Merge pull request #55 from ErodeesFleurs/sp
fixed the deadlock problem of universe.sendPacket and added world.sendPacket function
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commit
40698751e7
@ -475,7 +475,8 @@ bool UniverseServer::updatePlanetType(CelestialCoordinate const& coordinate, Str
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void UniverseServer::sendPacket(ConnectionId clientId, PacketPtr packet) {
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void UniverseServer::sendPacket(ConnectionId clientId, PacketPtr packet) {
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RecursiveMutexLocker locker(m_mainLock);
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RecursiveMutexLocker locker(m_mainLock);
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m_connectionServer->sendPackets(clientId, {packet});
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if (m_clients.contains(clientId))
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m_connectionServer->sendPackets(clientId, {packet});
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}
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}
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void UniverseServer::run() {
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void UniverseServer::run() {
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@ -544,6 +544,11 @@ List<PacketPtr> WorldServer::getOutgoingPackets(ConnectionId clientId) {
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return std::move(clientInfo->outgoingPackets);
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return std::move(clientInfo->outgoingPackets);
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}
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}
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void WorldServer::sendPacket(ConnectionId clientId, PacketPtr const& packet) {
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if (auto const& clientInfo = m_clientInfo.get(clientId))
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clientInfo->outgoingPackets.append(packet);
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}
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Maybe<Json> WorldServer::receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args) {
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Maybe<Json> WorldServer::receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args) {
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Maybe<Json> result;
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Maybe<Json> result;
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for (auto& p : m_scriptContexts) {
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for (auto& p : m_scriptContexts) {
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@ -2084,7 +2089,7 @@ float WorldServer::lightLevel(Vec2F const& pos) const {
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}
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}
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void WorldServer::setDungeonBreathable(DungeonId dungeonId, Maybe<bool> breathable) {
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void WorldServer::setDungeonBreathable(DungeonId dungeonId, Maybe<bool> breathable) {
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Maybe<float> current = m_dungeonIdBreathable.maybe(dungeonId);
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Maybe<bool> current = m_dungeonIdBreathable.maybe(dungeonId);
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if (breathable != current) {
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if (breathable != current) {
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if (breathable)
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if (breathable)
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m_dungeonIdBreathable[dungeonId] = *breathable;
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m_dungeonIdBreathable[dungeonId] = *breathable;
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@ -104,6 +104,7 @@ public:
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void handleIncomingPackets(ConnectionId clientId, List<PacketPtr> const& packets);
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void handleIncomingPackets(ConnectionId clientId, List<PacketPtr> const& packets);
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List<PacketPtr> getOutgoingPackets(ConnectionId clientId);
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List<PacketPtr> getOutgoingPackets(ConnectionId clientId);
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void sendPacket(ConnectionId clientId, PacketPtr const& packet);
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Maybe<Json> receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args);
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Maybe<Json> receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args);
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@ -390,6 +390,7 @@ namespace LuaBindings {
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callbacks.registerCallbackWithSignature<List<EntityId>>("players", bind(ServerWorldCallbacks::players, world));
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callbacks.registerCallbackWithSignature<List<EntityId>>("players", bind(ServerWorldCallbacks::players, world));
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callbacks.registerCallbackWithSignature<LuaString, LuaEngine&>("fidelity", bind(ServerWorldCallbacks::fidelity, world, _1));
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callbacks.registerCallbackWithSignature<LuaString, LuaEngine&>("fidelity", bind(ServerWorldCallbacks::fidelity, world, _1));
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callbacks.registerCallbackWithSignature<Maybe<LuaValue>, String, String, LuaVariadic<LuaValue>>("callScriptContext", bind(ServerWorldCallbacks::callScriptContext, world, _1, _2, _3));
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callbacks.registerCallbackWithSignature<Maybe<LuaValue>, String, String, LuaVariadic<LuaValue>>("callScriptContext", bind(ServerWorldCallbacks::callScriptContext, world, _1, _2, _3));
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callbacks.registerCallbackWithSignature<void, ConnectionId, String, Json>("sendPacket", bind(ServerWorldCallbacks::sendPacket, serverWorld, _1, _2, _3));
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callbacks.registerCallbackWithSignature<double>("skyTime", [serverWorld]() {
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callbacks.registerCallbackWithSignature<double>("skyTime", [serverWorld]() {
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return serverWorld->sky()->epochTime();
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return serverWorld->sky()->epochTime();
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@ -1186,6 +1187,12 @@ namespace LuaBindings {
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return context->invoke(function, args);
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return context->invoke(function, args);
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}
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}
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void ServerWorldCallbacks::sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData) {
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PacketType type = PacketTypeNames.getLeft(packetType);
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auto packet = createPacket(type, packetData);
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world->sendPacket(clientId, packet);
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}
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void WorldDebugCallbacks::debugPoint(Vec2F const& arg1, Color const& arg2) {
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void WorldDebugCallbacks::debugPoint(Vec2F const& arg1, Color const& arg2) {
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SpatialLogger::logPoint("world", arg1, arg2.toRgba());
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SpatialLogger::logPoint("world", arg1, arg2.toRgba());
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}
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}
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@ -88,6 +88,7 @@ namespace LuaBindings {
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List<EntityId> players(World* world);
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List<EntityId> players(World* world);
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LuaString fidelity(World* world, LuaEngine& engine);
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LuaString fidelity(World* world, LuaEngine& engine);
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Maybe<LuaValue> callScriptContext(World* world, String const& contextName, String const& function, LuaVariadic<LuaValue> const& args);
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Maybe<LuaValue> callScriptContext(World* world, String const& contextName, String const& function, LuaVariadic<LuaValue> const& args);
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void sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData);
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}
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}
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namespace WorldDebugCallbacks {
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namespace WorldDebugCallbacks {
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