Dynamic sun image
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
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assets/opensb/sky.config.patch
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23
assets/opensb/sky.config.patch
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@ -0,0 +1,23 @@
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{
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"sun" : {
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"rayColor" : [255, 255, 200],
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"scale" : 0.7, // base scale, dynamic scaling aplies after it (sun image appears to have a higher scale in osb client?)
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"dynamicImage" : {
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"enabled" : true,
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"images" : {
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"whitestar" : "/sky/orbitals/whitestar.png",
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"orangestar" : "/sky/orbitals/orangestar.png",
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"yellowstar" : "/sky/orbitals/yellowstar.png",
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"bluestar" : "/sky/orbitals/bluestar.png",
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"redstar" : "/sky/orbitals/redstar.png"
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},
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"rayColors" : {
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"whitestar" : [199, 245, 255],
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"orangestar" : [255, 227, 199],
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"yellowstar" : [245, 255, 199],
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"bluestar" : [199, 199, 255],
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"redstar" : [255, 213, 199]
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}
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}
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}
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}
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assets/opensb/sky/orbitals/bluestar.png
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assets/opensb/sky/orbitals/bluestar.png
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assets/opensb/sky/orbitals/orangestar.png
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assets/opensb/sky/orbitals/orangestar.png
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assets/opensb/sky/orbitals/redstar.png
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assets/opensb/sky/orbitals/redstar.png
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assets/opensb/sky/orbitals/whitestar.png
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assets/opensb/sky/orbitals/whitestar.png
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assets/opensb/sky/orbitals/yellowstar.png
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assets/opensb/sky/orbitals/yellowstar.png
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@ -16,6 +16,7 @@ SkyParameters::SkyParameters(CelestialCoordinate const& coordinate, CelestialDat
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auto params = celestialDatabase->parameters(coordinate);
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if (!params)
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return;
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auto systemParams = celestialDatabase->parameters(coordinate.system());
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seed = staticRandomU64(params->seed(), "SkySeed");
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// Gather up all the CelestialParameters and scales for all the celestial
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@ -50,6 +51,8 @@ SkyParameters::SkyParameters(CelestialCoordinate const& coordinate, CelestialDat
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horizonImages = CelestialGraphics::worldHorizonImages(*params);
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readVisitableParameters(params->visitableParameters());
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sunType = systemParams->getParameter("typeName").toString();
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}
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SkyParameters::SkyParameters(SkyParameters const& oldSkyParameters, VisitableWorldParametersConstPtr newVisitableParameters) : SkyParameters() {
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@ -108,6 +111,8 @@ SkyParameters::SkyParameters(Json const& config) : SkyParameters() {
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spaceLevel = config.optFloat("spaceLevel");
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surfaceLevel = config.optFloat("surfaceLevel");
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sunType = config.getString("sunType", "");
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}
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Json SkyParameters::toJson() const {
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@ -149,6 +154,7 @@ Json SkyParameters::toJson() const {
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{"ambientLightLevel", jsonFromMaybe<Color>(skyColoring.maybeRight(), [](Color c) { return jsonFromColor(c); })},
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{"spaceLevel", jsonFromMaybe<float>(spaceLevel)},
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{"surfaceLevel", jsonFromMaybe<float>(surfaceLevel)},
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{"sunType", sunType},
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};
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}
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@ -163,6 +169,7 @@ void SkyParameters::read(DataStream& ds) {
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ds >> skyColoring;
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ds >> spaceLevel;
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ds >> surfaceLevel;
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ds >> sunType;
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}
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void SkyParameters::write(DataStream& ds) const {
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@ -176,6 +183,7 @@ void SkyParameters::write(DataStream& ds) const {
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ds << skyColoring;
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ds << spaceLevel;
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ds << surfaceLevel;
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ds << sunType;
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}
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void SkyParameters::readVisitableParameters(VisitableWorldParametersConstPtr visitableParameters) {
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@ -44,6 +44,7 @@ struct SkyParameters {
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Either<SkyColoring, Color> skyColoring;
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Maybe<float> spaceLevel;
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Maybe<float> surfaceLevel;
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String sunType;
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};
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DataStream& operator>>(DataStream& ds, SkyParameters& sky);
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@ -95,10 +95,15 @@ List<SkyOrbiter> SkyRenderData::frontOrbiters(Vec2F const& viewSize) const {
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List<SkyOrbiter> orbiters;
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if (type == SkyType::Atmospheric || type == SkyType::Atmosphereless) {
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String image;
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if (settings.queryBool("sun.dynamicImage.enabled", false) && !skyParameters.sunType.empty())
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image = settings.queryString("sun.dynamicImage.images." + skyParameters.sunType, settings.queryString("sun.image"));
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else
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image = settings.queryString("sun.image");
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orbiters.append({SkyOrbiterType::Sun,
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1.0f,
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settings.queryFloat("sun.scale", 1.0f),
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0.0f,
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settings.queryString("sun.image"),
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image,
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Vec2F::withAngle(orbitAngle, settings.queryFloat("sun.radius")) + viewSize / 2});
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} else if (type == SkyType::Orbital) {
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auto planetCenter = Vec2F(viewSize[0] / 2, 0)
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@ -380,21 +380,27 @@ void EnvironmentPainter::drawRay(float pixelRatio,
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// Sum is used to vary the ray intensity based on sky color
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// Rays show up more on darker backgrounds, so this scales to remove that
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float sum = std::pow((color[0] + color[1]) * RayColorDependenceScale, RayColorDependenceLevel);
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Vec3B rayColor;
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if (sky.settings.queryBool("sun.dynamicImage.enabled", false) && !sky.skyParameters.sunType.empty())
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rayColor = jsonToVec3B(sky.settings.query("sun.dynamicImage.rayColors." + sky.skyParameters.sunType, sky.settings.query("sun.rayColor", JsonArray{RayColor[0], RayColor[1], RayColor[2]})));
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else
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rayColor = jsonToVec3B(sky.settings.query("sun.rayColor", JsonArray{RayColor[0], RayColor[1], RayColor[2]}));
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float sunScale = sky.settings.queryFloat("sun.scale", 1.0f);
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m_renderer->immediatePrimitives().emplace_back(std::in_place_type_t<RenderQuad>(), TexturePtr(),
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RenderVertex{start + Vec2F(std::cos(angle + width), std::sin(angle + width)) * length, {}, Vec4B(RayColor, 0), 0.0f},
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RenderVertex{start + Vec2F(std::cos(angle + width), std::sin(angle + width)) * SunRadius * pixelRatio,
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RenderVertex{start + Vec2F(std::cos(angle + width), std::sin(angle + width)) * length, {}, Vec4B(rayColor, 0), 0.0f},
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RenderVertex{start + Vec2F(std::cos(angle + width), std::sin(angle + width)) * SunRadius * sunScale * pixelRatio,
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{},
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Vec4B(RayColor,
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Vec4B(rayColor,
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(int)(RayMinUnscaledAlpha + std::abs(m_rayPerlin.get(angle * 896 + time * 30) * RayUnscaledAlphaVariance))
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* sum
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* alpha), 0.0f},
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RenderVertex{start + Vec2F(std::cos(angle), std::sin(angle)) * SunRadius * pixelRatio,
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RenderVertex{start + Vec2F(std::cos(angle), std::sin(angle)) * SunRadius * sunScale * pixelRatio,
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{},
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Vec4B(RayColor,
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Vec4B(rayColor,
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(int)(RayMinUnscaledAlpha + std::abs(m_rayPerlin.get(angle * 626 + time * 30) * RayUnscaledAlphaVariance))
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* sum
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* alpha), 0.0f},
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RenderVertex{start + Vec2F(std::cos(angle), std::sin(angle)) * length, {}, Vec4B(RayColor, 0), 0.0f});
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RenderVertex{start + Vec2F(std::cos(angle), std::sin(angle)) * length, {}, Vec4B(rayColor, 0), 0.0f});
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}
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void EnvironmentPainter::drawOrbiter(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky, SkyOrbiter const& orbiter) {
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@ -66,10 +66,13 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai
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m_environmentPainter->renderStars(starAndDebrisRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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m_environmentPainter->renderDebrisFields(starAndDebrisRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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if (renderData.skyRenderData.type != SkyType::Atmosphereless)
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m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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m_environmentPainter->renderPlanetHorizon(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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m_environmentPainter->renderSky(Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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m_environmentPainter->renderFrontOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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if (renderData.skyRenderData.type == SkyType::Atmosphereless)
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m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
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m_renderer->flush();
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