slightly smarter inventory close behavior with panes that open with the inventory
This commit is contained in:
parent
f42031dc9e
commit
0abe47ab6c
@ -220,13 +220,10 @@ void MainInterface::openMerchantWindow(Json const& config, EntityId sourceEntity
|
||||
}
|
||||
|
||||
bool openWithInventory = config.getBool("openWithInventory", true);
|
||||
bool closeWithInventory = config.getBool("closeWithInventory", !m_paneManager.registeredPaneIsDisplayed(MainInterfacePanes::Inventory));
|
||||
m_merchantWindow = make_shared<MerchantPane>(m_client->worldClient(), m_client->mainPlayer(), config, sourceEntityId);
|
||||
m_paneManager.displayPane(PaneLayer::Window,
|
||||
m_merchantWindow,
|
||||
[this, openWithInventory](PanePtr const&) {
|
||||
if (auto player = m_client->mainPlayer())
|
||||
player->clearSwap();
|
||||
if (openWithInventory)
|
||||
m_paneManager.displayPane(PaneLayer::Window, m_merchantWindow, [this, closeWithInventory](PanePtr const&) {
|
||||
if (closeWithInventory)
|
||||
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
|
||||
});
|
||||
if (openWithInventory)
|
||||
@ -404,13 +401,17 @@ void MainInterface::handleInteractAction(InteractAction interactAction) {
|
||||
|
||||
m_containerInteractor->openContainer(containerEntity);
|
||||
|
||||
bool closeWithInventory = !m_paneManager.registeredPaneIsDisplayed(MainInterfacePanes::Inventory);
|
||||
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
|
||||
|
||||
m_containerPane = make_shared<ContainerPane>(world, m_client->mainPlayer(), m_containerInteractor);
|
||||
m_paneManager.displayPane(PaneLayer::Window, m_containerPane, [this](PanePtr const&) {
|
||||
if (auto player = m_client->mainPlayer())
|
||||
player->clearSwap();
|
||||
m_paneManager.displayPane(PaneLayer::Window, m_containerPane, [this, closeWithInventory](PanePtr const&) {
|
||||
if (closeWithInventory)
|
||||
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
|
||||
else {
|
||||
m_containerInteractor->closeContainer();
|
||||
m_containerPane = {};
|
||||
}
|
||||
});
|
||||
|
||||
m_paneManager.bringPaneAdjacent(m_paneManager.registeredPane(MainInterfacePanes::Inventory),
|
||||
@ -1580,9 +1581,9 @@ void MainInterface::displayScriptPane(ScriptPanePtr& scriptPane, EntityId source
|
||||
layer = PaneLayerNames.getLeft(*layerName);
|
||||
|
||||
if (scriptPane->openWithInventory()) {
|
||||
m_paneManager.displayPane(layer, scriptPane, [this](PanePtr const&) {
|
||||
if (auto player = m_client->mainPlayer())
|
||||
player->clearSwap();
|
||||
bool closeWithInventory = scriptPane->closeWithInventory();
|
||||
m_paneManager.displayPane(layer, scriptPane, [this, closeWithInventory](PanePtr const&) {
|
||||
if (closeWithInventory)
|
||||
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
|
||||
});
|
||||
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
|
||||
|
@ -88,6 +88,10 @@ bool ScriptPane::openWithInventory() const {
|
||||
return m_config.getBool("openWithInventory", false);
|
||||
}
|
||||
|
||||
bool ScriptPane::closeWithInventory() const {
|
||||
return m_config.getBool("closeWithInventory", openWithInventory());
|
||||
}
|
||||
|
||||
EntityId ScriptPane::sourceEntityId() const {
|
||||
return m_sourceEntityId;
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ public:
|
||||
PanePtr createTooltip(Vec2I const& screenPosition) override;
|
||||
|
||||
bool openWithInventory() const;
|
||||
bool closeWithInventory() const;
|
||||
|
||||
EntityId sourceEntityId() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user