Update StarUniverseClient.cpp
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@ -313,7 +313,7 @@ void UniverseClient::update(float dt) {
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{"mode", PlayerModeNames.getRight(m_mainPlayer->modeType())}
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});
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m_mainPlayer->setPendingCinematic(Json(std::move(cinematic)));
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if (!m_worldClient->respawnInWorld())
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if (!playerOnOwnShip() && !m_worldClient->respawnInWorld())
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m_pendingWarp = WarpAlias::OwnShip;
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m_warpDelay.reset();
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}
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