Make zoom key-binds holdable
also fixed some random UI shine cause it was the wrong freaking size
This commit is contained in:
parent
a5fc77820f
commit
2a751e2e37
BIN
assets/opensb/interface/merchant/shine.png
Normal file
BIN
assets/opensb/interface/merchant/shine.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 866 B |
@ -17,6 +17,7 @@
|
||||
#include "StarInput.hpp"
|
||||
#include "StarVoice.hpp"
|
||||
#include "StarCurve25519.hpp"
|
||||
#include "StarInterpolation.hpp"
|
||||
|
||||
#include "StarInterfaceLuaBindings.hpp"
|
||||
#include "StarInputLuaBindings.hpp"
|
||||
@ -316,17 +317,6 @@ void ClientApplication::processInput(InputEvent const& event) {
|
||||
}
|
||||
|
||||
m_input->handleInput(event, processed);
|
||||
|
||||
auto config = m_root->configuration();
|
||||
int zoomOffset = 0;
|
||||
|
||||
if (auto presses = m_input->bindDown("opensb", "zoomIn"))
|
||||
zoomOffset += *presses;
|
||||
if (auto presses = m_input->bindDown("opensb", "zoomOut"))
|
||||
zoomOffset -= *presses;
|
||||
|
||||
if (zoomOffset != 0)
|
||||
config->set("zoomLevel", max(1.0f, round(config->get("zoomLevel").toFloat() + zoomOffset)));
|
||||
}
|
||||
|
||||
void ClientApplication::update() {
|
||||
@ -882,6 +872,25 @@ void ClientApplication::updateRunning(float dt) {
|
||||
m_player->addEmote(HumanoidEmote::Eat);
|
||||
if (isActionTakenEdge(InterfaceAction::EmoteSleep))
|
||||
m_player->addEmote(HumanoidEmote::Sleep);
|
||||
|
||||
if (int newZoomDirection = (int)m_input->bindHeld("opensb", "zoomIn") - (int)m_input->bindHeld("opensb", "zoomOut"))
|
||||
m_cameraZoomDirection = newZoomDirection;
|
||||
}
|
||||
if (m_cameraZoomDirection != 0) {
|
||||
const float threshold = 0.01f;
|
||||
bool goingIn = m_cameraZoomDirection == 1;
|
||||
auto config = m_root->configuration();
|
||||
float curZoom = config->get("zoomLevel").toFloat(),
|
||||
newZoom = max(1.f, curZoom * powf(1.f + (float)m_cameraZoomDirection * 0.5f, min(1.f, dt * 5.f))),
|
||||
intZoom = max(1.f, (goingIn ? floor(curZoom) : ceil(curZoom)) + m_cameraZoomDirection);
|
||||
bool pastInt = goingIn ? newZoom + threshold > intZoom
|
||||
: newZoom - threshold < intZoom;
|
||||
if (pastInt) {
|
||||
float intNewZoom = goingIn ? ceil(newZoom) : floor(newZoom);
|
||||
newZoom = lerp(clamp(abs(intZoom - newZoom) - 1.f, 0.f, 1.f), intZoom, intNewZoom);
|
||||
m_cameraZoomDirection = 0;
|
||||
}
|
||||
config->set("zoomLevel", newZoom);
|
||||
}
|
||||
|
||||
if (m_controllerLeftStick.magnitudeSquared() > 0.001f)
|
||||
|
@ -108,6 +108,7 @@ private:
|
||||
int m_cameraOffsetDownTicks = 0;
|
||||
Vec2F m_cameraPositionSmoother;
|
||||
Vec2F m_cameraSmoothDelta;
|
||||
int m_cameraZoomDirection;
|
||||
|
||||
int m_minInterfaceScale = 2;
|
||||
int m_maxInterfaceScale = 3;
|
||||
|
Loading…
Reference in New Issue
Block a user