lighting: disable the new additive point light behavior when new lighting is off
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bb5387fbdb
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54ac208dd5
@ -4,7 +4,7 @@ function patch(original)
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image:copyInto({0, 0}, original:process("?crop=0;0;236;96"))
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image:copyInto({0, 0}, original:process("?crop=0;0;236;96"))
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local checkbox = image:process("?crop=19;26;117;35")
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local checkbox = image:process("?crop=19;26;117;35")
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image:copyInto({119, 26}, checkbox) -- Anti-Aliasing
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image:copyInto({119, 26}, checkbox) -- Anti-Aliasing
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image:copyInto({19, 15}, checkbox) -- Object Lighting
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image:copyInto({19, 15}, checkbox) -- New Lighting
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image:copyInto({119, 15}, checkbox) -- Hardware Cursor
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image:copyInto({119, 15}, checkbox) -- Hardware Cursor
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image:copyInto({119, 68}, image:process("?crop=19;68;117;87")) -- Camera Pan Speed
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image:copyInto({119, 68}, image:process("?crop=19;68;117;87")) -- Camera Pan Speed
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@ -35,9 +35,9 @@ function patch(config)
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-- Create anti-aliasing toggle
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-- Create anti-aliasing toggle
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shift(clone(layout, "multiTextureLabel", "antiAliasingLabel"), 98).value = "SUPER-SAMPLED AA"
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shift(clone(layout, "multiTextureLabel", "antiAliasingLabel"), 98).value = "SUPER-SAMPLED AA"
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shift(clone(layout, "multiTextureCheckbox", "antiAliasingCheckbox"), 99)
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shift(clone(layout, "multiTextureCheckbox", "antiAliasingCheckbox"), 99)
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-- Create object lighting toggle
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-- Create new lighting toggle
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shift(clone(layout, "multiTextureLabel", "objectLightingLabel"), 0, -11).value = "NEW OBJECT LIGHTS"
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shift(clone(layout, "multiTextureLabel", "newLightingLabel"), 0, -11).value = "NEW LIGHTING"
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shift(clone(layout, "multiTextureCheckbox", "objectLightingCheckbox"), 0, -11)
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shift(clone(layout, "multiTextureCheckbox", "newLightingCheckbox"), 0, -11)
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-- Create hardware cursor toggle
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-- Create hardware cursor toggle
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shift(clone(layout, "multiTextureLabel", "hardwareCursorLabel"), 98, -11).value = "HARDWARE CURSOR"
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shift(clone(layout, "multiTextureLabel", "hardwareCursorLabel"), 98, -11).value = "HARDWARE CURSOR"
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shift(clone(layout, "multiTextureCheckbox", "hardwareCursorCheckbox"), 99, -11)
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shift(clone(layout, "multiTextureCheckbox", "hardwareCursorCheckbox"), 99, -11)
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@ -1,5 +1,5 @@
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{
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{
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"lighting" : {
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"lighting" : {
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"brightnessLimit" : 1.5
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"brightnessLimit" : 1.4
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}
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}
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}
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}
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@ -1,6 +1,22 @@
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--local function drop(color)
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-- if type(color) == "table" then
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-- for i = 1, #color do
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-- color[i] = color[i] * 0.8
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-- end
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-- end
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--end
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function patch(object, path)
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function patch(object, path)
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if object.pointLight ~= true and (object.lightColor or object.lightColors) then
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if object.pointLight ~= true and (object.lightColor or object.lightColors) then
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object.lightType = "PointAsSpread"
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object.lightType = "PointAsSpread"
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return object;
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return object
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--elseif type(object.lightColor) == "table" then
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-- drop(object.lightColor)
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-- return object
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--elseif type(object.lightColors) == "table" then
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-- for i, v in pairs(object.lightColors) do
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-- drop(v)
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-- end
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-- return object
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end
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end
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end
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end
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@ -64,12 +64,12 @@ void CellularLightArray<ScalarLightTraits>::calculatePointLighting(size_t xmin,
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attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
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attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
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if (attenuation < 1.0f) {
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if (attenuation < 1.0f) {
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auto newLight = ScalarLightTraits::subtract(light.value, attenuation);
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if (m_pointAdditive) {
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if (ScalarLightTraits::maxIntensity(newLight) > 0.0001f) {
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auto newLight = ScalarLightTraits::subtract(light.value, attenuation);
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if (light.asSpread)
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if (ScalarLightTraits::maxIntensity(newLight) > 0.0001f)
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setLight(x, y, lvalue + newLight * 0.15f);
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setLight(x, y, lvalue + (light.asSpread ? newLight * 0.15f : newLight));
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else
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} else {
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setLight(x, y, lvalue + newLight);
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setLight(x, y, ScalarLightTraits::max(ScalarLightTraits::subtract(light.value, attenuation), lvalue));
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}
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}
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}
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}
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}
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}
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@ -137,12 +137,12 @@ void CellularLightArray<ColoredLightTraits>::calculatePointLighting(size_t xmin,
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attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
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attenuation += min(blockAttenuation, circularizedPerBlockObstacleAttenuation) * m_pointObstacleBoost;
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if (attenuation < 1.0f) {
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if (attenuation < 1.0f) {
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auto newLight = ColoredLightTraits::subtract(light.value, attenuation);
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if (m_pointAdditive) {
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if (ColoredLightTraits::maxIntensity(newLight) > 0.0001f) {
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auto newLight = ColoredLightTraits::subtract(light.value, attenuation);
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if (light.asSpread)
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if (ColoredLightTraits::maxIntensity(newLight) > 0.0001f)
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setLight(x, y, lvalue + newLight * 0.15f);
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setLight(x, y, lvalue + (light.asSpread ? newLight * 0.15f : newLight));
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else
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} else {
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setLight(x, y, lvalue + newLight);
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setLight(x, y, ColoredLightTraits::max(ColoredLightTraits::subtract(light.value, attenuation), lvalue));
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}
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}
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}
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}
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}
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}
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@ -60,7 +60,7 @@ public:
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};
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};
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void setParameters(unsigned spreadPasses, float spreadMaxAir, float spreadMaxObstacle,
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void setParameters(unsigned spreadPasses, float spreadMaxAir, float spreadMaxObstacle,
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float pointMaxAir, float pointMaxObstacle, float pointObstacleBoost);
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float pointMaxAir, float pointMaxObstacle, float pointObstacleBoost, bool pointAdditive);
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// The border around the target lighting array where initial lighting / light
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// The border around the target lighting array where initial lighting / light
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// source data is required. Based on parameters.
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// source data is required. Based on parameters.
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@ -129,6 +129,7 @@ private:
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float m_pointMaxAir;
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float m_pointMaxAir;
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float m_pointMaxObstacle;
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float m_pointMaxObstacle;
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float m_pointObstacleBoost;
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float m_pointObstacleBoost;
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bool m_pointAdditive;
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};
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};
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typedef CellularLightArray<ColoredLightTraits> ColoredCellularLightArray;
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typedef CellularLightArray<ColoredLightTraits> ColoredCellularLightArray;
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@ -204,13 +205,14 @@ inline Vec3F ColoredLightTraits::max(Vec3F const& v1, Vec3F const& v2) {
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template <typename LightTraits>
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template <typename LightTraits>
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void CellularLightArray<LightTraits>::setParameters(unsigned spreadPasses, float spreadMaxAir, float spreadMaxObstacle,
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void CellularLightArray<LightTraits>::setParameters(unsigned spreadPasses, float spreadMaxAir, float spreadMaxObstacle,
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float pointMaxAir, float pointMaxObstacle, float pointObstacleBoost) {
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float pointMaxAir, float pointMaxObstacle, float pointObstacleBoost, bool pointAdditive) {
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m_spreadPasses = spreadPasses;
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m_spreadPasses = spreadPasses;
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m_spreadMaxAir = spreadMaxAir;
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m_spreadMaxAir = spreadMaxAir;
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m_spreadMaxObstacle = spreadMaxObstacle;
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m_spreadMaxObstacle = spreadMaxObstacle;
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m_pointMaxAir = pointMaxAir;
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m_pointMaxAir = pointMaxAir;
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m_pointMaxObstacle = pointMaxObstacle;
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m_pointMaxObstacle = pointMaxObstacle;
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m_pointObstacleBoost = pointObstacleBoost;
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m_pointObstacleBoost = pointObstacleBoost;
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m_pointAdditive = pointAdditive;
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}
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}
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template <typename LightTraits>
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template <typename LightTraits>
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@ -73,7 +73,8 @@ void CellularLightingCalculator::setParameters(Json const& config) {
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config.getFloat("spreadMaxObstacle"),
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config.getFloat("spreadMaxObstacle"),
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config.getFloat("pointMaxAir"),
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config.getFloat("pointMaxAir"),
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config.getFloat("pointMaxObstacle"),
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config.getFloat("pointMaxObstacle"),
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config.getFloat("pointObstacleBoost")
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config.getFloat("pointObstacleBoost"),
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config.getBool("pointAdditive", false)
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);
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);
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else
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else
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m_lightArray.left().setParameters(
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m_lightArray.left().setParameters(
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@ -82,7 +83,8 @@ void CellularLightingCalculator::setParameters(Json const& config) {
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config.getFloat("spreadMaxObstacle"),
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config.getFloat("spreadMaxObstacle"),
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config.getFloat("pointMaxAir"),
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config.getFloat("pointMaxAir"),
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config.getFloat("pointMaxObstacle"),
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config.getFloat("pointMaxObstacle"),
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config.getFloat("pointObstacleBoost")
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config.getFloat("pointObstacleBoost"),
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config.getBool("pointAdditive", false)
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);
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);
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}
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}
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@ -190,7 +192,8 @@ void CellularLightIntensityCalculator::setParameters(Json const& config) {
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config.getFloat("spreadMaxObstacle"),
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config.getFloat("spreadMaxObstacle"),
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config.getFloat("pointMaxAir"),
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config.getFloat("pointMaxAir"),
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config.getFloat("pointMaxObstacle"),
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config.getFloat("pointMaxObstacle"),
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config.getFloat("pointObstacleBoost")
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config.getFloat("pointObstacleBoost"),
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config.getBool("pointAdditive", false)
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);
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);
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}
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}
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@ -97,10 +97,10 @@ GraphicsMenu::GraphicsMenu() {
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Root::singleton().configuration()->set("monochromeLighting", checked);
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Root::singleton().configuration()->set("monochromeLighting", checked);
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syncGui();
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syncGui();
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});
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});
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reader.registerCallback("objectLightingCheckbox", [=](Widget*) {
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reader.registerCallback("newLightingCheckbox", [=](Widget*) {
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bool checked = fetchChild<ButtonWidget>("objectLightingCheckbox")->isChecked();
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bool checked = fetchChild<ButtonWidget>("newLightingCheckbox")->isChecked();
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m_localChanges.set("newObjectLighting", checked);
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m_localChanges.set("newLighting", checked);
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Root::singleton().configuration()->set("newObjectLighting", checked);
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Root::singleton().configuration()->set("newLighting", checked);
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syncGui();
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syncGui();
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});
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});
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@ -162,7 +162,7 @@ StringList const GraphicsMenu::ConfigKeys = {
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"antiAliasing",
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"antiAliasing",
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"hardwareCursor",
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"hardwareCursor",
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"monochromeLighting",
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"monochromeLighting",
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"newObjectLighting"
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"newLighting"
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};
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};
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void GraphicsMenu::initConfig() {
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void GraphicsMenu::initConfig() {
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@ -229,7 +229,7 @@ void GraphicsMenu::syncGui() {
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fetchChild<ButtonWidget>("multiTextureCheckbox")->setChecked(m_localChanges.get("useMultiTexturing").optBool().value(true));
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fetchChild<ButtonWidget>("multiTextureCheckbox")->setChecked(m_localChanges.get("useMultiTexturing").optBool().value(true));
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fetchChild<ButtonWidget>("antiAliasingCheckbox")->setChecked(m_localChanges.get("antiAliasing").toBool());
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fetchChild<ButtonWidget>("antiAliasingCheckbox")->setChecked(m_localChanges.get("antiAliasing").toBool());
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fetchChild<ButtonWidget>("monochromeCheckbox")->setChecked(m_localChanges.get("monochromeLighting").toBool());
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fetchChild<ButtonWidget>("monochromeCheckbox")->setChecked(m_localChanges.get("monochromeLighting").toBool());
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fetchChild<ButtonWidget>("objectLightingCheckbox")->setChecked(m_localChanges.get("newObjectLighting").optBool().value(true));
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fetchChild<ButtonWidget>("newLightingCheckbox")->setChecked(m_localChanges.get("newLighting").optBool().value(true));
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fetchChild<ButtonWidget>("hardwareCursorCheckbox")->setChecked(m_localChanges.get("hardwareCursor").toBool());
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fetchChild<ButtonWidget>("hardwareCursorCheckbox")->setChecked(m_localChanges.get("hardwareCursor").toBool());
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}
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}
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@ -1667,29 +1667,32 @@ void WorldClient::lightingCalc() {
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RectI lightRange = m_pendingLightRange;
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RectI lightRange = m_pendingLightRange;
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List<LightSource> lights = std::move(m_pendingLights);
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List<LightSource> lights = std::move(m_pendingLights);
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List<std::pair<Vec2F, Vec3F>> particleLights = std::move(m_pendingParticleLights);
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List<std::pair<Vec2F, Vec3F>> particleLights = std::move(m_pendingParticleLights);
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auto configuration = Root::singleton().configuration();
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auto& root = Root::singleton();
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auto configuration = root.configuration();
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bool newLighting = configuration->get("newLighting").optBool().value(true);
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bool monochrome = configuration->get("monochromeLighting").toBool();
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bool monochrome = configuration->get("monochromeLighting").toBool();
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m_lightingCalculator.setParameters(root.assets()->json("/lighting.config:lighting").set("pointAdditive", newLighting));
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m_lightingCalculator.setMonochrome(monochrome);
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m_lightingCalculator.setMonochrome(monochrome);
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m_lightingCalculator.begin(lightRange);
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m_lightingCalculator.begin(lightRange);
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lightingTileGather();
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lightingTileGather();
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prepLocker.unlock();
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prepLocker.unlock();
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bool useHybridPointLights = configuration->get("newObjectLighting").optBool().value(true);
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for (auto const& light : lights) {
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for (auto const& light : lights) {
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Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), light.position);
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Vec2F position = m_geometry.nearestTo(Vec2F(m_lightingCalculator.calculationRegion().min()), light.position);
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if (light.type == LightType::Spread)
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if (light.type == LightType::Spread)
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m_lightingCalculator.addSpreadLight(position, light.color);
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m_lightingCalculator.addSpreadLight(position, light.color);
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else {
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else {
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if (light.type == LightType::PointAsSpread) {
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if (light.type == LightType::PointAsSpread) {
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if (!useHybridPointLights)
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if (!newLighting)
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m_lightingCalculator.addSpreadLight(position, light.color);
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m_lightingCalculator.addSpreadLight(position, light.color);
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else { // hybrid (used for auto-converted object lights) - 85% spread, 15% point (2nd is applied elsewhere)
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else { // hybrid (used for auto-converted object lights) - 85% spread, 15% point (* .15 is applied in the calculation code)
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m_lightingCalculator.addSpreadLight(position, light.color * 0.85f);
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m_lightingCalculator.addSpreadLight(position, light.color * 0.85f);
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m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience, true);
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m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience, true);
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}
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}
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} else // fully additive point light
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} else {
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m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience);
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m_lightingCalculator.addPointLight(position, light.color, light.pointBeam, light.beamAngle, light.beamAmbience);
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}
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}
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}
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}
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}
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