add lua invoke when the client enters and leaves the planet.
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@ -268,6 +268,9 @@ bool WorldServer::addClient(ConnectionId clientId, SpawnTarget const& spawnTarge
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clientInfo->outgoingPackets.append(make_shared<CentralStructureUpdatePacket>(m_centralStructure.store()));
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clientInfo->outgoingPackets.append(make_shared<CentralStructureUpdatePacket>(m_centralStructure.store()));
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for (auto& p : m_scriptContexts)
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p.second->invoke("addClient", clientId, isLocal);
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return true;
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return true;
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}
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}
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@ -297,6 +300,9 @@ List<PacketPtr> WorldServer::removeClient(ConnectionId clientId) {
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packets.append(make_shared<WorldStopPacket>("Removed"));
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packets.append(make_shared<WorldStopPacket>("Removed"));
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for (auto& p : m_scriptContexts)
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p.second->invoke("removeClient", clientId);
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return packets;
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return packets;
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}
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}
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