fix: PaintingBeamTool turning invisible after switching color
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f547774c5c
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1b86da7f36
@ -497,7 +497,7 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
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Logger::error("WorldClient: Exception caught in {}::render ({}): {}", EntityTypeNames.getRight(entity->entityType()), entity->entityId(), e.what());
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auto toolUser = as<ToolUserEntity>(entity);
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String image = toolUser ? strf("/rendering/error_{}.png", DirectionNames.getRight(toolUser->facingDirection())) : "/rendering/error.png";
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Color color = Color::rgbf(0.8f + (float)sin(m_currentTime * Constants::pi * 0.5) * 0.2f, 0.0f, 0.0f);
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Color color = Color::rgbf(0.8f + (float)sin(m_currentTime * Constants::pi * 2.0) * 0.2f, 0.0f, 0.0f);
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auto drawable = Drawable::makeImage(image, 1.0f / TilePixels, true, entity->position(), color);
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drawable.fullbright = true;
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renderCallback.addDrawable(std::move(drawable), RenderLayerMiddleParticle);
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@ -620,8 +620,10 @@ ItemPtr PaintingBeamTool::clone() const {
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List<Drawable> PaintingBeamTool::drawables() const {
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auto result = BeamItem::drawables();
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for (auto& entry : result) {
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if (entry.isImage())
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entry.imagePart().image.directives += m_colorKeys[m_colorIndex];
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if (entry.isImage()) {
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auto& image = entry.imagePart().image;
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image.subPath = image.subPath.value("0") + m_colorKeys[m_colorIndex];
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}
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}
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return result;
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}
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