77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
|
#ifndef STAR_TILE_DRAWER_HPP
|
||
|
#define STAR_TILE_DRAWER_HPP
|
||
|
|
||
|
#include "StarTtlCache.hpp"
|
||
|
#include "StarWorldRenderData.hpp"
|
||
|
#include "StarMaterialRenderProfile.hpp"
|
||
|
#include "StarDrawable.hpp"
|
||
|
|
||
|
namespace Star {
|
||
|
|
||
|
STAR_CLASS(Assets);
|
||
|
STAR_CLASS(MaterialDatabase);
|
||
|
STAR_CLASS(TileDrawer);
|
||
|
|
||
|
class TileDrawer {
|
||
|
public:
|
||
|
typedef uint64_t QuadZLevel;
|
||
|
typedef HashMap<QuadZLevel, List<Drawable>> Drawables;
|
||
|
|
||
|
typedef size_t MaterialRenderPieceIndex;
|
||
|
typedef List<pair<MaterialRenderPieceConstPtr, Vec2F>> MaterialPieceResultList;
|
||
|
|
||
|
enum class TerrainLayer { Background, Midground, Foreground };
|
||
|
|
||
|
static RenderTile DefaultRenderTile;
|
||
|
|
||
|
static TileDrawer* singletonPtr();
|
||
|
static TileDrawer& singleton();
|
||
|
|
||
|
TileDrawer();
|
||
|
~TileDrawer();
|
||
|
|
||
|
bool produceTerrainDrawables(Drawables& drawables, TerrainLayer terrainLayer, Vec2I const& pos,
|
||
|
WorldRenderData const& renderData, float scale = 1.0f, Vec2I variantOffset = {}, Maybe<TerrainLayer> variantLayer = {});
|
||
|
|
||
|
WorldRenderData& renderData();
|
||
|
MutexLocker lockRenderData();
|
||
|
|
||
|
template <typename Function>
|
||
|
static void forEachRenderTile(WorldRenderData const& renderData, RectI const& worldCoordRange, Function&& function);
|
||
|
private:
|
||
|
friend class TilePainter;
|
||
|
|
||
|
static TileDrawer* s_singleton;
|
||
|
|
||
|
static RenderTile const& getRenderTile(WorldRenderData const& renderData, Vec2I const& worldPos);
|
||
|
|
||
|
static QuadZLevel materialZLevel(uint32_t zLevel, MaterialId material, MaterialHue hue, MaterialColorVariant colorVariant);
|
||
|
static QuadZLevel modZLevel(uint32_t zLevel, ModId mod, MaterialHue hue, MaterialColorVariant colorVariant);
|
||
|
static QuadZLevel damageZLevel();
|
||
|
|
||
|
static bool determineMatchingPieces(MaterialPieceResultList& resultList, bool* occlude, MaterialDatabaseConstPtr const& materialDb, MaterialRenderMatchList const& matchList,
|
||
|
WorldRenderData const& renderData, Vec2I const& basePos, TileLayer layer, bool isMod);
|
||
|
|
||
|
Vec4B m_backgroundLayerColor;
|
||
|
Vec4B m_foregroundLayerColor;
|
||
|
Vec2F m_liquidDrawLevels;
|
||
|
|
||
|
WorldRenderData m_tempRenderData;
|
||
|
Mutex m_tempRenderDataMutex;
|
||
|
};
|
||
|
|
||
|
template <typename Function>
|
||
|
void TileDrawer::forEachRenderTile(WorldRenderData const& renderData, RectI const& worldCoordRange, Function&& function) {
|
||
|
RectI indexRect = RectI::withSize(renderData.geometry.diff(worldCoordRange.min(), renderData.tileMinPosition), worldCoordRange.size());
|
||
|
indexRect.limit(RectI::withSize(Vec2I(0, 0), Vec2I(renderData.tiles.size())));
|
||
|
|
||
|
if (!indexRect.isEmpty()) {
|
||
|
renderData.tiles.forEach(Array2S(indexRect.min()), Array2S(indexRect.size()), [&](Array2S const& index, RenderTile const& tile) {
|
||
|
return function(worldCoordRange.min() + (Vec2I(index) - indexRect.min()), tile);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|