fix fucked up line splits from cmake-format

This commit is contained in:
Kae 2024-03-07 14:31:25 +11:00
parent edcefdc58b
commit 170b913caa

View File

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.27)
cmake_minimum_required(VERSION 3.16)
# Find CCache
find_program(CCACHE_PATH ccache)
@ -10,20 +10,16 @@ else()
message(STATUS "Not using CCache")
endif()
project(starbound)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../cmake)
set(CMAKE_CONFIGURATION_TYPES Debug RelWithAsserts RelWithDebInfo Release)
set(CMAKE_EXPORT_COMPILE_COMMANDS
ON
CACHE INTERNAL "")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS
""
CACHE STRING "" FORCE)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS "" CACHE STRING "" FORCE)
# Update the docstring on CMAKE_BUILD_TYPE to show what options we actually
# allow SET (CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the
# type of build, options are: Debug RelWithAsserts RelWithDebInfo Release"
# FORCE)
# allow
# SET (CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the type of build, options are: Debug RelWithAsserts RelWithDebInfo Release" FORCE)
# Discover all the relevant environment / system information and place the
# result in STAR_* cmake variables.
@ -82,9 +78,7 @@ endif()
# C/C++ compiler ID, like clang, gnu, or msvc
if(NOT DEFINED STAR_COMPILER)
if(NOT CMAKE_C_COMPILER_ID STREQUAL CMAKE_CXX_COMPILER_ID)
message(
FATAL_ERROR
"C and C++ compiler id do not match, unsupported build configuration")
message(FATAL_ERROR "C and C++ compiler id do not match, unsupported build configuration")
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
@ -101,10 +95,8 @@ endif()
# Enable OPTIONs based on the discovered system / environment...
if(STAR_COMPILER STREQUAL "gnu")
option(STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX
"Statically link libgcc and libstdc++" OFF)
option(STAR_ENABLE_GCC_PROFILING "Enable gcc/g++ profiling via the -pg flag"
OFF)
option(STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX "Statically link libgcc and libstdc++" OFF)
option(STAR_ENABLE_GCC_PROFILING "Enable gcc/g++ profiling via the -pg flag" OFF)
option(STAR_ENABLE_GLIBCXX_DEBUG "Enable _GLIBCXX_DEBUG for g++" OFF)
endif()
@ -133,15 +125,11 @@ message(STATUS "System family: ${STAR_SYSTEM_FAMILY}")
message(STATUS "C/C++ compiler: ${STAR_COMPILER}")
if(DEFINED STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX)
message(
STATUS
"Statically linking to libgcc / libstdc++: ${STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX}"
)
message(STATUS "Statically linking to libgcc / libstdc++: ${STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX}")
endif()
if(DEFINED STAR_ENABLE_STATIC_MSVC_RUNTIME)
message(
STATUS "Statically linking to CRT: ${STAR_ENABLE_STATIC_MSVC_RUNTIME}")
message(STATUS "Statically linking to CRT: ${STAR_ENABLE_STATIC_MSVC_RUNTIME}")
endif()
if(DEFINED STAR_ENABLE_GLIBCXX_DEBUG)
@ -155,14 +143,11 @@ if(DEFINED STAR_BUILD_QT_TOOLS)
endif()
if(DEFINED STAR_ENABLE_STEAM_INTEGRATION)
message(
STATUS "Using Steam platform services: ${STAR_ENABLE_STEAM_INTEGRATION}")
message(STATUS "Using Steam platform services: ${STAR_ENABLE_STEAM_INTEGRATION}")
endif()
if(DEFINED STAR_ENABLE_DISCORD_INTEGRATION)
message(
STATUS "Using Discord platform services: ${STAR_ENABLE_DISCORD_INTEGRATION}"
)
message(STATUS "Using Discord platform services: ${STAR_ENABLE_DISCORD_INTEGRATION}")
endif()
message(STATUS "Using Lua API checks: ${STAR_LUA_APICHECK}")
@ -173,9 +158,7 @@ message(STATUS "Using jemalloc: ${STAR_USE_JEMALLOC}")
# Set a cmake variable to true and define a corresponding C/C++ definition
function(SET_FLAG flagValue)
set(${flagValue}
TRUE
PARENT_SCOPE)
set(${flagValue} TRUE PARENT_SCOPE)
add_definitions(-D${flagValue})
endfunction()
@ -244,12 +227,8 @@ endif()
# Set C/C++ compiler flags based on build environment...
if(STAR_COMPILER_GNU)
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie"
)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++17 -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie"
)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie")
if(STAR_SYSTEM_FAMILY_WINDOWS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthreads")
@ -282,25 +261,19 @@ if(STAR_COMPILER_GNU)
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -Ofast")
elseif(STAR_COMPILER_CLANG)
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations"
)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++17 -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations"
)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations")
if(STAR_SYSTEM_MACOS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_SHARED_LINKER_FLAGS
"${CMAKE_SHARED_LINKER_FLAGS} -Wl,-export_dynamic")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-export_dynamic")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-export_dynamic")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++17")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
elseif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread -D_REENTRANT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -D_REENTRANT")
set(CMAKE_SHARED_LINKER_FLAGS
"${CMAKE_SHARED_LINKER_FLAGS} -Wl,--export_dynamic")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--export_dynamic")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--export_dynamic")
endif()
@ -317,32 +290,35 @@ elseif(STAR_COMPILER_CLANG)
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -Ofast")
elseif(STAR_COMPILER_MSVC)
# /MP - Multi-processor building /EHsc - Enable normal C++ exception
# handling /bigobj - More sections in .obj files (Cannot build in Debug
# without it) /MT - Use multi-threaded statically linked C runtime
# library /GA - Optimize for windows application /Ox - Full
# optimization /fp:fast - Equivalent to -ffast-math /GS- - Disable buffers
# security check /Zi - Generates debugging information without Edit and
# Continue /Gy - Use function-level linking /wd4996 - Disable warnings
# about unsafe C functions /wd4351 - Disable warnings about new behavior of
# default initialization of arrays (which is the correct behavior anyway)
# /MP - Multi-processor building
# /EHsc - Enable normal C++ exception handling
# /bigobj - More sections in .obj files (Cannot build in Debug without it)
# /MT - Use multi-threaded statically linked C runtime library
# /GA - Optimize for windows application
# /Ox - Full optimization
# /fp:fast - Equivalent to -ffast-math
# /GS- - Disable buffers security check
# /Zi - Generates debugging information without Edit and Continue
# /Gy - Use function-level linking
# /wd4996 - Disable warnings about unsafe C functions
# /wd4351 - Disable warnings about new behavior of default initialization of
# arrays (which is the correct behavior anyway)
# /wd4800 - Disable warnings about using non-bool as true or false (useless
# performance warning) /wd4244 - Disable warnings about type conversion loss
# of data, it's a nice warning, but it triggers on lots and lots of harmless
# things that no other compiler warns about, like passing an int as a float
# parameter /wd4305 - Disable warnings about truncation from double to float
# /wd4267 - Disable warnings about 64 - 32 bit truncation /wd4456 - Disable
# warnings about hiding previous local declaration /wd4503 - Silence warnings
# about MSVC generating a name so long it has to truncate it /wd4250 -
# Silence "XX inherits YY via dominance" /wd4624 - Silence implicitly deleted
# destructor warnings that show up when using unions in interesting ways.
# performance warning)
# /wd4244 - Disable warnings about type conversion loss of data, it's a nice
# warning, but it triggers on lots and lots of harmless things that no
# other compiler warns about, like passing an int as a float parameter
# /wd4305 - Disable warnings about truncation from double to float
# /wd4267 - Disable warnings about 64 - 32 bit truncation
# /wd4456 - Disable warnings about hiding previous local declaration
# /wd4503 - Silence warnings about MSVC generating a name so long it has to
# truncate it
# /wd4250 - Silence "XX inherits YY via dominance"
# /wd4624 - Silence implicitly deleted destructor warnings that show up when
# using unions in interesting ways.
set(CMAKE_C_FLAGS
"${CMAKE_C_FLAGS} /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624"
)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} /std:c++17 /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624"
)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624")
if(STAR_ENABLE_STATIC_MSVC_RUNTIME)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MT")
@ -364,15 +340,11 @@ elseif(STAR_COMPILER_MSVC)
if(STAR_ARCHITECTURE_I386)
# Assume all 32 bit target cpus support MMX, SSE, and SSE2
set(CMAKE_C_FLAGS_RELWITHASSERTS
"${CMAKE_C_FLAGS_RELWITHASSERTS} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS
"${CMAKE_CXX_FLAGS_RELWITHASSERTS} /arch:SSE2")
set(CMAKE_C_FLAGS_RELWITHASSERTS "${CMAKE_C_FLAGS_RELWITHASSERTS} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS "${CMAKE_CXX_FLAGS_RELWITHASSERTS} /arch:SSE2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO
"${CMAKE_C_FLAGS_RELWITHDEBINFO} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /arch:SSE2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /arch:SSE2")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE2")
@ -384,8 +356,7 @@ elseif(STAR_COMPILER_MSVC)
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -pthread -D_REENTRANT")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++17 -Wall -pthread -D_REENTRANT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Wall -pthread -D_REENTRANT")
set(CMAKE_C_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
@ -412,43 +383,32 @@ elseif(STAR_SYSTEM_WINDOWS)
if(STAR_COMPILER STREQUAL "msvc")
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> /fo <OBJECT> <SOURCE>")
else()
set(CMAKE_RC_COMPILE_OBJECT
"<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
endif()
endif()
if(STAR_COMPILER STREQUAL "msvc")
# /largeaddressaware - Make 32 bit build able to use 3GB addresses /OPT:REF -
# Eliminates functions and data that are never referenced /OPT:ICF - Performs
# identical COMDAT folding /PDBCompress - Hint to windows that it should
# compress the resulting PDB files
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} /largeaddressaware /OPT:REF /OPT:ICF /PDBCompress"
)
# /largeaddressaware - Make 32 bit build able to use 3GB addresses
# /OPT:REF - Eliminates functions and data that are never referenced
# /OPT:ICF - Performs identical COMDAT folding
# /PDBCompress - Hint to windows that it should compress the resulting PDB files
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /largeaddressaware /OPT:REF /OPT:ICF /PDBCompress")
# Make sure RelWithAsserts has debugging enabled
set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS
"${CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS} /DEBUG")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS "${CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS} /DEBUG")
endif()
if(STAR_SYSTEM_WINDOWS)
set(CMAKE_C_STANDARD_LIBRARIES
"${CMAKE_C_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib"
)
set(CMAKE_CXX_STANDARD_LIBRARIES
"${CMAKE_CXX_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib"
)
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib")
elseif(STAR_SYSTEM_LINUX)
set(CMAKE_C_STANDARD_LIBRARIES
"${CMAKE_C_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
set(CMAKE_CXX_STANDARD_LIBRARIES
"${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
elseif(STAR_SYSTEM_FREEBSD)
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lpthread -lrt")
set(CMAKE_CXX_STANDARD_LIBRARIES
"${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -lrt")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -lrt")
endif()
@ -467,7 +427,10 @@ find_package(PNG REQUIRED)
find_package(Freetype REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(SYSTEM ${FREETYPE_INCLUDE_DIRS} ${OGGVORBIS_INCLUDE_DIR})
include_directories(SYSTEM
${FREETYPE_INCLUDE_DIRS}
${OGGVORBIS_INCLUDE_DIR}
)
if(TARGET freetype AND NOT TARGET Freetype::Freetype)
add_library(Freetype::Freetype ALIAS freetype)
@ -479,8 +442,7 @@ else()
message(FATAL_ERROR "Could not find Freetype")
endif()
set(STAR_EXT_LIBS
${STAR_EXT_LIBS}
set(STAR_EXT_LIBS ${STAR_EXT_LIBS}
ZLIB::ZLIB
PNG::PNG
Freetype::Freetype
@ -527,8 +489,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../dist)
# Second, set output dir for multi-config builds (e.g. msvc)
foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG}
${PROJECT_SOURCE_DIR}/../dist)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${PROJECT_SOURCE_DIR}/../dist)
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
# External code included with starbound source, which core depends on
@ -550,9 +511,13 @@ add_subdirectory(platform)
# Core game logic used by both server and client.
set(STAR_GAME_INCLUDES
${PROJECT_SOURCE_DIR}/game ${PROJECT_SOURCE_DIR}/game/interfaces
${PROJECT_SOURCE_DIR}/game/items ${PROJECT_SOURCE_DIR}/game/objects
${PROJECT_SOURCE_DIR}/game/scripting ${PROJECT_SOURCE_DIR}/game/terrain)
${PROJECT_SOURCE_DIR}/game
${PROJECT_SOURCE_DIR}/game/interfaces
${PROJECT_SOURCE_DIR}/game/items
${PROJECT_SOURCE_DIR}/game/objects
${PROJECT_SOURCE_DIR}/game/scripting
${PROJECT_SOURCE_DIR}/game/terrai
)
add_subdirectory(game)
# Googletest based tests