Update StarClientApplication.hpp
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@ -53,6 +53,11 @@ private:
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String password;
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};
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struct PostProcessLayer {
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List<String> effects;
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unsigned passes;
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};
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void renderReload();
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void changeState(MainAppState newState);
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@ -99,6 +104,8 @@ private:
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WorldRenderData m_renderData;
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MainInterfacePtr m_mainInterface;
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List<PostProcessLayer> m_postProcessLayers;
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// Valid if main app state == SinglePlayer
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UniverseServerPtr m_universeServer;
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