fix world_benchmark update() param
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@ -81,7 +81,7 @@ int main(int argc, char** argv) {
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lastReport = Time::monotonicTime();
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coutf("[{}] {}s | FPS: {} | Entities: {}\n", j, Time::monotonicTime() - start, fps, entityCount);
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}
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worldServer.update();
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worldServer.update(ServerGlobalTimestep * GlobalTimescale);
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}
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double totalTime = Time::monotonicTime() - start;
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coutf("Finished run of running dungeon world '{}' with seed {} for {} steps in {} seconds, average FPS: {}\n",
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