Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
This commit is contained in:
parent
14e23a17cc
commit
4585c9cafa
@ -844,6 +844,10 @@ shared_ptr<Assets::AssetData> Assets::loadImage(AssetPath const& path) const {
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return {};
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StringMap<ImageConstPtr> references;
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StringList referencePaths;
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for (auto& directives : path.directives.list())
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directives.loadOperations();
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path.directives.forEach([&](auto const& entry, Directives const& directives) {
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addImageOperationReferences(entry.operation, referencePaths);
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}); // TODO: This can definitely be better, was changed quickly to support the new Directives.
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@ -39,11 +39,14 @@ AssetPath AssetPath::split(String const& path) {
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// Sub-paths must immediately follow base paths and must start with a ':',
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// after this point any further ':' characters are not special.
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if (str[end] == ':') {
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size_t beg = end;
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end = str.find_first_of("?", beg);
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size_t len = end - beg - 1;
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if (len)
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components.subPath.emplace(str.substr(beg + 1, len));
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size_t beg = end + 1;
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if (beg != str.size()) {
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end = str.find_first_of("?", beg);
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if (end == NPos && beg + 1 != str.size())
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components.subPath.emplace(str.substr(beg));
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else if (size_t len = end - beg)
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components.subPath.emplace(str.substr(beg, len));
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}
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}
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if (end == NPos)
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@ -24,6 +24,14 @@ Directives::Entry::Entry(Entry const& other) {
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length = other.length;
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}
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ImageOperation const& Directives::Entry::loadOperation(Shared const& parent) const {
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if (operation.is<NullImageOperation>()) {
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try { operation = imageOperationFromString(string(parent)); }
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catch (StarException const& e) { operation = ErrorImageOperation{ std::current_exception() }; }
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}
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return operation;
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}
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StringView Directives::Entry::string(Shared const& parent) const {
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StringView result = parent.string;
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result = result.utf8().substr(begin, length);
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@ -54,6 +62,15 @@ Directives::Directives(const char* directives) {
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parse(directives);
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}
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void Directives::loadOperations() const {
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if (!shared)
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return;
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MutexLocker lock(shared->mutex, true);
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for (auto& entry : shared->entries)
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entry.loadOperation(*shared);
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}
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void Directives::parse(String&& directives) {
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if (directives.empty())
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return;
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@ -63,15 +80,19 @@ void Directives::parse(String&& directives) {
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StringView prefix = "";
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view.forEachSplitView("?", [&](StringView split, size_t beg, size_t end) {
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if (!split.empty()) {
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try {
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ImageOperation operation = imageOperationFromString(split);
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newList.emplace_back(move(operation), beg, end);
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}
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catch (StarException const& e) {
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if (beg == 0)
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if (beg == 0) {
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try {
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ImageOperation operation = imageOperationFromString(split);
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newList.emplace_back(move(operation), beg, end);
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}
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catch (StarException const& e) {
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prefix = split;
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else
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newList.emplace_back(ErrorImageOperation{ std::current_exception() }, beg, end);
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return;
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}
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}
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else {
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ImageOperation operation = NullImageOperation();
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newList.emplace_back(move(operation), beg, end);
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}
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}
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});
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@ -259,10 +280,11 @@ inline Image DirectivesGroup::applyNewImage(Image const& image) const {
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void DirectivesGroup::applyExistingImage(Image& image) const {
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forEach([&](auto const& entry, Directives const& directives) {
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if (auto error = entry.operation.ptr<ErrorImageOperation>())
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ImageOperation const& operation = entry.loadOperation(*directives.shared);
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if (auto error = operation.ptr<ErrorImageOperation>())
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std::rethrow_exception(error->exception);
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else
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processImageOperation(entry.operation, image);
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processImageOperation(operation, image);
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});
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}
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@ -5,6 +5,7 @@
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#include "StarHash.hpp"
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#include "StarDataStream.hpp"
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#include "StarStringView.hpp"
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#include "StarThread.hpp"
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namespace Star {
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@ -17,10 +18,11 @@ class Directives {
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public:
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struct Shared;
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struct Entry {
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ImageOperation operation;
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mutable ImageOperation operation;
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size_t begin;
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size_t length;
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ImageOperation const& loadOperation(Shared const& parent) const;
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inline StringView string(Shared const& parent) const;
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Entry(ImageOperation&& newOperation, size_t begin, size_t end);
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Entry(ImageOperation const& newOperation, size_t begin, size_t end);
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@ -32,6 +34,7 @@ public:
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String string;
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StringView prefix;
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size_t hash = 0;
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mutable Mutex mutex;
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bool empty() const;
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Shared(List<Entry>&& givenEntries, String&& givenString, StringView givenPrefix);
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@ -42,6 +45,7 @@ public:
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Directives(String&& directives);
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Directives(const char* directives);
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void loadOperations() const;
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void parse(String&& directives);
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String string() const;
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StringView prefix() const;
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@ -198,8 +198,11 @@ ImageOperation imageOperationFromString(StringView string) {
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else if (hexLen == 8) {
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hexDecode(hexPtr, 8, c, 4);
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}
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else
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throw ImageOperationException(strf("Improper size for hex string '%s' in imageOperationFromString", StringView(hexPtr, hexLen)), false);
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else if (!which || (ptr != end && ++ptr != end))
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throw ImageOperationException(strf("Improper size for hex string '%s' in imageOperationFromString", StringView(hexPtr, hexLen)), false);
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else // we're in A of A=B. In vanilla only A=B pairs are evaluated, so only throw an exception if B is also there.
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return move(operation);
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if (which = !which)
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operation.colorReplaceMap[*(Vec4B*)&a] = *(Vec4B*)&b;
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@ -18,6 +18,10 @@ Image scaleBicubic(Image const& srcImage, Vec2F const& scale);
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StringList colorDirectivesFromConfig(JsonArray const& directives);
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String paletteSwapDirectivesFromConfig(Json const& swaps);
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struct NullImageOperation {
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};
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struct ErrorImageOperation {
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std::exception_ptr exception;
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};
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@ -133,7 +137,7 @@ struct FlipImageOperation {
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Mode mode;
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};
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typedef Variant<ErrorImageOperation, HueShiftImageOperation, SaturationShiftImageOperation, BrightnessMultiplyImageOperation, FadeToColorImageOperation,
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typedef Variant<NullImageOperation, ErrorImageOperation, HueShiftImageOperation, SaturationShiftImageOperation, BrightnessMultiplyImageOperation, FadeToColorImageOperation,
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ScanLinesImageOperation, SetColorImageOperation, ColorReplaceImageOperation, AlphaMaskImageOperation, BlendImageOperation,
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MultiplyImageOperation, BorderImageOperation, ScaleImageOperation, CropImageOperation, FlipImageOperation> ImageOperation;
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@ -127,7 +127,7 @@ void StringView::forEachSplitAnyView(StringView chars, SplitCallback callback) c
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while (true) {
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size_t end = m_view.find_first_of(chars.m_view, beg);
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if (end == NPos) {
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callback(m_view.substr(beg), beg, end);
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callback(m_view.substr(beg), beg, m_view.size() - beg);
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break;
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}
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callback(m_view.substr(beg, end - beg), beg, end - beg);
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@ -143,7 +143,7 @@ void StringView::forEachSplitView(StringView pattern, SplitCallback callback) co
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while (true) {
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size_t end = m_view.find(pattern.m_view, beg);
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if (end == NPos) {
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callback(m_view.substr(beg), beg, end);
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callback(m_view.substr(beg), beg, m_view.size() - beg);
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break;
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}
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callback(m_view.substr(beg, end - beg), beg, end - beg);
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@ -33,7 +33,7 @@ void ErrorScreen::setMessage(String const& errorMessage) {
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if (!m_paneManager->isDisplayed(m_errorPane)) {
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m_paneManager->displayPane(PaneLayer::Window, m_errorPane, [this](PanePtr) {
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m_accepted = true;
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});
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});
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}
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}
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@ -517,7 +517,7 @@ List<Drawable> Humanoid::render() {
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image = strf("%s:%s.%s", m_backArmorFrameset, frameGroup, bodyStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, Vec2F());
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drawable.imagePart().addDirectives(getBackDirectives());
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drawable.imagePart().addDirectives(getBackDirectives(), true);
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addDrawable(move(drawable));
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}
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@ -550,7 +550,7 @@ List<Drawable> Humanoid::render() {
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} else
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image = strf("%s:%s.%s", m_backArmFrameset, frameBase(m_state), armStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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if (dance.isValid())
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drawable.rotate(danceStep->backArmRotation);
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addDrawable(move(drawable), m_bodyFullbright);
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@ -567,7 +567,7 @@ List<Drawable> Humanoid::render() {
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} else
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image = strf("%s:%s.%s", m_backSleeveFrameset, frameBase(m_state), armStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
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drawable.imagePart().addDirectives(getChestDirectives());
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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if (dance.isValid())
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drawable.rotate(danceStep->backArmRotation);
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addDrawable(move(drawable));
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@ -593,21 +593,21 @@ List<Drawable> Humanoid::render() {
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if (!m_headFrameset.empty() && !m_bodyHidden) {
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String image = strf("%s:normal", m_headFrameset);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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addDrawable(move(drawable), m_bodyFullbright);
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}
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if (!m_emoteFrameset.empty() && !m_bodyHidden) {
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String image = strf("%s:%s.%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
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drawable.imagePart().addDirectives(getEmoteDirectives());
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drawable.imagePart().addDirectives(getEmoteDirectives(), true);
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addDrawable(move(drawable), m_bodyFullbright);
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}
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if (!m_hairFrameset.empty() && !m_bodyHidden) {
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String image = strf("%s:normal", m_hairFrameset);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
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drawable.imagePart().addDirectives(getHairDirectives()).addDirectives(getHelmetMaskDirectives());
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drawable.imagePart().addDirectives(getHairDirectives(), true).addDirectives(getHelmetMaskDirectives(), true);
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addDrawable(move(drawable), m_bodyFullbright);
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}
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@ -620,7 +620,7 @@ List<Drawable> Humanoid::render() {
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else
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image = strf("%s:%s.%s", m_bodyFrameset, frameBase(m_state), bodyStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {});
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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addDrawable(move(drawable), m_bodyFullbright);
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}
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@ -633,7 +633,7 @@ List<Drawable> Humanoid::render() {
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else
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image = strf("%s:%s.%s", m_legsArmorFrameset, frameBase(m_state), bodyStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {});
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drawable.imagePart().addDirectives(getLegsDirectives());
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drawable.imagePart().addDirectives(getLegsDirectives(), true);
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addDrawable(move(drawable));
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}
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@ -655,28 +655,28 @@ List<Drawable> Humanoid::render() {
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if (m_state != Duck)
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position[1] += bobYOffset;
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
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drawable.imagePart().addDirectives(getChestDirectives());
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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addDrawable(move(drawable));
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}
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if (!m_facialHairFrameset.empty() && !m_bodyHidden) {
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String image = strf("%s:normal", m_facialHairFrameset);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
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drawable.imagePart().addDirectives(getFacialHairDirectives()).addDirectives(getHelmetMaskDirectives());
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drawable.imagePart().addDirectives(getFacialHairDirectives(), true).addDirectives(getHelmetMaskDirectives(), true);
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addDrawable(move(drawable), m_bodyFullbright);
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}
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if (!m_facialMaskFrameset.empty() && !m_bodyHidden) {
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String image = strf("%s:normal", m_facialMaskFrameset);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
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drawable.imagePart().addDirectives(getFacialMaskDirectives()).addDirectives(getHelmetMaskDirectives());
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drawable.imagePart().addDirectives(getFacialMaskDirectives(), true).addDirectives(getHelmetMaskDirectives(), true);
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addDrawable(move(drawable));
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}
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if (!m_headArmorFrameset.empty()) {
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String image = strf("%s:normal", m_headArmorFrameset);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
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drawable.imagePart().addDirectives(getHeadDirectives());
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drawable.imagePart().addDirectives(getHeadDirectives(), true);
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addDrawable(move(drawable));
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}
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@ -718,7 +718,7 @@ List<Drawable> Humanoid::render() {
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} else
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image = strf("%s:%s.%s", m_frontArmFrameset, frameBase(m_state), armStateSeq);
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auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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if (dance.isValid())
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drawable.rotate(danceStep->frontArmRotation);
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addDrawable(drawable, m_bodyFullbright);
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@ -736,7 +736,7 @@ List<Drawable> Humanoid::render() {
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} else
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image = strf("%s:%s.%s", m_frontSleeveFrameset, frameBase(m_state), armStateSeq);
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auto drawable = Drawable::makeImage(image, 1.0f / TilePixels, true, position);
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drawable.imagePart().addDirectives(getChestDirectives());
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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if (dance.isValid())
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drawable.rotate(danceStep->frontArmRotation);
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addDrawable(drawable);
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@ -788,20 +788,20 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
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if (!m_backArmFrameset.empty()) {
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String image = strf("%s:%s", m_backArmFrameset, personality.armIdle);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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addDrawable(move(drawable));
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}
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if (dressed && !m_backSleeveFrameset.empty()) {
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String image = strf("%s:%s", m_backSleeveFrameset, personality.armIdle);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
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drawable.imagePart().addDirectives(getChestDirectives());
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drawable.imagePart().addDirectives(getChestDirectives(), true);
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addDrawable(move(drawable));
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}
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if (mode != PortraitMode::Bust) {
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if (dressed && !m_backArmorFrameset.empty()) {
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String image = strf("%s:%s", m_backArmorFrameset, personality.idle);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getBackDirectives());
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drawable.imagePart().addDirectives(getBackDirectives(), true);
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addDrawable(move(drawable));
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}
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}
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@ -810,28 +810,28 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
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if (!m_headFrameset.empty()) {
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String image = strf("%s:normal", m_headFrameset);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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addDrawable(move(drawable));
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}
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if (!m_emoteFrameset.empty()) {
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String image = strf("%s:%s.%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getEmoteDirectives());
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drawable.imagePart().addDirectives(getEmoteDirectives(), true);
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addDrawable(move(drawable));
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}
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if (!m_hairFrameset.empty()) {
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String image = strf("%s:normal", m_hairFrameset);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
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drawable.imagePart().addDirectives(getHairDirectives()).addDirectives(helmetMaskDirective);
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drawable.imagePart().addDirectives(getHairDirectives(), true).addDirectives(helmetMaskDirective, true);
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addDrawable(move(drawable));
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}
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if (!m_bodyFrameset.empty()) {
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String image = strf("%s:%s", m_bodyFrameset, personality.idle);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getBodyDirectives());
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drawable.imagePart().addDirectives(getBodyDirectives(), true);
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addDrawable(move(drawable));
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}
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@ -839,14 +839,14 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
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if (dressed && !m_legsArmorFrameset.empty()) {
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String image = strf("%s:%s", m_legsArmorFrameset, personality.idle);
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Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
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drawable.imagePart().addDirectives(getLegsDirectives());
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drawable.imagePart().addDirectives(getLegsDirectives(), true);
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addDrawable(move(drawable));
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}
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if (dressed && !m_chestArmorFrameset.empty()) {
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String image = strf("%s:%s", m_chestArmorFrameset, personality.idle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
drawable.imagePart().addDirectives(getChestDirectives(), true);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
}
|
||||
@ -854,21 +854,21 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
|
||||
if (!m_facialHairFrameset.empty()) {
|
||||
String image = strf("%s:normal", m_facialHairFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getFacialHairDirectives()).addDirectives(helmetMaskDirective);
|
||||
drawable.imagePart().addDirectives(getFacialHairDirectives(), true).addDirectives(helmetMaskDirective, true);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_facialMaskFrameset.empty()) {
|
||||
String image = strf("%s:normal", m_facialMaskFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getFacialMaskDirectives()).addDirectives(helmetMaskDirective);
|
||||
drawable.imagePart().addDirectives(getFacialMaskDirectives(), true).addDirectives(helmetMaskDirective, true);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (dressed && !m_headArmorFrameset.empty()) {
|
||||
String image = strf("%s:normal", m_headArmorFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getHeadDirectives());
|
||||
drawable.imagePart().addDirectives(getHeadDirectives(), true);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
@ -876,14 +876,14 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
|
||||
if (!m_frontArmFrameset.empty()) {
|
||||
String image = strf("%s:%s", m_frontArmFrameset, personality.armIdle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
drawable.imagePart().addDirectives(getBodyDirectives(), true);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (dressed && !m_frontSleeveFrameset.empty()) {
|
||||
String image = strf("%s:%s", m_frontSleeveFrameset, personality.armIdle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
drawable.imagePart().addDirectives(getChestDirectives(), true);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
}
|
||||
|
@ -121,6 +121,8 @@ AssetPath ImageMetadataDatabase::filterProcessing(AssetPath const& path) {
|
||||
AssetPath newPath = { path.basePath, path.subPath, {} };
|
||||
|
||||
String filtered;
|
||||
for (auto& directives : path.directives.list())
|
||||
directives.loadOperations();
|
||||
path.directives.forEach([&](auto const& entry, Directives const& directives) {
|
||||
ImageOperation const& operation = entry.operation;
|
||||
if (!(operation.is<HueShiftImageOperation>() ||
|
||||
@ -184,6 +186,8 @@ Vec2U ImageMetadataDatabase::calculateImageSize(AssetPath const& path) const {
|
||||
|
||||
OperationSizeAdjust(Vec2U& size) : imageSize(size), hasError(false) {};
|
||||
|
||||
void operator()(NullImageOperation const&) {}
|
||||
|
||||
void operator()(ErrorImageOperation const&) {}
|
||||
|
||||
void operator()(HueShiftImageOperation const&) {}
|
||||
@ -231,6 +235,9 @@ Vec2U ImageMetadataDatabase::calculateImageSize(AssetPath const& path) const {
|
||||
|
||||
OperationSizeAdjust osa(imageSize);
|
||||
|
||||
for (auto& directives : path.directives.list())
|
||||
directives.loadOperations();
|
||||
|
||||
bool complete = path.directives.forEachAbortable([&](auto const& entry, Directives const& directives) -> bool {
|
||||
entry.operation.call(osa);
|
||||
return !osa.hasError;
|
||||
|
@ -656,7 +656,7 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
|
||||
Drawable drawable = find->second.second;
|
||||
auto& imagePart = drawable.imagePart();
|
||||
for (Directives const& directives : baseProcessingDirectives)
|
||||
imagePart.addDirectives(directives);
|
||||
imagePart.addDirectives(directives, centered);
|
||||
drawable.transform(partTransformation(partName));
|
||||
drawable.transform(globalTransformation());
|
||||
drawable.fullbright = fullbright;
|
||||
|
Loading…
Reference in New Issue
Block a user