fix fucked up line splits from cmake-format
This commit is contained in:
parent
edcefdc58b
commit
170b913caa
@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.27)
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cmake_minimum_required(VERSION 3.16)
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# Find CCache
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find_program(CCACHE_PATH ccache)
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@ -10,20 +10,16 @@ else()
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message(STATUS "Not using CCache")
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endif()
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project(starbound)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../cmake)
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set(CMAKE_CONFIGURATION_TYPES Debug RelWithAsserts RelWithDebInfo Release)
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set(CMAKE_EXPORT_COMPILE_COMMANDS
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ON
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CACHE INTERNAL "")
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set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS
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""
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CACHE STRING "" FORCE)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
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set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS "" CACHE STRING "" FORCE)
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# Update the docstring on CMAKE_BUILD_TYPE to show what options we actually
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# allow SET (CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the
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# type of build, options are: Debug RelWithAsserts RelWithDebInfo Release"
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# FORCE)
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# allow
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# SET (CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the type of build, options are: Debug RelWithAsserts RelWithDebInfo Release" FORCE)
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# Discover all the relevant environment / system information and place the
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# result in STAR_* cmake variables.
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@ -82,9 +78,7 @@ endif()
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# C/C++ compiler ID, like clang, gnu, or msvc
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if(NOT DEFINED STAR_COMPILER)
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if(NOT CMAKE_C_COMPILER_ID STREQUAL CMAKE_CXX_COMPILER_ID)
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message(
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FATAL_ERROR
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"C and C++ compiler id do not match, unsupported build configuration")
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message(FATAL_ERROR "C and C++ compiler id do not match, unsupported build configuration")
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endif()
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
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@ -101,10 +95,8 @@ endif()
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# Enable OPTIONs based on the discovered system / environment...
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if(STAR_COMPILER STREQUAL "gnu")
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option(STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX
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"Statically link libgcc and libstdc++" OFF)
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option(STAR_ENABLE_GCC_PROFILING "Enable gcc/g++ profiling via the -pg flag"
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OFF)
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option(STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX "Statically link libgcc and libstdc++" OFF)
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option(STAR_ENABLE_GCC_PROFILING "Enable gcc/g++ profiling via the -pg flag" OFF)
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option(STAR_ENABLE_GLIBCXX_DEBUG "Enable _GLIBCXX_DEBUG for g++" OFF)
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endif()
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@ -133,15 +125,11 @@ message(STATUS "System family: ${STAR_SYSTEM_FAMILY}")
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message(STATUS "C/C++ compiler: ${STAR_COMPILER}")
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if(DEFINED STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX)
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message(
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STATUS
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"Statically linking to libgcc / libstdc++: ${STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX}"
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)
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message(STATUS "Statically linking to libgcc / libstdc++: ${STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX}")
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endif()
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if(DEFINED STAR_ENABLE_STATIC_MSVC_RUNTIME)
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message(
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STATUS "Statically linking to CRT: ${STAR_ENABLE_STATIC_MSVC_RUNTIME}")
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message(STATUS "Statically linking to CRT: ${STAR_ENABLE_STATIC_MSVC_RUNTIME}")
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endif()
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if(DEFINED STAR_ENABLE_GLIBCXX_DEBUG)
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@ -155,14 +143,11 @@ if(DEFINED STAR_BUILD_QT_TOOLS)
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endif()
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if(DEFINED STAR_ENABLE_STEAM_INTEGRATION)
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message(
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STATUS "Using Steam platform services: ${STAR_ENABLE_STEAM_INTEGRATION}")
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message(STATUS "Using Steam platform services: ${STAR_ENABLE_STEAM_INTEGRATION}")
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endif()
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if(DEFINED STAR_ENABLE_DISCORD_INTEGRATION)
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message(
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STATUS "Using Discord platform services: ${STAR_ENABLE_DISCORD_INTEGRATION}"
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)
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message(STATUS "Using Discord platform services: ${STAR_ENABLE_DISCORD_INTEGRATION}")
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endif()
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message(STATUS "Using Lua API checks: ${STAR_LUA_APICHECK}")
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@ -173,9 +158,7 @@ message(STATUS "Using jemalloc: ${STAR_USE_JEMALLOC}")
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# Set a cmake variable to true and define a corresponding C/C++ definition
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function(SET_FLAG flagValue)
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set(${flagValue}
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TRUE
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PARENT_SCOPE)
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set(${flagValue} TRUE PARENT_SCOPE)
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add_definitions(-D${flagValue})
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endfunction()
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@ -244,12 +227,8 @@ endif()
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# Set C/C++ compiler flags based on build environment...
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if(STAR_COMPILER_GNU)
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set(CMAKE_C_FLAGS
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"${CMAKE_C_FLAGS} -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie"
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)
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -std=c++17 -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie"
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)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie")
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if(STAR_SYSTEM_FAMILY_WINDOWS)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthreads")
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@ -282,25 +261,19 @@ if(STAR_COMPILER_GNU)
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -Ofast")
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elseif(STAR_COMPILER_CLANG)
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set(CMAKE_C_FLAGS
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"${CMAKE_C_FLAGS} -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations"
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)
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -std=c++17 -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations"
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)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations")
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if(STAR_SYSTEM_MACOS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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set(CMAKE_SHARED_LINKER_FLAGS
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"${CMAKE_SHARED_LINKER_FLAGS} -Wl,-export_dynamic")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-export_dynamic")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-export_dynamic")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++17")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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elseif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread -D_REENTRANT")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -D_REENTRANT")
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set(CMAKE_SHARED_LINKER_FLAGS
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"${CMAKE_SHARED_LINKER_FLAGS} -Wl,--export_dynamic")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--export_dynamic")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--export_dynamic")
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endif()
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@ -317,32 +290,35 @@ elseif(STAR_COMPILER_CLANG)
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -Ofast")
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elseif(STAR_COMPILER_MSVC)
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# /MP - Multi-processor building /EHsc - Enable normal C++ exception
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# handling /bigobj - More sections in .obj files (Cannot build in Debug
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# without it) /MT - Use multi-threaded statically linked C runtime
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# library /GA - Optimize for windows application /Ox - Full
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# optimization /fp:fast - Equivalent to -ffast-math /GS- - Disable buffers
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# security check /Zi - Generates debugging information without Edit and
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# Continue /Gy - Use function-level linking /wd4996 - Disable warnings
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# about unsafe C functions /wd4351 - Disable warnings about new behavior of
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# default initialization of arrays (which is the correct behavior anyway)
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# /MP - Multi-processor building
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# /EHsc - Enable normal C++ exception handling
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# /bigobj - More sections in .obj files (Cannot build in Debug without it)
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# /MT - Use multi-threaded statically linked C runtime library
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# /GA - Optimize for windows application
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# /Ox - Full optimization
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# /fp:fast - Equivalent to -ffast-math
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# /GS- - Disable buffers security check
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# /Zi - Generates debugging information without Edit and Continue
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# /Gy - Use function-level linking
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# /wd4996 - Disable warnings about unsafe C functions
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# /wd4351 - Disable warnings about new behavior of default initialization of
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# arrays (which is the correct behavior anyway)
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# /wd4800 - Disable warnings about using non-bool as true or false (useless
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# performance warning) /wd4244 - Disable warnings about type conversion loss
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# of data, it's a nice warning, but it triggers on lots and lots of harmless
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# things that no other compiler warns about, like passing an int as a float
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# parameter /wd4305 - Disable warnings about truncation from double to float
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# /wd4267 - Disable warnings about 64 - 32 bit truncation /wd4456 - Disable
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# warnings about hiding previous local declaration /wd4503 - Silence warnings
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# about MSVC generating a name so long it has to truncate it /wd4250 -
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# Silence "XX inherits YY via dominance" /wd4624 - Silence implicitly deleted
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# destructor warnings that show up when using unions in interesting ways.
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# performance warning)
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# /wd4244 - Disable warnings about type conversion loss of data, it's a nice
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# warning, but it triggers on lots and lots of harmless things that no
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# other compiler warns about, like passing an int as a float parameter
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# /wd4305 - Disable warnings about truncation from double to float
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# /wd4267 - Disable warnings about 64 - 32 bit truncation
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# /wd4456 - Disable warnings about hiding previous local declaration
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# /wd4503 - Silence warnings about MSVC generating a name so long it has to
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# truncate it
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# /wd4250 - Silence "XX inherits YY via dominance"
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# /wd4624 - Silence implicitly deleted destructor warnings that show up when
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# using unions in interesting ways.
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set(CMAKE_C_FLAGS
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"${CMAKE_C_FLAGS} /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624"
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)
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} /std:c++17 /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624"
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)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624")
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if(STAR_ENABLE_STATIC_MSVC_RUNTIME)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MT")
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@ -364,15 +340,11 @@ elseif(STAR_COMPILER_MSVC)
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if(STAR_ARCHITECTURE_I386)
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# Assume all 32 bit target cpus support MMX, SSE, and SSE2
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set(CMAKE_C_FLAGS_RELWITHASSERTS
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"${CMAKE_C_FLAGS_RELWITHASSERTS} /arch:SSE2")
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set(CMAKE_CXX_FLAGS_RELWITHASSERTS
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"${CMAKE_CXX_FLAGS_RELWITHASSERTS} /arch:SSE2")
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set(CMAKE_C_FLAGS_RELWITHASSERTS "${CMAKE_C_FLAGS_RELWITHASSERTS} /arch:SSE2")
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set(CMAKE_CXX_FLAGS_RELWITHASSERTS "${CMAKE_CXX_FLAGS_RELWITHASSERTS} /arch:SSE2")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO
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"${CMAKE_C_FLAGS_RELWITHDEBINFO} /arch:SSE2")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
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"${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /arch:SSE2")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /arch:SSE2")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /arch:SSE2")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /arch:SSE2")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE2")
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@ -384,8 +356,7 @@ elseif(STAR_COMPILER_MSVC)
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -pthread -D_REENTRANT")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -std=c++17 -Wall -pthread -D_REENTRANT")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Wall -pthread -D_REENTRANT")
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set(CMAKE_C_FLAGS_DEBUG "-g")
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set(CMAKE_CXX_FLAGS_DEBUG "-g")
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@ -412,43 +383,32 @@ elseif(STAR_SYSTEM_WINDOWS)
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if(STAR_COMPILER STREQUAL "msvc")
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set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> /fo <OBJECT> <SOURCE>")
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else()
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set(CMAKE_RC_COMPILE_OBJECT
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"<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
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set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
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endif()
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endif()
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if(STAR_COMPILER STREQUAL "msvc")
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# /largeaddressaware - Make 32 bit build able to use 3GB addresses /OPT:REF -
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# Eliminates functions and data that are never referenced /OPT:ICF - Performs
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# identical COMDAT folding /PDBCompress - Hint to windows that it should
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# compress the resulting PDB files
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set(CMAKE_EXE_LINKER_FLAGS
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"${CMAKE_EXE_LINKER_FLAGS} /largeaddressaware /OPT:REF /OPT:ICF /PDBCompress"
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)
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# /largeaddressaware - Make 32 bit build able to use 3GB addresses
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# /OPT:REF - Eliminates functions and data that are never referenced
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# /OPT:ICF - Performs identical COMDAT folding
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# /PDBCompress - Hint to windows that it should compress the resulting PDB files
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /largeaddressaware /OPT:REF /OPT:ICF /PDBCompress")
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# Make sure RelWithAsserts has debugging enabled
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set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS
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"${CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS} /DEBUG")
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set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS "${CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS} /DEBUG")
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endif()
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if(STAR_SYSTEM_WINDOWS)
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set(CMAKE_C_STANDARD_LIBRARIES
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"${CMAKE_C_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib"
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)
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set(CMAKE_CXX_STANDARD_LIBRARIES
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"${CMAKE_CXX_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib"
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)
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set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib")
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set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib")
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elseif(STAR_SYSTEM_LINUX)
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set(CMAKE_C_STANDARD_LIBRARIES
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"${CMAKE_C_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
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set(CMAKE_CXX_STANDARD_LIBRARIES
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"${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
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set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
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set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
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elseif(STAR_SYSTEM_FREEBSD)
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set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lpthread -lrt")
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set(CMAKE_CXX_STANDARD_LIBRARIES
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"${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -lrt")
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set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -lrt")
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endif()
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@ -467,7 +427,10 @@ find_package(PNG REQUIRED)
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find_package(Freetype REQUIRED)
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find_package(OggVorbis REQUIRED)
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include_directories(SYSTEM ${FREETYPE_INCLUDE_DIRS} ${OGGVORBIS_INCLUDE_DIR})
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include_directories(SYSTEM
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${FREETYPE_INCLUDE_DIRS}
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${OGGVORBIS_INCLUDE_DIR}
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)
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if(TARGET freetype AND NOT TARGET Freetype::Freetype)
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add_library(Freetype::Freetype ALIAS freetype)
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@ -479,8 +442,7 @@ else()
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message(FATAL_ERROR "Could not find Freetype")
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endif()
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set(STAR_EXT_LIBS
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${STAR_EXT_LIBS}
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set(STAR_EXT_LIBS ${STAR_EXT_LIBS}
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ZLIB::ZLIB
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PNG::PNG
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Freetype::Freetype
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@ -527,8 +489,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../dist)
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# Second, set output dir for multi-config builds (e.g. msvc)
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foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG}
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${PROJECT_SOURCE_DIR}/../dist)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${PROJECT_SOURCE_DIR}/../dist)
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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# External code included with starbound source, which core depends on
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@ -550,9 +511,13 @@ add_subdirectory(platform)
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# Core game logic used by both server and client.
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set(STAR_GAME_INCLUDES
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${PROJECT_SOURCE_DIR}/game ${PROJECT_SOURCE_DIR}/game/interfaces
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${PROJECT_SOURCE_DIR}/game/items ${PROJECT_SOURCE_DIR}/game/objects
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${PROJECT_SOURCE_DIR}/game/scripting ${PROJECT_SOURCE_DIR}/game/terrain)
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${PROJECT_SOURCE_DIR}/game
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${PROJECT_SOURCE_DIR}/game/interfaces
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${PROJECT_SOURCE_DIR}/game/items
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${PROJECT_SOURCE_DIR}/game/objects
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${PROJECT_SOURCE_DIR}/game/scripting
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${PROJECT_SOURCE_DIR}/game/terrai
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)
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add_subdirectory(game)
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# Googletest based tests
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