamAPI_ISteamUserStats_GetAchievement ( ISteamUserStats * self , const char * pchName , bool * pbAchieved ) ;
S_API bool SteamAPI_ISteamUserStats_SetAchievement ( ISteamUserStats * self , const char * pchName ) ;
S_API bool SteamAPI_ISteamUserStats_ClearAchievement ( ISteamUserStats * self , const char * pchName ) ;
S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime ( ISteamUserStats * self , const char * pchName , bool * pbAchieved , uint32 * punUnlockTime ) ;
S_API bool SteamAPI_ISteamUserStats_StoreStats ( ISteamUserStats * self ) ;
S_API int SteamAPI_ISteamUserStats_GetAchievementIcon ( ISteamUserStats * self , const char * pchName ) ;
S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute ( ISteamUserStats * self , const char * pchName , const char * pchKey ) ;
S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress ( ISteamUserStats * self , const char * pchName , uint32 nCurProgress , uint32 nMaxProgress ) ;
S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements ( ISteamUserStats * self ) ;
S_API const char * SteamAPI_ISteamUserStats_GetAchievementName ( ISteamUserStats * self , uint32 iAchievement ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats ( ISteamUserStats * self , uint64_steamid steamIDUser ) ;
S_API bool SteamAPI_ISteamUserStats_GetUserStatInt32 ( ISteamUserStats * self , uint64_steamid steamIDUser , const char * pchName , int32 * pData ) ;
S_API bool SteamAPI_ISteamUserStats_GetUserStatFloat ( ISteamUserStats * self , uint64_steamid steamIDUser , const char * pchName , float * pData ) ;
S_API bool SteamAPI_ISteamUserStats_GetUserAchievement ( ISteamUserStats * self , uint64_steamid steamIDUser , const char * pchName , bool * pbAchieved ) ;
S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime ( ISteamUserStats * self , uint64_steamid steamIDUser , const char * pchName , bool * pbAchieved , uint32 * punUnlockTime ) ;
S_API bool SteamAPI_ISteamUserStats_ResetAllStats ( ISteamUserStats * self , bool bAchievementsToo ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard ( ISteamUserStats * self , const char * pchLeaderboardName , ELeaderboardSortMethod eLeaderboardSortMethod , ELeaderboardDisplayType eLeaderboardDisplayType ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard ( ISteamUserStats * self , const char * pchLeaderboardName ) ;
S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard ) ;
S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard ) ;
S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard ) ;
S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard , ELeaderboardDataRequest eLeaderboardDataRequest , int nRangeStart , int nRangeEnd ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard , CSteamID * prgUsers , int cUsers ) ;
S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry ( ISteamUserStats * self , SteamLeaderboardEntries_t hSteamLeaderboardEntries , int index , LeaderboardEntry_t * pLeaderboardEntry , int32 * pDetails , int cDetailsMax ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard , ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod , int32 nScore , const int32 * pScoreDetails , int cScoreDetailsCount ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC ( ISteamUserStats * self , SteamLeaderboard_t hSteamLeaderboard , UGCHandle_t hUGC ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers ( ISteamUserStats * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages ( ISteamUserStats * self ) ;
S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo ( ISteamUserStats * self , char * pchName , uint32 unNameBufLen , float * pflPercent , bool * pbAchieved ) ;
S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo ( ISteamUserStats * self , int iIteratorPrevious , char * pchName , uint32 unNameBufLen , float * pflPercent , bool * pbAchieved ) ;
S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent ( ISteamUserStats * self , const char * pchName , float * pflPercent ) ;
S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats ( ISteamUserStats * self , int nHistoryDays ) ;
S_API bool SteamAPI_ISteamUserStats_GetGlobalStatInt64 ( ISteamUserStats * self , const char * pchStatName , int64 * pData ) ;
S_API bool SteamAPI_ISteamUserStats_GetGlobalStatDouble ( ISteamUserStats * self , const char * pchStatName , double * pData ) ;
S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryInt64 ( ISteamUserStats * self , const char * pchStatName , int64 * pData , uint32 cubData ) ;
S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble ( ISteamUserStats * self , const char * pchStatName , double * pData , uint32 cubData ) ;
S_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsInt32 ( ISteamUserStats * self , const char * pchName , int32 * pnMinProgress , int32 * pnMaxProgress ) ;
S_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsFloat ( ISteamUserStats * self , const char * pchName , float * pfMinProgress , float * pfMaxProgress ) ;
// ISteamApps
// A versioned accessor is exported by the library
S_API ISteamApps * SteamAPI_SteamApps_v008 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamApps(), but using this ensures that you are using a matching library.
inline ISteamApps * SteamAPI_SteamApps ( ) { return SteamAPI_SteamApps_v008 ( ) ; }
S_API bool SteamAPI_ISteamApps_BIsSubscribed ( ISteamApps * self ) ;
S_API bool SteamAPI_ISteamApps_BIsLowViolence ( ISteamApps * self ) ;
S_API bool SteamAPI_ISteamApps_BIsCybercafe ( ISteamApps * self ) ;
S_API bool SteamAPI_ISteamApps_BIsVACBanned ( ISteamApps * self ) ;
S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage ( ISteamApps * self ) ;
S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages ( ISteamApps * self ) ;
S_API bool SteamAPI_ISteamApps_BIsSubscribedApp ( ISteamApps * self , AppId_t appID ) ;
S_API bool SteamAPI_ISteamApps_BIsDlcInstalled ( ISteamApps * self , AppId_t appID ) ;
S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime ( ISteamApps * self , AppId_t nAppID ) ;
S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend ( ISteamApps * self ) ;
S_API int SteamAPI_ISteamApps_GetDLCCount ( ISteamApps * self ) ;
S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex ( ISteamApps * self , int iDLC , AppId_t * pAppID , bool * pbAvailable , char * pchName , int cchNameBufferSize ) ;
S_API void SteamAPI_ISteamApps_InstallDLC ( ISteamApps * self , AppId_t nAppID ) ;
S_API void SteamAPI_ISteamApps_UninstallDLC ( ISteamApps * self , AppId_t nAppID ) ;
S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey ( ISteamApps * self , AppId_t nAppID ) ;
S_API bool SteamAPI_ISteamApps_GetCurrentBetaName ( ISteamApps * self , char * pchName , int cchNameBufferSize ) ;
S_API bool SteamAPI_ISteamApps_MarkContentCorrupt ( ISteamApps * self , bool bMissingFilesOnly ) ;
S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots ( ISteamApps * self , AppId_t appID , DepotId_t * pvecDepots , uint32 cMaxDepots ) ;
S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir ( ISteamApps * self , AppId_t appID , char * pchFolder , uint32 cchFolderBufferSize ) ;
S_API bool SteamAPI_ISteamApps_BIsAppInstalled ( ISteamApps * self , AppId_t appID ) ;
S_API uint64_steamid SteamAPI_ISteamApps_GetAppOwner ( ISteamApps * self ) ;
S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam ( ISteamApps * self , const char * pchKey ) ;
S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress ( ISteamApps * self , AppId_t nAppID , uint64 * punBytesDownloaded , uint64 * punBytesTotal ) ;
S_API int SteamAPI_ISteamApps_GetAppBuildId ( ISteamApps * self ) ;
S_API void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys ( ISteamApps * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamApps_GetFileDetails ( ISteamApps * self , const char * pszFileName ) ;
S_API int SteamAPI_ISteamApps_GetLaunchCommandLine ( ISteamApps * self , char * pszCommandLine , int cubCommandLine ) ;
S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing ( ISteamApps * self ) ;
S_API bool SteamAPI_ISteamApps_BIsTimedTrial ( ISteamApps * self , uint32 * punSecondsAllowed , uint32 * punSecondsPlayed ) ;
S_API bool SteamAPI_ISteamApps_SetDlcContext ( ISteamApps * self , AppId_t nAppID ) ;
// ISteamNetworking
// A versioned accessor is exported by the library
S_API ISteamNetworking * SteamAPI_SteamNetworking_v006 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworking(), but using this ensures that you are using a matching library.
inline ISteamNetworking * SteamAPI_SteamNetworking ( ) { return SteamAPI_SteamNetworking_v006 ( ) ; }
// A versioned accessor is exported by the library
S_API ISteamNetworking * SteamAPI_SteamGameServerNetworking_v006 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworking(), but using this ensures that you are using a matching library.
inline ISteamNetworking * SteamAPI_SteamGameServerNetworking ( ) { return SteamAPI_SteamGameServerNetworking_v006 ( ) ; }
S_API bool SteamAPI_ISteamNetworking_SendP2PPacket ( ISteamNetworking * self , uint64_steamid steamIDRemote , const void * pubData , uint32 cubData , EP2PSend eP2PSendType , int nChannel ) ;
S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable ( ISteamNetworking * self , uint32 * pcubMsgSize , int nChannel ) ;
S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket ( ISteamNetworking * self , void * pubDest , uint32 cubDest , uint32 * pcubMsgSize , CSteamID * psteamIDRemote , int nChannel ) ;
S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser ( ISteamNetworking * self , uint64_steamid steamIDRemote ) ;
S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser ( ISteamNetworking * self , uint64_steamid steamIDRemote ) ;
S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser ( ISteamNetworking * self , uint64_steamid steamIDRemote , int nChannel ) ;
S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState ( ISteamNetworking * self , uint64_steamid steamIDRemote , P2PSessionState_t * pConnectionState ) ;
S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay ( ISteamNetworking * self , bool bAllow ) ;
S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket ( ISteamNetworking * self , int nVirtualP2PPort , SteamIPAddress_t nIP , uint16 nPort , bool bAllowUseOfPacketRelay ) ;
S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket ( ISteamNetworking * self , uint64_steamid steamIDTarget , int nVirtualPort , int nTimeoutSec , bool bAllowUseOfPacketRelay ) ;
S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket ( ISteamNetworking * self , SteamIPAddress_t nIP , uint16 nPort , int nTimeoutSec ) ;
S_API bool SteamAPI_ISteamNetworking_DestroySocket ( ISteamNetworking * self , SNetSocket_t hSocket , bool bNotifyRemoteEnd ) ;
S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket ( ISteamNetworking * self , SNetListenSocket_t hSocket , bool bNotifyRemoteEnd ) ;
S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket ( ISteamNetworking * self , SNetSocket_t hSocket , void * pubData , uint32 cubData , bool bReliable ) ;
S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket ( ISteamNetworking * self , SNetSocket_t hSocket , uint32 * pcubMsgSize ) ;
S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket ( ISteamNetworking * self , SNetSocket_t hSocket , void * pubDest , uint32 cubDest , uint32 * pcubMsgSize ) ;
S_API bool SteamAPI_ISteamNetworking_IsDataAvailable ( ISteamNetworking * self , SNetListenSocket_t hListenSocket , uint32 * pcubMsgSize , SNetSocket_t * phSocket ) ;
S_API bool SteamAPI_ISteamNetworking_RetrieveData ( ISteamNetworking * self , SNetListenSocket_t hListenSocket , void * pubDest , uint32 cubDest , uint32 * pcubMsgSize , SNetSocket_t * phSocket ) ;
S_API bool SteamAPI_ISteamNetworking_GetSocketInfo ( ISteamNetworking * self , SNetSocket_t hSocket , CSteamID * pSteamIDRemote , int * peSocketStatus , SteamIPAddress_t * punIPRemote , uint16 * punPortRemote ) ;
S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo ( ISteamNetworking * self , SNetListenSocket_t hListenSocket , SteamIPAddress_t * pnIP , uint16 * pnPort ) ;
S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType ( ISteamNetworking * self , SNetSocket_t hSocket ) ;
S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize ( ISteamNetworking * self , SNetSocket_t hSocket ) ;
// ISteamScreenshots
// A versioned accessor is exported by the library
S_API ISteamScreenshots * SteamAPI_SteamScreenshots_v003 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamScreenshots(), but using this ensures that you are using a matching library.
inline ISteamScreenshots * SteamAPI_SteamScreenshots ( ) { return SteamAPI_SteamScreenshots_v003 ( ) ; }
S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot ( ISteamScreenshots * self , void * pubRGB , uint32 cubRGB , int nWidth , int nHeight ) ;
S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary ( ISteamScreenshots * self , const char * pchFilename , const char * pchThumbnailFilename , int nWidth , int nHeight ) ;
S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot ( ISteamScreenshots * self ) ;
S_API void SteamAPI_ISteamScreenshots_HookScreenshots ( ISteamScreenshots * self , bool bHook ) ;
S_API bool SteamAPI_ISteamScreenshots_SetLocation ( ISteamScreenshots * self , ScreenshotHandle hScreenshot , const char * pchLocation ) ;
S_API bool SteamAPI_ISteamScreenshots_TagUser ( ISteamScreenshots * self , ScreenshotHandle hScreenshot , uint64_steamid steamID ) ;
S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile ( ISteamScreenshots * self , ScreenshotHandle hScreenshot , PublishedFileId_t unPublishedFileID ) ;
S_API bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked ( ISteamScreenshots * self ) ;
S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary ( ISteamScreenshots * self , EVRScreenshotType eType , const char * pchFilename , const char * pchVRFilename ) ;
// ISteamMusic
// A versioned accessor is exported by the library
S_API ISteamMusic * SteamAPI_SteamMusic_v001 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusic(), but using this ensures that you are using a matching library.
inline ISteamMusic * SteamAPI_SteamMusic ( ) { return SteamAPI_SteamMusic_v001 ( ) ; }
S_API bool SteamAPI_ISteamMusic_BIsEnabled ( ISteamMusic * self ) ;
S_API bool SteamAPI_ISteamMusic_BIsPlaying ( ISteamMusic * self ) ;
S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus ( ISteamMusic * self ) ;
S_API void SteamAPI_ISteamMusic_Play ( ISteamMusic * self ) ;
S_API void SteamAPI_ISteamMusic_Pause ( ISteamMusic * self ) ;
S_API void SteamAPI_ISteamMusic_PlayPrevious ( ISteamMusic * self ) ;
S_API void SteamAPI_ISteamMusic_PlayNext ( ISteamMusic * self ) ;
S_API void SteamAPI_ISteamMusic_SetVolume ( ISteamMusic * self , float flVolume ) ;
S_API float SteamAPI_ISteamMusic_GetVolume ( ISteamMusic * self ) ;
// ISteamMusicRemote
// A versioned accessor is exported by the library
S_API ISteamMusicRemote * SteamAPI_SteamMusicRemote_v001 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamMusicRemote(), but using this ensures that you are using a matching library.
inline ISteamMusicRemote * SteamAPI_SteamMusicRemote ( ) { return SteamAPI_SteamMusicRemote_v001 ( ) ; }
S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote ( ISteamMusicRemote * self , const char * pchName ) ;
S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName ( ISteamMusicRemote * self , const char * pchDisplayName ) ;
S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64 ( ISteamMusicRemote * self , void * pvBuffer , uint32 cbBufferLength ) ;
S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_EnableLooped ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_EnableQueue ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus ( ISteamMusicRemote * self , AudioPlayback_Status nStatus ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped ( ISteamMusicRemote * self , bool bValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume ( ISteamMusicRemote * self , float flValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable ( ISteamMusicRemote * self , bool bAvailable ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText ( ISteamMusicRemote * self , const char * pchText ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds ( ISteamMusicRemote * self , int nValue ) ;
S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt ( ISteamMusicRemote * self , void * pvBuffer , uint32 cbBufferLength ) ;
S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry ( ISteamMusicRemote * self , int nID , int nPosition , const char * pchEntryText ) ;
S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry ( ISteamMusicRemote * self , int nID ) ;
S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries ( ISteamMusicRemote * self ) ;
S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry ( ISteamMusicRemote * self , int nID , int nPosition , const char * pchEntryText ) ;
S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry ( ISteamMusicRemote * self , int nID ) ;
S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange ( ISteamMusicRemote * self ) ;
// ISteamHTTP
// A versioned accessor is exported by the library
S_API ISteamHTTP * SteamAPI_SteamHTTP_v003 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTTP(), but using this ensures that you are using a matching library.
inline ISteamHTTP * SteamAPI_SteamHTTP ( ) { return SteamAPI_SteamHTTP_v003 ( ) ; }
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// A versioned accessor is exported by the library
S_API ISteamHTTP * SteamAPI_SteamGameServerHTTP_v003 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerHTTP(), but using this ensures that you are using a matching library.
inline ISteamHTTP * SteamAPI_SteamGameServerHTTP ( ) { return SteamAPI_SteamGameServerHTTP_v003 ( ) ; }
S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest ( ISteamHTTP * self , EHTTPMethod eHTTPRequestMethod , const char * pchAbsoluteURL ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue ( ISteamHTTP * self , HTTPRequestHandle hRequest , uint64 ulContextValue ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout ( ISteamHTTP * self , HTTPRequestHandle hRequest , uint32 unTimeoutSeconds ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue ( ISteamHTTP * self , HTTPRequestHandle hRequest , const char * pchHeaderName , const char * pchHeaderValue ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter ( ISteamHTTP * self , HTTPRequestHandle hRequest , const char * pchParamName , const char * pchParamValue ) ;
S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest ( ISteamHTTP * self , HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle ) ;
S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse ( ISteamHTTP * self , HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle ) ;
S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest ( ISteamHTTP * self , HTTPRequestHandle hRequest ) ;
S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest ( ISteamHTTP * self , HTTPRequestHandle hRequest ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize ( ISteamHTTP * self , HTTPRequestHandle hRequest , const char * pchHeaderName , uint32 * unResponseHeaderSize ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue ( ISteamHTTP * self , HTTPRequestHandle hRequest , const char * pchHeaderName , uint8 * pHeaderValueBuffer , uint32 unBufferSize ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize ( ISteamHTTP * self , HTTPRequestHandle hRequest , uint32 * unBodySize ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData ( ISteamHTTP * self , HTTPRequestHandle hRequest , uint8 * pBodyDataBuffer , uint32 unBufferSize ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData ( ISteamHTTP * self , HTTPRequestHandle hRequest , uint32 cOffset , uint8 * pBodyDataBuffer , uint32 unBufferSize ) ;
S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest ( ISteamHTTP * self , HTTPRequestHandle hRequest ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct ( ISteamHTTP * self , HTTPRequestHandle hRequest , float * pflPercentOut ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody ( ISteamHTTP * self , HTTPRequestHandle hRequest , const char * pchContentType , uint8 * pubBody , uint32 unBodyLen ) ;
S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer ( ISteamHTTP * self , bool bAllowResponsesToModify ) ;
S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer ( ISteamHTTP * self , HTTPCookieContainerHandle hCookieContainer ) ;
S_API bool SteamAPI_ISteamHTTP_SetCookie ( ISteamHTTP * self , HTTPCookieContainerHandle hCookieContainer , const char * pchHost , const char * pchUrl , const char * pchCookie ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer ( ISteamHTTP * self , HTTPRequestHandle hRequest , HTTPCookieContainerHandle hCookieContainer ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo ( ISteamHTTP * self , HTTPRequestHandle hRequest , const char * pchUserAgentInfo ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate ( ISteamHTTP * self , HTTPRequestHandle hRequest , bool bRequireVerifiedCertificate ) ;
S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS ( ISteamHTTP * self , HTTPRequestHandle hRequest , uint32 unMilliseconds ) ;
S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut ( ISteamHTTP * self , HTTPRequestHandle hRequest , bool * pbWasTimedOut ) ;
// ISteamInput
// A versioned accessor is exported by the library
S_API ISteamInput * SteamAPI_SteamInput_v006 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamInput(), but using this ensures that you are using a matching library.
inline ISteamInput * SteamAPI_SteamInput ( ) { return SteamAPI_SteamInput_v006 ( ) ; }
S_API bool SteamAPI_ISteamInput_Init ( ISteamInput * self , bool bExplicitlyCallRunFrame ) ;
S_API bool SteamAPI_ISteamInput_Shutdown ( ISteamInput * self ) ;
S_API bool SteamAPI_ISteamInput_SetInputActionManifestFilePath ( ISteamInput * self , const char * pchInputActionManifestAbsolutePath ) ;
S_API void SteamAPI_ISteamInput_RunFrame ( ISteamInput * self , bool bReservedValue ) ;
S_API bool SteamAPI_ISteamInput_BWaitForData ( ISteamInput * self , bool bWaitForever , uint32 unTimeout ) ;
S_API bool SteamAPI_ISteamInput_BNewDataAvailable ( ISteamInput * self ) ;
S_API int SteamAPI_ISteamInput_GetConnectedControllers ( ISteamInput * self , InputHandle_t * handlesOut ) ;
S_API void SteamAPI_ISteamInput_EnableDeviceCallbacks ( ISteamInput * self ) ;
S_API void SteamAPI_ISteamInput_EnableActionEventCallbacks ( ISteamInput * self , SteamInputActionEventCallbackPointer pCallback ) ;
S_API InputActionSetHandle_t SteamAPI_ISteamInput_GetActionSetHandle ( ISteamInput * self , const char * pszActionSetName ) ;
S_API void SteamAPI_ISteamInput_ActivateActionSet ( ISteamInput * self , InputHandle_t inputHandle , InputActionSetHandle_t actionSetHandle ) ;
S_API InputActionSetHandle_t SteamAPI_ISteamInput_GetCurrentActionSet ( ISteamInput * self , InputHandle_t inputHandle ) ;
S_API void SteamAPI_ISteamInput_ActivateActionSetLayer ( ISteamInput * self , InputHandle_t inputHandle , InputActionSetHandle_t actionSetLayerHandle ) ;
S_API void SteamAPI_ISteamInput_DeactivateActionSetLayer ( ISteamInput * self , InputHandle_t inputHandle , InputActionSetHandle_t actionSetLayerHandle ) ;
S_API void SteamAPI_ISteamInput_DeactivateAllActionSetLayers ( ISteamInput * self , InputHandle_t inputHandle ) ;
S_API int SteamAPI_ISteamInput_GetActiveActionSetLayers ( ISteamInput * self , InputHandle_t inputHandle , InputActionSetHandle_t * handlesOut ) ;
S_API InputDigitalActionHandle_t SteamAPI_ISteamInput_GetDigitalActionHandle ( ISteamInput * self , const char * pszActionName ) ;
S_API InputDigitalActionData_t SteamAPI_ISteamInput_GetDigitalActionData ( ISteamInput * self , InputHandle_t inputHandle , InputDigitalActionHandle_t digitalActionHandle ) ;
S_API int SteamAPI_ISteamInput_GetDigitalActionOrigins ( ISteamInput * self , InputHandle_t inputHandle , InputActionSetHandle_t actionSetHandle , InputDigitalActionHandle_t digitalActionHandle , EInputActionOrigin * originsOut ) ;
S_API const char * SteamAPI_ISteamInput_GetStringForDigitalActionName ( ISteamInput * self , InputDigitalActionHandle_t eActionHandle ) ;
S_API InputAnalogActionHandle_t SteamAPI_ISteamInput_GetAnalogActionHandle ( ISteamInput * self , const char * pszActionName ) ;
S_API InputAnalogActionData_t SteamAPI_ISteamInput_GetAnalogActionData ( ISteamInput * self , InputHandle_t inputHandle , InputAnalogActionHandle_t analogActionHandle ) ;
S_API int SteamAPI_ISteamInput_GetAnalogActionOrigins ( ISteamInput * self , InputHandle_t inputHandle , InputActionSetHandle_t actionSetHandle , InputAnalogActionHandle_t analogActionHandle , EInputActionOrigin * originsOut ) ;
S_API const char * SteamAPI_ISteamInput_GetGlyphPNGForActionOrigin ( ISteamInput * self , EInputActionOrigin eOrigin , ESteamInputGlyphSize eSize , uint32 unFlags ) ;
S_API const char * SteamAPI_ISteamInput_GetGlyphSVGForActionOrigin ( ISteamInput * self , EInputActionOrigin eOrigin , uint32 unFlags ) ;
S_API const char * SteamAPI_ISteamInput_GetGlyphForActionOrigin_Legacy ( ISteamInput * self , EInputActionOrigin eOrigin ) ;
S_API const char * SteamAPI_ISteamInput_GetStringForActionOrigin ( ISteamInput * self , EInputActionOrigin eOrigin ) ;
S_API const char * SteamAPI_ISteamInput_GetStringForAnalogActionName ( ISteamInput * self , InputAnalogActionHandle_t eActionHandle ) ;
S_API void SteamAPI_ISteamInput_StopAnalogActionMomentum ( ISteamInput * self , InputHandle_t inputHandle , InputAnalogActionHandle_t eAction ) ;
S_API InputMotionData_t SteamAPI_ISteamInput_GetMotionData ( ISteamInput * self , InputHandle_t inputHandle ) ;
S_API void SteamAPI_ISteamInput_TriggerVibration ( ISteamInput * self , InputHandle_t inputHandle , unsigned short usLeftSpeed , unsigned short usRightSpeed ) ;
S_API void SteamAPI_ISteamInput_TriggerVibrationExtended ( ISteamInput * self , InputHandle_t inputHandle , unsigned short usLeftSpeed , unsigned short usRightSpeed , unsigned short usLeftTriggerSpeed , unsigned short usRightTriggerSpeed ) ;
S_API void SteamAPI_ISteamInput_TriggerSimpleHapticEvent ( ISteamInput * self , InputHandle_t inputHandle , EControllerHapticLocation eHapticLocation , uint8 nIntensity , char nGainDB , uint8 nOtherIntensity , char nOtherGainDB ) ;
S_API void SteamAPI_ISteamInput_SetLEDColor ( ISteamInput * self , InputHandle_t inputHandle , uint8 nColorR , uint8 nColorG , uint8 nColorB , unsigned int nFlags ) ;
S_API void SteamAPI_ISteamInput_Legacy_TriggerHapticPulse ( ISteamInput * self , InputHandle_t inputHandle , ESteamControllerPad eTargetPad , unsigned short usDurationMicroSec ) ;
S_API void SteamAPI_ISteamInput_Legacy_TriggerRepeatedHapticPulse ( ISteamInput * self , InputHandle_t inputHandle , ESteamControllerPad eTargetPad , unsigned short usDurationMicroSec , unsigned short usOffMicroSec , unsigned short unRepeat , unsigned int nFlags ) ;
S_API bool SteamAPI_ISteamInput_ShowBindingPanel ( ISteamInput * self , InputHandle_t inputHandle ) ;
S_API ESteamInputType SteamAPI_ISteamInput_GetInputTypeForHandle ( ISteamInput * self , InputHandle_t inputHandle ) ;
S_API InputHandle_t SteamAPI_ISteamInput_GetControllerForGamepadIndex ( ISteamInput * self , int nIndex ) ;
S_API int SteamAPI_ISteamInput_GetGamepadIndexForController ( ISteamInput * self , InputHandle_t ulinputHandle ) ;
S_API const char * SteamAPI_ISteamInput_GetStringForXboxOrigin ( ISteamInput * self , EXboxOrigin eOrigin ) ;
S_API const char * SteamAPI_ISteamInput_GetGlyphForXboxOrigin ( ISteamInput * self , EXboxOrigin eOrigin ) ;
S_API EInputActionOrigin SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin ( ISteamInput * self , InputHandle_t inputHandle , EXboxOrigin eOrigin ) ;
S_API EInputActionOrigin SteamAPI_ISteamInput_TranslateActionOrigin ( ISteamInput * self , ESteamInputType eDestinationInputType , EInputActionOrigin eSourceOrigin ) ;
S_API bool SteamAPI_ISteamInput_GetDeviceBindingRevision ( ISteamInput * self , InputHandle_t inputHandle , int * pMajor , int * pMinor ) ;
S_API uint32 SteamAPI_ISteamInput_GetRemotePlaySessionID ( ISteamInput * self , InputHandle_t inputHandle ) ;
S_API uint16 SteamAPI_ISteamInput_GetSessionInputConfigurationSettings ( ISteamInput * self ) ;
S_API void SteamAPI_ISteamInput_SetDualSenseTriggerEffect ( ISteamInput * self , InputHandle_t inputHandle , const ScePadTriggerEffectParam * pParam ) ;
// ISteamController
// A versioned accessor is exported by the library
S_API ISteamController * SteamAPI_SteamController_v008 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamController(), but using this ensures that you are using a matching library.
inline ISteamController * SteamAPI_SteamController ( ) { return SteamAPI_SteamController_v008 ( ) ; }
S_API bool SteamAPI_ISteamController_Init ( ISteamController * self ) ;
S_API bool SteamAPI_ISteamController_Shutdown ( ISteamController * self ) ;
S_API void SteamAPI_ISteamController_RunFrame ( ISteamController * self ) ;
S_API int SteamAPI_ISteamController_GetConnectedControllers ( ISteamController * self , ControllerHandle_t * handlesOut ) ;
S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle ( ISteamController * self , const char * pszActionSetName ) ;
S_API void SteamAPI_ISteamController_ActivateActionSet ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerActionSetHandle_t actionSetHandle ) ;
S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetCurrentActionSet ( ISteamController * self , ControllerHandle_t controllerHandle ) ;
S_API void SteamAPI_ISteamController_ActivateActionSetLayer ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerActionSetHandle_t actionSetLayerHandle ) ;
S_API void SteamAPI_ISteamController_DeactivateActionSetLayer ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerActionSetHandle_t actionSetLayerHandle ) ;
S_API void SteamAPI_ISteamController_DeactivateAllActionSetLayers ( ISteamController * self , ControllerHandle_t controllerHandle ) ;
S_API int SteamAPI_ISteamController_GetActiveActionSetLayers ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerActionSetHandle_t * handlesOut ) ;
S_API ControllerDigitalActionHandle_t SteamAPI_ISteamController_GetDigitalActionHandle ( ISteamController * self , const char * pszActionName ) ;
S_API InputDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerDigitalActionHandle_t digitalActionHandle ) ;
S_API int SteamAPI_ISteamController_GetDigitalActionOrigins ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerActionSetHandle_t actionSetHandle , ControllerDigitalActionHandle_t digitalActionHandle , EControllerActionOrigin * originsOut ) ;
S_API ControllerAnalogActionHandle_t SteamAPI_ISteamController_GetAnalogActionHandle ( ISteamController * self , const char * pszActionName ) ;
S_API InputAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerAnalogActionHandle_t analogActionHandle ) ;
S_API int SteamAPI_ISteamController_GetAnalogActionOrigins ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerActionSetHandle_t actionSetHandle , ControllerAnalogActionHandle_t analogActionHandle , EControllerActionOrigin * originsOut ) ;
S_API const char * SteamAPI_ISteamController_GetGlyphForActionOrigin ( ISteamController * self , EControllerActionOrigin eOrigin ) ;
S_API const char * SteamAPI_ISteamController_GetStringForActionOrigin ( ISteamController * self , EControllerActionOrigin eOrigin ) ;
S_API void SteamAPI_ISteamController_StopAnalogActionMomentum ( ISteamController * self , ControllerHandle_t controllerHandle , ControllerAnalogActionHandle_t eAction ) ;
S_API InputMotionData_t SteamAPI_ISteamController_GetMotionData ( ISteamController * self , ControllerHandle_t controllerHandle ) ;
S_API void SteamAPI_ISteamController_TriggerHapticPulse ( ISteamController * self , ControllerHandle_t controllerHandle , ESteamControllerPad eTargetPad , unsigned short usDurationMicroSec ) ;
S_API void SteamAPI_ISteamController_TriggerRepeatedHapticPulse ( ISteamController * self , ControllerHandle_t controllerHandle , ESteamControllerPad eTargetPad , unsigned short usDurationMicroSec , unsigned short usOffMicroSec , unsigned short unRepeat , unsigned int nFlags ) ;
S_API void SteamAPI_ISteamController_TriggerVibration ( ISteamController * self , ControllerHandle_t controllerHandle , unsigned short usLeftSpeed , unsigned short usRightSpeed ) ;
S_API void SteamAPI_ISteamController_SetLEDColor ( ISteamController * self , ControllerHandle_t controllerHandle , uint8 nColorR , uint8 nColorG , uint8 nColorB , unsigned int nFlags ) ;
S_API bool SteamAPI_ISteamController_ShowBindingPanel ( ISteamController * self , ControllerHandle_t controllerHandle ) ;
S_API ESteamInputType SteamAPI_ISteamController_GetInputTypeForHandle ( ISteamController * self , ControllerHandle_t controllerHandle ) ;
S_API ControllerHandle_t SteamAPI_ISteamController_GetControllerForGamepadIndex ( ISteamController * self , int nIndex ) ;
S_API int SteamAPI_ISteamController_GetGamepadIndexForController ( ISteamController * self , ControllerHandle_t ulControllerHandle ) ;
S_API const char * SteamAPI_ISteamController_GetStringForXboxOrigin ( ISteamController * self , EXboxOrigin eOrigin ) ;
S_API const char * SteamAPI_ISteamController_GetGlyphForXboxOrigin ( ISteamController * self , EXboxOrigin eOrigin ) ;
S_API EControllerActionOrigin SteamAPI_ISteamController_GetActionOriginFromXboxOrigin ( ISteamController * self , ControllerHandle_t controllerHandle , EXboxOrigin eOrigin ) ;
S_API EControllerActionOrigin SteamAPI_ISteamController_TranslateActionOrigin ( ISteamController * self , ESteamInputType eDestinationInputType , EControllerActionOrigin eSourceOrigin ) ;
S_API bool SteamAPI_ISteamController_GetControllerBindingRevision ( ISteamController * self , ControllerHandle_t controllerHandle , int * pMajor , int * pMinor ) ;
// ISteamUGC
// A versioned accessor is exported by the library
S_API ISteamUGC * SteamAPI_SteamUGC_v018 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamUGC(), but using this ensures that you are using a matching library.
inline ISteamUGC * SteamAPI_SteamUGC ( ) { return SteamAPI_SteamUGC_v018 ( ) ; }
// A versioned accessor is exported by the library
S_API ISteamUGC * SteamAPI_SteamGameServerUGC_v018 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerUGC(), but using this ensures that you are using a matching library.
inline ISteamUGC * SteamAPI_SteamGameServerUGC ( ) { return SteamAPI_SteamGameServerUGC_v018 ( ) ; }
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest ( ISteamUGC * self , AccountID_t unAccountID , EUserUGCList eListType , EUGCMatchingUGCType eMatchingUGCType , EUserUGCListSortOrder eSortOrder , AppId_t nCreatorAppID , AppId_t nConsumerAppID , uint32 unPage ) ;
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestPage ( ISteamUGC * self , EUGCQuery eQueryType , EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType , AppId_t nCreatorAppID , AppId_t nConsumerAppID , uint32 unPage ) ;
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestCursor ( ISteamUGC * self , EUGCQuery eQueryType , EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType , AppId_t nCreatorAppID , AppId_t nConsumerAppID , const char * pchCursor ) ;
S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest ( ISteamUGC * self , PublishedFileId_t * pvecPublishedFileID , uint32 unNumPublishedFileIDs ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest ( ISteamUGC * self , UGCQueryHandle_t handle ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , SteamUGCDetails_t * pDetails ) ;
S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumTags ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCTag ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , uint32 indexTag , char * pchValue , uint32 cchValueSize ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCTagDisplayName ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , uint32 indexTag , char * pchValue , uint32 cchValueSize ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , char * pchURL , uint32 cchURLSize ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , char * pchMetadata , uint32 cchMetadatasize ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , PublishedFileId_t * pvecPublishedFileID , uint32 cMaxEntries ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , EItemStatistic eStatType , uint64 * pStatValue ) ;
S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , uint32 previewIndex , char * pchURLOrVideoID , uint32 cchURLSize , char * pchOriginalFileName , uint32 cchOriginalFileNameSize , EItemPreviewType * pPreviewType ) ;
S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , uint32 keyValueTagIndex , char * pchKey , uint32 cchKeySize , char * pchValue , uint32 cchValueSize ) ;
S_API bool SteamAPI_ISteamUGC_GetQueryFirstUGCKeyValueTag ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , const char * pchKey , char * pchValue , uint32 cchValueSize ) ;
S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCContentDescriptors ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 index , EUGCContentDescriptorID * pvecDescriptors , uint32 cMaxEntries ) ;
S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest ( ISteamUGC * self , UGCQueryHandle_t handle ) ;
S_API bool SteamAPI_ISteamUGC_AddRequiredTag ( ISteamUGC * self , UGCQueryHandle_t handle , const char * pTagName ) ;
S_API bool SteamAPI_ISteamUGC_AddRequiredTagGroup ( ISteamUGC * self , UGCQueryHandle_t handle , const SteamParamStringArray_t * pTagGroups ) ;
S_API bool SteamAPI_ISteamUGC_AddExcludedTag ( ISteamUGC * self , UGCQueryHandle_t handle , const char * pTagName ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnOnlyIDs ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnKeyValueTags ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnLongDescription ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnMetadata ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnMetadata ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnChildren ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnChildren ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnAdditionalPreviews ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly ( ISteamUGC * self , UGCQueryHandle_t handle , bool bReturnTotalOnly ) ;
S_API bool SteamAPI_ISteamUGC_SetReturnPlaytimeStats ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 unDays ) ;
S_API bool SteamAPI_ISteamUGC_SetLanguage ( ISteamUGC * self , UGCQueryHandle_t handle , const char * pchLanguage ) ;
S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 unMaxAgeSeconds ) ;
S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter ( ISteamUGC * self , UGCQueryHandle_t handle , const char * pMatchCloudFileName ) ;
S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag ( ISteamUGC * self , UGCQueryHandle_t handle , bool bMatchAnyTag ) ;
S_API bool SteamAPI_ISteamUGC_SetSearchText ( ISteamUGC * self , UGCQueryHandle_t handle , const char * pSearchText ) ;
S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays ( ISteamUGC * self , UGCQueryHandle_t handle , uint32 unDays ) ;
S_API bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange ( ISteamUGC * self , UGCQueryHandle_t handle , RTime32 rtStart , RTime32 rtEnd ) ;
S_API bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange ( ISteamUGC * self , UGCQueryHandle_t handle , RTime32 rtStart , RTime32 rtEnd ) ;
S_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag ( ISteamUGC * self , UGCQueryHandle_t handle , const char * pKey , const char * pValue ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , uint32 unMaxAgeSeconds ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem ( ISteamUGC * self , AppId_t nConsumerAppId , EWorkshopFileType eFileType ) ;
S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate ( ISteamUGC * self , AppId_t nConsumerAppId , PublishedFileId_t nPublishedFileID ) ;
S_API bool SteamAPI_ISteamUGC_SetItemTitle ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchTitle ) ;
S_API bool SteamAPI_ISteamUGC_SetItemDescription ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchDescription ) ;
S_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchLanguage ) ;
S_API bool SteamAPI_ISteamUGC_SetItemMetadata ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchMetaData ) ;
S_API bool SteamAPI_ISteamUGC_SetItemVisibility ( ISteamUGC * self , UGCUpdateHandle_t handle , ERemoteStoragePublishedFileVisibility eVisibility ) ;
S_API bool SteamAPI_ISteamUGC_SetItemTags ( ISteamUGC * self , UGCUpdateHandle_t updateHandle , const SteamParamStringArray_t * pTags , bool bAllowAdminTags ) ;
S_API bool SteamAPI_ISteamUGC_SetItemContent ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pszContentFolder ) ;
S_API bool SteamAPI_ISteamUGC_SetItemPreview ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pszPreviewFile ) ;
S_API bool SteamAPI_ISteamUGC_SetAllowLegacyUpload ( ISteamUGC * self , UGCUpdateHandle_t handle , bool bAllowLegacyUpload ) ;
S_API bool SteamAPI_ISteamUGC_RemoveAllItemKeyValueTags ( ISteamUGC * self , UGCUpdateHandle_t handle ) ;
S_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchKey ) ;
S_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchKey , const char * pchValue ) ;
S_API bool SteamAPI_ISteamUGC_AddItemPreviewFile ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pszPreviewFile , EItemPreviewType type ) ;
S_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pszVideoID ) ;
S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile ( ISteamUGC * self , UGCUpdateHandle_t handle , uint32 index , const char * pszPreviewFile ) ;
S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo ( ISteamUGC * self , UGCUpdateHandle_t handle , uint32 index , const char * pszVideoID ) ;
S_API bool SteamAPI_ISteamUGC_RemoveItemPreview ( ISteamUGC * self , UGCUpdateHandle_t handle , uint32 index ) ;
S_API bool SteamAPI_ISteamUGC_AddContentDescriptor ( ISteamUGC * self , UGCUpdateHandle_t handle , EUGCContentDescriptorID descid ) ;
S_API bool SteamAPI_ISteamUGC_RemoveContentDescriptor ( ISteamUGC * self , UGCUpdateHandle_t handle , EUGCContentDescriptorID descid ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate ( ISteamUGC * self , UGCUpdateHandle_t handle , const char * pchChangeNote ) ;
S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress ( ISteamUGC * self , UGCUpdateHandle_t handle , uint64 * punBytesProcessed , uint64 * punBytesTotal ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , bool bVoteUp ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_GetUserItemVote ( ISteamUGC * self , PublishedFileId_t nPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_AddItemToFavorites ( ISteamUGC * self , AppId_t nAppId , PublishedFileId_t nPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveItemFromFavorites ( ISteamUGC * self , AppId_t nAppId , PublishedFileId_t nPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem ( ISteamUGC * self , PublishedFileId_t nPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem ( ISteamUGC * self , PublishedFileId_t nPublishedFileID ) ;
S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems ( ISteamUGC * self ) ;
S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems ( ISteamUGC * self , PublishedFileId_t * pvecPublishedFileID , uint32 cMaxEntries ) ;
S_API uint32 SteamAPI_ISteamUGC_GetItemState ( ISteamUGC * self , PublishedFileId_t nPublishedFileID ) ;
S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , uint64 * punSizeOnDisk , char * pchFolder , uint32 cchFolderSize , uint32 * punTimeStamp ) ;
S_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , uint64 * punBytesDownloaded , uint64 * punBytesTotal ) ;
S_API bool SteamAPI_ISteamUGC_DownloadItem ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , bool bHighPriority ) ;
S_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer ( ISteamUGC * self , DepotId_t unWorkshopDepotID , const char * pszFolder ) ;
S_API void SteamAPI_ISteamUGC_SuspendDownloads ( ISteamUGC * self , bool bSuspend ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_StartPlaytimeTracking ( ISteamUGC * self , PublishedFileId_t * pvecPublishedFileID , uint32 unNumPublishedFileIDs ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTracking ( ISteamUGC * self , PublishedFileId_t * pvecPublishedFileID , uint32 unNumPublishedFileIDs ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems ( ISteamUGC * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_AddDependency ( ISteamUGC * self , PublishedFileId_t nParentPublishedFileID , PublishedFileId_t nChildPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveDependency ( ISteamUGC * self , PublishedFileId_t nParentPublishedFileID , PublishedFileId_t nChildPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_AddAppDependency ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , AppId_t nAppID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveAppDependency ( ISteamUGC * self , PublishedFileId_t nPublishedFileID , AppId_t nAppID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_GetAppDependencies ( ISteamUGC * self , PublishedFileId_t nPublishedFileID ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_DeleteItem ( ISteamUGC * self , PublishedFileId_t nPublishedFileID ) ;
S_API bool SteamAPI_ISteamUGC_ShowWorkshopEULA ( ISteamUGC * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamUGC_GetWorkshopEULAStatus ( ISteamUGC * self ) ;
S_API uint32 SteamAPI_ISteamUGC_GetUserContentDescriptorPreferences ( ISteamUGC * self , EUGCContentDescriptorID * pvecDescriptors , uint32 cMaxEntries ) ;
// ISteamHTMLSurface
// A versioned accessor is exported by the library
S_API ISteamHTMLSurface * SteamAPI_SteamHTMLSurface_v005 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamHTMLSurface(), but using this ensures that you are using a matching library.
inline ISteamHTMLSurface * SteamAPI_SteamHTMLSurface ( ) { return SteamAPI_SteamHTMLSurface_v005 ( ) ; }
S_API bool SteamAPI_ISteamHTMLSurface_Init ( ISteamHTMLSurface * self ) ;
S_API bool SteamAPI_ISteamHTMLSurface_Shutdown ( ISteamHTMLSurface * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser ( ISteamHTMLSurface * self , const char * pchUserAgent , const char * pchUserCSS ) ;
S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_LoadURL ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , const char * pchURL , const char * pchPostData ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetSize ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , uint32 unWidth , uint32 unHeight ) ;
S_API void SteamAPI_ISteamHTMLSurface_StopLoad ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_Reload ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_GoBack ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_GoForward ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_AddHeader ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , const char * pchKey , const char * pchValue ) ;
S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , const char * pchScript ) ;
S_API void SteamAPI_ISteamHTMLSurface_MouseUp ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , ISteamHTMLSurface : : EHTMLMouseButton eMouseButton ) ;
S_API void SteamAPI_ISteamHTMLSurface_MouseDown ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , ISteamHTMLSurface : : EHTMLMouseButton eMouseButton ) ;
S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , ISteamHTMLSurface : : EHTMLMouseButton eMouseButton ) ;
S_API void SteamAPI_ISteamHTMLSurface_MouseMove ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , int x , int y ) ;
S_API void SteamAPI_ISteamHTMLSurface_MouseWheel ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , int32 nDelta ) ;
S_API void SteamAPI_ISteamHTMLSurface_KeyDown ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , uint32 nNativeKeyCode , ISteamHTMLSurface : : EHTMLKeyModifiers eHTMLKeyModifiers , bool bIsSystemKey ) ;
S_API void SteamAPI_ISteamHTMLSurface_KeyUp ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , uint32 nNativeKeyCode , ISteamHTMLSurface : : EHTMLKeyModifiers eHTMLKeyModifiers ) ;
S_API void SteamAPI_ISteamHTMLSurface_KeyChar ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , uint32 cUnicodeChar , ISteamHTMLSurface : : EHTMLKeyModifiers eHTMLKeyModifiers ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , uint32 nAbsolutePixelScroll ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , uint32 nAbsolutePixelScroll ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , bool bHasKeyFocus ) ;
S_API void SteamAPI_ISteamHTMLSurface_ViewSource ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_Find ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , const char * pchSearchStr , bool bCurrentlyInFind , bool bReverse ) ;
S_API void SteamAPI_ISteamHTMLSurface_StopFind ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , int x , int y ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetCookie ( ISteamHTMLSurface * self , const char * pchHostname , const char * pchKey , const char * pchValue , const char * pchPath , RTime32 nExpires , bool bSecure , bool bHTTPOnly ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , float flZoom , int nPointX , int nPointY ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetBackgroundMode ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , bool bBackgroundMode ) ;
S_API void SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , float flDPIScaling ) ;
S_API void SteamAPI_ISteamHTMLSurface_OpenDeveloperTools ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle ) ;
S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , bool bAllowed ) ;
S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , bool bResult ) ;
S_API void SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse ( ISteamHTMLSurface * self , HHTMLBrowser unBrowserHandle , const char * * pchSelectedFiles ) ;
// ISteamInventory
// A versioned accessor is exported by the library
S_API ISteamInventory * SteamAPI_SteamInventory_v003 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamInventory(), but using this ensures that you are using a matching library.
inline ISteamInventory * SteamAPI_SteamInventory ( ) { return SteamAPI_SteamInventory_v003 ( ) ; }
// A versioned accessor is exported by the library
S_API ISteamInventory * SteamAPI_SteamGameServerInventory_v003 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerInventory(), but using this ensures that you are using a matching library.
inline ISteamInventory * SteamAPI_SteamGameServerInventory ( ) { return SteamAPI_SteamGameServerInventory_v003 ( ) ; }
S_API EResult SteamAPI_ISteamInventory_GetResultStatus ( ISteamInventory * self , SteamInventoryResult_t resultHandle ) ;
S_API bool SteamAPI_ISteamInventory_GetResultItems ( ISteamInventory * self , SteamInventoryResult_t resultHandle , SteamItemDetails_t * pOutItemsArray , uint32 * punOutItemsArraySize ) ;
S_API bool SteamAPI_ISteamInventory_GetResultItemProperty ( ISteamInventory * self , SteamInventoryResult_t resultHandle , uint32 unItemIndex , const char * pchPropertyName , char * pchValueBuffer , uint32 * punValueBufferSizeOut ) ;
S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp ( ISteamInventory * self , SteamInventoryResult_t resultHandle ) ;
S_API bool SteamAPI_ISteamInventory_CheckResultSteamID ( ISteamInventory * self , SteamInventoryResult_t resultHandle , uint64_steamid steamIDExpected ) ;
S_API void SteamAPI_ISteamInventory_DestroyResult ( ISteamInventory * self , SteamInventoryResult_t resultHandle ) ;
S_API bool SteamAPI_ISteamInventory_GetAllItems ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle ) ;
S_API bool SteamAPI_ISteamInventory_GetItemsByID ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , const SteamItemInstanceID_t * pInstanceIDs , uint32 unCountInstanceIDs ) ;
S_API bool SteamAPI_ISteamInventory_SerializeResult ( ISteamInventory * self , SteamInventoryResult_t resultHandle , void * pOutBuffer , uint32 * punOutBufferSize ) ;
S_API bool SteamAPI_ISteamInventory_DeserializeResult ( ISteamInventory * self , SteamInventoryResult_t * pOutResultHandle , const void * pBuffer , uint32 unBufferSize , bool bRESERVED_MUST_BE_FALSE ) ;
S_API bool SteamAPI_ISteamInventory_GenerateItems ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , const SteamItemDef_t * pArrayItemDefs , const uint32 * punArrayQuantity , uint32 unArrayLength ) ;
S_API bool SteamAPI_ISteamInventory_GrantPromoItems ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle ) ;
S_API bool SteamAPI_ISteamInventory_AddPromoItem ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , SteamItemDef_t itemDef ) ;
S_API bool SteamAPI_ISteamInventory_AddPromoItems ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , const SteamItemDef_t * pArrayItemDefs , uint32 unArrayLength ) ;
S_API bool SteamAPI_ISteamInventory_ConsumeItem ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , SteamItemInstanceID_t itemConsume , uint32 unQuantity ) ;
S_API bool SteamAPI_ISteamInventory_ExchangeItems ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , const SteamItemDef_t * pArrayGenerate , const uint32 * punArrayGenerateQuantity , uint32 unArrayGenerateLength , const SteamItemInstanceID_t * pArrayDestroy , const uint32 * punArrayDestroyQuantity , uint32 unArrayDestroyLength ) ;
S_API bool SteamAPI_ISteamInventory_TransferItemQuantity ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , SteamItemInstanceID_t itemIdSource , uint32 unQuantity , SteamItemInstanceID_t itemIdDest ) ;
S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat ( ISteamInventory * self ) ;
S_API bool SteamAPI_ISteamInventory_TriggerItemDrop ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , SteamItemDef_t dropListDefinition ) ;
S_API bool SteamAPI_ISteamInventory_TradeItems ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , uint64_steamid steamIDTradePartner , const SteamItemInstanceID_t * pArrayGive , const uint32 * pArrayGiveQuantity , uint32 nArrayGiveLength , const SteamItemInstanceID_t * pArrayGet , const uint32 * pArrayGetQuantity , uint32 nArrayGetLength ) ;
S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions ( ISteamInventory * self ) ;
S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs ( ISteamInventory * self , SteamItemDef_t * pItemDefIDs , uint32 * punItemDefIDsArraySize ) ;
S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty ( ISteamInventory * self , SteamItemDef_t iDefinition , const char * pchPropertyName , char * pchValueBuffer , uint32 * punValueBufferSizeOut ) ;
S_API SteamAPICall_t SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs ( ISteamInventory * self , uint64_steamid steamID ) ;
S_API bool SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs ( ISteamInventory * self , uint64_steamid steamID , SteamItemDef_t * pItemDefIDs , uint32 * punItemDefIDsArraySize ) ;
S_API SteamAPICall_t SteamAPI_ISteamInventory_StartPurchase ( ISteamInventory * self , const SteamItemDef_t * pArrayItemDefs , const uint32 * punArrayQuantity , uint32 unArrayLength ) ;
S_API SteamAPICall_t SteamAPI_ISteamInventory_RequestPrices ( ISteamInventory * self ) ;
S_API uint32 SteamAPI_ISteamInventory_GetNumItemsWithPrices ( ISteamInventory * self ) ;
S_API bool SteamAPI_ISteamInventory_GetItemsWithPrices ( ISteamInventory * self , SteamItemDef_t * pArrayItemDefs , uint64 * pCurrentPrices , uint64 * pBasePrices , uint32 unArrayLength ) ;
S_API bool SteamAPI_ISteamInventory_GetItemPrice ( ISteamInventory * self , SteamItemDef_t iDefinition , uint64 * pCurrentPrice , uint64 * pBasePrice ) ;
S_API SteamInventoryUpdateHandle_t SteamAPI_ISteamInventory_StartUpdateProperties ( ISteamInventory * self ) ;
S_API bool SteamAPI_ISteamInventory_RemoveProperty ( ISteamInventory * self , SteamInventoryUpdateHandle_t handle , SteamItemInstanceID_t nItemID , const char * pchPropertyName ) ;
S_API bool SteamAPI_ISteamInventory_SetPropertyString ( ISteamInventory * self , SteamInventoryUpdateHandle_t handle , SteamItemInstanceID_t nItemID , const char * pchPropertyName , const char * pchPropertyValue ) ;
S_API bool SteamAPI_ISteamInventory_SetPropertyBool ( ISteamInventory * self , SteamInventoryUpdateHandle_t handle , SteamItemInstanceID_t nItemID , const char * pchPropertyName , bool bValue ) ;
S_API bool SteamAPI_ISteamInventory_SetPropertyInt64 ( ISteamInventory * self , SteamInventoryUpdateHandle_t handle , SteamItemInstanceID_t nItemID , const char * pchPropertyName , int64 nValue ) ;
S_API bool SteamAPI_ISteamInventory_SetPropertyFloat ( ISteamInventory * self , SteamInventoryUpdateHandle_t handle , SteamItemInstanceID_t nItemID , const char * pchPropertyName , float flValue ) ;
S_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties ( ISteamInventory * self , SteamInventoryUpdateHandle_t handle , SteamInventoryResult_t * pResultHandle ) ;
S_API bool SteamAPI_ISteamInventory_InspectItem ( ISteamInventory * self , SteamInventoryResult_t * pResultHandle , const char * pchItemToken ) ;
// ISteamVideo
// A versioned accessor is exported by the library
S_API ISteamVideo * SteamAPI_SteamVideo_v002 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamVideo(), but using this ensures that you are using a matching library.
inline ISteamVideo * SteamAPI_SteamVideo ( ) { return SteamAPI_SteamVideo_v002 ( ) ; }
S_API void SteamAPI_ISteamVideo_GetVideoURL ( ISteamVideo * self , AppId_t unVideoAppID ) ;
S_API bool SteamAPI_ISteamVideo_IsBroadcasting ( ISteamVideo * self , int * pnNumViewers ) ;
S_API void SteamAPI_ISteamVideo_GetOPFSettings ( ISteamVideo * self , AppId_t unVideoAppID ) ;
S_API bool SteamAPI_ISteamVideo_GetOPFStringForApp ( ISteamVideo * self , AppId_t unVideoAppID , char * pchBuffer , int32 * pnBufferSize ) ;
// ISteamParentalSettings
// A versioned accessor is exported by the library
S_API ISteamParentalSettings * SteamAPI_SteamParentalSettings_v001 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamParentalSettings(), but using this ensures that you are using a matching library.
inline ISteamParentalSettings * SteamAPI_SteamParentalSettings ( ) { return SteamAPI_SteamParentalSettings_v001 ( ) ; }
S_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockEnabled ( ISteamParentalSettings * self ) ;
S_API bool SteamAPI_ISteamParentalSettings_BIsParentalLockLocked ( ISteamParentalSettings * self ) ;
S_API bool SteamAPI_ISteamParentalSettings_BIsAppBlocked ( ISteamParentalSettings * self , AppId_t nAppID ) ;
S_API bool SteamAPI_ISteamParentalSettings_BIsAppInBlockList ( ISteamParentalSettings * self , AppId_t nAppID ) ;
S_API bool SteamAPI_ISteamParentalSettings_BIsFeatureBlocked ( ISteamParentalSettings * self , EParentalFeature eFeature ) ;
S_API bool SteamAPI_ISteamParentalSettings_BIsFeatureInBlockList ( ISteamParentalSettings * self , EParentalFeature eFeature ) ;
// ISteamRemotePlay
// A versioned accessor is exported by the library
S_API ISteamRemotePlay * SteamAPI_SteamRemotePlay_v002 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay(), but using this ensures that you are using a matching library.
inline ISteamRemotePlay * SteamAPI_SteamRemotePlay ( ) { return SteamAPI_SteamRemotePlay_v002 ( ) ; }
S_API uint32 SteamAPI_ISteamRemotePlay_GetSessionCount ( ISteamRemotePlay * self ) ;
S_API RemotePlaySessionID_t SteamAPI_ISteamRemotePlay_GetSessionID ( ISteamRemotePlay * self , int iSessionIndex ) ;
S_API uint64_steamid SteamAPI_ISteamRemotePlay_GetSessionSteamID ( ISteamRemotePlay * self , RemotePlaySessionID_t unSessionID ) ;
S_API const char * SteamAPI_ISteamRemotePlay_GetSessionClientName ( ISteamRemotePlay * self , RemotePlaySessionID_t unSessionID ) ;
S_API ESteamDeviceFormFactor SteamAPI_ISteamRemotePlay_GetSessionClientFormFactor ( ISteamRemotePlay * self , RemotePlaySessionID_t unSessionID ) ;
S_API bool SteamAPI_ISteamRemotePlay_BGetSessionClientResolution ( ISteamRemotePlay * self , RemotePlaySessionID_t unSessionID , int * pnResolutionX , int * pnResolutionY ) ;
S_API bool SteamAPI_ISteamRemotePlay_BStartRemotePlayTogether ( ISteamRemotePlay * self , bool bShowOverlay ) ;
S_API bool SteamAPI_ISteamRemotePlay_BSendRemotePlayTogetherInvite ( ISteamRemotePlay * self , uint64_steamid steamIDFriend ) ;
// ISteamNetworkingMessages
// A versioned accessor is exported by the library
S_API ISteamNetworkingMessages * SteamAPI_SteamNetworkingMessages_SteamAPI_v002 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI(), but using this ensures that you are using a matching library.
inline ISteamNetworkingMessages * SteamAPI_SteamNetworkingMessages_SteamAPI ( ) { return SteamAPI_SteamNetworkingMessages_SteamAPI_v002 ( ) ; }
// A versioned accessor is exported by the library
S_API ISteamNetworkingMessages * SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_SteamAPI(), but using this ensures that you are using a matching library.
inline ISteamNetworkingMessages * SteamAPI_SteamGameServerNetworkingMessages_SteamAPI ( ) { return SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002 ( ) ; }
S_API EResult SteamAPI_ISteamNetworkingMessages_SendMessageToUser ( ISteamNetworkingMessages * self , const SteamNetworkingIdentity & identityRemote , const void * pubData , uint32 cubData , int nSendFlags , int nRemoteChannel ) ;
S_API int SteamAPI_ISteamNetworkingMessages_ReceiveMessagesOnChannel ( ISteamNetworkingMessages * self , int nLocalChannel , SteamNetworkingMessage_t * * ppOutMessages , int nMaxMessages ) ;
S_API bool SteamAPI_ISteamNetworkingMessages_AcceptSessionWithUser ( ISteamNetworkingMessages * self , const SteamNetworkingIdentity & identityRemote ) ;
S_API bool SteamAPI_ISteamNetworkingMessages_CloseSessionWithUser ( ISteamNetworkingMessages * self , const SteamNetworkingIdentity & identityRemote ) ;
S_API bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser ( ISteamNetworkingMessages * self , const SteamNetworkingIdentity & identityRemote , int nLocalChannel ) ;
S_API ESteamNetworkingConnectionState SteamAPI_ISteamNetworkingMessages_GetSessionConnectionInfo ( ISteamNetworkingMessages * self , const SteamNetworkingIdentity & identityRemote , SteamNetConnectionInfo_t * pConnectionInfo , SteamNetConnectionRealTimeStatus_t * pQuickStatus ) ;
// ISteamNetworkingSockets
// A versioned accessor is exported by the library
S_API ISteamNetworkingSockets * SteamAPI_SteamNetworkingSockets_SteamAPI_v012 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingSockets_SteamAPI(), but using this ensures that you are using a matching library.
inline ISteamNetworkingSockets * SteamAPI_SteamNetworkingSockets_SteamAPI ( ) { return SteamAPI_SteamNetworkingSockets_SteamAPI_v012 ( ) ; }
// A versioned accessor is exported by the library
S_API ISteamNetworkingSockets * SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingSockets_SteamAPI(), but using this ensures that you are using a matching library.
inline ISteamNetworkingSockets * SteamAPI_SteamGameServerNetworkingSockets_SteamAPI ( ) { return SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012 ( ) ; }
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP ( ISteamNetworkingSockets * self , const SteamNetworkingIPAddr & localAddress , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress ( ISteamNetworkingSockets * self , const SteamNetworkingIPAddr & address , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2P ( ISteamNetworkingSockets * self , int nLocalVirtualPort , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2P ( ISteamNetworkingSockets * self , const SteamNetworkingIdentity & identityRemote , int nRemoteVirtualPort , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_AcceptConnection ( ISteamNetworkingSockets * self , HSteamNetConnection hConn ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_CloseConnection ( ISteamNetworkingSockets * self , HSteamNetConnection hPeer , int nReason , const char * pszDebug , bool bEnableLinger ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_CloseListenSocket ( ISteamNetworkingSockets * self , HSteamListenSocket hSocket ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_SetConnectionUserData ( ISteamNetworkingSockets * self , HSteamNetConnection hPeer , int64 nUserData ) ;
S_API int64 SteamAPI_ISteamNetworkingSockets_GetConnectionUserData ( ISteamNetworkingSockets * self , HSteamNetConnection hPeer ) ;
S_API void SteamAPI_ISteamNetworkingSockets_SetConnectionName ( ISteamNetworkingSockets * self , HSteamNetConnection hPeer , const char * pszName ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionName ( ISteamNetworkingSockets * self , HSteamNetConnection hPeer , char * pszName , int nMaxLen ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_SendMessageToConnection ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , const void * pData , uint32 cbData , int nSendFlags , int64 * pOutMessageNumber ) ;
S_API void SteamAPI_ISteamNetworkingSockets_SendMessages ( ISteamNetworkingSockets * self , int nMessages , SteamNetworkingMessage_t * const * pMessages , int64 * pOutMessageNumberOrResult ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_FlushMessagesOnConnection ( ISteamNetworkingSockets * self , HSteamNetConnection hConn ) ;
S_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , SteamNetworkingMessage_t * * ppOutMessages , int nMaxMessages ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , SteamNetConnectionInfo_t * pInfo ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_GetConnectionRealTimeStatus ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , SteamNetConnectionRealTimeStatus_t * pStatus , int nLanes , SteamNetConnectionRealTimeLaneStatus_t * pLanes ) ;
S_API int SteamAPI_ISteamNetworkingSockets_GetDetailedConnectionStatus ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , char * pszBuf , int cbBuf ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress ( ISteamNetworkingSockets * self , HSteamListenSocket hSocket , SteamNetworkingIPAddr * address ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_CreateSocketPair ( ISteamNetworkingSockets * self , HSteamNetConnection * pOutConnection1 , HSteamNetConnection * pOutConnection2 , bool bUseNetworkLoopback , const SteamNetworkingIdentity * pIdentity1 , const SteamNetworkingIdentity * pIdentity2 ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_ConfigureConnectionLanes ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , int nNumLanes , const int * pLanePriorities , const uint16 * pLaneWeights ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_GetIdentity ( ISteamNetworkingSockets * self , SteamNetworkingIdentity * pIdentity ) ;
S_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingSockets_InitAuthentication ( ISteamNetworkingSockets * self ) ;
S_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingSockets_GetAuthenticationStatus ( ISteamNetworkingSockets * self , SteamNetAuthenticationStatus_t * pDetails ) ;
S_API HSteamNetPollGroup SteamAPI_ISteamNetworkingSockets_CreatePollGroup ( ISteamNetworkingSockets * self ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_DestroyPollGroup ( ISteamNetworkingSockets * self , HSteamNetPollGroup hPollGroup ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , HSteamNetPollGroup hPollGroup ) ;
S_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup ( ISteamNetworkingSockets * self , HSteamNetPollGroup hPollGroup , SteamNetworkingMessage_t * * ppOutMessages , int nMaxMessages ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_ReceivedRelayAuthTicket ( ISteamNetworkingSockets * self , const void * pvTicket , int cbTicket , SteamDatagramRelayAuthTicket * pOutParsedTicket ) ;
S_API int SteamAPI_ISteamNetworkingSockets_FindRelayAuthTicketForServer ( ISteamNetworkingSockets * self , const SteamNetworkingIdentity & identityGameServer , int nRemoteVirtualPort , SteamDatagramRelayAuthTicket * pOutParsedTicket ) ;
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectToHostedDedicatedServer ( ISteamNetworkingSockets * self , const SteamNetworkingIdentity & identityTarget , int nRemoteVirtualPort , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API uint16 SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerPort ( ISteamNetworkingSockets * self ) ;
S_API SteamNetworkingPOPID SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerPOPID ( ISteamNetworkingSockets * self ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_GetHostedDedicatedServerAddress ( ISteamNetworkingSockets * self , SteamDatagramHostedAddress * pRouting ) ;
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateHostedDedicatedServerListenSocket ( ISteamNetworkingSockets * self , int nLocalVirtualPort , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_GetGameCoordinatorServerLogin ( ISteamNetworkingSockets * self , SteamDatagramGameCoordinatorServerLogin * pLoginInfo , int * pcbSignedBlob , void * pBlob ) ;
S_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling ( ISteamNetworkingSockets * self , ISteamNetworkingConnectionSignaling * pSignaling , const SteamNetworkingIdentity * pPeerIdentity , int nRemoteVirtualPort , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal ( ISteamNetworkingSockets * self , const void * pMsg , int cbMsg , ISteamNetworkingSignalingRecvContext * pContext ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest ( ISteamNetworkingSockets * self , int * pcbBlob , void * pBlob , SteamNetworkingErrMsg & errMsg ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_SetCertificate ( ISteamNetworkingSockets * self , const void * pCertificate , int cbCertificate , SteamNetworkingErrMsg & errMsg ) ;
S_API void SteamAPI_ISteamNetworkingSockets_ResetIdentity ( ISteamNetworkingSockets * self , const SteamNetworkingIdentity * pIdentity ) ;
S_API void SteamAPI_ISteamNetworkingSockets_RunCallbacks ( ISteamNetworkingSockets * self ) ;
S_API bool SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP ( ISteamNetworkingSockets * self , int nNumPorts ) ;
S_API void SteamAPI_ISteamNetworkingSockets_GetFakeIP ( ISteamNetworkingSockets * self , int idxFirstPort , SteamNetworkingFakeIPResult_t * pInfo ) ;
S_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2PFakeIP ( ISteamNetworkingSockets * self , int idxFakePort , int nOptions , const SteamNetworkingConfigValue_t * pOptions ) ;
S_API EResult SteamAPI_ISteamNetworkingSockets_GetRemoteFakeIPForConnection ( ISteamNetworkingSockets * self , HSteamNetConnection hConn , SteamNetworkingIPAddr * pOutAddr ) ;
S_API ISteamNetworkingFakeUDPPort * SteamAPI_ISteamNetworkingSockets_CreateFakeUDPPort ( ISteamNetworkingSockets * self , int idxFakeServerPort ) ;
// ISteamNetworkingUtils
// A versioned accessor is exported by the library
S_API ISteamNetworkingUtils * SteamAPI_SteamNetworkingUtils_SteamAPI_v004 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingUtils_SteamAPI(), but using this ensures that you are using a matching library.
inline ISteamNetworkingUtils * SteamAPI_SteamNetworkingUtils_SteamAPI ( ) { return SteamAPI_SteamNetworkingUtils_SteamAPI_v004 ( ) ; }
S_API SteamNetworkingMessage_t * SteamAPI_ISteamNetworkingUtils_AllocateMessage ( ISteamNetworkingUtils * self , int cbAllocateBuffer ) ;
S_API void SteamAPI_ISteamNetworkingUtils_InitRelayNetworkAccess ( ISteamNetworkingUtils * self ) ;
S_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingUtils_GetRelayNetworkStatus ( ISteamNetworkingUtils * self , SteamRelayNetworkStatus_t * pDetails ) ;
S_API float SteamAPI_ISteamNetworkingUtils_GetLocalPingLocation ( ISteamNetworkingUtils * self , SteamNetworkPingLocation_t & result ) ;
S_API int SteamAPI_ISteamNetworkingUtils_EstimatePingTimeBetweenTwoLocations ( ISteamNetworkingUtils * self , const SteamNetworkPingLocation_t & location1 , const SteamNetworkPingLocation_t & location2 ) ;
S_API int SteamAPI_ISteamNetworkingUtils_EstimatePingTimeFromLocalHost ( ISteamNetworkingUtils * self , const SteamNetworkPingLocation_t & remoteLocation ) ;
S_API void SteamAPI_ISteamNetworkingUtils_ConvertPingLocationToString ( ISteamNetworkingUtils * self , const SteamNetworkPingLocation_t & location , char * pszBuf , int cchBufSize ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_ParsePingLocationString ( ISteamNetworkingUtils * self , const char * pszString , SteamNetworkPingLocation_t & result ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate ( ISteamNetworkingUtils * self , float flMaxAgeSeconds ) ;
S_API int SteamAPI_ISteamNetworkingUtils_GetPingToDataCenter ( ISteamNetworkingUtils * self , SteamNetworkingPOPID popID , SteamNetworkingPOPID * pViaRelayPoP ) ;
S_API int SteamAPI_ISteamNetworkingUtils_GetDirectPingToPOP ( ISteamNetworkingUtils * self , SteamNetworkingPOPID popID ) ;
S_API int SteamAPI_ISteamNetworkingUtils_GetPOPCount ( ISteamNetworkingUtils * self ) ;
S_API int SteamAPI_ISteamNetworkingUtils_GetPOPList ( ISteamNetworkingUtils * self , SteamNetworkingPOPID * list , int nListSz ) ;
S_API SteamNetworkingMicroseconds SteamAPI_ISteamNetworkingUtils_GetLocalTimestamp ( ISteamNetworkingUtils * self ) ;
S_API void SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction ( ISteamNetworkingUtils * self , ESteamNetworkingSocketsDebugOutputType eDetailLevel , FSteamNetworkingSocketsDebugOutput pfnFunc ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_IsFakeIPv4 ( ISteamNetworkingUtils * self , uint32 nIPv4 ) ;
S_API ESteamNetworkingFakeIPType SteamAPI_ISteamNetworkingUtils_GetIPv4FakeIPType ( ISteamNetworkingUtils * self , uint32 nIPv4 ) ;
S_API EResult SteamAPI_ISteamNetworkingUtils_GetRealIdentityForFakeIP ( ISteamNetworkingUtils * self , const SteamNetworkingIPAddr & fakeIP , SteamNetworkingIdentity * pOutRealIdentity ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32 ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , int32 val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , float val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , const char * val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , void * val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32 ( ISteamNetworkingUtils * self , HSteamNetConnection hConn , ESteamNetworkingConfigValue eValue , int32 val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat ( ISteamNetworkingUtils * self , HSteamNetConnection hConn , ESteamNetworkingConfigValue eValue , float val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString ( ISteamNetworkingUtils * self , HSteamNetConnection hConn , ESteamNetworkingConfigValue eValue , const char * val ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged ( ISteamNetworkingUtils * self , FnSteamNetConnectionStatusChanged fnCallback ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged ( ISteamNetworkingUtils * self , FnSteamNetAuthenticationStatusChanged fnCallback ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged ( ISteamNetworkingUtils * self , FnSteamRelayNetworkStatusChanged fnCallback ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult ( ISteamNetworkingUtils * self , FnSteamNetworkingFakeIPResult fnCallback ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest ( ISteamNetworkingUtils * self , FnSteamNetworkingMessagesSessionRequest fnCallback ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed ( ISteamNetworkingUtils * self , FnSteamNetworkingMessagesSessionFailed fnCallback ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValue ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , ESteamNetworkingConfigScope eScopeType , intptr_t scopeObj , ESteamNetworkingConfigDataType eDataType , const void * pArg ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct ( ISteamNetworkingUtils * self , const SteamNetworkingConfigValue_t & opt , ESteamNetworkingConfigScope eScopeType , intptr_t scopeObj ) ;
S_API ESteamNetworkingGetConfigValueResult SteamAPI_ISteamNetworkingUtils_GetConfigValue ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , ESteamNetworkingConfigScope eScopeType , intptr_t scopeObj , ESteamNetworkingConfigDataType * pOutDataType , void * pResult , size_t * cbResult ) ;
S_API const char * SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eValue , ESteamNetworkingConfigDataType * pOutDataType , ESteamNetworkingConfigScope * pOutScope ) ;
S_API ESteamNetworkingConfigValue SteamAPI_ISteamNetworkingUtils_IterateGenericEditableConfigValues ( ISteamNetworkingUtils * self , ESteamNetworkingConfigValue eCurrent , bool bEnumerateDevVars ) ;
S_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ToString ( ISteamNetworkingUtils * self , const SteamNetworkingIPAddr & addr , char * buf , uint32 cbBuf , bool bWithPort ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString ( ISteamNetworkingUtils * self , SteamNetworkingIPAddr * pAddr , const char * pszStr ) ;
S_API ESteamNetworkingFakeIPType SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_GetFakeIPType ( ISteamNetworkingUtils * self , const SteamNetworkingIPAddr & addr ) ;
S_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToString ( ISteamNetworkingUtils * self , const SteamNetworkingIdentity & identity , char * buf , uint32 cbBuf ) ;
S_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString ( ISteamNetworkingUtils * self , SteamNetworkingIdentity * pIdentity , const char * pszStr ) ;
// ISteamGameServer
// A versioned accessor is exported by the library
S_API ISteamGameServer * SteamAPI_SteamGameServer_v015 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServer(), but using this ensures that you are using a matching library.
inline ISteamGameServer * SteamAPI_SteamGameServer ( ) { return SteamAPI_SteamGameServer_v015 ( ) ; }
S_API void SteamAPI_ISteamGameServer_SetProduct ( ISteamGameServer * self , const char * pszProduct ) ;
S_API void SteamAPI_ISteamGameServer_SetGameDescription ( ISteamGameServer * self , const char * pszGameDescription ) ;
S_API void SteamAPI_ISteamGameServer_SetModDir ( ISteamGameServer * self , const char * pszModDir ) ;
S_API void SteamAPI_ISteamGameServer_SetDedicatedServer ( ISteamGameServer * self , bool bDedicated ) ;
S_API void SteamAPI_ISteamGameServer_LogOn ( ISteamGameServer * self , const char * pszToken ) ;
S_API void SteamAPI_ISteamGameServer_LogOnAnonymous ( ISteamGameServer * self ) ;
S_API void SteamAPI_ISteamGameServer_LogOff ( ISteamGameServer * self ) ;
S_API bool SteamAPI_ISteamGameServer_BLoggedOn ( ISteamGameServer * self ) ;
S_API bool SteamAPI_ISteamGameServer_BSecure ( ISteamGameServer * self ) ;
S_API uint64_steamid SteamAPI_ISteamGameServer_GetSteamID ( ISteamGameServer * self ) ;
S_API bool SteamAPI_ISteamGameServer_WasRestartRequested ( ISteamGameServer * self ) ;
S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount ( ISteamGameServer * self , int cPlayersMax ) ;
S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount ( ISteamGameServer * self , int cBotplayers ) ;
S_API void SteamAPI_ISteamGameServer_SetServerName ( ISteamGameServer * self , const char * pszServerName ) ;
S_API void SteamAPI_ISteamGameServer_SetMapName ( ISteamGameServer * self , const char * pszMapName ) ;
S_API void SteamAPI_ISteamGameServer_SetPasswordProtected ( ISteamGameServer * self , bool bPasswordProtected ) ;
S_API void SteamAPI_ISteamGameServer_SetSpectatorPort ( ISteamGameServer * self , uint16 unSpectatorPort ) ;
S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName ( ISteamGameServer * self , const char * pszSpectatorServerName ) ;
S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues ( ISteamGameServer * self ) ;
S_API void SteamAPI_ISteamGameServer_SetKeyValue ( ISteamGameServer * self , const char * pKey , const char * pValue ) ;
S_API void SteamAPI_ISteamGameServer_SetGameTags ( ISteamGameServer * self , const char * pchGameTags ) ;
S_API void SteamAPI_ISteamGameServer_SetGameData ( ISteamGameServer * self , const char * pchGameData ) ;
S_API void SteamAPI_ISteamGameServer_SetRegion ( ISteamGameServer * self , const char * pszRegion ) ;
S_API void SteamAPI_ISteamGameServer_SetAdvertiseServerActive ( ISteamGameServer * self , bool bActive ) ;
S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket ( ISteamGameServer * self , void * pTicket , int cbMaxTicket , uint32 * pcbTicket , const SteamNetworkingIdentity * pSnid ) ;
S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession ( ISteamGameServer * self , const void * pAuthTicket , int cbAuthTicket , uint64_steamid steamID ) ;
S_API void SteamAPI_ISteamGameServer_EndAuthSession ( ISteamGameServer * self , uint64_steamid steamID ) ;
S_API void SteamAPI_ISteamGameServer_CancelAuthTicket ( ISteamGameServer * self , HAuthTicket hAuthTicket ) ;
S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp ( ISteamGameServer * self , uint64_steamid steamID , AppId_t appID ) ;
S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus ( ISteamGameServer * self , uint64_steamid steamIDUser , uint64_steamid steamIDGroup ) ;
S_API void SteamAPI_ISteamGameServer_GetGameplayStats ( ISteamGameServer * self ) ;
S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation ( ISteamGameServer * self ) ;
S_API SteamIPAddress_t SteamAPI_ISteamGameServer_GetPublicIP ( ISteamGameServer * self ) ;
S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket ( ISteamGameServer * self , const void * pData , int cbData , uint32 srcIP , uint16 srcPort ) ;
S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket ( ISteamGameServer * self , void * pOut , int cbMaxOut , uint32 * pNetAdr , uint16 * pPort ) ;
S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan ( ISteamGameServer * self , uint64_steamid steamIDClan ) ;
S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility ( ISteamGameServer * self , uint64_steamid steamIDNewPlayer ) ;
S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED ( ISteamGameServer * self , uint32 unIPClient , const void * pvAuthBlob , uint32 cubAuthBlobSize , CSteamID * pSteamIDUser ) ;
S_API uint64_steamid SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection ( ISteamGameServer * self ) ;
S_API void SteamAPI_ISteamGameServer_SendUserDisconnect_DEPRECATED ( ISteamGameServer * self , uint64_steamid steamIDUser ) ;
S_API bool SteamAPI_ISteamGameServer_BUpdateUserData ( ISteamGameServer * self , uint64_steamid steamIDUser , const char * pchPlayerName , uint32 uScore ) ;
// ISteamGameServerStats
// A versioned accessor is exported by the library
S_API ISteamGameServerStats * SteamAPI_SteamGameServerStats_v001 ( ) ;
// Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using this ensures that you are using a matching library.
inline ISteamGameServerStats * SteamAPI_SteamGameServerStats ( ) { return SteamAPI_SteamGameServerStats_v001 ( ) ; }
S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats ( ISteamGameServerStats * self , uint64_steamid steamIDUser ) ;
S_API bool SteamAPI_ISteamGameServerStats_GetUserStatInt32 ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName , int32 * pData ) ;
S_API bool SteamAPI_ISteamGameServerStats_GetUserStatFloat ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName , float * pData ) ;
S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName , bool * pbAchieved ) ;
S_API bool SteamAPI_ISteamGameServerStats_SetUserStatInt32 ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName , int32 nData ) ;
S_API bool SteamAPI_ISteamGameServerStats_SetUserStatFloat ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName , float fData ) ;
S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName , float flCountThisSession , double dSessionLength ) ;
S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName ) ;
S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement ( ISteamGameServerStats * self , uint64_steamid steamIDUser , const char * pchName ) ;
S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats ( ISteamGameServerStats * self , uint64_steamid steamIDUser ) ;
// ISteamNetworkingFakeUDPPort
S_API void SteamAPI_ISteamNetworkingFakeUDPPort_DestroyFakeUDPPort ( ISteamNetworkingFakeUDPPort * self ) ;
S_API EResult SteamAPI_ISteamNetworkingFakeUDPPort_SendMessageToFakeIP ( ISteamNetworkingFakeUDPPort * self , const SteamNetworkingIPAddr & remoteAddress , const void * pData , uint32 cbData , int nSendFlags ) ;
S_API int SteamAPI_ISteamNetworkingFakeUDPPort_ReceiveMessages ( ISteamNetworkingFakeUDPPort * self , SteamNetworkingMessage_t * * ppOutMessages , int nMaxMessages ) ;
S_API void SteamAPI_ISteamNetworkingFakeUDPPort_ScheduleCleanup ( ISteamNetworkingFakeUDPPort * self , const SteamNetworkingIPAddr & remoteAddress ) ;
// SteamIPAddress_t
S_API bool SteamAPI_SteamIPAddress_t_IsSet ( SteamIPAddress_t * self ) ;
// MatchMakingKeyValuePair_t
S_API void SteamAPI_MatchMakingKeyValuePair_t_Construct ( MatchMakingKeyValuePair_t * self ) ;
// servernetadr_t
S_API void SteamAPI_servernetadr_t_Construct ( servernetadr_t * self ) ;
S_API void SteamAPI_servernetadr_t_Init ( servernetadr_t * self , unsigned int ip , uint16 usQueryPort , uint16 usConnectionPort ) ;
S_API uint16 SteamAPI_servernetadr_t_GetQueryPort ( servernetadr_t * self ) ;
S_API void SteamAPI_servernetadr_t_SetQueryPort ( servernetadr_t * self , uint16 usPort ) ;
S_API uint16 SteamAPI_servernetadr_t_GetConnectionPort ( servernetadr_t * self ) ;
S_API void SteamAPI_servernetadr_t_SetConnectionPort ( servernetadr_t * self , uint16 usPort ) ;
S_API uint32 SteamAPI_servernetadr_t_GetIP ( servernetadr_t * self ) ;
S_API void SteamAPI_servernetadr_t_SetIP ( servernetadr_t * self , uint32 unIP ) ;
S_API const char * SteamAPI_servernetadr_t_GetConnectionAddressString ( servernetadr_t * self ) ;
S_API const char * SteamAPI_servernetadr_t_GetQueryAddressString ( servernetadr_t * self ) ;
S_API bool SteamAPI_servernetadr_t_IsLessThan ( servernetadr_t * self , const servernetadr_t & netadr ) ;
S_API void SteamAPI_servernetadr_t_Assign ( servernetadr_t * self , const servernetadr_t & that ) ;
// gameserveritem_t
S_API void SteamAPI_gameserveritem_t_Construct ( gameserveritem_t * self ) ;
S_API const char * SteamAPI_gameserveritem_t_GetName ( gameserveritem_t * self ) ;
S_API void SteamAPI_gameserveritem_t_SetName ( gameserveritem_t * self , const char * pName ) ;
// SteamNetworkingIPAddr
S_API void SteamAPI_SteamNetworkingIPAddr_Clear ( SteamNetworkingIPAddr * self ) ;
S_API bool SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros ( SteamNetworkingIPAddr * self ) ;
S_API void SteamAPI_SteamNetworkingIPAddr_SetIPv6 ( SteamNetworkingIPAddr * self , const uint8 * ipv6 , uint16 nPort ) ;
S_API void SteamAPI_SteamNetworkingIPAddr_SetIPv4 ( SteamNetworkingIPAddr * self , uint32 nIP , uint16 nPort ) ;
S_API bool SteamAPI_SteamNetworkingIPAddr_IsIPv4 ( SteamNetworkingIPAddr * self ) ;
S_API uint32 SteamAPI_SteamNetworkingIPAddr_GetIPv4 ( SteamNetworkingIPAddr * self ) ;
S_API void SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost ( SteamNetworkingIPAddr * self , uint16 nPort ) ;
S_API bool SteamAPI_SteamNetworkingIPAddr_IsLocalHost ( SteamNetworkingIPAddr * self ) ;
S_API void SteamAPI_SteamNetworkingIPAddr_ToString ( SteamNetworkingIPAddr * self , char * buf , uint32 cbBuf , bool bWithPort ) ;
S_API bool SteamAPI_SteamNetworkingIPAddr_ParseString ( SteamNetworkingIPAddr * self , const char * pszStr ) ;
S_API bool SteamAPI_SteamNetworkingIPAddr_IsEqualTo ( SteamNetworkingIPAddr * self , const SteamNetworkingIPAddr & x ) ;
S_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIPAddr_GetFakeIPType ( SteamNetworkingIPAddr * self ) ;
S_API bool SteamAPI_SteamNetworkingIPAddr_IsFakeIP ( SteamNetworkingIPAddr * self ) ;
// SteamNetworkingIdentity
S_API void SteamAPI_SteamNetworkingIdentity_Clear ( SteamNetworkingIdentity * self ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_IsInvalid ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetSteamID ( SteamNetworkingIdentity * self , uint64_steamid steamID ) ;
S_API uint64_steamid SteamAPI_SteamNetworkingIdentity_GetSteamID ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetSteamID64 ( SteamNetworkingIdentity * self , uint64 steamID ) ;
S_API uint64 SteamAPI_SteamNetworkingIdentity_GetSteamID64 ( SteamNetworkingIdentity * self ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_SetXboxPairwiseID ( SteamNetworkingIdentity * self , const char * pszString ) ;
S_API const char * SteamAPI_SteamNetworkingIdentity_GetXboxPairwiseID ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetPSNID ( SteamNetworkingIdentity * self , uint64 id ) ;
S_API uint64 SteamAPI_SteamNetworkingIdentity_GetPSNID ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetStadiaID ( SteamNetworkingIdentity * self , uint64 id ) ;
S_API uint64 SteamAPI_SteamNetworkingIdentity_GetStadiaID ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetIPAddr ( SteamNetworkingIdentity * self , const SteamNetworkingIPAddr & addr ) ;
S_API const SteamNetworkingIPAddr * SteamAPI_SteamNetworkingIdentity_GetIPAddr ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetIPv4Addr ( SteamNetworkingIdentity * self , uint32 nIPv4 , uint16 nPort ) ;
S_API uint32 SteamAPI_SteamNetworkingIdentity_GetIPv4 ( SteamNetworkingIdentity * self ) ;
S_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIdentity_GetFakeIPType ( SteamNetworkingIdentity * self ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_IsFakeIP ( SteamNetworkingIdentity * self ) ;
S_API void SteamAPI_SteamNetworkingIdentity_SetLocalHost ( SteamNetworkingIdentity * self ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_IsLocalHost ( SteamNetworkingIdentity * self ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_SetGenericString ( SteamNetworkingIdentity * self , const char * pszString ) ;
S_API const char * SteamAPI_SteamNetworkingIdentity_GetGenericString ( SteamNetworkingIdentity * self ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_SetGenericBytes ( SteamNetworkingIdentity * self , const void * data , uint32 cbLen ) ;
S_API const uint8 * SteamAPI_SteamNetworkingIdentity_GetGenericBytes ( SteamNetworkingIdentity * self , int & cbLen ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_IsEqualTo ( SteamNetworkingIdentity * self , const SteamNetworkingIdentity & x ) ;
S_API void SteamAPI_SteamNetworkingIdentity_ToString ( SteamNetworkingIdentity * self , char * buf , uint32 cbBuf ) ;
S_API bool SteamAPI_SteamNetworkingIdentity_ParseString ( SteamNetworkingIdentity * self , const char * pszStr ) ;
// SteamNetworkingMessage_t
S_API void SteamAPI_SteamNetworkingMessage_t_Release ( SteamNetworkingMessage_t * self ) ;
// SteamNetworkingConfigValue_t
S_API void SteamAPI_SteamNetworkingConfigValue_t_SetInt32 ( SteamNetworkingConfigValue_t * self , ESteamNetworkingConfigValue eVal , int32_t data ) ;
S_API void SteamAPI_SteamNetworkingConfigValue_t_SetInt64 ( SteamNetworkingConfigValue_t * self , ESteamNetworkingConfigValue eVal , int64_t data ) ;
S_API void SteamAPI_SteamNetworkingConfigValue_t_SetFloat ( SteamNetworkingConfigValue_t * self , ESteamNetworkingConfigValue eVal , float data ) ;
S_API void SteamAPI_SteamNetworkingConfigValue_t_SetPtr ( SteamNetworkingConfigValue_t * self , ESteamNetworkingConfigValue eVal , void * data ) ;
S_API void SteamAPI_SteamNetworkingConfigValue_t_SetString ( SteamNetworkingConfigValue_t * self , ESteamNetworkingConfigValue eVal , const char * data ) ;
// SteamDatagramHostedAddress
S_API void SteamAPI_SteamDatagramHostedAddress_Clear ( SteamDatagramHostedAddress * self ) ;
S_API SteamNetworkingPOPID SteamAPI_SteamDatagramHostedAddress_GetPopID ( SteamDatagramHostedAddress * self ) ;
S_API void SteamAPI_SteamDatagramHostedAddress_SetDevAddress ( SteamDatagramHostedAddress * self , uint32 nIP , uint16 nPort , SteamNetworkingPOPID popid ) ;
# endif // STEAMAPIFLAT_H