more!! more!!!!
This commit is contained in:
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2bd399fd00
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008bd6d3df
@ -147,8 +147,13 @@ bool AssetPath::operator==(AssetPath const& rhs) const {
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return tie(basePath, subPath, directives) == tie(rhs.basePath, rhs.subPath, rhs.directives);
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}
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AssetPath::AssetPath(const char* path) {
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*this = move(AssetPath::split(path));
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}
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AssetPath::AssetPath(String const& path) {
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*this = move(AssetPath::split(path)); // split code should probably be in here, but whatever
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*this = move(AssetPath::split(path));
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}
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AssetPath::AssetPath(String&& basePath, Maybe<String>&& subPath, DirectivesGroup&& directives) {
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@ -182,4 +187,19 @@ size_t hash<AssetPath>::operator()(AssetPath const& s) const {
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return hashOf(s.basePath, s.subPath, s.directives);
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}
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DataStream& operator>>(DataStream& ds, AssetPath& path) {
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String string;
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ds.read(string);
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path = move(string);
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return ds;
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}
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DataStream& operator<<(DataStream& ds, AssetPath const& path) {
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ds.write(AssetPath::join(path));
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return ds;
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}
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}
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@ -3,6 +3,7 @@
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#include "StarDirectives.hpp"
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#include "StarHash.hpp"
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#include "StarDataStream.hpp"
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namespace Star {
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@ -53,6 +54,7 @@ struct AssetPath {
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static String relativeTo(String const& sourcePath, String const& givenPath);
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AssetPath() = default;
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AssetPath(const char* path);
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AssetPath(String const& path);
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AssetPath(String&& basePath, Maybe<String>&& subPath, DirectivesGroup&& directives);
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AssetPath(const String& basePath, const Maybe<String>& subPath, const DirectivesGroup& directives);
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@ -63,6 +65,9 @@ struct AssetPath {
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bool operator==(AssetPath const& rhs) const;
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};
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DataStream& operator>>(DataStream& ds, AssetPath& path);
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DataStream& operator<<(DataStream& ds, AssetPath const& path);
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std::ostream& operator<<(std::ostream& os, AssetPath const& rhs);
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template <>
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@ -23,23 +23,24 @@ Directives::Entry::Entry(Entry const& other) {
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Directives::Directives() : hash(0) {}
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Directives::Directives(String const& directives) : hash(0) {
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parse(directives);
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string = directives;
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parse(string);
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}
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Directives::Directives(String&& directives) : hash(0) {
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String mine = move(directives);
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parse(mine);
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string = move(directives);
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parse(string);
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}
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Directives::Directives(const char* directives) : hash(0) {
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String string(directives);
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Directives::Directives(const char* directives) : hash(0), string(directives) {
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parse(string);
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}
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Directives::Directives(List<Entry>&& newEntries) {
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entries = std::make_shared<List<Entry> const>(move(newEntries));
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String directives = toString(); // This needs to be better
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hash = XXH3_64bits(directives.utf8Ptr(), directives.utf8Size());
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String newString;
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string = move(buildString(newString));
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hash = XXH3_64bits(string.utf8Ptr(), string.utf8Size());
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}
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void Directives::parse(String const& directives) {
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@ -51,8 +52,12 @@ void Directives::parse(String const& directives) {
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newList.reserve(split.size());
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for (String& str : split) {
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if (!str.empty()) {
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try {
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ImageOperation operation = imageOperationFromString(str);
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newList.emplace_back(move(operation), move(str));
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} catch (StarException const& e) {
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Logger::logf(LogLevel::Error, "Error parsing image operation: %s", e.what());
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}
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}
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}
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@ -65,27 +70,29 @@ void Directives::parse(String const& directives) {
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// Logger::logf(LogLevel::Debug, "Directives: Parsed %u character long string", directives.utf8Size());
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}
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void Directives::buildString(String& out) const {
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String& Directives::buildString(String& out) const {
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if (entries) {
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for (auto& entry : *entries) {
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out += "?";
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out += entry.string;
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}
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}
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return out;
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}
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String Directives::toString() const {
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String result;
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buildString(result);
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//if (result.utf8Size() > 1000)
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// Logger::logf(LogLevel::Debug, "Directives: Rebuilt %u character long string", result.utf8Size());
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return result;
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return string;
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}
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inline bool Directives::empty() const {
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return !entries || entries->empty();
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}
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inline Directives::operator bool() const {
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return !empty();
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}
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DataStream& operator>>(DataStream& ds, Directives& directives) {
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String string;
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@ -103,19 +110,37 @@ DataStream& operator<<(DataStream& ds, Directives const& directives) {
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}
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DirectivesGroup::DirectivesGroup() : m_count(0) {}
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DirectivesGroup::DirectivesGroup(String const& directives) {
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m_directives.emplace_back(directives);
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DirectivesGroup::DirectivesGroup(String const& directives) : m_count(0) {
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if (directives.empty())
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return;
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Directives parsed(directives);
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if (parsed) {
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m_directives.emplace_back(move(parsed));
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m_count = m_directives.back().entries->size();
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}
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}
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DirectivesGroup::DirectivesGroup(String&& directives) {
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m_directives.emplace_back(move(directives));
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DirectivesGroup::DirectivesGroup(String&& directives) : m_count(0) {
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if (directives.empty()) {
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directives.clear();
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return;
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}
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Directives parsed(move(directives));
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if (parsed) {
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m_directives.emplace_back(move(parsed));
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m_count = m_directives.back().entries->size();
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}
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}
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inline bool DirectivesGroup::empty() const {
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return m_count == 0;
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}
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inline DirectivesGroup::operator bool() const {
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return empty();
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}
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inline bool DirectivesGroup::compare(DirectivesGroup const& other) const {
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if (m_count != other.m_count)
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return false;
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@ -156,7 +181,7 @@ inline String DirectivesGroup::toString() const {
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void DirectivesGroup::addToString(String& string) const {
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for (auto& directives : m_directives)
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directives.buildString(string);
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string += directives.string;
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}
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void DirectivesGroup::forEach(DirectivesCallback callback) const {
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@ -12,12 +12,11 @@ STAR_CLASS(DirectivesGroup);
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STAR_EXCEPTION(DirectivesException, StarException);
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// Kae: My attempt at reducing memory allocation and per-frame string parsing for extremely long directives
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// entries must never be a null ptr!
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class Directives {
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public:
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struct Entry {
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ImageOperation operation;
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String string;
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String string; // One day, we can make this a string_view pointing to Entry::string.
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Entry(ImageOperation&& newOperation, String&& newString);
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Entry(ImageOperation const& newOperation, String const& newString);
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@ -31,15 +30,17 @@ public:
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Directives(List<Entry>&& entries);
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void parse(String const& directives);
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void buildString(String& out) const;
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String& buildString(String& out) const;
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String toString() const;
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inline bool empty() const;
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inline operator bool() const;
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friend DataStream& operator>>(DataStream& ds, Directives& directives);
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friend DataStream& operator<<(DataStream& ds, Directives const& directives);
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std::shared_ptr<List<Entry> const> entries;
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size_t hash = 0;
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String string;
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};
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class DirectivesGroup {
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@ -51,6 +52,7 @@ public:
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void parseDirectivesIntoLeaf(String const& directives);
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inline bool empty() const;
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inline operator bool() const;
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bool compare(DirectivesGroup const& other) const;
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void append(Directives const& other);
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void append(List<Directives::Entry>&& entries);
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@ -47,7 +47,7 @@ Type lexicalCast(std::string const& s, std::ios_base::fmtflags flags = std::ios_
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if (m)
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return m.take();
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else
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throw BadLexicalCast();
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throw BadLexicalCast(strf("Lexical cast failed on '%s'", s));
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}
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template <typename Type>
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@ -965,9 +965,8 @@ void MainInterface::renderBreath() {
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size_t blocks = round((10 * breath) / breathMax);
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if (blocks < 10) {
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String path = "/interface/breath/breath.png";
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m_guiContext->drawQuad(path,
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RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize(path)) * interfaceScale()));
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String breathPath = "/interface/breath/breath.png";
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m_guiContext->drawQuad(breathPath, RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize(breathPath)) * interfaceScale()));
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for (size_t i = 0; i < 10; i++) {
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if (i >= blocks) {
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if (blocks == 0 && Time::monotonicMilliseconds() % 500 > 250)
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@ -43,14 +43,10 @@ void Animation::setAngle(float angle) {
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m_angle = angle;
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}
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void Animation::setProcessing(String processing) {
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void Animation::setProcessing(Directives processing) {
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m_processing = move(processing);
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}
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void Animation::addProcessing(String const& processing) {
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m_processing = String::joinWith("?", m_processing, processing);
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}
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void Animation::setColor(Color color) {
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m_color = color;
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}
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@ -73,9 +69,8 @@ Drawable Animation::drawable(float pixelSize) const {
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if (m_appendFrame)
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baseFrame += ":" + toString(m_frame);
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baseFrame = String::joinWith("?", baseFrame, m_processing);
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Drawable drawable = Drawable::makeImage(move(baseFrame), pixelSize, m_centered, m_offset);
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drawable.imagePart().addDirectives(m_processing);
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drawable.rotate(m_angle);
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drawable.color = m_color;
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return drawable;
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@ -15,8 +15,7 @@ public:
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void setAngle(float angle);
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void setProcessing(String processing);
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void addProcessing(String const& processing);
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void setProcessing(Directives processing);
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void setColor(Color color);
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@ -44,7 +43,7 @@ private:
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float m_angle;
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Vec2F m_offset;
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bool m_centered;
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String m_processing;
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Directives m_processing;
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Color m_color;
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int m_variantOffset;
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@ -10,7 +10,7 @@
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namespace Star {
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Drawable::ImagePart& Drawable::ImagePart::addDirectives(Directives const& directives, bool keepImageCenterPosition) {
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if (!directives.entries || directives.entries->empty())
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if (!directives)
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return *this;
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if (keepImageCenterPosition) {
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@ -45,7 +45,6 @@ Particle::Particle() {
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trail = false;
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flippable = true;
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flip = false;
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directives = "";
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}
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Particle::Particle(Json const& config, String const& path) {
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@ -69,6 +68,12 @@ Particle::Particle(Json const& config, String const& path) {
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if (type == Type::Animated)
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initializeAnimation();
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auto pathEnd = string.find('?');
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if (pathEnd == NPos)
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directives = "";
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else
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directives.parse(string.substr(pathEnd));
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if (config.contains("color"))
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color = jsonToColor(config.get("color"));
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@ -96,9 +101,11 @@ Particle::Particle(Json const& config, String const& path) {
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length = config.getFloat("length", 10.0f);
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destructionAction = DestructionActionNames.getLeft(config.getString("destructionAction", "None"));
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destructionImage = config.getString("destructionImage", "");
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String destructionImagePath = config.getString("destructionImage", "");
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if (destructionAction == DestructionAction::Image)
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destructionImage = AssetPath::relativeTo(path, destructionImage);
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destructionImagePath = AssetPath::relativeTo(path, destructionImagePath);
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destructionImage = destructionImagePath;
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destructionTime = config.getFloat("destructionTime", 0.0f);
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timeToLive = config.getFloat("timeToLive", 0.0f);
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@ -113,7 +120,6 @@ Particle::Particle(Json const& config, String const& path) {
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ignoreWind = config.getBool("ignoreWind", true);
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trail = config.getBool("trail", false);
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directives = "";
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}
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Json Particle::toJson() const {
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@ -134,7 +140,7 @@ Json Particle::toJson() const {
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{"angularVelocity", angularVelocity * 180.0f / Constants::pi},
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{"length", length},
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{"destructionAction", DestructionActionNames.getRight(destructionAction)},
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{"destructionImage", destructionImage},
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{"destructionImage", AssetPath::join(destructionImage)},
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{"destructionTime", destructionTime},
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{"timeToLive", timeToLive},
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{"layer", LayerNames.getRight(layer)},
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@ -221,7 +227,7 @@ void Particle::destructionUpdate() {
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size = 1.0f;
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color = Color::White;
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type = Particle::Type::Textured;
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string = destructionImage;
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image = destructionImage;
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angularVelocity = 0.0f;
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length = 0.0f;
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rotation = 0.0f;
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@ -232,7 +238,7 @@ void Particle::destructionUpdate() {
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void Particle::initializeAnimation() {
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if (!animation) {
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animation = Animation(AssetPath::removeDirectives(string));
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animation->addProcessing(AssetPath::getDirectives(string));
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animation->setProcessing(directives);
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}
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}
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@ -5,6 +5,7 @@
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#include "StarColor.hpp"
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#include "StarBiMap.hpp"
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#include "StarAnimation.hpp"
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#include "StarAssetPath.hpp"
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namespace Star {
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@ -75,6 +76,8 @@ struct Particle {
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// Used differently depending on the type of the particle.
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String string;
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AssetPath image;
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Directives directives;
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Color color;
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Color light;
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@ -95,7 +98,7 @@ struct Particle {
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float length;
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DestructionAction destructionAction;
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String destructionImage;
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AssetPath destructionImage;
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float destructionTime;
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float timeToLive;
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@ -110,7 +113,6 @@ struct Particle {
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bool trail;
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Maybe<Animation> animation;
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String directives;
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};
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DataStream& operator<<(DataStream& ds, Particle const& particle);
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@ -21,7 +21,7 @@ ArmorItem::ArmorItem(Json const& config, String const& directory, Json const& da
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m_directives = instanceValue("directives", "").toString();
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m_colorOptions = colorDirectivesFromConfig(config.getArray("colorOptions", JsonArray{""}));
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if (!m_directives.entries || m_directives.entries->empty())
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if (!m_directives)
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m_directives = "?" + m_colorOptions.wrap(instanceValue("colorIndex", 0).toUInt());
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refreshIconDrawables();
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@ -135,7 +135,7 @@ void GuiContext::resetInterfaceScissorRect() {
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renderer()->setScissorRect({});
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}
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Vec2U GuiContext::textureSize(String const& texName) {
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Vec2U GuiContext::textureSize(AssetPath const& texName) {
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return assetTextureGroup()->loadTexture(texName)->size();
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}
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@ -143,15 +143,15 @@ void GuiContext::drawQuad(RectF const& screenCoords, Vec4B const& color) {
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renderer()->render(renderFlatRect(screenCoords, color, 0.0f));
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}
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void GuiContext::drawQuad(String const& texName, RectF const& screenCoords, Vec4B const& color) {
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void GuiContext::drawQuad(AssetPath const& texName, RectF const& screenCoords, Vec4B const& color) {
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renderer()->render(renderTexturedRect(assetTextureGroup()->loadTexture(texName), screenCoords, color, 0.0f));
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}
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void GuiContext::drawQuad(String const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color) {
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void GuiContext::drawQuad(AssetPath const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color) {
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renderer()->render(renderTexturedRect(assetTextureGroup()->loadTexture(texName), screenPos, pixelRatio, color, 0.0f));
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}
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void GuiContext::drawQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
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void GuiContext::drawQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
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renderer()->render(RenderQuad{assetTextureGroup()->loadTexture(texName),
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RenderVertex{Vec2F(screenCoords.xMin(), screenCoords.yMin()), Vec2F(texCoords.xMin(), texCoords.yMin()), color, 0.0f},
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RenderVertex{Vec2F(screenCoords.xMax(), screenCoords.yMin()), Vec2F(texCoords.xMax(), texCoords.yMin()), color, 0.0f},
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@ -209,15 +209,15 @@ void GuiContext::drawInterfaceQuad(RectF const& screenCoords, Vec4B const& color
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drawQuad(screenCoords.scaled(interfaceScale()), color);
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}
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void GuiContext::drawInterfaceQuad(String const& texName, Vec2F const& screenCoords, Vec4B const& color) {
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void GuiContext::drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenCoords, Vec4B const& color) {
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drawQuad(texName, screenCoords * interfaceScale(), interfaceScale(), color);
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}
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|
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void GuiContext::drawInterfaceQuad(String const& texName, Vec2F const& screenCoords, float scale, Vec4B const& color) {
|
||||
void GuiContext::drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenCoords, float scale, Vec4B const& color) {
|
||||
drawQuad(texName, screenCoords * interfaceScale(), interfaceScale() * scale, color);
|
||||
}
|
||||
|
||||
void GuiContext::drawInterfaceQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
|
||||
void GuiContext::drawInterfaceQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
|
||||
drawQuad(texName, texCoords, screenCoords.scaled(interfaceScale()), color);
|
||||
}
|
||||
|
||||
|
@ -62,12 +62,12 @@ public:
|
||||
void setInterfaceScissorRect(RectI const& scissor);
|
||||
void resetInterfaceScissorRect();
|
||||
|
||||
Vec2U textureSize(String const& texName);
|
||||
Vec2U textureSize(AssetPath const& texName);
|
||||
|
||||
void drawQuad(RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawQuad(String const& texName, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawQuad(String const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawQuad(AssetPath const& texName, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawQuad(AssetPath const& texName, Vec2F const& screenPos, int pixelRatio, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
|
||||
void drawDrawable(Drawable drawable, Vec2F const& screenPos, int pixelRatio, Vec4B const& color = Vec4B::filled(255));
|
||||
|
||||
@ -84,9 +84,9 @@ public:
|
||||
void drawInterfaceTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color);
|
||||
|
||||
void drawInterfaceQuad(RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawInterfaceQuad(String const& texName, Vec2F const& screenPos, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawInterfaceQuad(String const& texName, Vec2F const& screenPos, float scale, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawInterfaceQuad(String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenPos, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawInterfaceQuad(AssetPath const& texName, Vec2F const& screenPos, float scale, Vec4B const& color = Vec4B::filled(255));
|
||||
void drawInterfaceQuad(AssetPath const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color = Vec4B::filled(255));
|
||||
|
||||
void drawImageStretchSet(ImageStretchSet const& imageSet, RectF const& screenPos, GuiDirection direction = GuiDirection::Horizontal, Vec4B const& color = Vec4B::filled(255));
|
||||
|
||||
|
@ -153,8 +153,7 @@ void ItemSlotWidget::renderImpl() {
|
||||
|
||||
if (m_showLinkIndicator) {
|
||||
// TODO: Hardcoded
|
||||
context()->drawInterfaceQuad("/interface/inventory/itemlinkindicator.png",
|
||||
Vec2F(screenPosition() - Vec2I(1, 1)));
|
||||
context()->drawInterfaceQuad(String("/interface/inventory/itemlinkindicator.png"), Vec2F(screenPosition() - Vec2I(1, 1)));
|
||||
}
|
||||
|
||||
for (auto i : iconDrawables)
|
||||
@ -179,7 +178,7 @@ void ItemSlotWidget::renderImpl() {
|
||||
}
|
||||
|
||||
int frame = (int)roundf(m_progress * 18); // TODO: Hardcoded lol
|
||||
context()->drawInterfaceQuad(strf("/interface/cooldown.png:%d", frame), Vec2F(screenPosition()));
|
||||
context()->drawInterfaceQuad(String(strf("/interface/cooldown.png:%d", frame)), Vec2F(screenPosition()));
|
||||
|
||||
if (m_item->count() > 1 && m_showCount) { // we don't need to tell people that there's only 1 of something
|
||||
context()->setFont(m_font);
|
||||
@ -192,7 +191,7 @@ void ItemSlotWidget::renderImpl() {
|
||||
} else if (m_drawBackingImageWhenEmpty && m_backingImage != "") {
|
||||
context()->drawInterfaceQuad(m_backingImage, Vec2F(screenPosition()));
|
||||
int frame = (int)roundf(m_progress * 18); // TODO: Hardcoded lol
|
||||
context()->drawInterfaceQuad(strf("/interface/cooldown.png:%d", frame), Vec2F(screenPosition()));
|
||||
context()->drawInterfaceQuad(String(strf("/interface/cooldown.png:%d", frame)), Vec2F(screenPosition()));
|
||||
}
|
||||
|
||||
if (m_highlightEnabled) {
|
||||
|
@ -38,7 +38,7 @@ void PortraitWidget::renderImpl() {
|
||||
}
|
||||
if (m_entity) {
|
||||
List<Drawable> portrait = m_entity->portrait(m_portraitMode);
|
||||
for (auto i : portrait) {
|
||||
for (auto& i : portrait) {
|
||||
i.scale(m_scale);
|
||||
context()->drawInterfaceDrawable(i, Vec2F(screenPosition() + offset));
|
||||
}
|
||||
|
@ -31,12 +31,12 @@ private:
|
||||
|
||||
PortraitEntityPtr m_entity;
|
||||
PortraitMode m_portraitMode;
|
||||
String m_noEntityImageFull;
|
||||
String m_noEntityImagePart;
|
||||
AssetPath m_noEntityImageFull;
|
||||
AssetPath m_noEntityImagePart;
|
||||
float m_scale;
|
||||
|
||||
bool m_iconMode;
|
||||
String m_iconImage;
|
||||
AssetPath m_iconImage;
|
||||
Vec2I m_iconOffset;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user