From 2a610211a19bdd9554dd0f17f4754ed209eb717f Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Sun, 2 Jul 2023 02:02:25 +1000 Subject: [PATCH] Correct UpdateWorldProperties handling on server --- source/game/StarWorldServer.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp index fd3f765..dffe057 100644 --- a/source/game/StarWorldServer.cpp +++ b/source/game/StarWorldServer.cpp @@ -482,7 +482,13 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List c clientInfo->outgoingPackets.append(make_shared()); } else if (auto updateWorldProperties = as(packet)) { - m_worldProperties.merge(updateWorldProperties->updatedProperties, true); + // Kae: Properties set to null (nil from Lua) should be erased instead of lingering around + for (auto& pair : updateWorldProperties->updatedProperties) { + if (pair.second.isNull()) + m_worldProperties.erase(pair.first); + else + m_worldProperties[pair.first] = pair.second; + } for (auto const& pair : m_clientInfo) pair.second->outgoingPackets.append(make_shared(updateWorldProperties->updatedProperties));