fix: scale not applying to NPCs properly and applying post-rotation
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f7b7a2d4d5
commit
27e0f6bd71
@ -299,6 +299,7 @@ Humanoid::Humanoid(Json const& config) {
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m_altHand.angle = 0;
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m_facingDirection = Direction::Left;
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m_rotation = 0;
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m_scale = Vec2F::filled(1.f);
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m_drawVaporTrail = false;
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m_state = State::Idle;
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m_emoteState = HumanoidEmote::Idle;
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@ -409,6 +410,10 @@ void Humanoid::setRotation(float rotation) {
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m_rotation = rotation;
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}
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void Humanoid::setScale(Vec2F scale) {
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m_scale = scale;
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}
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void Humanoid::setVaporTrail(bool enabled) {
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m_drawVaporTrail = enabled;
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}
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@ -499,7 +504,7 @@ void Humanoid::resetAnimation() {
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m_danceTimer = 0.0f;
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}
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List<Drawable> Humanoid::render(bool withItems, bool withRotation) {
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List<Drawable> Humanoid::render(bool withItems, bool withRotationAndScale) {
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List<Drawable> drawables;
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int armStateSeq = getArmStateSequence();
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@ -794,8 +799,12 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) {
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for (auto& drawable : drawables) {
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drawable.translate(m_globalOffset);
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if (withRotation && m_rotation != 0)
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if (withRotationAndScale) {
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if (m_scale.x() != 1.f || m_scale.y() != 1.f)
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drawable.scale(m_scale);
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if (m_rotation != 0.f)
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drawable.rotate(m_rotation);
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}
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drawable.rebase();
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}
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return drawables;
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@ -162,6 +162,7 @@ public:
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void setFacingDirection(Direction facingDirection);
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void setMovingBackwards(bool movingBackwards);
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void setRotation(float rotation);
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void setScale(Vec2F scale);
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void setVaporTrail(bool enabled);
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@ -197,7 +198,7 @@ public:
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// Renders to centered drawables (centered on the normal image center for the
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// player graphics), (in world space, not pixels)
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List<Drawable> render(bool withItems = true, bool withRotation = true);
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List<Drawable> render(bool withItems = true, bool withRotationAndScale = true);
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// Renders to centered drawables (centered on the normal image center for the
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// player graphics), (in pixels, not world space)
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@ -353,6 +354,7 @@ private:
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Direction m_facingDirection;
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bool m_movingBackwards;
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float m_rotation;
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Vec2F m_scale;
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bool m_drawVaporTrail;
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HandDrawingInfo m_primaryHand;
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@ -483,6 +483,7 @@ void Npc::render(RenderCallback* renderCallback) {
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scale = scale.piecewiseMultiply(result.first);
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humanoidDirectives.append(result.second);
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}
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m_humanoid.setScale(scale);
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for (auto& drawable : m_humanoid.render()) {
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drawable.translate(position());
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@ -386,9 +386,9 @@ List<Drawable> Player::drawables() const {
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};
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extractScale(m_techController->parentDirectives().list());
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extractScale(m_statusController->parentDirectives().list());
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m_humanoid->setScale(scale);
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for (auto& drawable : m_humanoid->render()) {
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drawable.scale(scale);
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drawable.translate(position() + m_techController->parentOffset());
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if (drawable.isImage()) {
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drawable.imagePart().addDirectivesGroup(humanoidDirectives, true);
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