Fix non-rotated drawables still being included when calling Humanoid::render with items off
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@ -749,10 +749,12 @@ List<Drawable> Humanoid::render(bool withItems, bool withRotation) {
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addDrawable(Drawable::makeImage(AssetPath::split(image), 1.0f / TilePixels, true, {}));
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addDrawable(Drawable::makeImage(AssetPath::split(image), 1.0f / TilePixels, true, {}));
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}
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}
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if (m_primaryHand.nonRotatedDrawables.size())
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if (withItems) {
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drawables.insertAllAt(0, m_primaryHand.nonRotatedDrawables);
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if (m_primaryHand.nonRotatedDrawables.size())
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if (m_altHand.nonRotatedDrawables.size())
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drawables.insertAllAt(0, m_primaryHand.nonRotatedDrawables);
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drawables.insertAllAt(0, m_altHand.nonRotatedDrawables);
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if (m_altHand.nonRotatedDrawables.size())
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drawables.insertAllAt(0, m_altHand.nonRotatedDrawables);
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}
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if (withRotation)
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if (withRotation)
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Drawable::rotateAll(drawables, m_rotation);
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Drawable::rotateAll(drawables, m_rotation);
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