Halve SDL audio buffer size to halve audio latency
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@ -284,7 +284,7 @@ public:
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SDL_AudioSpec desired = {};
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desired.freq = 44100;
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desired.format = AUDIO_S16SYS;
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desired.samples = 2048;
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desired.samples = 1024;
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desired.channels = 2;
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desired.userdata = this;
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desired.callback = [](void* userdata, Uint8* stream, int len) {
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