debug: tile_dungeon_id is red if dungeon ID is protected
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30dd83aa02
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1a2f143f88
@ -942,9 +942,10 @@ void ClientApplication::updateRunning(float dt) {
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LogMap::set("player_pos", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->position()[0], m_player->position()[1]));
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LogMap::set("player_pos", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->position()[0], m_player->position()[1]));
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LogMap::set("player_vel", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->velocity()[0], m_player->velocity()[1]));
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LogMap::set("player_vel", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->velocity()[0], m_player->velocity()[1]));
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LogMap::set("player_aim", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", aimPosition[0], aimPosition[1]));
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LogMap::set("player_aim", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", aimPosition[0], aimPosition[1]));
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if (m_universeClient->worldClient()) {
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if (auto world = m_universeClient->worldClient()) {
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LogMap::set("tile_liquid_level", toString(m_universeClient->worldClient()->liquidLevel(Vec2I::floor(aimPosition)).level));
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auto aim = Vec2I::floor(aimPosition);
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LogMap::set("tile_dungeon_id", toString(m_universeClient->worldClient()->dungeonId(Vec2I::floor(aimPosition))));
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LogMap::set("tile_liquid_level", toString(world->liquidLevel(aim).level));
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LogMap::set("tile_dungeon_id", world->isTileProtected(aim) ? strf("^red;{}", world->dungeonId(aim)) : toString(world->dungeonId(aim)));
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}
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}
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if (m_mainInterface->currentState() == MainInterface::ReturnToTitle)
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if (m_mainInterface->currentState() == MainInterface::ReturnToTitle)
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