[bugfix] removed check in setRespawnWorld due to the nature of NULL
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@ -142,12 +142,9 @@ bool WorldClient::respawnInWorld() const {
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return m_respawnInWorld;
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}
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bool WorldClient::setRespawnInWorld(bool value = NULL) {
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bool WorldClient::setRespawnInWorld(bool value) {
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if (value != NULL)
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m_respawnInWorld = value;
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else
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m_respawnInWorld ^= true; // dont know if we still want to set the respawn if no argument is given here
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m_respawnInWorld = value;
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return m_respawnInWorld;
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}
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