Use formatting for that exception msg

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Kae 2024-08-21 17:20:49 +10:00 committed by GitHub
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@ -654,13 +654,10 @@ namespace Dungeon {
}); });
ground[1] = max(ground[1], liquid[1]); ground[1] = max(ground[1], liquid[1]);
if (air.y() < ground.y()) if (air.y() < ground.y())
throw DungeonException("Invalid ground vs air constraint. Ground at: " + toString(ground.y()) + ". Air at: " throw DungeonException::format(
+ toString(air.y()) "Invalid ground vs air contraint! Ground {} can't be above air {}"
+ ". Pixels: highest ground:" " (try moving your 'require there be air here' anchors above any other 'require there be (something) here' anchors.)",
+ toString(ground) ground, air);
+ ", lowest air:"
+ toString(air)
+ ". Try moving your 'require there be air here' anchors above any other 'require there be (something) here' anchors.");
return air.y(); return air.y();
} }