Add a default brightness limit

This commit is contained in:
Kae 2024-03-29 02:23:36 +11:00
parent 3c75c5d460
commit 53d4183ac3

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@ -154,16 +154,23 @@ void CellularLightingCalculator::calculate(Lightmap& output) {
output = Lightmap(arrayMax[0] - arrayMin[0], arrayMax[1] - arrayMin[1]);
float brightnessLimit = m_config.getFloat("brightnessLimit", 1.5f);
if (m_monochrome) {
for (size_t x = arrayMin[0]; x < arrayMax[0]; ++x) {
for (size_t y = arrayMin[1]; y < arrayMax[1]; ++y) {
output.set(x - arrayMin[0], y - arrayMin[1], m_lightArray.right().getLight(x, y));
auto light = min(m_lightArray.right().getLight(x, y), brightnessLimit);
output.set(x - arrayMin[0], y - arrayMin[1], light);
}
}
} else {
for (size_t x = arrayMin[0]; x < arrayMax[0]; ++x) {
for (size_t y = arrayMin[1]; y < arrayMax[1]; ++y) {
output.set(x - arrayMin[0], y - arrayMin[1], m_lightArray.left().getLight(x, y));
auto light = m_lightArray.left().getLight(x, y);
float intensity = ColoredLightTraits::maxIntensity(light);
if (intensity > brightnessLimit)
light *= brightnessLimit / intensity;
output.set(x - arrayMin[0], y - arrayMin[1], light);
}
}
}