relax sector unload criteria
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e1be2ab429
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5398190030
@ -660,10 +660,10 @@ void WorldServer::update(float dt) {
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m_fallingBlocksAgent->update();
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if (auto delta = shouldRunThisStep("blockDamageUpdate"))
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updateDamagedBlocks(*delta * GlobalTimestep);
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updateDamagedBlocks(*delta * dt);
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if (auto delta = shouldRunThisStep("worldStorageTick"))
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m_worldStorage->tick(*delta * GlobalTimestep);
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m_worldStorage->tick(*delta * GlobalTimestep, &m_worldId);
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if (auto delta = shouldRunThisStep("worldStorageGenerate")) {
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m_worldStorage->generateQueue(m_fidelityConfig.optUInt("worldStorageGenerationLevelLimit"), [this](WorldStorage::Sector a, WorldStorage::Sector b) {
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@ -273,7 +273,7 @@ void WorldStorage::generateQueue(Maybe<size_t> sectorGenerationLevelLimit, funct
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}
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}
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void WorldStorage::tick(float dt) {
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void WorldStorage::tick(float dt, String const* worldId) {
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try {
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// Tick down generation queue entries, and erase any that are expired.
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eraseWhere(m_generationQueue, [dt](auto& p) {
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@ -289,6 +289,7 @@ void WorldStorage::tick(float dt) {
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// unloaded, kept alive by a keep-alive entity, or has any entities that need
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// to be stored because they moved into an entity-unloaded sector (zombies).
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auto entityFactory = Root::singleton().entityFactory();
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unsigned unloaded = 0, skipped = 0;
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for (auto const& p : m_sectorMetadata.pairs()) {
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auto const& sector = p.first;
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auto const& metadata = p.second;
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@ -315,7 +316,7 @@ void WorldStorage::tick(float dt) {
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if (keepAlive) {
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setSectorTimeToLive(sector, randomizedSectorTTL());
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} else if (needsUnload) {
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unloadSectorToLevel(sector, SectorLoadLevel::None);
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(unloadSectorToLevel(sector, SectorLoadLevel::None) ? unloaded : skipped)++;
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} else if (!zombieEntities.empty()) {
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List<EntityPtr> zombiesToStore;
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List<EntityPtr> zombiesToRemove;
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@ -349,6 +350,10 @@ void WorldStorage::tick(float dt) {
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}
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}
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}
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if (worldId) {
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LogMap::set(strf("server_{}_storage", *worldId),
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strf("{} active, {}/{} unloaded ({} held)", m_sectorMetadata.size(), unloaded, skipped + unloaded, skipped));
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}
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} catch (std::exception const& e) {
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m_db.rollback();
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m_db.close();
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@ -712,9 +717,9 @@ void WorldStorage::loadSectorToLevel(Sector const& sector, SectorLoadLevel targe
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}
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}
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void WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel targetLoadLevel, bool force) {
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bool WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel targetLoadLevel, bool force) {
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if (!m_tileArray->sectorValid(sector) || targetLoadLevel == SectorLoadLevel::Loaded)
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return;
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return true;
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auto entityFactory = Root::singleton().entityFactory();
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@ -728,14 +733,18 @@ void WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel tar
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// Only store / remove entities who belong to this sector. If an entity
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// overlaps with this sector but does not belong to it, we may not want to
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// completely unload it.
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if (!belongsInSector(sector, entity->position())) {
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entitiesOverlap = true;
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auto position = entity->position();
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if (!belongsInSector(sector, position)) {
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if (auto entitySector = sectorForPosition(Vec2I(position))) {
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if (auto p = m_sectorMetadata.ptr(*entitySector))
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entitiesOverlap |= p->timeToLive > 0.0f;
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}
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continue;
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}
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bool keepAlive = m_generatorFacade->entityKeepAlive(this, entity);
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if (keepAlive && !force)
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return;
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return false;
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if (m_generatorFacade->entityPersistent(this, entity))
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entitiesToStore.append(std::move(entity));
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@ -780,14 +789,19 @@ void WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel tar
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}
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}
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if (targetLoadLevel == SectorLoadLevel::None && metadata.loadLevel > SectorLoadLevel::None && !entitiesOverlap) {
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TileSectorStore sectorStore;
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sectorStore.tiles = m_tileArray->unloadSector(sector);
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sectorStore.generationLevel = metadata.generationLevel;
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m_db.insert(tileSectorKey(sector), writeTileSector(sectorStore));
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m_sectorMetadata.remove(sector);
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m_generatorFacade->sectorLoadLevelChanged(this, sector, SectorLoadLevel::None);
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if (targetLoadLevel == SectorLoadLevel::None) {
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if (metadata.loadLevel > SectorLoadLevel::None && !entitiesOverlap) {
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TileSectorStore sectorStore;
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sectorStore.tiles = m_tileArray->unloadSector(sector);
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sectorStore.generationLevel = metadata.generationLevel;
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m_db.insert(tileSectorKey(sector), writeTileSector(sectorStore));
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m_sectorMetadata.remove(sector);
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m_generatorFacade->sectorLoadLevelChanged(this, sector, SectorLoadLevel::None);
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return true;
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}
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return false;
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}
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return true;
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}
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void WorldStorage::syncSector(Sector const& sector) {
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@ -161,7 +161,7 @@ public:
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// Ticks down the TTL on sectors and generation queue entries, stores old
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// sectors, expires old generation queue entries, and unloads any zombie
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// entities.
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void tick(float dt);
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void tick(float dt, String const* worldId = nullptr);
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// Unload all sectors that can be unloaded (if force is specified, ALWAYS
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// unloads all sectors)
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@ -265,7 +265,7 @@ private:
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// Store and unload the given sector to the given level, given the state of
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// the surrounding sectors. If force is true, will always unload to the
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// given level.
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void unloadSectorToLevel(Sector const& sector, SectorLoadLevel targetLoadLevel, bool force = false);
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bool unloadSectorToLevel(Sector const& sector, SectorLoadLevel targetLoadLevel, bool force = false);
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// Sync this sector to disk without unloading it.
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void syncSector(Sector const& sector);
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