semms fix the memory issue
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commit
2950259ede
@ -106,7 +106,7 @@ LuaContext LuaRoot::createContext(StringList const& scriptPaths) {
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}
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});
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newContext.set("loadstring", m_luaEngine->createFunction([newContext](String const& source, Maybe<String> const& name, Maybe<LuaValue> const& env) -> LuaFunction {
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newContext.set("loadstring", m_luaEngine->createFunction([&newContext](String const& source, Maybe<String> const& name, Maybe<LuaValue> const& env) -> LuaFunction {
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String functionName = name ? strf("loadstring: {}", *name) : "loadstring";
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return newContext.engine().createFunctionFromSource(newContext.handleIndex(), source.utf8Ptr(), source.utf8Size(), functionName.utf8Ptr());
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}));
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@ -81,7 +81,7 @@ int main(int argc, char** argv) {
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lastReport = Time::monotonicTime();
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coutf("[{}] {}s | FPS: {} | Entities: {}\n", j, Time::monotonicTime() - start, fps, entityCount);
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}
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worldServer.update();
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worldServer.update(ServerGlobalTimestep * GlobalTimescale);
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}
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double totalTime = Time::monotonicTime() - start;
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coutf("Finished run of running dungeon world '{}' with seed {} for {} steps in {} seconds, average FPS: {}\n",
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