Add Drawable <-> Lua conversion to LuaGameConverters
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d7ba113688
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@ -464,10 +464,10 @@ LuaString LuaEngine::createString(char const* str) {
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return LuaString(LuaDetail::LuaHandle(RefPtr<LuaEngine>(this), popHandle(m_state)));
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return LuaString(LuaDetail::LuaHandle(RefPtr<LuaEngine>(this), popHandle(m_state)));
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}
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}
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LuaTable LuaEngine::createTable() {
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LuaTable LuaEngine::createTable(int narr, int nrec) {
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lua_checkstack(m_state, 1);
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lua_checkstack(m_state, 1);
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lua_newtable(m_state);
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lua_createtable(m_state, narr, nrec);
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return LuaTable(LuaDetail::LuaHandle(RefPtr<LuaEngine>(this), popHandle(m_state)));
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return LuaTable(LuaDetail::LuaHandle(RefPtr<LuaEngine>(this), popHandle(m_state)));
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}
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}
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@ -505,7 +505,7 @@ public:
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LuaString createString(String const& str);
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LuaString createString(String const& str);
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LuaString createString(char const* str);
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LuaString createString(char const* str);
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LuaTable createTable();
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LuaTable createTable(int narr = 0, int nrec = 0);
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template <typename Container>
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template <typename Container>
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LuaTable createTable(Container const& map);
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LuaTable createTable(Container const& map);
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@ -1890,7 +1890,7 @@ T LuaEngine::luaTo(LuaValue const& v) {
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template <typename Container>
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template <typename Container>
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LuaTable LuaEngine::createTable(Container const& map) {
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LuaTable LuaEngine::createTable(Container const& map) {
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auto table = createTable();
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auto table = createTable(0, map.size());
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for (auto const& p : map)
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for (auto const& p : map)
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table.set(p.first, p.second);
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table.set(p.first, p.second);
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return table;
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return table;
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@ -1898,7 +1898,7 @@ LuaTable LuaEngine::createTable(Container const& map) {
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template <typename Container>
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template <typename Container>
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LuaTable LuaEngine::createArrayTable(Container const& array) {
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LuaTable LuaEngine::createArrayTable(Container const& array) {
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auto table = createTable();
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auto table = createTable(array.size(), 0);
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int i = 1;
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int i = 1;
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for (auto const& elem : array) {
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for (auto const& elem : array) {
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table.set(LuaInt(i), elem);
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table.set(LuaInt(i), elem);
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@ -63,10 +63,10 @@ struct LuaConverter<Vector<T, N>> {
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template <typename T>
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template <typename T>
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struct LuaConverter<Matrix3<T>> {
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struct LuaConverter<Matrix3<T>> {
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static LuaValue from(LuaEngine& engine, Matrix3<T> const& m) {
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static LuaValue from(LuaEngine& engine, Matrix3<T> const& m) {
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auto table = engine.createTable();
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auto table = engine.createTable(3, 0);
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table.set(1, luaFrom(engine, m.row1));
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table.set(1, m[0]);
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table.set(2, luaFrom(engine, m.row2));
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table.set(2, m[1]);
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table.set(3, luaFrom(engine, m.row3));
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table.set(3, m[2]);
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return table;
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return table;
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}
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}
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@ -212,7 +212,6 @@ public:
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template <size_t P = N>
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template <size_t P = N>
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Enable4DOrHigher<P> setW(T const& t);
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Enable4DOrHigher<P> setW(T const& t);
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private:
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using Base::size;
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using Base::size;
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using Base::empty;
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using Base::empty;
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};
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};
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@ -95,7 +95,8 @@ Drawable Drawable::makeImage(AssetPath image, float pixelSize, bool centered, Ve
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transformation.translate(-imageSize / 2);
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transformation.translate(-imageSize / 2);
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}
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}
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transformation.scale(pixelSize);
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if (pixelSize != 1.0f)
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transformation.scale(pixelSize);
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drawable.part = ImagePart{move(image), move(transformation)};
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drawable.part = ImagePart{move(image), move(transformation)};
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drawable.position = position;
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drawable.position = position;
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@ -61,36 +61,12 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() {
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animationCallbacks.registerCallback("clearDrawables", [this]() {
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animationCallbacks.registerCallback("clearDrawables", [this]() {
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m_drawables.clear();
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m_drawables.clear();
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});
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});
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animationCallbacks.registerCallback("addDrawable", [this](LuaTable const& drawableTable, Maybe<String> renderLayerName) {
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animationCallbacks.registerCallback("addDrawable", [this](Drawable drawable, Maybe<String> renderLayerName) {
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Maybe<EntityRenderLayer> renderLayer;
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Maybe<EntityRenderLayer> renderLayer;
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if (renderLayerName)
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if (renderLayerName)
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renderLayer = parseRenderLayer(*renderLayerName);
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renderLayer = parseRenderLayer(*renderLayerName);
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Color color = drawableTable.get<Maybe<Color>>("color").value(Color::White);
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drawable.scale(1.0f / TilePixels);
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Drawable drawable;
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if (auto line = drawableTable.get<Maybe<Line2F>>("line"))
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drawable = Drawable::makeLine(line.take(), drawableTable.get<float>("width"), color);
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else if (auto poly = drawableTable.get<Maybe<PolyF>>("poly"))
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drawable = Drawable::makePoly(poly.take(), color);
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else if (auto image = drawableTable.get<Maybe<String>>("image"))
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drawable = Drawable::makeImage(image.take(), 1.0f / TilePixels, drawableTable.get<Maybe<bool>>("centered").value(true), Vec2F(), color);
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else
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throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");
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if (auto transformation = drawableTable.get<Maybe<Mat3F>>("transformation"))
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drawable.transform(*transformation);
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if (auto rotation = drawableTable.get<Maybe<float>>("rotation"))
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drawable.rotate(*rotation);
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if (drawableTable.get<bool>("mirrored"))
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drawable.scale(Vec2F(-1, 1));
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if (auto scale = drawableTable.get<Maybe<float>>("scale"))
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drawable.scale(*scale);
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if (auto position = drawableTable.get<Maybe<Vec2F>>("position"))
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drawable.translate(*position);
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drawable.fullbright = drawableTable.get<bool>("fullbright");
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m_drawables.append({move(drawable), renderLayer});
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m_drawables.append({move(drawable), renderLayer});
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});
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});
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animationCallbacks.registerCallback("clearLightSources", [this]() {
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animationCallbacks.registerCallback("clearLightSources", [this]() {
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@ -417,6 +417,60 @@ Maybe<LiquidLevel> LuaConverter<LiquidLevel>::to(LuaEngine& engine, LuaValue con
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return {};
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return {};
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}
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}
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LuaValue LuaConverter<Drawable>::from(LuaEngine& engine, Drawable const& v) {
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auto table = engine.createTable();
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if (auto line = v.part.ptr<Drawable::LinePart>()) {
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table.set("line", line->line);
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table.set("width", line->width);
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} else if (auto poly = v.part.ptr<Drawable::PolyPart>()) {
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table.set("poly", poly->poly);
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} else if (auto image = v.part.ptr<Drawable::ImagePart>()) {
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table.set("image", AssetPath::join(image->image));
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table.set("transformation", image->transformation);
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}
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table.set("position", v.position);
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table.set("color", v.color);
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table.set("fullbright", v.fullbright);
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return table;
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}
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Maybe<Drawable> LuaConverter<Drawable>::to(LuaEngine& engine, LuaValue const& v) {
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if (auto table = v.ptr<LuaTable>()) {
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Maybe<Drawable> result;
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result.emplace();
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Drawable& drawable = result.get();
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Color color = table->get<Maybe<Color>>("color").value(Color::White);
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if (auto line = table->get<Maybe<Line2F>>("line"))
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drawable = Drawable::makeLine(line.take(), table->get<float>("width"), color);
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else if (auto poly = table->get<Maybe<PolyF>>("poly"))
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drawable = Drawable::makePoly(poly.take(), color);
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else if (auto image = table->get<Maybe<String>>("image"))
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drawable = Drawable::makeImage(image.take(), 1.0f, table->get<Maybe<bool>>("centered").value(true), Vec2F(), color);
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else
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return {}; // throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");
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if (auto transformation = table->get<Maybe<Mat3F>>("transformation"))
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drawable.transform(*transformation);
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if (auto rotation = table->get<Maybe<float>>("rotation"))
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drawable.rotate(*rotation);
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if (table->get<bool>("mirrored"))
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drawable.scale(Vec2F(-1, 1));
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if (auto scale = table->get<Maybe<float>>("scale"))
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drawable.scale(*scale);
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if (auto position = table->get<Maybe<Vec2F>>("position"))
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drawable.translate(*position);
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drawable.fullbright = table->get<bool>("fullbright");
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return result;
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}
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return {};
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}
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LuaValue LuaConverter<Collection>::from(LuaEngine& engine, Collection const& c) {
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LuaValue LuaConverter<Collection>::from(LuaEngine& engine, Collection const& c) {
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auto table = engine.createTable();
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auto table = engine.createTable();
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table.set("name", c.name);
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table.set("name", c.name);
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@ -9,6 +9,7 @@
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#include "StarCollectionDatabase.hpp"
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#include "StarCollectionDatabase.hpp"
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#include "StarBehaviorState.hpp"
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#include "StarBehaviorState.hpp"
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#include "StarSystemWorld.hpp"
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#include "StarSystemWorld.hpp"
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#include "StarDrawable.hpp"
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namespace Star {
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namespace Star {
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@ -98,6 +99,12 @@ struct LuaConverter<LiquidLevel> {
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static Maybe<LiquidLevel> to(LuaEngine& engine, LuaValue const& v);
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static Maybe<LiquidLevel> to(LuaEngine& engine, LuaValue const& v);
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};
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};
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template <>
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struct LuaConverter<Drawable> {
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static LuaValue from(LuaEngine& engine, Drawable const& v);
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static Maybe<Drawable> to(LuaEngine& engine, LuaValue const& v);
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};
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template <typename T>
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template <typename T>
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LuaMethods<RpcPromise<T>> LuaUserDataMethods<RpcPromise<T>>::make() {
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LuaMethods<RpcPromise<T>> LuaUserDataMethods<RpcPromise<T>>::make() {
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LuaMethods<RpcPromise<T>> methods;
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LuaMethods<RpcPromise<T>> methods;
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