Changes to support modifying networking while maintaining legacy support
This commit is contained in:
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2dc10fa5ad
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0ef8807539
@ -55,6 +55,9 @@ Maybe<PacketStats> PacketSocket::outgoingStats() const {
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return {};
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return {};
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}
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}
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void PacketSocket::setLegacy(bool legacy) { m_legacy = legacy; }
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bool PacketSocket::legacy() const { return m_legacy; }
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pair<LocalPacketSocketUPtr, LocalPacketSocketUPtr> LocalPacketSocket::openPair() {
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pair<LocalPacketSocketUPtr, LocalPacketSocketUPtr> LocalPacketSocket::openPair() {
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auto lhsIncomingPipe = make_shared<Pipe>();
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auto lhsIncomingPipe = make_shared<Pipe>();
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auto rhsIncomingPipe = make_shared<Pipe>();
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auto rhsIncomingPipe = make_shared<Pipe>();
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@ -138,23 +141,32 @@ void TcpPacketSocket::sendPackets(List<PacketPtr> packets) {
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while (it.hasNext()) {
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while (it.hasNext()) {
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PacketType currentType = it.peekNext()->type();
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PacketType currentType = it.peekNext()->type();
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PacketCompressionMode currentCompressionMode = it.peekNext()->compressionMode();
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DataStreamBuffer packetBuffer;
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DataStreamBuffer packetBuffer;
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while (it.hasNext() && it.peekNext()->type() == currentType)
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while (it.hasNext()
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it.next()->write(packetBuffer);
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&& it.peekNext()->type() == currentType
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&& it.peekNext()->compressionMode() == currentCompressionMode) {
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if (legacy())
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it.next()->writeLegacy(packetBuffer);
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else
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it.next()->write(packetBuffer);
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}
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// Packets must read and write actual data, because this is used to
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// Packets must read and write actual data, because this is used to
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// determine packet count
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// determine packet count
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starAssert(!packetBuffer.empty());
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starAssert(!packetBuffer.empty());
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ByteArray compressedPackets;
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ByteArray compressedPackets;
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if (packetBuffer.size() > 64)
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bool mustCompress = currentCompressionMode == PacketCompressionMode::Enabled;
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bool perhapsCompress = currentCompressionMode == PacketCompressionMode::Automatic && packetBuffer.size() > 64;
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if (mustCompress || perhapsCompress)
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compressedPackets = compressData(packetBuffer.data());
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compressedPackets = compressData(packetBuffer.data());
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DataStreamBuffer outBuffer;
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DataStreamBuffer outBuffer;
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outBuffer.write(currentType);
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outBuffer.write(currentType);
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if (!compressedPackets.empty() && compressedPackets.size() < packetBuffer.size()) {
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if (!compressedPackets.empty() && (mustCompress || compressedPackets.size() < packetBuffer.size())) {
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outBuffer.writeVlqI(-(int)(compressedPackets.size()));
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outBuffer.writeVlqI(-(int)(compressedPackets.size()));
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outBuffer.writeData(compressedPackets.ptr(), compressedPackets.size());
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outBuffer.writeData(compressedPackets.ptr(), compressedPackets.size());
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m_outgoingStats.mix(currentType, compressedPackets.size());
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m_outgoingStats.mix(currentType, compressedPackets.size());
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@ -208,7 +220,11 @@ List<PacketPtr> TcpPacketSocket::receivePackets() {
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DataStreamBuffer packetStream(move(packetBytes));
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DataStreamBuffer packetStream(move(packetBytes));
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do {
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do {
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PacketPtr packet = createPacket(packetType);
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PacketPtr packet = createPacket(packetType);
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packet->read(packetStream);
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packet->setCompressionMode(packetCompressed ? PacketCompressionMode::Enabled : PacketCompressionMode::Disabled);
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if (legacy())
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packet->readLegacy(packetStream);
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else
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packet->read(packetStream);
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packets.append(move(packet));
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packets.append(move(packet));
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} while (!packetStream.atEnd());
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} while (!packetStream.atEnd());
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@ -299,23 +315,32 @@ void P2PPacketSocket::sendPackets(List<PacketPtr> packets) {
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while (it.hasNext()) {
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while (it.hasNext()) {
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PacketType currentType = it.peekNext()->type();
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PacketType currentType = it.peekNext()->type();
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PacketCompressionMode currentCompressionMode = it.peekNext()->compressionMode();
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DataStreamBuffer packetBuffer;
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DataStreamBuffer packetBuffer;
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while (it.hasNext() && it.peekNext()->type() == currentType)
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while (it.hasNext()
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it.next()->write(packetBuffer);
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&& it.peekNext()->type() == currentType
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&& it.peekNext()->compressionMode() == currentCompressionMode) {
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if (legacy())
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it.next()->writeLegacy(packetBuffer);
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else
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it.next()->write(packetBuffer);
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}
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// Packets must read and write actual data, because this is used to
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// Packets must read and write actual data, because this is used to
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// determine packet count
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// determine packet count
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starAssert(!packetBuffer.empty());
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starAssert(!packetBuffer.empty());
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ByteArray compressedPackets;
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ByteArray compressedPackets;
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if (packetBuffer.size() > 64)
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bool mustCompress = currentCompressionMode == PacketCompressionMode::Enabled;
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bool perhapsCompress = currentCompressionMode == PacketCompressionMode::Automatic && packetBuffer.size() > 64;
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if (mustCompress || perhapsCompress)
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compressedPackets = compressData(packetBuffer.data());
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compressedPackets = compressData(packetBuffer.data());
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DataStreamBuffer outBuffer;
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DataStreamBuffer outBuffer;
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outBuffer.write(currentType);
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outBuffer.write(currentType);
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if (!compressedPackets.empty() && compressedPackets.size() < packetBuffer.size()) {
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if (!compressedPackets.empty() && (mustCompress || compressedPackets.size() < packetBuffer.size())) {
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outBuffer.write<bool>(true);
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outBuffer.write<bool>(true);
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outBuffer.writeData(compressedPackets.ptr(), compressedPackets.size());
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outBuffer.writeData(compressedPackets.ptr(), compressedPackets.size());
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m_outgoingStats.mix(currentType, compressedPackets.size());
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m_outgoingStats.mix(currentType, compressedPackets.size());
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@ -347,7 +372,11 @@ List<PacketPtr> P2PPacketSocket::receivePackets() {
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DataStreamBuffer packetStream(move(packetBytes));
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DataStreamBuffer packetStream(move(packetBytes));
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do {
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do {
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PacketPtr packet = createPacket(packetType);
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PacketPtr packet = createPacket(packetType);
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packet->read(packetStream);
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packet->setCompressionMode(packetCompressed ? PacketCompressionMode::Enabled : PacketCompressionMode::Disabled);
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if (legacy())
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packet->readLegacy(packetStream);
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else
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packet->read(packetStream);
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packets.append(move(packet));
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packets.append(move(packet));
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} while (!packetStream.atEnd());
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} while (!packetStream.atEnd());
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}
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}
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@ -72,6 +72,11 @@ public:
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// Default implementations return nothing.
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// Default implementations return nothing.
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virtual Maybe<PacketStats> incomingStats() const;
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virtual Maybe<PacketStats> incomingStats() const;
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virtual Maybe<PacketStats> outgoingStats() const;
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virtual Maybe<PacketStats> outgoingStats() const;
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void setLegacy(bool legacy);
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bool legacy() const;
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private:
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bool m_legacy = false;
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};
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};
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// PacketSocket for local communication.
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// PacketSocket for local communication.
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@ -79,6 +79,18 @@ EnumMap<PacketType> const PacketTypeNames{
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Packet::~Packet() {}
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Packet::~Packet() {}
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void Packet::readLegacy(DataStream& ds) {
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read(ds);
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}
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void Packet::writeLegacy(DataStream& ds) const {
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write(ds);
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}
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PacketCompressionMode Packet::compressionMode() const
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{ return m_compressionMode; }
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void Packet::setCompressionMode(PacketCompressionMode compressionMode)
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{ m_compressionMode = compressionMode; }
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PacketPtr createPacket(PacketType type) {
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PacketPtr createPacket(PacketType type) {
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switch (type) {
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switch (type) {
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case PacketType::ProtocolRequest: return make_shared<ProtocolRequestPacket>();
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case PacketType::ProtocolRequest: return make_shared<ProtocolRequestPacket>();
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@ -117,6 +117,12 @@ enum class PacketType : uint8_t {
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};
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};
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extern EnumMap<PacketType> const PacketTypeNames;
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extern EnumMap<PacketType> const PacketTypeNames;
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enum class PacketCompressionMode : uint8_t {
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Disabled,
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Enabled,
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Automatic
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};
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struct Packet {
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struct Packet {
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virtual ~Packet();
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virtual ~Packet();
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@ -124,6 +130,14 @@ struct Packet {
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virtual void read(DataStream& ds) = 0;
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virtual void read(DataStream& ds) = 0;
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virtual void write(DataStream& ds) const = 0;
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virtual void write(DataStream& ds) const = 0;
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virtual void readLegacy(DataStream& ds);
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virtual void writeLegacy(DataStream& ds) const;
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PacketCompressionMode compressionMode() const;
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void setCompressionMode(PacketCompressionMode compressionMode);
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PacketCompressionMode m_compressionMode = PacketCompressionMode::Automatic;
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};
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};
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PacketPtr createPacket(PacketType type);
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PacketPtr createPacket(PacketType type);
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@ -132,9 +146,7 @@ template <PacketType PacketT>
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struct PacketBase : public Packet {
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struct PacketBase : public Packet {
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static PacketType const Type = PacketT;
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static PacketType const Type = PacketT;
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PacketType type() const override {
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PacketType type() const override { return Type; }
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return Type;
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}
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};
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};
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struct ProtocolRequestPacket : PacketBase<PacketType::ProtocolRequest> {
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struct ProtocolRequestPacket : PacketBase<PacketType::ProtocolRequest> {
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@ -77,7 +77,13 @@ Maybe<String> UniverseClient::connect(UniverseConnection connection, bool allowA
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unsigned timeout = assets->json("/client.config:serverConnectTimeout").toUInt();
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unsigned timeout = assets->json("/client.config:serverConnectTimeout").toUInt();
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connection.pushSingle(make_shared<ProtocolRequestPacket>(StarProtocolVersion));
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{
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auto protocolRequest = make_shared<ProtocolRequestPacket>(StarProtocolVersion);
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protocolRequest->setCompressionMode(PacketCompressionMode::Enabled);
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// Signal that we're OpenStarbound. Vanilla Starbound only compresses packets above 64 bytes - by forcing it we can communicate this.
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// If you know a less cursed way, please let me know.
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connection.pushSingle(protocolRequest);
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}
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connection.sendAll(timeout);
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connection.sendAll(timeout);
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connection.receiveAny(timeout);
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connection.receiveAny(timeout);
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@ -87,6 +93,8 @@ Maybe<String> UniverseClient::connect(UniverseConnection connection, bool allowA
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else if (!protocolResponsePacket->allowed)
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else if (!protocolResponsePacket->allowed)
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return String(strf("Join failed! Server does not support connections with protocol version {}", StarProtocolVersion));
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return String(strf("Join failed! Server does not support connections with protocol version {}", StarProtocolVersion));
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m_legacyServer = protocolResponsePacket->compressionMode() != PacketCompressionMode::Enabled; // True if server is vanilla
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connection.setLegacy(m_legacyServer);
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connection.pushSingle(make_shared<ClientConnectPacket>(Root::singleton().assets()->digest(), allowAssetsMismatch, m_mainPlayer->uuid(), m_mainPlayer->name(),
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connection.pushSingle(make_shared<ClientConnectPacket>(Root::singleton().assets()->digest(), allowAssetsMismatch, m_mainPlayer->uuid(), m_mainPlayer->name(),
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m_mainPlayer->species(), m_playerStorage->loadShipData(m_mainPlayer->uuid()), m_mainPlayer->shipUpgrades(),
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m_mainPlayer->species(), m_playerStorage->loadShipData(m_mainPlayer->uuid()), m_mainPlayer->shipUpgrades(),
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m_mainPlayer->log()->introComplete(), account));
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m_mainPlayer->log()->introComplete(), account));
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@ -121,7 +129,7 @@ Maybe<String> UniverseClient::connect(UniverseConnection connection, bool allowA
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m_celestialDatabase = make_shared<CelestialSlaveDatabase>(move(success->celestialInformation));
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m_celestialDatabase = make_shared<CelestialSlaveDatabase>(move(success->celestialInformation));
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m_systemWorldClient = make_shared<SystemWorldClient>(m_universeClock, m_celestialDatabase, m_mainPlayer->universeMap());
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m_systemWorldClient = make_shared<SystemWorldClient>(m_universeClock, m_celestialDatabase, m_mainPlayer->universeMap());
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Logger::info("UniverseClient: Joined server as client {}", success->clientId);
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Logger::info("UniverseClient: Joined {} server as client {}", m_legacyServer ? "Starbound" : "OpenStarbound", success->clientId);
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return {};
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return {};
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} else if (auto failure = as<ConnectFailurePacket>(packet)) {
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} else if (auto failure = as<ConnectFailurePacket>(packet)) {
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Logger::error("UniverseClient: Join failed: {}", failure->reason);
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Logger::error("UniverseClient: Join failed: {}", failure->reason);
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@ -127,6 +127,7 @@ private:
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StatisticsPtr m_statistics;
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StatisticsPtr m_statistics;
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PlayerPtr m_mainPlayer;
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PlayerPtr m_mainPlayer;
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bool m_legacyServer;
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bool m_pause;
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bool m_pause;
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ClockPtr m_universeClock;
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ClockPtr m_universeClock;
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WorldClientPtr m_worldClient;
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WorldClientPtr m_worldClient;
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@ -107,6 +107,10 @@ bool UniverseConnection::receiveAny(unsigned timeout) {
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}
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}
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}
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}
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void UniverseConnection::setLegacy(bool legacy) {
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m_packetSocket->setLegacy(legacy);
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}
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Maybe<PacketStats> UniverseConnection::incomingStats() const {
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Maybe<PacketStats> UniverseConnection::incomingStats() const {
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MutexLocker locker(m_mutex);
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MutexLocker locker(m_mutex);
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return m_packetSocket->incomingStats();
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return m_packetSocket->incomingStats();
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@ -49,6 +49,8 @@ public:
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// false if the timeout was reached with no packets receivable.
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// false if the timeout was reached with no packets receivable.
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bool receiveAny(unsigned timeout);
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bool receiveAny(unsigned timeout);
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void setLegacy(bool legacy);
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// Packet stats for the most recent one second window of activity incoming
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// Packet stats for the most recent one second window of activity incoming
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// and outgoing. Will only return valid stats if the underlying PacketSocket
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// and outgoing. Will only return valid stats if the underlying PacketSocket
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// implements stat collection.
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// implements stat collection.
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@ -1521,19 +1521,29 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
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return;
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return;
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}
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}
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bool legacyClient = protocolRequest->compressionMode() != PacketCompressionMode::Enabled;
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connection.setLegacy(legacyClient);
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auto protocolResponse = make_shared<ProtocolResponsePacket>();
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protocolResponse->setCompressionMode(PacketCompressionMode::Enabled); // Signal that we're OpenStarbound
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if (protocolRequest->requestProtocolVersion != StarProtocolVersion) {
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if (protocolRequest->requestProtocolVersion != StarProtocolVersion) {
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Logger::warn("UniverseServer: client connection aborted, unsupported protocol version {}, supported version {}",
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Logger::warn("UniverseServer: client connection aborted, unsupported protocol version {}, supported version {}",
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protocolRequest->requestProtocolVersion, StarProtocolVersion);
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protocolRequest->requestProtocolVersion, StarProtocolVersion);
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connection.pushSingle(make_shared<ProtocolResponsePacket>(false));
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protocolResponse->allowed = false;
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connection.pushSingle(protocolResponse);
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connection.sendAll(clientWaitLimit);
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connection.sendAll(clientWaitLimit);
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mainLocker.lock();
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mainLocker.lock();
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m_deadConnections.append({move(connection), Time::monotonicMilliseconds()});
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m_deadConnections.append({move(connection), Time::monotonicMilliseconds()});
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return;
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return;
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}
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}
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connection.pushSingle(make_shared<ProtocolResponsePacket>(true));
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protocolResponse->allowed = true;
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connection.pushSingle(protocolResponse);
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connection.sendAll(clientWaitLimit);
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connection.sendAll(clientWaitLimit);
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String remoteAddressString = remoteAddress ? toString(*remoteAddress) : "local";
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Logger::info("UniverseServer: Awaiting connection info from {}, {} client", remoteAddressString, legacyClient ? "Starbound" : "OpenStarbound");
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connection.receiveAny(clientWaitLimit);
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connection.receiveAny(clientWaitLimit);
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auto clientConnect = as<ClientConnectPacket>(connection.pullSingle());
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auto clientConnect = as<ClientConnectPacket>(connection.pullSingle());
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if (!clientConnect) {
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if (!clientConnect) {
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@ -1547,7 +1557,6 @@ void UniverseServer::acceptConnection(UniverseConnection connection, Maybe<HostA
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bool administrator = false;
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bool administrator = false;
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String accountString = !clientConnect->account.empty() ? strf("'{}'", clientConnect->account) : "<anonymous>";
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String accountString = !clientConnect->account.empty() ? strf("'{}'", clientConnect->account) : "<anonymous>";
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String remoteAddressString = remoteAddress ? toString(*remoteAddress) : "local";
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auto connectionFail = [&](String message) {
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auto connectionFail = [&](String message) {
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Logger::warn("UniverseServer: Login attempt failed with account '{}' as player '{}' from address {}, error: {}",
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Logger::warn("UniverseServer: Login attempt failed with account '{}' as player '{}' from address {}, error: {}",
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