Tile Prediction: make refunds silent

This commit is contained in:
Kae 2024-03-11 17:03:09 +11:00
parent caf7abebfe
commit 3534067801
5 changed files with 44 additions and 28 deletions

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@ -1153,20 +1153,23 @@ uint64_t Player::itemsCanHold(ItemPtr const& items) const {
return m_inventory->itemsCanFit(items); return m_inventory->itemsCanFit(items);
} }
ItemPtr Player::pickupItems(ItemPtr const& items) { ItemPtr Player::pickupItems(ItemPtr const& items, bool silent) {
if (isDead() || !items || m_inventory->itemsCanFit(items) == 0) if (isDead() || !items || m_inventory->itemsCanFit(items) == 0)
return items; return items;
triggerPickupEvents(items); triggerPickupEvents(items);
if (items->pickupSound().size()) { if (!silent) {
m_effectsAnimator->setSoundPool("pickup", {items->pickupSound()}); if (items->pickupSound().size()) {
float pitch = 1.f - ((float)items->count() / (float)items->maxStack()) * 0.5f; m_effectsAnimator->setSoundPool("pickup", {items->pickupSound()});
m_effectsAnimator->setSoundPitchMultiplier("pickup", clamp(pitch * Random::randf(0.8f, 1.2f), 0.f, 2.f)); float pitch = 1.f - ((float)items->count() / (float)items->maxStack()) * 0.5f;
m_effectsAnimator->playSound("pickup"); m_effectsAnimator->setSoundPitchMultiplier("pickup", clamp(pitch * Random::randf(0.8f, 1.2f), 0.f, 2.f));
m_effectsAnimator->playSound("pickup");
}
auto itemDb = Root::singleton().itemDatabase();
queueItemPickupMessage(itemDb->itemShared(items->descriptor()));
} }
auto itemDb = Root::singleton().itemDatabase();
queueItemPickupMessage(itemDb->itemShared(items->descriptor()));
return m_inventory->addItems(items); return m_inventory->addItems(items);
} }

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@ -200,7 +200,7 @@ public:
uint64_t itemsCanHold(ItemPtr const& items) const; uint64_t itemsCanHold(ItemPtr const& items) const;
// Adds items to the inventory, returning the overflow. // Adds items to the inventory, returning the overflow.
// The items parameter is invalid after use. // The items parameter is invalid after use.
ItemPtr pickupItems(ItemPtr const& items); ItemPtr pickupItems(ItemPtr const& items, bool silent = false);
// Pick up all of the given items as possible, dropping the overflow. // Pick up all of the given items as possible, dropping the overflow.
// The item parameter is invalid after use. // The item parameter is invalid after use.
void giveItem(ItemPtr const& item); void giveItem(ItemPtr const& item);

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@ -214,6 +214,14 @@ ItemPtr PlayerInventory::addItems(ItemPtr items) {
if (is<BackArmor>(items) && !backArmor()) if (is<BackArmor>(items) && !backArmor())
m_equipment[EquipmentSlot::Back] = items->take(1); m_equipment[EquipmentSlot::Back] = items->take(1);
if (is<MaterialItem>(items)) {
if (auto primary = primaryHeldItem()) {
primary->stackWith(items);
if (items->empty())
return {};
}
}
// Then, finally the bags // Then, finally the bags
return addToBags(std::move(items)); return addToBags(std::move(items));
} }

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@ -573,23 +573,28 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
renderTile.liquidId = clientTile.liquid.liquid; renderTile.liquidId = clientTile.liquid.liquid;
renderTile.liquidLevel = floatToByte(clientTile.liquid.level); renderTile.liquidLevel = floatToByte(clientTile.liquid.level);
});
if (!m_predictedTiles.empty()) { for (auto& pair : m_predictedTiles) {
if (auto p = m_predictedTiles.ptr(position)) { Vec2I tileArrayPos = m_geometry.diff(pair.first, renderData.tileMinPosition);
if (p->liquid) { if (tileArrayPos[0] >= 0 && tileArrayPos[0] < (int)renderData.tiles.size(0) && tileArrayPos[1] >= 0 && tileArrayPos[1] < (int)renderData.tiles.size(1)) {
auto& liquid = *p->liquid; RenderTile& renderTile = renderData.tiles(tileArrayPos[0], tileArrayPos[1]);
if (liquid.liquid == renderTile.liquidId) PredictedTile& p = pair.second;
renderTile.liquidLevel = floatToByte(clientTile.liquid.level + liquid.level, true); if (p.liquid) {
else { auto& liquid = *p.liquid;
renderTile.liquidId = liquid.liquid; if (liquid.liquid == renderTile.liquidId) {
renderTile.liquidLevel = floatToByte(liquid.level, true); uint8_t added = floatToByte(liquid.level, true);
} renderTile.liquidLevel = (renderTile.liquidLevel > 255 - added) ? 255 : renderTile.liquidLevel + added;
} }
else {
p->apply(renderTile); renderTile.liquidId = liquid.liquid;
renderTile.liquidLevel = floatToByte(liquid.level, true);
} }
} }
});
pair.second.apply(renderTile);
}
}
for (auto const& previewTile : previewTiles) { for (auto const& previewTile : previewTiles) {
Vec2I tileArrayPos = m_geometry.diff(previewTile.position, renderData.tileMinPosition); Vec2I tileArrayPos = m_geometry.diff(previewTile.position, renderData.tileMinPosition);
@ -896,10 +901,10 @@ void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
if (auto placeMaterial = modification.second.ptr<PlaceMaterial>()) { if (auto placeMaterial = modification.second.ptr<PlaceMaterial>()) {
auto stack = materialDatabase->materialItemDrop(placeMaterial->material); auto stack = materialDatabase->materialItemDrop(placeMaterial->material);
tryGiveMainPlayerItem(itemDatabase->item(stack)); tryGiveMainPlayerItem(itemDatabase->item(stack), true);
} else if (auto placeMod = modification.second.ptr<PlaceMod>()) { } else if (auto placeMod = modification.second.ptr<PlaceMod>()) {
auto stack = materialDatabase->modItemDrop(placeMod->mod); auto stack = materialDatabase->modItemDrop(placeMod->mod);
tryGiveMainPlayerItem(itemDatabase->item(stack)); tryGiveMainPlayerItem(itemDatabase->item(stack), true);
} }
} }
@ -1799,8 +1804,8 @@ void WorldClient::clearWorld() {
m_forceRegions.clear(); m_forceRegions.clear();
} }
void WorldClient::tryGiveMainPlayerItem(ItemPtr item) { void WorldClient::tryGiveMainPlayerItem(ItemPtr item, bool silent) {
if (auto spill = m_mainPlayer->pickupItems(item)) if (auto spill = m_mainPlayer->pickupItems(item, silent))
addEntity(ItemDrop::createRandomizedDrop(spill->descriptor(), m_mainPlayer->position())); addEntity(ItemDrop::createRandomizedDrop(spill->descriptor(), m_mainPlayer->position()));
} }

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@ -213,7 +213,7 @@ private:
void initWorld(WorldStartPacket const& packet); void initWorld(WorldStartPacket const& packet);
void clearWorld(); void clearWorld();
void tryGiveMainPlayerItem(ItemPtr item); void tryGiveMainPlayerItem(ItemPtr item, bool silent = false);
void notifyEntityCreate(EntityPtr const& entity); void notifyEntityCreate(EntityPtr const& entity);